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First commit, alpha

This commit is contained in:
2018-01-04 15:44:57 +01:00
parent c43adbdab4
commit 390daa2fa5
148 changed files with 396 additions and 0 deletions

10
Config/DefaultEditor.ini Normal file
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[UnrealEd.SimpleMap]
SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true

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[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/FirstPerson

75
Config/DefaultEngine.ini Normal file
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[/Script/Engine.CollisionProfile]
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Level.Level
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Level.Level
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Carwatch.CarwatchGameMode
GlobalDefaultServerGameMode=None
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/Carwatch")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/Carwatch")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="CarwatchProjectile")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonHUD",NewClassName="CarwatchHUD")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="CarwatchGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="CarwatchCharacter")
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableAsyncScene=False
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10

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Config/DefaultGame.ini Normal file
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[ProjectSettings]
ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708)
ProjectName=First Person Template
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=1F4E995E4CA3E0AC197ADEA706AED5FA
ProjectName=Carwatch
ProjectVersion=1.0
CopyrightNotice=2018, Copyright Wolf and ZetaKebab
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "689206304322FA768F4ACB8FD97303FD", "Carwatch")
bAllowWindowResize=False
bAllowMaximize=False
bUseBorderlessWindow=False
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
bMoviesAreSkippable=False
+StartupMovies=intro

31
Config/DefaultInput.ini Normal file
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[/Script/Engine.InputSettings]
+ActionMappings=(ActionName="Jump", Key=SpaceBar)
+ActionMappings=(ActionName="Jump", Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Jump",Key=MotionController_Left_Trigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Fire", Key=LeftMouseButton)
+ActionMappings=(ActionName="Fire", Key=Gamepad_RightTrigger)
+ActionMappings=(ActionName="Fire",Key=MotionController_Right_Trigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="ResetVR",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="ResetVR",Key=MotionController_Left_Grip1,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="MoveForward", Key=W, Scale=1.f)
+AxisMappings=(AxisName="MoveForward", Key=S, Scale=-1.f)
+AxisMappings=(AxisName="MoveForward", Key=Up, Scale=1.f)
+AxisMappings=(AxisName="MoveForward", Key=Down, Scale=-1.f)
+AxisMappings=(AxisName="MoveForward", Key=Gamepad_LeftY, Scale=1.f)
+AxisMappings=(AxisName="MoveForward",Key=MotionController_Left_Thumbstick_Y,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight", Key=A, Scale=-1.f)
+AxisMappings=(AxisName="MoveRight", Key=D, Scale=1.f)
+AxisMappings=(AxisName="MoveRight", Key=Gamepad_LeftX, Scale=1.f)
+AxisMappings=(AxisName="MoveRight",Key=MotionController_Left_Thumbstick_X,Scale=1.000000)
+AxisMappings=(AxisName="TurnRate", Key=Gamepad_RightX, Scale=1.f)
+AxisMappings=(AxisName="TurnRate", Key=Left, Scale=-1.f)
+AxisMappings=(AxisName="TurnRate", Key=Right, Scale=1.f)
+AxisMappings=(AxisName="Turn", Key=MouseX, Scale=1.f)
+AxisMappings=(AxisName="LookUpRate", Key=Gamepad_RightY, Scale=1.f)
+AxisMappings=(AxisName="LookUp", Key=MouseY, Scale=-1.f)