BIG BIG FIRST COMMIT of all initial content O_O
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57
Config/DefaultEngine.ini
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57
Config/DefaultEngine.ini
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[URL]
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GameName=ProjectSquirel
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GBuffer=True
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r.GenerateMeshDistanceFields=False
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r.Shadow.DistanceFieldPenumbraSize=0.050000
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.CustomDepth=1
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AutoExposure=True
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r.DefaultFeature.MotionBlur=True
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r.DefaultFeature.LensFlare=True
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r.DefaultFeature.AntiAliasing=2
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r.EarlyZPass=3
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r.EarlyZPassMovable=False
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r.ClearSceneMethod=1
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r.MSAA.CompositingSampleCount=4
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r.WireframeCullThreshold=5.000000
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Engine/Maps/Templates/Template_Default
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EditorStartupMap=/Game/Maps/TestLevel
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TransitionMap=
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bUseSplitscreen=False
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameDefaultMap=/Engine/Maps/Entry
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GameDefaultMap=/Game/Maps/Space
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GlobalDefaultGameMode=/Script/Engine.GameMode
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GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C
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GlobalDefaultServerGameMode=None
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