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Carwatch/Source/CarwatchEditor.Target.cs

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2018-01-04 14:44:57 +00:00
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class CarwatchEditorTarget : TargetRules
{
public CarwatchEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("Carwatch");
}
}