end sequence

This commit is contained in:
keb
2018-09-02 20:34:58 +02:00
parent 9cca220015
commit dccc963fa7
14 changed files with 3 additions and 0 deletions
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+1
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@@ -142,6 +142,7 @@ FString ANPC::GetDialogue_Zyxel(int index, bool Left)
ret = ZyxelState2_0[NPC_CurrentIndexLeft];
if (NPC_CurrentIndexLeft < ZyxelState2_0.Num() - 1)
NPC_CurrentIndexLeft++;
EndGame = true;
}
else if (index == 2 && !Left) {
ret = ZyxelState2_1[NPC_CurrentIndexRight];
+2
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@@ -78,6 +78,8 @@ public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool Naioli_State2_Trigger_Naioli_1 = false;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool EndGame = false;
TArray<FString> ZyxelState0_0;
TArray<FString> ZyxelState0_1;