296 lines
8.9 KiB
C#
296 lines
8.9 KiB
C#
using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using MPDCtrl.Models;
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namespace unison
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{
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public class MPDHandler
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{
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private readonly MPC _mpd = new();
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public bool _connected;
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public int _currentVolume;
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public bool _currentRandom;
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public bool _currentRepeat;
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public bool _currentSingle;
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public bool _currentConsume;
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public double _currentElapsed;
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private Status _currentStatus = null;
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private SongInfoEx _currentSong = null;
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private AlbumImage _currentAlbumCover = null;
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public double _elapsed;
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private double _time;
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private readonly System.Timers.Timer _elapsedTimer;
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private async void ElapsedTimer(object sender, System.Timers.ElapsedEventArgs e)
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{
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if ((_elapsed < _time) && (_mpd.MpdStatus.MpdState == Status.MpdPlayState.Play))
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{
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_elapsed += 0.5;
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await Task.Delay(5);
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}
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else
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{
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_elapsedTimer.Stop();
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}
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}
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bool IsBusy = false;
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public MPDHandler()
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{
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_mpd.IsBusy += new MPC.IsBusyEvent(OnMpcIsBusy);
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_mpd.MpdIdleConnected += new MPC.IsMpdIdleConnectedEvent(OnMpdIdleConnected);
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_mpd.ConnectionStatusChanged += new MPC.ConnectionStatusChangedEvent(OnConnectionStatusChanged);
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_mpd.ConnectionError += new MPC.ConnectionErrorEvent(OnConnectionError);
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_mpd.MpdPlayerStatusChanged += new MPC.MpdPlayerStatusChangedEvent(OnMpdPlayerStatusChanged);
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_mpd.MpdCurrentQueueChanged += new MPC.MpdCurrentQueueChangedEvent(OnMpdCurrentQueueChanged);
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_mpd.MpdAlbumArtChanged += new MPC.MpdAlbumArtChangedEvent(OnAlbumArtChanged);
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_elapsedTimer = new System.Timers.Timer(500);
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_elapsedTimer.Elapsed += new System.Timers.ElapsedEventHandler(ElapsedTimer);
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DispatcherTimer timer = new DispatcherTimer();
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timer.Interval = TimeSpan.FromSeconds(2);
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timer.Tick += QueryStatus;
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timer.Start();
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}
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private void OnMpcIsBusy(MPC sender, bool on)
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{
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IsBusy = on;
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}
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public void Start()
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{
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Task.Run(() => _mpd.MpdIdleConnect(Properties.Settings.Default.mpd_host, Properties.Settings.Default.mpd_port));
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}
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private void OnMpdIdleConnected(MPC sender)
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{
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Trace.WriteLine($"Connection to mpd {_mpd.MpdVerText}...");
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LoadInitialData();
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}
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private void OnConnectionStatusChanged(MPC sender, MPC.ConnectionStatus status)
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{
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Trace.WriteLine("Connection changed...");
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}
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private void OnConnectionError(MPC sender, string msg)
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{
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Trace.WriteLine("Connection ERROR!");
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LoadInitialData();
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}
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private void OnMpdPlayerStatusChanged(MPC sender)
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{
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Trace.WriteLine("Status changed...");
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UpdateStatus();
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}
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private void OnMpdCurrentQueueChanged(MPC sender)
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{
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Trace.WriteLine("Queue changed...");
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UpdateStatus();
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}
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private void OnAlbumArtChanged(MPC sender)
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{
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// AlbumArt
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if (Application.Current == null) { return; }
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Application.Current.Dispatcher.Invoke(() =>
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{
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if ((!_mpd.AlbumCover.IsDownloading) && _mpd.AlbumCover.IsSuccess)
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{
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if ((_mpd.MpdCurrentSong != null) && (_mpd.AlbumCover.AlbumImageSource != null))
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{
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if (!String.IsNullOrEmpty(_mpd.MpdCurrentSong.File))
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{
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if (_mpd.MpdCurrentSong.File == _mpd.AlbumCover.SongFilePath)
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{
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Trace.WriteLine("found cover");
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_currentAlbumCover = _mpd.AlbumCover;
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}
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}
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}
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}
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});
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}
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public async void LoadInitialData()
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{
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//todo : test if the password works
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IsBusy = true;
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await Task.Delay(5);
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CommandResult result = await _mpd.MpdIdleSendPassword(Properties.Settings.Default.mpd_password);
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if (result.IsSuccess)
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{
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_connected = await _mpd.MpdCommandConnectionStart(Properties.Settings.Default.mpd_host, Properties.Settings.Default.mpd_port, Properties.Settings.Default.mpd_password);
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if (_connected)
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{
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await _mpd.MpdSendUpdate();
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result = await _mpd.MpdIdleQueryStatus();
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await Task.Delay(5);
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if (result.IsSuccess)
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{
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_currentVolume = _mpd.MpdStatus.MpdVolume;
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_currentRandom = _mpd.MpdStatus.MpdRandom;
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_currentRepeat = _mpd.MpdStatus.MpdRepeat;
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_currentSingle = _mpd.MpdStatus.MpdSingle;
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_currentConsume = _mpd.MpdStatus.MpdConsume;
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_currentElapsed = _mpd.MpdStatus.MpdSongElapsed;
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}
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await Task.Delay(5);
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CommandResult song = await _mpd.MpdIdleQueryCurrentSong();
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await Task.Delay(5);
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if (song != null)
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_currentSong = _mpd.MpdCurrentSong;
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await Task.Delay(5);
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_mpd.MpdIdleStart();
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await Task.Delay(5);
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UpdateStatus();
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}
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}
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}
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public async void QueryStatus(object sender, EventArgs e)
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{
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if (IsBusy)
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return;
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Trace.WriteLine("Querying status...");
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CommandResult result = await _mpd.MpdQueryStatus();
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await Task.Delay(5);
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if (result.IsSuccess)
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{
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result = await _mpd.MpdQueryCurrentSong();
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await Task.Delay(5);
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if (result.IsSuccess)
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{
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UpdateStatus();
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}
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}
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}
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public async void UpdateStatus()
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{
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if (!_connected)
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return;
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await Task.Delay(50);
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_currentStatus = _mpd.MpdStatus;
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_currentRandom = _mpd.MpdStatus.MpdRandom;
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_currentRepeat = _mpd.MpdStatus.MpdRepeat;
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_currentConsume = _mpd.MpdStatus.MpdConsume;
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_currentSingle = _mpd.MpdStatus.MpdSingle;
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_currentVolume = _mpd.MpdStatus.MpdVolume;
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_currentElapsed = _mpd.MpdStatus.MpdSongElapsed;
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_currentSong = _mpd.MpdCurrentSong;
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_time = _mpd.MpdStatus.MpdSongTime;
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_elapsed = _mpd.MpdStatus.MpdSongElapsed;
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if (_mpd.MpdStatus.MpdState == Status.MpdPlayState.Play)
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{
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if (!_elapsedTimer.Enabled)
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_elapsedTimer.Start();
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}
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else
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{
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_elapsedTimer.Stop();
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}
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await _mpd.MpdQueryAlbumArt(_currentSong.File, false);
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}
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public SongInfoEx GetCurrentSong() => _currentSong;
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public Status GetStatus() => _currentStatus;
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public AlbumImage GetCover() => _currentAlbumCover;
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public async void Prev()
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{
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if (!IsBusy)
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await _mpd.MpdPlaybackPrev(_currentVolume);
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}
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public async void Next()
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{
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if (!IsBusy)
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await _mpd.MpdPlaybackNext(_currentVolume);
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}
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public async void PlayPause()
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{
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if (IsBusy)
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return;
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if (_mpd.MpdStatus.MpdState == Status.MpdPlayState.Play)
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await _mpd.MpdPlaybackPause();
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else if (_mpd.MpdStatus.MpdState == Status.MpdPlayState.Pause)
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await _mpd.MpdPlaybackPlay(_currentVolume);
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}
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public async void Random()
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{
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if (!IsBusy)
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await _mpd.MpdSetRandom(!_currentRandom);
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}
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public async void Repeat()
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{
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if (!IsBusy)
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await _mpd.MpdSetRepeat(!_currentRepeat);
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}
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public async void Single()
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{
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if (!IsBusy)
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await _mpd.MpdSetSingle(!_currentSingle);
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}
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public async void Consume()
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{
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if (!IsBusy)
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await _mpd.MpdSetConsume(!_currentConsume);
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}
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public async void SetVolume(int value)
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{
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if (!IsBusy)
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await _mpd.MpdSetVolume(value);
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}
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public bool IsPlaying()
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{
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return _currentStatus?.MpdState == MPDCtrl.Models.Status.MpdPlayState.Play;
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}
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}
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}
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