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SevenStars/Config/DefaultEngine.ini
2018-09-01 20:37:09 +02:00

38 lines
1.7 KiB
INI

[/Script/Engine.CollisionProfile]
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/FirstPersonCPP/Maps/FirstPersonExampleMap
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/FirstPersonCPP/Maps/FirstPersonExampleMap
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/SevenStars.SevenStarsGameMode
GlobalDefaultServerGameMode=None
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_9
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/SevenStars")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/SevenStars")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="SevenStarsProjectile")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonHUD",NewClassName="SevenStarsHUD")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="SevenStarsGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="SevenStarsCharacter")
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum