using System.ComponentModel; using System.Windows; using System.Windows.Interop; namespace unison { public partial class Shuffle : Window { //private MPDHandler _mpd; public Shuffle() { InitializeComponent(); } private void Window_Closing(object sender, CancelEventArgs e) { e.Cancel = true; WindowState = WindowState.Minimized; Hide(); } public void InitHwnd() { WindowInteropHelper helper = new(this); helper.EnsureHandle(); } private void AddToQueue_Clicked(object sender, RoutedEventArgs e) { } } }