BIG BIG FIRST COMMIT of all initial content O_O
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{
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"FileVersion": 3,
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"EngineAssociation": "",
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"Category": "",
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"Description": "",
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"TargetPlatforms": [
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"PS4",
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"MacNoEditor",
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"LinuxNoEditor"
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]
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}
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/Maps/Example_Map
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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[URL]
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GameName=ProjectSquirel
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GBuffer=True
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r.GenerateMeshDistanceFields=False
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r.Shadow.DistanceFieldPenumbraSize=0.050000
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.CustomDepth=1
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AutoExposure=True
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r.DefaultFeature.MotionBlur=True
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r.DefaultFeature.LensFlare=True
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r.DefaultFeature.AntiAliasing=2
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r.EarlyZPass=3
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r.EarlyZPassMovable=False
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r.ClearSceneMethod=1
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r.MSAA.CompositingSampleCount=4
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r.WireframeCullThreshold=5.000000
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Engine/Maps/Templates/Template_Default
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EditorStartupMap=/Game/Maps/TestLevel
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TransitionMap=
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bUseSplitscreen=False
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameDefaultMap=/Engine/Maps/Entry
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GameDefaultMap=/Game/Maps/Space
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GlobalDefaultGameMode=/Script/Engine.GameMode
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GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C
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GlobalDefaultServerGameMode=None
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[/Script/EngineSettings.GeneralProjectSettings]
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CompanyName=
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CompanyName=Team MadScientist
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ProjectID=AFE5B1104B11834051935EB89B4B0AD2
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ProjectName=Celerity
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ProjectVersion=
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ProjectVersion=0.1
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[/Script/Engine.InputSettings]
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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bUseMouseForTouch=False
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+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Fly",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Fly",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="DashLeft",Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="DashLeft",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="DashRight",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="DashRight",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="DashLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="DashRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Fly",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Respawn",Key=Gamepad_Special_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Respawn",Key=T,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
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+AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
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+AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
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+AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
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+AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
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+AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000)
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+AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
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+AxisMappings=(AxisName="Thrust",Key=LeftShift,Scale=1.000000)
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+AxisMappings=(AxisName="MoveUp",Key=W,Scale=1.000000)
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+AxisMappings=(AxisName="MoveUp",Key=S,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftStick_Up,Scale=1.000000)
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+AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftStick_Down,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftY,Scale=1.000000)
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+AxisMappings=(AxisName="Thrust",Key=RightShift,Scale=1.000000)
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+AxisMappings=(AxisName="Thrust",Key=Gamepad_RightTriggerAxis,Scale=-1.000000)
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+AxisMappings=(AxisName="Thrust",Key=Gamepad_LeftTriggerAxis,Scale=1.000000)
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+AxisMappings=(AxisName="Thrust",Key=LeftControl,Scale=-1.000000)
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+AxisMappings=(AxisName="Thrust",Key=RightControl,Scale=-1.000000)
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+AxisMappings=(AxisName="Thrust",Key=Gamepad_RightY,Scale=1.000000)
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+AxisMappings=(AxisName="MoveUp",Key=None,Scale=1.000000)
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bShowConsoleOnFourFingerTap=true
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bShowConsoleOnFourFingerTap=False
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ConsoleKey=None
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+ConsoleKeys=Tilde
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+ConsoleKeys=Gamepad_Special_Right
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