character, widgets, materials, npc
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Content/MI_red.uasset
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Content/MI_red.uasset
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Content/M_white.uasset
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Content/M_white.uasset
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Content/Material/MI_green.uasset
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Content/Material/MI_green.uasset
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Content/Material/MI_red.uasset
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Content/Material/MI_red.uasset
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Content/Material/M_gold.uasset
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Content/Material/M_gold.uasset
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Content/Material/M_white.uasset
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Content/Material/M_white.uasset
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Content/NPC_BP.uasset
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Content/NPC_BP.uasset
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Content/red.uasset
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Content/white.uasset
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@ -7,7 +7,10 @@
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{
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"Name": "SevenStars",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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]
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}
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Source/SevenStars/NPC.cpp
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Source/SevenStars/NPC.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "NPC.h"
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ANPC::ANPC()
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{
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PrimaryActorTick.bCanEverTick = true;
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}
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void ANPC::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ANPC::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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Source/SevenStars/NPC.h
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Source/SevenStars/NPC.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NPC.generated.h"
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UCLASS()
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class SEVENSTARS_API ANPC : public AActor
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{
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GENERATED_BODY()
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public:
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ANPC();
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaTime) override;
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};
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