end sequence
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Content/CreditsWidget.uasset
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Content/CreditsWidget.uasset
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Content/GMTK.uasset
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Content/TheEnd.uasset
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@ -142,6 +142,7 @@ FString ANPC::GetDialogue_Zyxel(int index, bool Left)
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ret = ZyxelState2_0[NPC_CurrentIndexLeft];
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if (NPC_CurrentIndexLeft < ZyxelState2_0.Num() - 1)
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NPC_CurrentIndexLeft++;
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EndGame = true;
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}
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else if (index == 2 && !Left) {
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ret = ZyxelState2_1[NPC_CurrentIndexRight];
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@ -78,6 +78,8 @@ public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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bool Naioli_State2_Trigger_Naioli_1 = false;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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bool EndGame = false;
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TArray<FString> ZyxelState0_0;
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TArray<FString> ZyxelState0_1;
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