First commit, alpha
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{
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"FileVersion": 3,
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"EngineAssociation": "4.18",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "Carwatch",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"TargetPlatforms": [
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"WindowsNoEditor",
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"MacNoEditor",
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"LinuxNoEditor"
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]
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}
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/FirstPerson
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Level.Level
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/Level.Level
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Script/Carwatch.CarwatchGameMode
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GlobalDefaultServerGameMode=None
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/Carwatch")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/Carwatch")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="CarwatchProjectile")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonHUD",NewClassName="CarwatchHUD")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="CarwatchGameMode")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="CarwatchCharacter")
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene=False
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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[ProjectSettings]
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ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708)
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ProjectName=First Person Template
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=1F4E995E4CA3E0AC197ADEA706AED5FA
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ProjectName=Carwatch
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ProjectVersion=1.0
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CopyrightNotice=2018, Copyright Wolf and ZetaKebab
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ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "689206304322FA768F4ACB8FD97303FD", "Carwatch")
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bAllowWindowResize=False
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bAllowMaximize=False
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bUseBorderlessWindow=False
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[/Script/MoviePlayer.MoviePlayerSettings]
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bWaitForMoviesToComplete=True
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bMoviesAreSkippable=False
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+StartupMovies=intro
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[/Script/Engine.InputSettings]
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+ActionMappings=(ActionName="Jump", Key=SpaceBar)
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+ActionMappings=(ActionName="Jump", Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Jump",Key=MotionController_Left_Trigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Fire", Key=LeftMouseButton)
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+ActionMappings=(ActionName="Fire", Key=Gamepad_RightTrigger)
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+ActionMappings=(ActionName="Fire",Key=MotionController_Right_Trigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="ResetVR",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="ResetVR",Key=MotionController_Left_Grip1,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+AxisMappings=(AxisName="MoveForward", Key=W, Scale=1.f)
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+AxisMappings=(AxisName="MoveForward", Key=S, Scale=-1.f)
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+AxisMappings=(AxisName="MoveForward", Key=Up, Scale=1.f)
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+AxisMappings=(AxisName="MoveForward", Key=Down, Scale=-1.f)
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+AxisMappings=(AxisName="MoveForward", Key=Gamepad_LeftY, Scale=1.f)
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+AxisMappings=(AxisName="MoveForward",Key=MotionController_Left_Thumbstick_Y,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveRight", Key=A, Scale=-1.f)
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+AxisMappings=(AxisName="MoveRight", Key=D, Scale=1.f)
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+AxisMappings=(AxisName="MoveRight", Key=Gamepad_LeftX, Scale=1.f)
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+AxisMappings=(AxisName="MoveRight",Key=MotionController_Left_Thumbstick_X,Scale=1.000000)
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+AxisMappings=(AxisName="TurnRate", Key=Gamepad_RightX, Scale=1.f)
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+AxisMappings=(AxisName="TurnRate", Key=Left, Scale=-1.f)
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+AxisMappings=(AxisName="TurnRate", Key=Right, Scale=1.f)
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+AxisMappings=(AxisName="Turn", Key=MouseX, Scale=1.f)
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+AxisMappings=(AxisName="LookUpRate", Key=Gamepad_RightY, Scale=1.f)
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+AxisMappings=(AxisName="LookUp", Key=MouseY, Scale=-1.f)
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