Rough working shuffle system
This commit is contained in:
parent
3685c369b4
commit
4c71d6a6e0
@ -6,6 +6,8 @@ using System.Windows.Threading;
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using System.Windows.Interop;
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using System.Windows.Input;
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using System.Windows.Controls.Primitives;
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using MpcNET.Commands.Queue;
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using System.Diagnostics;
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namespace unison
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{
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@ -61,9 +63,11 @@ namespace unison
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}
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_settingsWin.UpdateConnectionStatus();
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Connection.Text = $"{Properties.Settings.Default.mpd_host}:{Properties.Settings.Default.mpd_port}";
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_shuffleWin.ListGenre();
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}
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public void OnSongChanged(object sender, EventArgs e)
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public async void OnSongChanged(object sender, EventArgs e)
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{
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if (_mpd.GetCurrentSong() == null)
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return;
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@ -109,6 +113,32 @@ namespace unison
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_timer.Start();
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EndTime.Text = FormatSeconds(_mpd.GetCurrentSong().Time);
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}
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Debug.WriteLine("Song changed called!");
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// handle continuous shuffle
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if (_shuffleWin.GetContinuous())
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{
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System.Collections.Generic.IEnumerable<MpcNET.Types.IMpdFile> a = await _mpd.SafelySendCommandAsync(new PlaylistCommand());
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int queueSize = 0;
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foreach (var i in a)
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{
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Debug.WriteLine(i.Path);
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queueSize++;
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}
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Debug.WriteLine("queue size is: " + queueSize);
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if (queueSize < 5)
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{
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_shuffleWin.AddContinuousSongs();
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}
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// query queue
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// if (queue.SongRemaining < 5)
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//{
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// // query shuffle songs
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//}
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}
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}
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public void OnStatusChanged(object sender, EventArgs e)
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@ -44,59 +44,6 @@
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</DockPanel>
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</TabItem>
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<TabItem Header="{x:Static properties:Resources.Stats}">
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<DockPanel Margin="8">
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="📊"/>
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<Run Text="{x:Static properties:Resources.Stats}"/>
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</TextBlock>
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</GroupBox.Header>
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<Grid VerticalAlignment="Top">
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<TextBlock>
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<Run Text="{x:Static properties:Resources.Stats_Songs}"/><Run Text=" "/><Run x:Name="StatSong"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_Albums}"/><Run Text=" "/><Run x:Name="StatAlbum"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_Artists}"/><Run Text=" "/><Run x:Name="StatArtist"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_TotalPlaytime}"/><Run Text=" "/><Run x:Name="StatTotalPlaytime"/><LineBreak/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_Uptime}"/><Run Text=" "/><Run x:Name="StatUptime"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_TotalTimePlayed}"/><Run Text=" "/><Run x:Name="StatTotalTimePlayed"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_LastDatabaseUpdate}"/><Run Text=" "/><Run x:Name="StatDatabaseUpdate"/>
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</TextBlock>
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</Grid>
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</GroupBox>
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</DockPanel>
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</TabItem>
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<TabItem Header="Snapcast">
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<DockPanel Margin="8">
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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<GroupBox.Header>
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<emoji:TextBlock Text="🔊 Snapcast"/>
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</GroupBox.Header>
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<Grid VerticalAlignment="Top">
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<StackPanel>
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<StackPanel>
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<CheckBox x:Name="SnapcastStartup" Margin="5, 5, 0, 0">
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastLauch}" TextWrapping="Wrap"/>
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</CheckBox>
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<CheckBox x:Name="SnapcastWindow" Margin="5,2.5,0,0">
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastWindow}" TextWrapping="Wrap"/>
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</CheckBox>
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPort}" TextWrapping="Wrap" Margin="5,5,0,0"/>
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<TextBox x:Name="SnapcastPort" MaxLength="5" PreviewTextInput="NumberValidationTextBox" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/>
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPath}" TextWrapping="Wrap" Margin="5,5,0,0"/>
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<TextBox x:Name="SnapcastPath" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/>
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<TextBlock TextWrapping="Wrap" Margin="5,5,0,0" TextAlignment="Left" Width="250">
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<Run Text="{x:Static properties:Resources.Settings_SnapcastInfo1}" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo2}" FontStyle="Italic" FontWeight="DemiBold" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo3}" />
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</TextBlock>
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<Button Content="{x:Static properties:Resources.Settings_SnapcastResetButton}" Margin="0,10,0,0" Width="120" Click="SnapcastReset_Clicked"/>
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</StackPanel>
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</StackPanel>
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</Grid>
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</GroupBox>
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</DockPanel>
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</TabItem>
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<TabItem Header="{x:Static properties:Resources.Settings_Shortcuts}">
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<DockPanel Margin="8">
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@ -149,6 +96,87 @@
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</DockPanel>
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</TabItem>
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<TabItem Header="Snapcast">
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<DockPanel Margin="8">
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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<GroupBox.Header>
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<emoji:TextBlock Text="🔊 Snapcast"/>
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</GroupBox.Header>
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<Grid VerticalAlignment="Top">
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<StackPanel>
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<StackPanel>
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<CheckBox x:Name="SnapcastStartup" Margin="5, 5, 0, 0">
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastLauch}" TextWrapping="Wrap"/>
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</CheckBox>
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<CheckBox x:Name="SnapcastWindow" Margin="5,2.5,0,0">
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastWindow}" TextWrapping="Wrap"/>
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</CheckBox>
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPort}" TextWrapping="Wrap" Margin="5,5,0,0"/>
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<TextBox x:Name="SnapcastPort" MaxLength="5" PreviewTextInput="NumberValidationTextBox" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/>
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<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPath}" TextWrapping="Wrap" Margin="5,5,0,0"/>
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<TextBox x:Name="SnapcastPath" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/>
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<TextBlock TextWrapping="Wrap" Margin="5,5,0,0" TextAlignment="Left" Width="250">
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<Run Text="{x:Static properties:Resources.Settings_SnapcastInfo1}" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo2}" FontStyle="Italic" FontWeight="DemiBold" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo3}" />
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</TextBlock>
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<Button Content="{x:Static properties:Resources.Settings_SnapcastResetButton}" Margin="0,10,0,0" Width="120" Click="SnapcastReset_Clicked"/>
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</StackPanel>
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</StackPanel>
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</Grid>
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</GroupBox>
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</DockPanel>
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</TabItem>
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<TabItem Header="Shuffle">
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<DockPanel Margin="8">
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="🔁 "/>
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<Run Text="Shuffle"></Run>
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</TextBlock>
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</GroupBox.Header>
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<Grid MaxWidth="500">
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<StackPanel>
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<TextBlock TextWrapping="Wrap">
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<Run>The shuffle window allows to add random songs to your queue. Both options take into account the filter.</Run>
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<Run>If the filter is empty, the entire music library is taken into account.</Run><LineBreak/><LineBreak/>
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<Run FontWeight="Bold">Continuous shuffle</Run><LineBreak/>
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<Run>By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to.</Run>
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<LineBreak/><LineBreak/>
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<Run FontWeight="Bold">Add to queue</Run><LineBreak/>
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<Run>Add a fixed number of songs to the queue. It can take a long time to add more than 100 songs, so the option is limited to 1000 songs.</Run>
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</TextBlock>
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</StackPanel>
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</Grid>
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</GroupBox>
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</DockPanel>
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</TabItem>
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<TabItem Header="{x:Static properties:Resources.Stats}">
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<DockPanel Margin="8">
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="📊"/>
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<Run Text="{x:Static properties:Resources.Stats}"/>
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</TextBlock>
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</GroupBox.Header>
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<Grid VerticalAlignment="Top">
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<TextBlock>
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<Run Text="{x:Static properties:Resources.Stats_Songs}"/><Run Text=" "/><Run x:Name="StatSong"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_Albums}"/><Run Text=" "/><Run x:Name="StatAlbum"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_Artists}"/><Run Text=" "/><Run x:Name="StatArtist"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_TotalPlaytime}"/><Run Text=" "/><Run x:Name="StatTotalPlaytime"/><LineBreak/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_Uptime}"/><Run Text=" "/><Run x:Name="StatUptime"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_TotalTimePlayed}"/><Run Text=" "/><Run x:Name="StatTotalTimePlayed"/><LineBreak/>
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<Run Text="{x:Static properties:Resources.Stats_LastDatabaseUpdate}"/><Run Text=" "/><Run x:Name="StatDatabaseUpdate"/>
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</TextBlock>
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</Grid>
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</GroupBox>
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</DockPanel>
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</TabItem>
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<TabItem Header="{x:Static properties:Resources.Settings_About}" Height="20" VerticalAlignment="Bottom">
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<DockPanel Margin="8">
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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@ -14,8 +14,8 @@
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<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="🔁"/>
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<Run Text="Shuffle"/>
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<emoji:EmojiInline Text="🔡"/>
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<Run Text="Filter"/>
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</TextBlock>
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</GroupBox.Header>
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<StackPanel Orientation="Vertical" Margin="5,0,5,0">
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@ -41,20 +41,52 @@
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<TextBox x:Name="Year" Width="240"/>
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</StackPanel>
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</StackPanel>
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<StackPanel Orientation="Horizontal" Margin="0,5,0,0">
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<StackPanel Orientation="Horizontal" Margin="0,5,0,5">
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<StackPanel Orientation="Vertical">
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<TextBlock Text="Genre" Margin="0,0,0,2"/>
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<ComboBox x:Name="Genre" SelectedIndex="0" Width="240" ScrollViewer.CanContentScroll="False"/>
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</StackPanel>
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<Button Content="Reset" Click="Reset_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" Margin="20,0,0,0" FocusVisualStyle="{x:Null}"/>
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</StackPanel>
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" Margin="0,8,0,0">
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<TextBlock Text="Number of songs to add" Margin="0,0,0,5"/>
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<TextBox x:Name="SongNumber" Text="100" Width="45" Margin="5,0,0,0"/>
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<StackPanel x:Name="SongFilterPanel" Margin="0,5,0,0" Visibility="Collapsed">
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<TextBlock>
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<Run Text="Number of songs in filter: "/><Run x:Name="SongFilterNumber" FontWeight="Bold"/>
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</TextBlock>
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</StackPanel>
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</StackPanel>
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</GroupBox>
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<StackPanel Orientation="Horizontal" Margin="0,5,0,0">
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<Button Content="Add to queue" Click="AddToQueue_Clicked" Padding="5, 2"/>
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<GroupBox Margin="0,5,0,0" HorizontalAlignment="Stretch">
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="♾️"/>
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<Run Text="Continuous shuffle"/>
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</TextBlock>
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</GroupBox.Header>
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<StackPanel Orientation="Horizontal" Margin="5,8,0,0">
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<CheckBox x:Name="ContinuousShuffle" Checked="ContinuousShuffle_Checked" Unchecked="ContinuousShuffle_Checked">
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<TextBlock Text="Enable continuous shuffle" TextWrapping="Wrap"/>
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</CheckBox>
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</StackPanel>
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</GroupBox>
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<GroupBox x:Name="AddToQueueGroup" Margin="0,5,0,0" HorizontalAlignment="Stretch">
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="➕"/>
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<Run Text="Add to queue"/>
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</TextBlock>
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</GroupBox.Header>
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<StackPanel Margin="5,0,0,0">
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" Margin="0,10,0,0">
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<TextBox x:Name="SongNumber" Text="100" Width="35" HorizontalAlignment="Left" VerticalAlignment="Top"/>
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<TextBlock Text="Number of songs to add" Margin="5,0,0,5"/>
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</StackPanel>
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<StackPanel Orientation="Horizontal" Margin="0,2,0,0">
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<Button Content="Add to queue" Click="AddToQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
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<TextBlock x:Name="SearchStatus" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed">
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<Run Text="Added "/><Run x:Name="NumberAddedSongs"/><Run Text=" songs to the queue..."/>
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</TextBlock>
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</StackPanel>
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</StackPanel>
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</GroupBox>
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@ -1,16 +1,71 @@
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using System.ComponentModel;
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using MpcNET;
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using MpcNET.Commands.Database;
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using MpcNET.Commands.Reflection;
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using MpcNET.Tags;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Interop;
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// https://mpd.readthedocs.io/en/stable/protocol.html#binary
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namespace unison
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{
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public partial class Shuffle : Window
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{
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//private MPDHandler _mpd;
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private MPDHandler _mpd;
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bool _continuous = false;
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List<string> _songList { get; }
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public Shuffle()
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{
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InitializeComponent();
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_songList = new();
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}
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public bool GetContinuous()
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{
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return _continuous;
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}
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public void AddContinuousSongs()
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{
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int AddedSongs = 0;
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NumberAddedSongs.Text = AddedSongs.ToString();
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SearchStatus.Visibility = Visibility.Visible;
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HashSet<int> SongIndex = new();
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while (SongIndex.Count < 2)
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{
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int MaxIndex = new Random().Next(0, _songList.Count - 1);
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SongIndex.Add(MaxIndex);
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}
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foreach (int index in SongIndex)
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_mpd.AddSong(_songList[index]);
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SearchStatus.Visibility = Visibility.Collapsed;
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}
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public async void ListGenre()
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{
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if (Genre.Items.Count == 0)
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{
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_mpd = (MPDHandler)Application.Current.Properties["mpd"];
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Genre.Items.Add("");
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List<string> Response = await _mpd.SafelySendCommandAsync(new ListCommand(MpdTags.Genre, null, null));
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foreach (var genre in Response)
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Genre.Items.Add(genre);
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}
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}
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public async void ListFolder()
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{
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_mpd = (MPDHandler)Application.Current.Properties["mpd"];
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//await _mpd.SafelySendCommandAsync(new )
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}
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private void Window_Closing(object sender, CancelEventArgs e)
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@ -26,9 +81,156 @@ namespace unison
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helper.EnsureHandle();
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}
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private void Reset_Clicked(object sender, RoutedEventArgs e)
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{
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Song.Text = "";
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Artist.Text = "";
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Album.Text = "";
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Year.Text = "";
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Genre.SelectedIndex = 0;
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}
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private async void ContinuousShuffle_Checked(object sender, RoutedEventArgs e)
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{
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if (ContinuousShuffle.IsChecked == true)
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{
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AddToQueueGroup.IsEnabled = false;
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_continuous = true;
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_songList.Clear();
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await GetSongsFromFilter();
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}
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else
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{
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AddToQueueGroup.IsEnabled = true;
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_continuous = false;
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}
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}
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// search "((title contains ''))" window 38669:38670
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// listfiles
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private async void AddToQueueRandom()
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{
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int AddedSongs = 0;
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NumberAddedSongs.Text = AddedSongs.ToString();
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SearchStatus.Visibility = Visibility.Visible;
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for (int i = 0; i < int.Parse(SongNumber.Text); i++)
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{
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// generate random number
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int song = new Random().Next(0, _mpd.GetStats().Songs - 1);
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// query random song
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CommandList commandList = new CommandList(new IMpcCommand<object>[] { new SearchCommand(MpdTags.Title, "", song, song + 1) });
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string Response = await _mpd.SafelySendCommandAsync(commandList);
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await Task.Delay(1);
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if (Response.Length > 0)
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{
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// parse song and add it to queue
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int start = Response.IndexOf("[file, ");
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int end = Response.IndexOf("],");
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string filePath = Response.Substring(start + 7, end - (start + 7));
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_mpd.AddSong(filePath);
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AddedSongs++;
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NumberAddedSongs.Text = AddedSongs.ToString();
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}
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}
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SearchStatus.Visibility = Visibility.Collapsed;
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}
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private async Task GetSongsFromFilter()
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{
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_songList.Clear();
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int song = _mpd.GetStats().Songs;
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List<KeyValuePair<ITag, string>> filters = new();
|
||||
filters.Add(new KeyValuePair<ITag, string>(MpdTags.Title, Song.Text));
|
||||
filters.Add(new KeyValuePair<ITag, string>(MpdTags.Artist, Artist.Text));
|
||||
filters.Add(new KeyValuePair<ITag, string>(MpdTags.Album, Album.Text));
|
||||
filters.Add(new KeyValuePair<ITag, string>(MpdTags.Date, Year.Text));
|
||||
filters.Add(new KeyValuePair<ITag, string>(MpdTags.Genre, Genre.Text));
|
||||
|
||||
CommandList commandList = new CommandList(new IMpcCommand<object>[] { new SearchCommand(filters, 0, song + 1) });
|
||||
string Response = await _mpd.SafelySendCommandAsync(commandList);
|
||||
|
||||
// create a list of the file url
|
||||
string[] value = Response.Split(", [file, ");
|
||||
|
||||
foreach (string file in value)
|
||||
{
|
||||
int start = 0;
|
||||
int end = file.IndexOf("],");
|
||||
string filePath = file.Substring(start, end - start);
|
||||
|
||||
_songList.Add(filePath);
|
||||
}
|
||||
|
||||
// remove characters from first file
|
||||
_songList[0] = _songList[0].Substring(7, _songList[0].Length - 7);
|
||||
|
||||
SongFilterPanel.Visibility = Visibility.Visible;
|
||||
SongFilterNumber.Text = _songList.Count.ToString();
|
||||
|
||||
// DEBUG
|
||||
foreach (var a in _songList)
|
||||
Debug.WriteLine(a);
|
||||
Debug.WriteLine("number of songs found: " + _songList.Count);
|
||||
Debug.WriteLine("number of songs requested: " + int.Parse(SongNumber.Text));
|
||||
}
|
||||
|
||||
private async void AddToQueueFilter()
|
||||
{
|
||||
await GetSongsFromFilter();
|
||||
|
||||
int AddedSongs = 0;
|
||||
NumberAddedSongs.Text = AddedSongs.ToString();
|
||||
SearchStatus.Visibility = Visibility.Visible;
|
||||
|
||||
// more requested songs than available => add everything
|
||||
if (int.Parse(SongNumber.Text) > _songList.Count)
|
||||
{
|
||||
foreach (string path in _songList)
|
||||
{
|
||||
await Task.Delay(1);
|
||||
_mpd.AddSong(path);
|
||||
|
||||
AddedSongs++;
|
||||
NumberAddedSongs.Text = AddedSongs.ToString();
|
||||
}
|
||||
}
|
||||
// more available songs than requested =>
|
||||
// we add unique indexes until we reach the requested amount
|
||||
else
|
||||
{
|
||||
HashSet<int> SongIndex = new();
|
||||
while (SongIndex.Count < int.Parse(SongNumber.Text))
|
||||
{
|
||||
int MaxIndex = new Random().Next(0, _songList.Count - 1);
|
||||
SongIndex.Add(MaxIndex);
|
||||
}
|
||||
|
||||
foreach (int index in SongIndex)
|
||||
_mpd.AddSong(_songList[index]);
|
||||
}
|
||||
|
||||
SearchStatus.Visibility = Visibility.Collapsed;
|
||||
|
||||
}
|
||||
|
||||
private void AddToQueue_Clicked(object sender, RoutedEventArgs e)
|
||||
{
|
||||
_mpd = (MPDHandler)Application.Current.Properties["mpd"];
|
||||
if (_mpd.GetStats() == null)
|
||||
return;
|
||||
|
||||
if (Song.Text.Length == 0 && Artist.Text.Length == 0 && Album.Text.Length == 0 && Year.Text.Length == 0 && Genre.SelectedIndex == 0)
|
||||
AddToQueueRandom();
|
||||
else
|
||||
AddToQueueFilter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user