577 lines
20 KiB
C#
577 lines
20 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace unison.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("unison.Resources.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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public static string Exit {
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get {
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return ResourceManager.GetString("Exit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Country.
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/// </summary>
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public static string Radio_Country {
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get {
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return ResourceManager.GetString("Radio_Country", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loading stations....
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/// </summary>
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public static string Radio_Loading {
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get {
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return ResourceManager.GetString("Radio_Loading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Name.
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/// </summary>
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public static string Radio_Name {
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get {
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return ResourceManager.GetString("Radio_Name", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No stations found!.
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/// </summary>
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public static string Radio_NotFound {
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get {
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return ResourceManager.GetString("Radio_NotFound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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public static string Radio_Reset {
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get {
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return ResourceManager.GetString("Radio_Reset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Search.
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/// </summary>
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public static string Radio_Search {
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get {
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return ResourceManager.GetString("Radio_Search", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Search station.
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/// </summary>
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public static string Radio_SearchStation {
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get {
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return ResourceManager.GetString("Radio_SearchStation", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Tags.
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/// </summary>
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public static string Radio_Tags {
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get {
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return ResourceManager.GetString("Radio_Tags", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Radios.
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/// </summary>
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public static string Radios {
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get {
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return ResourceManager.GetString("Radios", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Settings.
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/// </summary>
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public static string Settings {
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get {
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return ResourceManager.GetString("Settings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to About.
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/// </summary>
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public static string Settings_About {
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get {
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return ResourceManager.GetString("Settings_About", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to unison is a free software. It is built with the following technologies:.
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/// </summary>
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public static string Settings_AboutInfo {
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get {
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return ResourceManager.GetString("Settings_AboutInfo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connect.
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/// </summary>
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public static string Settings_ConnectButton {
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get {
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return ResourceManager.GetString("Settings_ConnectButton", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection.
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/// </summary>
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public static string Settings_Connection {
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get {
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return ResourceManager.GetString("Settings_Connection", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connected to MPD.
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/// </summary>
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public static string Settings_ConnectionStatusConnected {
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get {
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return ResourceManager.GetString("Settings_ConnectionStatusConnected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connecting....
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/// </summary>
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public static string Settings_ConnectionStatusConnecting {
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get {
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return ResourceManager.GetString("Settings_ConnectionStatusConnecting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Not connected..
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/// </summary>
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public static string Settings_ConnectionStatusOffline {
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get {
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return ResourceManager.GetString("Settings_ConnectionStatusOffline", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Host.
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/// </summary>
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public static string Settings_Host {
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get {
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return ResourceManager.GetString("Settings_Host", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to License.
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/// </summary>
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public static string Settings_License {
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get {
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return ResourceManager.GetString("Settings_License", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Made by.
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/// </summary>
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public static string Settings_MadeBy {
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get {
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return ResourceManager.GetString("Settings_MadeBy", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Next track.
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/// </summary>
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public static string Settings_NextTrack {
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get {
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return ResourceManager.GetString("Settings_NextTrack", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Play / pause.
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/// </summary>
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public static string Settings_PlayPause {
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get {
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return ResourceManager.GetString("Settings_PlayPause", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Port.
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/// </summary>
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public static string Settings_Port {
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get {
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return ResourceManager.GetString("Settings_Port", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Previous track.
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/// </summary>
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public static string Settings_PreviousTrack {
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get {
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return ResourceManager.GetString("Settings_PreviousTrack", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Shortcuts.
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/// </summary>
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public static string Settings_Shortcuts {
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get {
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return ResourceManager.GetString("Settings_Shortcuts", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show window.
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/// </summary>
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public static string Settings_ShowWindow {
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get {
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return ResourceManager.GetString("Settings_ShowWindow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You can change to your own locally installed version of the Snapcast client with an.
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/// </summary>
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public static string Settings_SnapcastInfo1 {
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get {
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return ResourceManager.GetString("Settings_SnapcastInfo1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to absolute .
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/// </summary>
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public static string Settings_SnapcastInfo2 {
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get {
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return ResourceManager.GetString("Settings_SnapcastInfo2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to path..
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/// </summary>
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public static string Settings_SnapcastInfo3 {
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get {
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return ResourceManager.GetString("Settings_SnapcastInfo3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Launch at startup.
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/// </summary>
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public static string Settings_SnapcastLauch {
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get {
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return ResourceManager.GetString("Settings_SnapcastLauch", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Executable path.
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/// </summary>
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public static string Settings_SnapcastPath {
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get {
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return ResourceManager.GetString("Settings_SnapcastPath", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Port.
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/// </summary>
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public static string Settings_SnapcastPort {
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get {
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return ResourceManager.GetString("Settings_SnapcastPort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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public static string Settings_SnapcastResetButton {
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get {
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return ResourceManager.GetString("Settings_SnapcastResetButton", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Snapcast window.
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/// </summary>
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public static string Settings_SnapcastWindow {
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get {
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return ResourceManager.GetString("Settings_SnapcastWindow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Source code freely available.
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/// </summary>
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public static string Settings_SourceCode1 {
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get {
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return ResourceManager.GetString("Settings_SourceCode1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to here.
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/// </summary>
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public static string Settings_SourceCode2 {
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get {
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return ResourceManager.GetString("Settings_SourceCode2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Version:.
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/// </summary>
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public static string Settings_Version {
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get {
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return ResourceManager.GetString("Settings_Version", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Volume down.
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/// </summary>
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public static string Settings_VolumeDown {
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get {
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return ResourceManager.GetString("Settings_VolumeDown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Volume mute.
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/// </summary>
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public static string Settings_VolumeMute {
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get {
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return ResourceManager.GetString("Settings_VolumeMute", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Volume offset.
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/// </summary>
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public static string Settings_VolumeOffset {
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get {
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return ResourceManager.GetString("Settings_VolumeOffset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Volume up.
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/// </summary>
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public static string Settings_VolumeUp {
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get {
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return ResourceManager.GetString("Settings_VolumeUp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show window.
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/// </summary>
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public static string ShowWindow {
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get {
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return ResourceManager.GetString("ShowWindow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Snapcast error.
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/// </summary>
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public static string Snapcast_Popup1 {
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get {
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return ResourceManager.GetString("Snapcast_Popup1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Invalid path:.
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/// </summary>
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public static string Snapcast_Popup2 {
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get {
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return ResourceManager.GetString("Snapcast_Popup2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Current path:.
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/// </summary>
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public static string Snapcast_Popup3 {
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get {
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return ResourceManager.GetString("Snapcast_Popup3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You can reset it in the settings if needed..
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/// </summary>
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public static string Snapcast_Popup4 {
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get {
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return ResourceManager.GetString("Snapcast_Popup4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start Snapcast.
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/// </summary>
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public static string StartSnapcast {
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get {
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return ResourceManager.GetString("StartSnapcast", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stats.
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/// </summary>
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public static string Stats {
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get {
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return ResourceManager.GetString("Stats", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Albums:.
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/// </summary>
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public static string Stats_Albums {
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get {
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return ResourceManager.GetString("Stats_Albums", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Artists:.
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/// </summary>
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public static string Stats_Artists {
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get {
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return ResourceManager.GetString("Stats_Artists", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Last database update:.
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/// </summary>
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public static string Stats_LastDatabaseUpdate {
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get {
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return ResourceManager.GetString("Stats_LastDatabaseUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Songs:.
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/// </summary>
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public static string Stats_Songs {
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get {
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return ResourceManager.GetString("Stats_Songs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Total playtime:.
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/// </summary>
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public static string Stats_TotalPlaytime {
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get {
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return ResourceManager.GetString("Stats_TotalPlaytime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Total time played:.
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/// </summary>
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public static string Stats_TotalTimePlayed {
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get {
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return ResourceManager.GetString("Stats_TotalTimePlayed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to MPD uptime:.
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/// </summary>
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public static string Stats_Uptime {
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get {
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return ResourceManager.GetString("Stats_Uptime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stop Snapcast.
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/// </summary>
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public static string StopSnapcast {
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get {
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return ResourceManager.GetString("StopSnapcast", resourceCulture);
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}
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}
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}
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}
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