unison/Resources/Resources.Designer.cs

496 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace unison.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("unison.Resources.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
public static string Exit {
get {
return ResourceManager.GetString("Exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Country.
/// </summary>
public static string Radio_Country {
get {
return ResourceManager.GetString("Radio_Country", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading stations....
/// </summary>
public static string Radio_Loading {
get {
return ResourceManager.GetString("Radio_Loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
public static string Radio_Name {
get {
return ResourceManager.GetString("Radio_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No stations found!.
/// </summary>
public static string Radio_NotFound {
get {
return ResourceManager.GetString("Radio_NotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string Radio_Reset {
get {
return ResourceManager.GetString("Radio_Reset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search.
/// </summary>
public static string Radio_Search {
get {
return ResourceManager.GetString("Radio_Search", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search station.
/// </summary>
public static string Radio_SearchStation {
get {
return ResourceManager.GetString("Radio_SearchStation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tags.
/// </summary>
public static string Radio_Tags {
get {
return ResourceManager.GetString("Radio_Tags", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
public static string Settings {
get {
return ResourceManager.GetString("Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
public static string Settings_About {
get {
return ResourceManager.GetString("Settings_About", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to unison is a free software. It is built with the following technologies:.
/// </summary>
public static string Settings_AboutInfo {
get {
return ResourceManager.GetString("Settings_AboutInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect.
/// </summary>
public static string Settings_ConnectButton {
get {
return ResourceManager.GetString("Settings_ConnectButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection.
/// </summary>
public static string Settings_Connection {
get {
return ResourceManager.GetString("Settings_Connection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connected to MPD.
/// </summary>
public static string Settings_ConnectionStatusConnected {
get {
return ResourceManager.GetString("Settings_ConnectionStatusConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
public static string Settings_ConnectionStatusConnecting {
get {
return ResourceManager.GetString("Settings_ConnectionStatusConnecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not connected..
/// </summary>
public static string Settings_ConnectionStatusOffline {
get {
return ResourceManager.GetString("Settings_ConnectionStatusOffline", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Host.
/// </summary>
public static string Settings_Host {
get {
return ResourceManager.GetString("Settings_Host", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to License.
/// </summary>
public static string Settings_License {
get {
return ResourceManager.GetString("Settings_License", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Made by.
/// </summary>
public static string Settings_MadeBy {
get {
return ResourceManager.GetString("Settings_MadeBy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &apos;s updated MpcNET.
/// </summary>
public static string Settings_MpcNET {
get {
return ResourceManager.GetString("Settings_MpcNET", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Next track.
/// </summary>
public static string Settings_NextTrack {
get {
return ResourceManager.GetString("Settings_NextTrack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play / pause.
/// </summary>
public static string Settings_PlayPause {
get {
return ResourceManager.GetString("Settings_PlayPause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port.
/// </summary>
public static string Settings_Port {
get {
return ResourceManager.GetString("Settings_Port", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Previous track.
/// </summary>
public static string Settings_PreviousTrack {
get {
return ResourceManager.GetString("Settings_PreviousTrack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcuts.
/// </summary>
public static string Settings_Shortcuts {
get {
return ResourceManager.GetString("Settings_Shortcuts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show window.
/// </summary>
public static string Settings_ShowWindow {
get {
return ResourceManager.GetString("Settings_ShowWindow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can change to your own locally installed version of the Snapcast client with an.
/// </summary>
public static string Settings_SnapcastInfo1 {
get {
return ResourceManager.GetString("Settings_SnapcastInfo1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to absolute .
/// </summary>
public static string Settings_SnapcastInfo2 {
get {
return ResourceManager.GetString("Settings_SnapcastInfo2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to path..
/// </summary>
public static string Settings_SnapcastInfo3 {
get {
return ResourceManager.GetString("Settings_SnapcastInfo3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Launch at startup.
/// </summary>
public static string Settings_SnapcastLauch {
get {
return ResourceManager.GetString("Settings_SnapcastLauch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable path.
/// </summary>
public static string Settings_SnapcastPath {
get {
return ResourceManager.GetString("Settings_SnapcastPath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port.
/// </summary>
public static string Settings_SnapcastPort {
get {
return ResourceManager.GetString("Settings_SnapcastPort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string Settings_SnapcastResetButton {
get {
return ResourceManager.GetString("Settings_SnapcastResetButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Snapcast window.
/// </summary>
public static string Settings_SnapcastWindow {
get {
return ResourceManager.GetString("Settings_SnapcastWindow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Source code freely available.
/// </summary>
public static string Settings_SourceCode1 {
get {
return ResourceManager.GetString("Settings_SourceCode1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to here.
/// </summary>
public static string Settings_SourceCode2 {
get {
return ResourceManager.GetString("Settings_SourceCode2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version:.
/// </summary>
public static string Settings_Version {
get {
return ResourceManager.GetString("Settings_Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume down.
/// </summary>
public static string Settings_VolumeDown {
get {
return ResourceManager.GetString("Settings_VolumeDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume offset.
/// </summary>
public static string Settings_VolumeOffset {
get {
return ResourceManager.GetString("Settings_VolumeOffset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume up.
/// </summary>
public static string Settings_VolumeUp {
get {
return ResourceManager.GetString("Settings_VolumeUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show window.
/// </summary>
public static string ShowWindow {
get {
return ResourceManager.GetString("ShowWindow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Snapcast error.
/// </summary>
public static string Snapcast_Popup1 {
get {
return ResourceManager.GetString("Snapcast_Popup1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid path:.
/// </summary>
public static string Snapcast_Popup2 {
get {
return ResourceManager.GetString("Snapcast_Popup2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current path:.
/// </summary>
public static string Snapcast_Popup3 {
get {
return ResourceManager.GetString("Snapcast_Popup3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can reset it in the settings if needed..
/// </summary>
public static string Snapcast_Popup4 {
get {
return ResourceManager.GetString("Snapcast_Popup4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start Snapcast.
/// </summary>
public static string StartSnapcast {
get {
return ResourceManager.GetString("StartSnapcast", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop Snapcast.
/// </summary>
public static string StopSnapcast {
get {
return ResourceManager.GetString("StopSnapcast", resourceCulture);
}
}
}
}