[/Script/Engine.CollisionProfile] +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/FirstPersonCPP/Maps/FirstPersonExampleMap LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/FirstPersonCPP/Maps/FirstPersonExampleMap ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Script/SevenStars.SevenStarsGameMode GlobalDefaultServerGameMode=None [/Script/IOSRuntimeSettings.IOSRuntimeSettings] MinimumiOSVersion=IOS_9 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/SevenStars") +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/SevenStars") +ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="SevenStarsProjectile") +ActiveClassRedirects=(OldClassName="TP_FirstPersonHUD",NewClassName="SevenStarsHUD") +ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="SevenStarsGameMode") +ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="SevenStarsCharacter") [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum