29 Commits

Author SHA1 Message Date
0d84818df5 Fix update version 2025-06-09 02:22:27 +02:00
65f60d2c35 Update to 1.5 2025-06-09 02:18:01 +02:00
c828c0b90b Update README 2025-06-09 02:11:59 +02:00
a9391325c2 Fix clipboard crash 2025-06-09 02:10:02 +02:00
309f42bad1 Update RadioBrowser link 2025-06-09 00:47:45 +02:00
8b0d2153b0 Save all window positions 2025-06-08 02:09:48 +02:00
2082072532 Windows 11 design compatibility 2025-06-08 01:29:22 +02:00
f7df25372d Fix regression in Systray text display 2025-06-07 01:51:39 +02:00
ff9f92424e Better way of handling minimization of windows 2025-06-07 00:45:05 +02:00
0c0809c111 Add security to QueryStats response to avoid crashes 2025-06-06 19:01:34 +02:00
b32e75f15d Hide windows when clicking corresponding buttons if they were visible 2025-06-06 01:30:14 +02:00
46b96c0c5d Shuffle: Add clear queue and play queue button 2025-06-06 00:46:53 +02:00
0a04e3c6ce Bump components
.NET 6.0 => 8.0
Snapcast 0.27 => 0.31
Autoupdater.NET.Official 1.8.0 => 1.9.2
Hardcodet.NotifyIcon.Wpf 1.1.0 => 2.0.1
MpcNET 1.4.0 => 1.6.6
2025-06-01 15:34:25 +02:00
b5cb6e4c3a Update Snapcast, AutoUpdater and RadioBrowser 2023-04-30 18:28:54 +02:00
d7a0079c86 Update to 1.4 2022-12-09 02:23:27 +01:00
e76cf3cd2a Force consume when continuous shuffle is enabled 2022-12-08 14:33:58 +01:00
c785965041 Shuffle: fix quick song change deleting the whole queue 2022-12-07 13:47:30 +01:00
b95edde7df Shuffle translation fixes 2022-11-18 02:17:06 +01:00
5a8a5baa33 Save window location when relaunching 2022-11-18 00:25:18 +01:00
a3e09c2407 Fix compilation 2022-11-17 23:43:24 +01:00
38a7856a0f Code styling 2022-11-17 23:41:03 +01:00
e80f06d8bf Shuffle messages feedback 2022-11-17 01:16:10 +01:00
18143d0311 Translation of filters and operators 2022-11-17 00:30:35 +01:00
049b861689 Update Emoji.WPF to 0.3.4 2022-11-16 23:58:32 +01:00
7d71d90538 Database update feature 2022-11-14 23:53:36 +01:00
8c9e1cd91c Better view of stats 2022-11-14 12:40:55 +01:00
cef9f8d68c Shuffle related translations 2022-11-13 22:27:21 +01:00
60f3442d38 Small cleanup 2022-11-13 15:59:05 +01:00
b559ea01ab Shuffle system 2022-11-13 15:58:30 +01:00
49 changed files with 1454 additions and 230 deletions

102
App.config Normal file
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@ -0,0 +1,102 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="unison.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<userSettings>
<unison.Properties.Settings>
<setting name="mpd_host" serializeAs="String">
<value>192.168.0.1</value>
</setting>
<setting name="mpd_port" serializeAs="String">
<value>6600</value>
</setting>
<setting name="mpd_password" serializeAs="String">
<value />
</setting>
<setting name="snapcast_startup" serializeAs="String">
<value>False</value>
</setting>
<setting name="snapcast_window" serializeAs="String">
<value>False</value>
</setting>
<setting name="snapcast_path" serializeAs="String">
<value>snapcast_0.31</value>
</setting>
<setting name="snapcast_port" serializeAs="String">
<value>1704</value>
</setting>
<setting name="volume_offset" serializeAs="String">
<value>5</value>
</setting>
<setting name="nextTrack_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="nextTrack_vk" serializeAs="String">
<value>176</value>
</setting>
<setting name="previousTrack_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="previousTrack_vk" serializeAs="String">
<value>177</value>
</setting>
<setting name="playPause_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="playPause_vk" serializeAs="String">
<value>179</value>
</setting>
<setting name="volumeUp_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="volumeUp_vk" serializeAs="String">
<value>175</value>
</setting>
<setting name="volumeDown_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="volumeDown_vk" serializeAs="String">
<value>174</value>
</setting>
<setting name="volumeMute_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="volumeMute_vk" serializeAs="String">
<value>173</value>
</setting>
<setting name="showWindow_mod" serializeAs="String">
<value>3</value>
</setting>
<setting name="showWindow_vk" serializeAs="String">
<value>13</value>
</setting>
<setting name="MainWindowTop" serializeAs="String">
<value>10</value>
</setting>
<setting name="MainWindowLeft" serializeAs="String">
<value>10</value>
</setting>
<setting name="RadiosWindowTop" serializeAs="String">
<value>10</value>
</setting>
<setting name="RadiosWindowLeft" serializeAs="String">
<value>1000</value>
</setting>
<setting name="ShuffleWindowTop" serializeAs="String">
<value>10</value>
</setting>
<setting name="ShuffleWindowLeft" serializeAs="String">
<value>330</value>
</setting>
<setting name="SettingsWindowTop" serializeAs="String">
<value>330</value>
</setting>
<setting name="SettingsWindowLeft" serializeAs="String">
<value>600</value>
</setting>
</unison.Properties.Settings>
</userSettings>
</configuration>

View File

@ -15,11 +15,12 @@ namespace unison
protected override void OnStartup(StartupEventArgs e)
{
unison.Resources.Resources.Culture = System.Globalization.CultureInfo.CurrentCulture;
//debug language
//unison.Resources.Resources.Culture = System.Globalization.CultureInfo.GetCultureInfo("fr-FR");
//unison.Resources.Resources.Culture = System.Globalization.CultureInfo.GetCultureInfo("es-ES");
base.OnStartup(e);
_mpd = new MPDHandler();

View File

@ -1,5 +1,36 @@
# Changelog
## v1.5
*Released: 09/06/2025*
* Windows 11 compatibility
* Shuffle button: add "clear queue" and "play queue" buttons
* Hide windows when clicking corresponding buttons, if they were visible
* Fix: add security to QueryStats response to avoid crashes
* Fix: regression in Systray text display
* Fix: clipboard copy crash
* Update .NET (6.0 to 8.0)
* Update Snapcast (0.26.0.1 to 0.31)
* Update MpcNET (1.4.0 to 1.6.6)
* Update RadioBrowser (0.6.1 to 0.7)
* Update AutoUpdater.NET (1.7.6 to 1.9.2)
* Update NotifyIcon.Wpf (1.1.0 to 2.0.1)
## v1.4
*Released: 09/12/2022*
* New feature: shuffle system
* New feature: (un)installer script
* New feature: update system
* New feature: update MPD database button
* Restore window position when relaunching the app
* New settings organisation
* Update Emoji.WPF from 0.3.3 to 0.3.4
* Fix: cover images are displaying in all cases
* Fix: querying a large list of radios could hang the app
## v1.3.1
*Released: 03/11/2022*

View File

@ -49,12 +49,12 @@ namespace unison
private MpdStatus _currentStatus;
private IMpdFile _currentSong;
private BitmapImage _cover;
public Statistics _stats;
private readonly Statistics _stats;
private readonly System.Timers.Timer _elapsedTimer;
private DispatcherTimer _retryTimer;
private readonly DispatcherTimer _retryTimer;
bool _isUpdatingStatus = false;
bool _isUpdatingSong = false;
private bool _isUpdatingStatus = false;
private bool _isUpdatingSong = false;
public IPAddress _ipAddress;
@ -70,6 +70,8 @@ namespace unison
public CancellationTokenSource _cancelCommand;
private CancellationTokenSource _cancelConnect;
private bool UpdateStarted = false;
public MPDHandler()
{
Startup(null, null);
@ -154,7 +156,7 @@ namespace unison
if (_commandConnection == null || !IsConnected())
{
Trace.WriteLine("[SafelySendCommandAsync] no command connection");
return default(T);
return default;
}
try
@ -176,7 +178,7 @@ namespace unison
Trace.WriteLine($"Sending {command.GetType().Name} failed: {e.Message}");
}
return default(T);
return default;
}
public async void Startup(object sender, EventArgs e)
@ -338,12 +340,15 @@ namespace unison
{
try
{
if (subsystems.Contains("player") || subsystems.Contains("mixer") || subsystems.Contains("output") || subsystems.Contains("options"))
if (subsystems.Contains("player") || subsystems.Contains("mixer") || subsystems.Contains("output") || subsystems.Contains("options") || subsystems.Contains("update"))
{
await UpdateStatusAsync();
if (subsystems.Contains("player"))
await UpdateSongAsync();
if (subsystems.Contains("update"))
UpdateDatabaseSync();
}
}
catch (Exception e)
@ -353,6 +358,30 @@ namespace unison
}
}
private void UpdateDatabaseSync()
{
if (!UpdateStarted)
{
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow MainWin = (MainWindow)Application.Current.MainWindow;
MainWin.GetSettings().MPDDatabaseUpdate_Start();
});
UpdateStarted = true;
}
else
{
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow MainWin = (MainWindow)Application.Current.MainWindow;
MainWin.GetSettings().MPDDatabaseUpdate_Stop();
MainWin.UpdateStats();
});
UpdateStarted = false;
}
}
private async Task UpdateStatusAsync()
{
if (_connection == null || _isUpdatingStatus)
@ -407,6 +436,8 @@ namespace unison
}
_isUpdatingSong = false;
Trace.WriteLine("Updated song");
}
private async void GetAlbumCover(string path, CancellationToken token)
@ -536,13 +567,13 @@ namespace unison
public void Prev()
{
if (CanPrevNext)
if (CanPrevNext && !_isUpdatingSong)
SendCommand(new PreviousCommand());
}
public void Next()
{
if (CanPrevNext)
if (CanPrevNext && !_isUpdatingSong)
SendCommand(new NextCommand());
}
@ -608,7 +639,36 @@ namespace unison
{
if (_Playlist == null)
return 0;
return _Playlist.ToArray().Count();
return _Playlist.ToArray().Length;
}
public void UpdateDB() => SendCommand(new UpdateCommand());
private static string FormatTime(TimeSpan time)
{
string FormattedTime = "";
if (time.Days == 1)
FormattedTime += $"{time.Days} {Resources.Resources.Day}, ";
else if (time.Days > 1)
FormattedTime += $"{time.Days} {Resources.Resources.Days}, ";
if (time.Hours == 1)
FormattedTime += $"{time.Hours} {Resources.Resources.Hour}, ";
else
FormattedTime += $"{time.Hours} {Resources.Resources.Hours}, ";
if (time.Minutes == 1)
FormattedTime += $"{time.Minutes} {Resources.Resources.Minute}, ";
else
FormattedTime += $"{time.Minutes} {Resources.Resources.Minutes}, ";
if (time.Seconds == 1)
FormattedTime += $"{time.Seconds} {Resources.Resources.Second}";
else
FormattedTime += $"{time.Seconds} {Resources.Resources.Seconds}";
return FormattedTime;
}
public async void QueryStats()
@ -617,20 +677,26 @@ namespace unison
if (Response == null)
return;
_stats.Songs = int.Parse(Response["songs"]);
_stats.Albums = int.Parse(Response["albums"]);
_stats.Artists = int.Parse(Response["artists"]);
if (Response.ContainsKey("songs"))
_stats.Songs = int.Parse(Response["songs"]);
if (Response.ContainsKey("albums"))
_stats.Albums = int.Parse(Response["albums"]);
if (Response.ContainsKey("artists"))
_stats.Artists = int.Parse(Response["artists"]);
TimeSpan time;
time = TimeSpan.FromSeconds(int.Parse(Response["uptime"]));
_stats.Uptime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(Response["db_playtime"]));
_stats.TotalPlaytime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(Response["playtime"]));
_stats.TotalTimePlayed = time.ToString(@"dd\:hh\:mm\:ss");
if (Response.ContainsKey("uptime"))
_stats.Uptime = FormatTime(TimeSpan.FromSeconds(int.Parse(Response["uptime"])));
if (Response.ContainsKey("db_playtime"))
_stats.TotalPlaytime = FormatTime(TimeSpan.FromSeconds(int.Parse(Response["db_playtime"])));
if (Response.ContainsKey("playtime"))
_stats.TotalTimePlayed = FormatTime(TimeSpan.FromSeconds(int.Parse(Response["playtime"])));
DateTime date = new DateTime(1970, 1, 1).AddSeconds(int.Parse(Response["db_update"])).ToLocalTime();
_stats.DatabaseUpdate = date.ToString("dd/MM/yyyy @ HH:mm");
DateTime date = new DateTime(1970, 1, 1);
if (Response.ContainsKey("db_update"))
date = date.AddSeconds(int.Parse(Response["db_update"])).ToLocalTime();
string dayOfWeek = Resources.Resources.Culture.DateTimeFormat.GetDayName(date.DayOfWeek);
_stats.DatabaseUpdate = dayOfWeek + " " + date.ToString("dd/MM/yyyy @ HH:mm");
}
}
}

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
@ -17,8 +18,8 @@ namespace unison
class ShuffleHandler
{
private readonly MPDHandler _mpd;
public int AddedSongs = 0;
public int AddedSongs = 0;
public List<string> SongList { get; }
public ShuffleHandler()
@ -34,8 +35,9 @@ namespace unison
SongList.Clear();
int song = _mpd.GetStats().Songs;
IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, song + 1));
int songTotal = _mpd.GetStats().Songs;
IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, songTotal + 1));
foreach (IMpdFile file in response)
SongList.Add(file.Path);
}
@ -45,7 +47,7 @@ namespace unison
if (token.IsCancellationRequested)
return;
int AddedSongs = 0;
int addedSongs = 0;
var commandList = new CommandList();
int songTotal = _mpd.GetStats().Songs;
@ -54,13 +56,13 @@ namespace unison
{
int song = new Random().Next(0, songTotal - 1);
commandList.Add(new SearchAddCommand(new FilterTag(MpdTags.Title, "", FilterOperator.Contains), song, song + 1));
AddedSongs++;
// play if stopped or unknown state (no queue managing at the moment, so mandatory)
if (i == 0 && (_mpd.GetStatus().State != MpdState.Play && _mpd.GetStatus().State != MpdState.Pause))
commandList.Add(new PlayCommand(0));
addedSongs++;
}
// play if stopped or unknown state (no queue managing at the moment, so mandatory)
if ((_mpd.GetStatus().State != MpdState.Play && _mpd.GetStatus().State != MpdState.Pause))
commandList.Add(new PlayCommand(0));
await _mpd.SafelySendCommandAsync(commandList);
}
@ -81,6 +83,7 @@ namespace unison
AddedSongs++;
}
commandList.Add(new PlayCommand(0));
await _mpd.SafelySendCommandAsync(commandList);
}
// more available songs than requested =>
@ -101,6 +104,7 @@ namespace unison
AddedSongs++;
}
commandList.Add(new PlayCommand(0));
await _mpd.SafelySendCommandAsync(commandList);
}
}

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@ -8,6 +8,7 @@ namespace unison
public class SnapcastHandler
{
private readonly Process _snapcast = new();
public bool HasStarted { get; private set; }
public void OnConnectionChanged(object sender, EventArgs e)
@ -30,7 +31,7 @@ namespace unison
});
}
public void UpdateInterface()
public static void UpdateInterface()
{
TaskbarIcon Systray = (TaskbarIcon)Application.Current.Properties["systray"];
SystrayViewModel DataContext = Systray.DataContext as SystrayViewModel;

View File

@ -1,5 +1,4 @@
using System.Diagnostics;
using System.Windows;
using System.Windows;
using AutoUpdaterDotNET;
namespace unison.Handlers
@ -9,10 +8,10 @@ namespace unison.Handlers
readonly string xmlFile = "https://raw.githubusercontent.com/ZetaKebab/unison/main/Installer/unison.xml";
private bool _UpdateAvailable = false;
public bool UpdateAvailable() => _UpdateAvailable;
private bool _RequestedCheck = false;
public bool UpdateAvailable() => _UpdateAvailable;
public UpdateHandler()
{
AutoUpdater.CheckForUpdateEvent += AutoUpdaterOnCheckForUpdateEvent;
@ -25,7 +24,7 @@ namespace unison.Handlers
AutoUpdater.Start(xmlFile);
}
private string CutVersionNumber(string number)
private static string CutVersionNumber(string number)
{
return number.Substring(0, number.LastIndexOf("."));
}

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@ -1,6 +1,6 @@
#define Name "unison"
#define Version "1.3.1"
#define Snapcast "snapclient_0.26.0-1_win64"
#define Version "1.5"
#define Snapcast "snapcast_0.31"
#define Publisher "Th<54>o Marchal"
#define URL "https://github.com/ZetaKebab/unison"
#define ExeName "unison.exe"

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<item>
<version>1.3.1.0</version>
<url>https://github.com/ZetaKebab/unison/releases/download/v1.3.1/unison-v1.3.1.zip</url>
<version>1.5.0.0</version>
<url>https://github.com/ZetaKebab/unison/releases/download/v1.5/unison-v1.5-setup.exe</url>
<changelog>https://raw.githubusercontent.com/ZetaKebab/unison/main/CHANGELOG.md</changelog>
<mandatory>false</mandatory>
</item>

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@ -1,4 +1,4 @@
MIT License Copyright (c) 2022 Théo Marchal
MIT License Copyright (c) 2025 Théo Marchal
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

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@ -8,7 +8,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<Platform>Any CPU</Platform>
<PublishDir>publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<SelfContained>false</SelfContained>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishSingleFile>true</PublishSingleFile>

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@ -12,7 +12,7 @@ namespace unison.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@ -85,7 +85,7 @@ namespace unison.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("snapclient_0.26.0-1_win64")]
[global::System.Configuration.DefaultSettingValueAttribute("snapcast_0.31")]
public string snapcast_path {
get {
return ((string)(this["snapcast_path"]));
@ -286,5 +286,101 @@ namespace unison.Properties {
this["showWindow_vk"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10")]
public double MainWindowTop {
get {
return ((double)(this["MainWindowTop"]));
}
set {
this["MainWindowTop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10")]
public double MainWindowLeft {
get {
return ((double)(this["MainWindowLeft"]));
}
set {
this["MainWindowLeft"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10")]
public double RadiosWindowTop {
get {
return ((double)(this["RadiosWindowTop"]));
}
set {
this["RadiosWindowTop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("1000")]
public double RadiosWindowLeft {
get {
return ((double)(this["RadiosWindowLeft"]));
}
set {
this["RadiosWindowLeft"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10")]
public double ShuffleWindowTop {
get {
return ((double)(this["ShuffleWindowTop"]));
}
set {
this["ShuffleWindowTop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("330")]
public double ShuffleWindowLeft {
get {
return ((double)(this["ShuffleWindowLeft"]));
}
set {
this["ShuffleWindowLeft"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("330")]
public double SettingsWindowTop {
get {
return ((double)(this["SettingsWindowTop"]));
}
set {
this["SettingsWindowTop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("600")]
public double SettingsWindowLeft {
get {
return ((double)(this["SettingsWindowLeft"]));
}
set {
this["SettingsWindowLeft"] = value;
}
}
}
}

View File

@ -18,7 +18,7 @@
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="snapcast_path" Type="System.String" Scope="User">
<Value Profile="(Default)">snapclient_0.26.0-1_win64</Value>
<Value Profile="(Default)">snapcast_0.31</Value>
</Setting>
<Setting Name="snapcast_port" Type="System.Int32" Scope="User">
<Value Profile="(Default)">1704</Value>
@ -68,5 +68,29 @@
<Setting Name="showWindow_vk" Type="System.UInt32" Scope="User">
<Value Profile="(Default)">13</Value>
</Setting>
<Setting Name="MainWindowTop" Type="System.Double" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="MainWindowLeft" Type="System.Double" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="RadiosWindowTop" Type="System.Double" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="RadiosWindowLeft" Type="System.Double" Scope="User">
<Value Profile="(Default)">1000</Value>
</Setting>
<Setting Name="ShuffleWindowTop" Type="System.Double" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="ShuffleWindowLeft" Type="System.Double" Scope="User">
<Value Profile="(Default)">330</Value>
</Setting>
<Setting Name="SettingsWindowTop" Type="System.Double" Scope="User">
<Value Profile="(Default)">330</Value>
</Setting>
<Setting Name="SettingsWindowLeft" Type="System.Double" Scope="User">
<Value Profile="(Default)">600</Value>
</Setting>
</Settings>
</SettingsFile>

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@ -1,13 +1,14 @@
# unison
![Main window](Screenshots/screen-mainwindow.png)
![Main window](Screenshots/screen1.png)
**unison** is a very simple [Music Player Daemon (MPD)](https://www.musicpd.org/) daemon client with the following goals:
* lightweight window that can be toggled with shortcuts
* music control through rebindable shortcuts
* [Snapcast](https://github.com/badaix/snapcast) integration
* Radio stations
* radio stations
* basic shuffle system
## Features
@ -15,25 +16,13 @@
By default, unison works as a daemon in the taskbar system tray. You can display the main window when needed at any time with a shortcut.
![Systray](Screenshots/screen-systray.png)
![Systray](Screenshots/screen2.png)
### Shortcuts
You can control your music at anytime with the shortcuts. They are usable system-wide, even if the window is not visible. They are of course fully rebindable.
![Settings => shortcuts](Screenshots/screen-shortcuts.png)
### Shuffle panel
One of unison's main feature is a complete shuffle system based on criterias, aka a smart playlist.
You have two options:
* **Add to queue** allows you to add a defined number of songs to the queue.
* **Continuous shuffle** allows you, as long as the program is running, to automatically add songs to the queue.
Each of these options work with filters, but if none are selected, it is based on the entire library.
![Shuffle panel](Screenshots/screen-shuffle.png)
![Settings => shortcuts](Screenshots/screen3.png)
### Snapcast
@ -43,14 +32,22 @@ Embedding a Snapcast client allows to listen to music on multiple devices. For e
Through [Radio-Browser](https://www.radio-browser.info), a community database, you can play radio streams directly from unison. There are more than 28,000 stations recorded on this service, so it is a nice way to discover new music and cultures.
![Radio stations](Screenshots/screen-radio.png)
![Radio stations](Screenshots/screen4.png)
## Planned features
### Shuffle system
* Playlist, queue and library management
* More options for the shuffle panel
* Dark mode
A shuffle system is available, allowing you to only use unison as a (very basic) music manager. You can use filters to have a tailored shuffle experience.
![Shuffle system](Screenshots/screen5.png)
## Translations
unison is translated in English, French and Spanish. You can contribute if you want!
unison is translated in English, French and Spanish. You can contribute if you want!
## The future
This project started as a simple daemon to control my music with shortcuts, and a Snapcast player. With time, I added a few useful features, while learning C# and WPF. I wanted to make a complete implementation of MPD features (library, playlist, queue management, etc). However, this will probably not happen. Indeed, I have been waiting a few years for Microsoft to settle on a modern implementation of its user interface framework. But it is still not there, and I do not want to spend time for a technology that might die too quickly. There's no coherence in Windows' interfaces, and it is not really motivating. I also want to be able to play Snapcast from iOS, so I think I will most likely invest (natively) my time in this platform for the foreseeable future.
If I were to continue, the first thing to do would be to make a single window interface, by making a real MVVP implementation, and not one depending on windows like I did here, by iterating on a single program that has become a bit too big to not separate logic from visual.
I still plan on maintaining this app in a working state, as its working great as is. But I do not intend, for the time being at least, to make dramatic changes as I would have liked to.

View File

@ -60,6 +60,42 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Clear queue.
/// </summary>
public static string Clear_Queue {
get {
return ResourceManager.GetString("Clear_Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Database.
/// </summary>
public static string Database {
get {
return ResourceManager.GetString("Database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to day.
/// </summary>
public static string Day {
get {
return ResourceManager.GetString("Day", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to days.
/// </summary>
public static string Days {
get {
return ResourceManager.GetString("Days", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
@ -69,6 +105,141 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Album.
/// </summary>
public static string FilterType_Album {
get {
return ResourceManager.GetString("FilterType_Album", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Artist.
/// </summary>
public static string FilterType_Artist {
get {
return ResourceManager.GetString("FilterType_Artist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Directory.
/// </summary>
public static string FilterType_Directory {
get {
return ResourceManager.GetString("FilterType_Directory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Genre.
/// </summary>
public static string FilterType_Genre {
get {
return ResourceManager.GetString("FilterType_Genre", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Song.
/// </summary>
public static string FilterType_Song {
get {
return ResourceManager.GetString("FilterType_Song", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Year.
/// </summary>
public static string FilterType_Year {
get {
return ResourceManager.GetString("FilterType_Year", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hour.
/// </summary>
public static string Hour {
get {
return ResourceManager.GetString("Hour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hours.
/// </summary>
public static string Hours {
get {
return ResourceManager.GetString("Hours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to minute.
/// </summary>
public static string Minute {
get {
return ResourceManager.GetString("Minute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to minutes.
/// </summary>
public static string Minutes {
get {
return ResourceManager.GetString("Minutes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to contains.
/// </summary>
public static string Operator_Contains {
get {
return ResourceManager.GetString("Operator_Contains", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to is.
/// </summary>
public static string Operator_Is {
get {
return ResourceManager.GetString("Operator_Is", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to is not.
/// </summary>
public static string Operator_IsNot {
get {
return ResourceManager.GetString("Operator_IsNot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play queue.
/// </summary>
public static string Play_Queue {
get {
return ResourceManager.GetString("Play_Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Queue management.
/// </summary>
public static string Queue_Management {
get {
return ResourceManager.GetString("Queue_Management", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Country.
/// </summary>
@ -150,6 +321,24 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to second.
/// </summary>
public static string Second {
get {
return ResourceManager.GetString("Second", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to seconds.
/// </summary>
public static string Seconds {
get {
return ResourceManager.GetString("Seconds", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
@ -348,6 +537,51 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to The shuffle window allows to add random songs to your queue. Both options take into account the filter..
/// </summary>
public static string Settings_Shuffle1 {
get {
return ResourceManager.GetString("Settings_Shuffle1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If the filter is empty, the entire music library is taken into account..
/// </summary>
public static string Settings_Shuffle2 {
get {
return ResourceManager.GetString("Settings_Shuffle2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The filter is queried each time you use the Add to queue or Continuous shuffle options..
/// </summary>
public static string Settings_Shuffle3 {
get {
return ResourceManager.GetString("Settings_Shuffle3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add a fixed number of songs to the queue. For technical reasons, it is limited to 100 random songs without a filter, and to 1000 songs with a filter..
/// </summary>
public static string Settings_Shuffle4 {
get {
return ResourceManager.GetString("Settings_Shuffle4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to..
/// </summary>
public static string Settings_Shuffle5 {
get {
return ResourceManager.GetString("Settings_Shuffle5", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can change to your own locally installed version of the Snapcast client with an.
/// </summary>
@ -438,6 +672,15 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Update database.
/// </summary>
public static string Settings_UpdateDatabase {
get {
return ResourceManager.GetString("Settings_UpdateDatabase", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version:.
/// </summary>
@ -492,6 +735,132 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Shuffle.
/// </summary>
public static string Shuffle {
get {
return ResourceManager.GetString("Shuffle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adding.
/// </summary>
public static string Shuffle_ButtonMessage1 {
get {
return ResourceManager.GetString("Shuffle_ButtonMessage1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to songs....
/// </summary>
public static string Shuffle_ButtonMessage2 {
get {
return ResourceManager.GetString("Shuffle_ButtonMessage2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to done!.
/// </summary>
public static string Shuffle_ButtonMessage3 {
get {
return ResourceManager.GetString("Shuffle_ButtonMessage3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Continuous shuffle.
/// </summary>
public static string Shuffle_Continuous {
get {
return ResourceManager.GetString("Shuffle_Continuous", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable continuous shuffle.
/// </summary>
public static string Shuffle_ContinuousEnable {
get {
return ResourceManager.GetString("Shuffle_ContinuousEnable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filter.
/// </summary>
public static string Shuffle_Filter {
get {
return ResourceManager.GetString("Shuffle_Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Query filter.
/// </summary>
public static string Shuffle_FilterQuery {
get {
return ResourceManager.GetString("Shuffle_FilterQuery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string Shuffle_FilterReset {
get {
return ResourceManager.GetString("Shuffle_FilterReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Number of songs in filter:.
/// </summary>
public static string Shuffle_FilterSongNumber {
get {
return ResourceManager.GetString("Shuffle_FilterSongNumber", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Querying filter....
/// </summary>
public static string Shuffle_Querying1 {
get {
return ResourceManager.GetString("Shuffle_Querying1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to done!.
/// </summary>
public static string Shuffle_Querying2 {
get {
return ResourceManager.GetString("Shuffle_Querying2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add to queue.
/// </summary>
public static string Shuffle_Queue {
get {
return ResourceManager.GetString("Shuffle_Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Songs to add.
/// </summary>
public static string Shuffle_QueueSongs {
get {
return ResourceManager.GetString("Shuffle_QueueSongs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Snapcast error.
/// </summary>
@ -537,15 +906,6 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Stats.
/// </summary>
public static string Stats {
get {
return ResourceManager.GetString("Stats", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Albums:.
/// </summary>
@ -600,6 +960,24 @@ namespace unison.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Updating database....
/// </summary>
public static string Stats_UpdateDBMessage1 {
get {
return ResourceManager.GetString("Stats_UpdateDBMessage1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to done!.
/// </summary>
public static string Stats_UpdateDBMessage2 {
get {
return ResourceManager.GetString("Stats_UpdateDBMessage2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MPD uptime:.
/// </summary>

View File

@ -117,9 +117,66 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Clear_Queue" xml:space="preserve">
<value>Borrar cola</value>
</data>
<data name="Database" xml:space="preserve">
<value>Base de datos</value>
</data>
<data name="Day" xml:space="preserve">
<value>día</value>
</data>
<data name="Days" xml:space="preserve">
<value>días</value>
</data>
<data name="Exit" xml:space="preserve">
<value>Salir</value>
</data>
<data name="FilterType_Album" xml:space="preserve">
<value>Album</value>
</data>
<data name="FilterType_Artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="FilterType_Directory" xml:space="preserve">
<value>Directorio</value>
</data>
<data name="FilterType_Genre" xml:space="preserve">
<value>Género</value>
</data>
<data name="FilterType_Song" xml:space="preserve">
<value>Canción</value>
</data>
<data name="FilterType_Year" xml:space="preserve">
<value>Año</value>
</data>
<data name="Hour" xml:space="preserve">
<value>hora</value>
</data>
<data name="Hours" xml:space="preserve">
<value>horas</value>
</data>
<data name="Minute" xml:space="preserve">
<value>minuto</value>
</data>
<data name="Minutes" xml:space="preserve">
<value>minutos</value>
</data>
<data name="Operator_Contains" xml:space="preserve">
<value>contiene</value>
</data>
<data name="Operator_Is" xml:space="preserve">
<value>es</value>
</data>
<data name="Operator_IsNot" xml:space="preserve">
<value>no es</value>
</data>
<data name="Play_Queue" xml:space="preserve">
<value>Reproducir cola</value>
</data>
<data name="Queue_Management" xml:space="preserve">
<value>Gestión de cola</value>
</data>
<data name="Radios" xml:space="preserve">
<value>Radios</value>
</data>
@ -147,6 +204,12 @@
<data name="Radio_Tags" xml:space="preserve">
<value>Tags</value>
</data>
<data name="Second" xml:space="preserve">
<value>segundo</value>
</data>
<data name="Seconds" xml:space="preserve">
<value>segundos</value>
</data>
<data name="Settings" xml:space="preserve">
<value>Ajustes</value>
</data>
@ -213,6 +276,21 @@
<data name="Settings_ShowWindow" xml:space="preserve">
<value>Mostrar ventana</value>
</data>
<data name="Settings_Shuffle1" xml:space="preserve">
<value>La ventana Aleatorio permite agregar canciones aleatorias a la fila. La dos opciones tienen en cuenta el filtro.</value>
</data>
<data name="Settings_Shuffle2" xml:space="preserve">
<value>Si el filtro es vacío, la integralidad de la biblioteca musical se tiene en cuenta.</value>
</data>
<data name="Settings_Shuffle3" xml:space="preserve">
<value>El filtro es buscado cada vez que las opciones Agregar a la fila o Aleatorio continuo son usadas.</value>
</data>
<data name="Settings_Shuffle4" xml:space="preserve">
<value>Agrega un número dado de canciones a la fila. For razones tecnicas, es opción es limitada a 100 canciones aleatorias sin filtro, y a 1000 canciones con filtro.</value>
</data>
<data name="Settings_Shuffle5" xml:space="preserve">
<value>Activando esa opción, unison va a agregar automaticamente canciones a la fila para nunca llegar al cabo de canciones a escuchar.</value>
</data>
<data name="Settings_SnapcastInfo1" xml:space="preserve">
<value>Puede cambiar a su propia versión instalada localmente del cliente Snapcast con una ruta</value>
</data>
@ -243,6 +321,9 @@
<data name="Settings_SourceCode2" xml:space="preserve">
<value>aquí</value>
</data>
<data name="Settings_UpdateDatabase" xml:space="preserve">
<value>Actualizar base de datos</value>
</data>
<data name="Settings_Version" xml:space="preserve">
<value>Versión:</value>
</data>
@ -261,6 +342,48 @@
<data name="ShowWindow" xml:space="preserve">
<value>Mostrar ventana</value>
</data>
<data name="Shuffle" xml:space="preserve">
<value>Aleatorio</value>
</data>
<data name="Shuffle_ButtonMessage1" xml:space="preserve">
<value>Agregando</value>
</data>
<data name="Shuffle_ButtonMessage2" xml:space="preserve">
<value>canciones...</value>
</data>
<data name="Shuffle_ButtonMessage3" xml:space="preserve">
<value>¡terminado!</value>
</data>
<data name="Shuffle_Continuous" xml:space="preserve">
<value>Aleatorio continuo</value>
</data>
<data name="Shuffle_ContinuousEnable" xml:space="preserve">
<value>Empezar aleatorio continuo</value>
</data>
<data name="Shuffle_Filter" xml:space="preserve">
<value>Filtro</value>
</data>
<data name="Shuffle_FilterQuery" xml:space="preserve">
<value>Búsqueda de filtro</value>
</data>
<data name="Shuffle_FilterReset" xml:space="preserve">
<value>Reinicializar</value>
</data>
<data name="Shuffle_FilterSongNumber" xml:space="preserve">
<value>Canciones en el filtro:</value>
</data>
<data name="Shuffle_Querying1" xml:space="preserve">
<value>Búsqueda de filtro...</value>
</data>
<data name="Shuffle_Querying2" xml:space="preserve">
<value>¡terminado!</value>
</data>
<data name="Shuffle_Queue" xml:space="preserve">
<value>Agregar a la fila</value>
</data>
<data name="Shuffle_QueueSongs" xml:space="preserve">
<value>Canciones para agregar</value>
</data>
<data name="Snapcast_Popup1" xml:space="preserve">
<value>Error Snapcast</value>
</data>
@ -276,9 +399,6 @@
<data name="StartSnapcast" xml:space="preserve">
<value>Iniciar Snapcast</value>
</data>
<data name="Stats" xml:space="preserve">
<value>Estadísticas</value>
</data>
<data name="Stats_Albums" xml:space="preserve">
<value>Álbumes:</value>
</data>
@ -297,6 +417,12 @@
<data name="Stats_TotalTimePlayed" xml:space="preserve">
<value>Tiempo total jugado:</value>
</data>
<data name="Stats_UpdateDBMessage1" xml:space="preserve">
<value>Actualizando base de datos...</value>
</data>
<data name="Stats_UpdateDBMessage2" xml:space="preserve">
<value> ¡terminado!</value>
</data>
<data name="Stats_Uptime" xml:space="preserve">
<value>Tiempo de actividad de MPD:</value>
</data>

View File

@ -117,9 +117,66 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Clear_Queue" xml:space="preserve">
<value>Effacer la file</value>
</data>
<data name="Database" xml:space="preserve">
<value>Base de donnée</value>
</data>
<data name="Day" xml:space="preserve">
<value>jour</value>
</data>
<data name="Days" xml:space="preserve">
<value>jours</value>
</data>
<data name="Exit" xml:space="preserve">
<value>Quitter</value>
</data>
<data name="FilterType_Album" xml:space="preserve">
<value>Album</value>
</data>
<data name="FilterType_Artist" xml:space="preserve">
<value>Artiste</value>
</data>
<data name="FilterType_Directory" xml:space="preserve">
<value>Dossier</value>
</data>
<data name="FilterType_Genre" xml:space="preserve">
<value>Genre</value>
</data>
<data name="FilterType_Song" xml:space="preserve">
<value>Chanson</value>
</data>
<data name="FilterType_Year" xml:space="preserve">
<value>Année</value>
</data>
<data name="Hour" xml:space="preserve">
<value>heure</value>
</data>
<data name="Hours" xml:space="preserve">
<value>heures</value>
</data>
<data name="Minute" xml:space="preserve">
<value>minute</value>
</data>
<data name="Minutes" xml:space="preserve">
<value>minutes</value>
</data>
<data name="Operator_Contains" xml:space="preserve">
<value>contient</value>
</data>
<data name="Operator_Is" xml:space="preserve">
<value>est</value>
</data>
<data name="Operator_IsNot" xml:space="preserve">
<value>n'est pas</value>
</data>
<data name="Play_Queue" xml:space="preserve">
<value>Jouer la file</value>
</data>
<data name="Queue_Management" xml:space="preserve">
<value>Gestion de file</value>
</data>
<data name="Radios" xml:space="preserve">
<value>Radios</value>
</data>
@ -147,6 +204,12 @@
<data name="Radio_Tags" xml:space="preserve">
<value>Tags</value>
</data>
<data name="Second" xml:space="preserve">
<value>seconde</value>
</data>
<data name="Seconds" xml:space="preserve">
<value>secondes</value>
</data>
<data name="Settings" xml:space="preserve">
<value>Configuration</value>
</data>
@ -213,6 +276,21 @@
<data name="Settings_ShowWindow" xml:space="preserve">
<value>Afficher la fenêtre</value>
</data>
<data name="Settings_Shuffle1" xml:space="preserve">
<value>La fenêtre aléatoire permet d'ajouter des chansons aléatoires à la file. Les deux options prennent en compte le filtre.</value>
</data>
<data name="Settings_Shuffle2" xml:space="preserve">
<value>Si le filtre est vide, l'intégralité de la bibliothèque est prise en compte.</value>
</data>
<data name="Settings_Shuffle3" xml:space="preserve">
<value>Le filtre est recherché à chaque fois que les options Ajouter à la file ou Aléatoire continu sont utilisées.</value>
</data>
<data name="Settings_Shuffle4" xml:space="preserve">
<value>Ajoute un nombre fixe de chansons à la file. Pour des raisons techniques, cette option est limitée à 100 chansons aléatoires sans filtre, et à 1000 chansons avec filtre.</value>
</data>
<data name="Settings_Shuffle5" xml:space="preserve">
<value>En activant cette option, unison va ajouter automatiquement des chansons à la file pour ne jamais arriver à cours de chansons à écouter.</value>
</data>
<data name="Settings_SnapcastInfo1" xml:space="preserve">
<value>Il est possible de mettre votre version localement installé de Snapcast avec un </value>
</data>
@ -243,6 +321,9 @@
<data name="Settings_SourceCode2" xml:space="preserve">
<value>ici</value>
</data>
<data name="Settings_UpdateDatabase" xml:space="preserve">
<value>Mettre à jour la base de donnée</value>
</data>
<data name="Settings_Version" xml:space="preserve">
<value>Version :</value>
</data>
@ -261,6 +342,48 @@
<data name="ShowWindow" xml:space="preserve">
<value>Montrer la fenêtre</value>
</data>
<data name="Shuffle" xml:space="preserve">
<value>Aléatoire</value>
</data>
<data name="Shuffle_ButtonMessage1" xml:space="preserve">
<value>Ajout de</value>
</data>
<data name="Shuffle_ButtonMessage2" xml:space="preserve">
<value>chansons...</value>
</data>
<data name="Shuffle_ButtonMessage3" xml:space="preserve">
<value>fini !</value>
</data>
<data name="Shuffle_Continuous" xml:space="preserve">
<value>Aléatoire continu</value>
</data>
<data name="Shuffle_ContinuousEnable" xml:space="preserve">
<value>Activer le mode aléatoire continu</value>
</data>
<data name="Shuffle_Filter" xml:space="preserve">
<value>Filtre</value>
</data>
<data name="Shuffle_FilterQuery" xml:space="preserve">
<value>Recherche du filtre</value>
</data>
<data name="Shuffle_FilterReset" xml:space="preserve">
<value>Réinitialiser</value>
</data>
<data name="Shuffle_FilterSongNumber" xml:space="preserve">
<value>Nombre de chansons dans le filtre :</value>
</data>
<data name="Shuffle_Querying1" xml:space="preserve">
<value>Recherche du filtre...</value>
</data>
<data name="Shuffle_Querying2" xml:space="preserve">
<value>fini !</value>
</data>
<data name="Shuffle_Queue" xml:space="preserve">
<value>Ajouter à la file</value>
</data>
<data name="Shuffle_QueueSongs" xml:space="preserve">
<value>Chansons à ajouter</value>
</data>
<data name="Snapcast_Popup1" xml:space="preserve">
<value>Erreur Snapcast</value>
</data>
@ -276,9 +399,6 @@
<data name="StartSnapcast" xml:space="preserve">
<value>Démarrer Snapcast</value>
</data>
<data name="Stats" xml:space="preserve">
<value>Stats</value>
</data>
<data name="Stats_Albums" xml:space="preserve">
<value>Albums :</value>
</data>
@ -297,6 +417,12 @@
<data name="Stats_TotalTimePlayed" xml:space="preserve">
<value>Temps d'écoute écoulé :</value>
</data>
<data name="Stats_UpdateDBMessage1" xml:space="preserve">
<value>Mise à jour de la base de donnée...</value>
</data>
<data name="Stats_UpdateDBMessage2" xml:space="preserve">
<value> fini !</value>
</data>
<data name="Stats_Uptime" xml:space="preserve">
<value>MPD lancé depuis :</value>
</data>

View File

@ -117,9 +117,66 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Clear_Queue" xml:space="preserve">
<value>Clear queue</value>
</data>
<data name="Database" xml:space="preserve">
<value>Database</value>
</data>
<data name="Day" xml:space="preserve">
<value>day</value>
</data>
<data name="Days" xml:space="preserve">
<value>days</value>
</data>
<data name="Exit" xml:space="preserve">
<value>Exit</value>
</data>
<data name="FilterType_Album" xml:space="preserve">
<value>Album</value>
</data>
<data name="FilterType_Artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="FilterType_Directory" xml:space="preserve">
<value>Directory</value>
</data>
<data name="FilterType_Genre" xml:space="preserve">
<value>Genre</value>
</data>
<data name="FilterType_Song" xml:space="preserve">
<value>Song</value>
</data>
<data name="FilterType_Year" xml:space="preserve">
<value>Year</value>
</data>
<data name="Hour" xml:space="preserve">
<value>hour</value>
</data>
<data name="Hours" xml:space="preserve">
<value>hours</value>
</data>
<data name="Minute" xml:space="preserve">
<value>minute</value>
</data>
<data name="Minutes" xml:space="preserve">
<value>minutes</value>
</data>
<data name="Operator_Contains" xml:space="preserve">
<value>contains</value>
</data>
<data name="Operator_Is" xml:space="preserve">
<value>is</value>
</data>
<data name="Operator_IsNot" xml:space="preserve">
<value>is not</value>
</data>
<data name="Play_Queue" xml:space="preserve">
<value>Play queue</value>
</data>
<data name="Queue_Management" xml:space="preserve">
<value>Queue management</value>
</data>
<data name="Radios" xml:space="preserve">
<value>Radios</value>
</data>
@ -147,6 +204,12 @@
<data name="Radio_Tags" xml:space="preserve">
<value>Tags</value>
</data>
<data name="Second" xml:space="preserve">
<value>second</value>
</data>
<data name="Seconds" xml:space="preserve">
<value>seconds</value>
</data>
<data name="Settings" xml:space="preserve">
<value>Settings</value>
</data>
@ -213,6 +276,21 @@
<data name="Settings_ShowWindow" xml:space="preserve">
<value>Show window</value>
</data>
<data name="Settings_Shuffle1" xml:space="preserve">
<value>The shuffle window allows to add random songs to your queue. Both options take into account the filter.</value>
</data>
<data name="Settings_Shuffle2" xml:space="preserve">
<value>If the filter is empty, the entire music library is taken into account.</value>
</data>
<data name="Settings_Shuffle3" xml:space="preserve">
<value>The filter is queried each time you use the Add to queue or Continuous shuffle options.</value>
</data>
<data name="Settings_Shuffle4" xml:space="preserve">
<value>Add a fixed number of songs to the queue. For technical reasons, it is limited to 100 random songs without a filter, and to 1000 songs with a filter.</value>
</data>
<data name="Settings_Shuffle5" xml:space="preserve">
<value>By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to.</value>
</data>
<data name="Settings_SnapcastInfo1" xml:space="preserve">
<value>You can change to your own locally installed version of the Snapcast client with an</value>
</data>
@ -243,6 +321,9 @@
<data name="Settings_SourceCode2" xml:space="preserve">
<value>here</value>
</data>
<data name="Settings_UpdateDatabase" xml:space="preserve">
<value>Update database</value>
</data>
<data name="Settings_Version" xml:space="preserve">
<value>Version:</value>
</data>
@ -261,6 +342,48 @@
<data name="ShowWindow" xml:space="preserve">
<value>Show window</value>
</data>
<data name="Shuffle" xml:space="preserve">
<value>Shuffle</value>
</data>
<data name="Shuffle_ButtonMessage1" xml:space="preserve">
<value>Adding</value>
</data>
<data name="Shuffle_ButtonMessage2" xml:space="preserve">
<value>songs...</value>
</data>
<data name="Shuffle_ButtonMessage3" xml:space="preserve">
<value>done!</value>
</data>
<data name="Shuffle_Continuous" xml:space="preserve">
<value>Continuous shuffle</value>
</data>
<data name="Shuffle_ContinuousEnable" xml:space="preserve">
<value>Enable continuous shuffle</value>
</data>
<data name="Shuffle_Filter" xml:space="preserve">
<value>Filter</value>
</data>
<data name="Shuffle_FilterQuery" xml:space="preserve">
<value>Query filter</value>
</data>
<data name="Shuffle_FilterReset" xml:space="preserve">
<value>Reset</value>
</data>
<data name="Shuffle_FilterSongNumber" xml:space="preserve">
<value>Number of songs in filter:</value>
</data>
<data name="Shuffle_Querying1" xml:space="preserve">
<value>Querying filter...</value>
</data>
<data name="Shuffle_Querying2" xml:space="preserve">
<value>done!</value>
</data>
<data name="Shuffle_Queue" xml:space="preserve">
<value>Add to queue</value>
</data>
<data name="Shuffle_QueueSongs" xml:space="preserve">
<value>Songs to add</value>
</data>
<data name="Snapcast_Popup1" xml:space="preserve">
<value>Snapcast error</value>
</data>
@ -276,9 +399,6 @@
<data name="StartSnapcast" xml:space="preserve">
<value>Start Snapcast</value>
</data>
<data name="Stats" xml:space="preserve">
<value>Stats</value>
</data>
<data name="Stats_Albums" xml:space="preserve">
<value>Albums:</value>
</data>
@ -297,6 +417,12 @@
<data name="Stats_TotalTimePlayed" xml:space="preserve">
<value>Total time played:</value>
</data>
<data name="Stats_UpdateDBMessage1" xml:space="preserve">
<value>Updating database...</value>
</data>
<data name="Stats_UpdateDBMessage2" xml:space="preserve">
<value>done!</value>
</data>
<data name="Stats_Uptime" xml:space="preserve">
<value>MPD uptime:</value>
</data>

View File

@ -2,7 +2,7 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:system="clr-namespace:System;assembly=mscorlib" xmlns:sys="clr-namespace:System;assembly=System.Runtime">
<system:String x:Key="snapcastPath">snapclient_0.26.0-1_win64</system:String>
<system:String x:Key="snapcastPath">snapcast_0.31</system:String>
<system:String x:Key="snapcastPort">1704</system:String>
<system:String x:Key="playButton">&#xedb4;</system:String>

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@ -6,7 +6,7 @@
xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf"
xmlns:properties="clr-namespace:unison.Resources"
mc:Ignorable="d"
Title="unison" Closing="Window_Closing" Icon="/Resources/icon-full.ico" ResizeMode="CanMinimize" SizeToContent="WidthAndHeight">
Title="unison" Closing="Window_Closing" LocationChanged="Window_LocationChanged" Icon="/Resources/icon-full.ico" ResizeMode="CanMinimize" SizeToContent="WidthAndHeight">
<Window.Resources>
<Style TargetType="Border" x:Key="UnselectedButton">
@ -17,7 +17,7 @@
</Style>
</Window.Resources>
<Grid Background="{DynamicResource {x:Static SystemColors.ControlLightLightBrushKey}}" MinHeight="270" MinWidth="650">
<Grid Background="{DynamicResource {x:Static SystemColors.ControlLightLightBrushKey}}" MinHeight="270" MinWidth="700" Margin="0,10,0,0">
<Grid x:Name="TopLayout" Margin="10,0,10,0" VerticalAlignment="Stretch" Width="Auto" Height="Auto">
<Grid x:Name="Display" HorizontalAlignment="Stretch" VerticalAlignment="Top" Margin="225,0,0,0" Height="Auto" Width="Auto">
<GroupBox Height="220" VerticalAlignment="Center">
@ -114,14 +114,14 @@
<StackPanel HorizontalAlignment="Left" Orientation="Horizontal" VerticalAlignment="Center" Margin="10,0,0,0">
<Button x:Name="Shuffle" Padding="5, 2" Click="Shuffle_Clicked" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" FocusVisualStyle="{x:Null}" Margin="0,0,10,0">
<StackPanel Orientation="Horizontal">
<emoji:TextBlock Text="🔁" Padding="0,0,0,2"/>
<TextBlock Text="Shuffle" Margin="5, 0, 0, 0"/>
<TextBlock Text="🔁" Margin="0,0,0,2"/>
<TextBlock Text="{x:Static properties:Resources.Shuffle}" Margin="5, 0, 0, 0"/>
</StackPanel>
</Button>
<Button x:Name="Radio" Padding="5, 2" HorizontalAlignment="Left" Click="Radios_Clicked" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" FocusVisualStyle="{x:Null}" IsEnabled="False">
<StackPanel Orientation="Horizontal">
<emoji:TextBlock Text="📻" Padding="0,0,0,2"/>
<TextBlock Text="📻" Padding="0,0,0,2"/>
<TextBlock Text="{x:Static properties:Resources.Radios}" Margin="5, 0, 0, 0"/>
</StackPanel>
</Button>
@ -139,14 +139,14 @@
<StackPanel HorizontalAlignment="Right" Orientation="Horizontal" VerticalAlignment="Center" Margin="0,0,10,0">
<Button x:Name="Snapcast" HorizontalAlignment="Left" VerticalAlignment="Center" Click="Snapcast_Clicked" Margin="0,0,10,0" Padding="5, 2" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" FocusVisualStyle="{x:Null}" IsEnabled="False">
<StackPanel Orientation="Horizontal">
<emoji:TextBlock Text="🔊" Padding="0,0,0,2"/>
<TextBlock Text="🔊" Padding="0,0,0,2"/>
<TextBlock x:Name="SnapcastText" Text="{x:Static properties:Resources.StartSnapcast}" Margin="5, 0, 0, 0"/>
</StackPanel>
</Button>
<Button x:Name="Settings" Padding="5, 2" Click="Settings_Clicked" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" FocusVisualStyle="{x:Null}">
<StackPanel Orientation="Horizontal">
<emoji:TextBlock Text="🛠️" Padding="0,0,0,2"/>
<TextBlock Text="🛠️" Padding="0,0,0,2"/>
<TextBlock Text="{x:Static properties:Resources.Settings}" Margin="5, 0, 0, 0"/>
</StackPanel>
</Button>

View File

@ -7,6 +7,8 @@ using System.Windows.Interop;
using System.Windows.Input;
using System.Windows.Controls.Primitives;
using System.Diagnostics;
using System.Data;
using MpcNET.Commands.Playback;
namespace unison
{
@ -15,6 +17,11 @@ namespace unison
private readonly Settings _settingsWin;
private readonly Radios _radiosWin;
private readonly Shuffle _shuffleWin;
public Settings GetSettings() => _settingsWin;
public Radios GetRadios() => _radiosWin;
public Shuffle GetShuffle() => _shuffleWin;
private readonly DispatcherTimer _timer;
private readonly MPDHandler _mpd;
@ -23,8 +30,12 @@ namespace unison
InitHwnd();
InitializeComponent();
DefaultState(true);
WindowState = WindowState.Minimized;
Top = Properties.Settings.Default.MainWindowTop;
Left = Properties.Settings.Default.MainWindowLeft;
_settingsWin = new Settings();
_radiosWin = new Radios();
_shuffleWin = new Shuffle();
@ -45,12 +56,17 @@ namespace unison
TimeSlider.Value = _mpd.GetCurrentTime() / _mpd.GetCurrentSong().Time * 100;
}
public void UpdateStats()
{
_mpd.QueryStats();
_settingsWin.UpdateStats();
}
public void OnConnectionChanged(object sender, EventArgs e)
{
if (_mpd.IsConnected())
{
_mpd.QueryStats();
_settingsWin.UpdateStats();
UpdateStats();
ConnectionOkIcon.Visibility = Visibility.Visible;
ConnectionFailIcon.Visibility = Visibility.Collapsed;
@ -126,6 +142,10 @@ namespace unison
if (_shuffleWin.GetContinuous())
{
// force consume: there's no other way to be sure
// that we don't get to the end of the queue with nothing to play
_mpd.SendCommand(new ConsumeCommand(true));
_mpd.CanPrevNext = false;
await _shuffleWin.HandleContinuous();
_mpd.CanPrevNext = true;
@ -216,12 +236,12 @@ namespace unison
border.Style = b ? (Style)Resources["SelectedButton"] : (Style)Resources["UnselectedButton"];
}
public string FormatSeconds(int time)
public static string FormatSeconds(int time)
{
TimeSpan timespan = TimeSpan.FromSeconds(time);
return timespan.ToString(@"mm\:ss");
}
public string FormatSeconds(double time)
public static string FormatSeconds(double time)
{
TimeSpan timespan = TimeSpan.FromSeconds(time);
return timespan.ToString(@"mm\:ss");
@ -244,29 +264,47 @@ namespace unison
public void Radios_Clicked(object sender, RoutedEventArgs e)
{
_radiosWin.Show();
_radiosWin.Activate();
if (_radiosWin.WindowState == WindowState.Minimized)
{
_radiosWin.Show();
_radiosWin.Activate();
_radiosWin.WindowState = WindowState.Normal;
}
else if (_radiosWin.WindowState == WindowState.Normal)
{
_radiosWin.Hide();
_radiosWin.WindowState = WindowState.Minimized;
}
}
public void Shuffle_Clicked(object sender, RoutedEventArgs e)
{
_shuffleWin.Show();
_shuffleWin.Activate();
if (_shuffleWin.WindowState == WindowState.Minimized)
{
_shuffleWin.Show();
_shuffleWin.Activate();
_shuffleWin.WindowState = WindowState.Normal;
}
else if (_shuffleWin.WindowState == WindowState.Normal)
{
_shuffleWin.Hide();
_shuffleWin.WindowState = WindowState.Minimized;
}
}
public void Settings_Clicked(object sender, RoutedEventArgs e)
{
_settingsWin.Show();
_settingsWin.Activate();
if (_settingsWin.WindowState == WindowState.Minimized)
{
_settingsWin.Show();
_settingsWin.Activate();
_settingsWin.WindowState = WindowState.Normal;
}
else if (_settingsWin.WindowState == WindowState.Normal)
{
_settingsWin.Hide();
_settingsWin.WindowState = WindowState.Minimized;
}
}
private void TimeSlider_DragStarted(object sender, DragStartedEventArgs e)
@ -312,7 +350,7 @@ namespace unison
string CopyText = SongTitle.Text + " - " + SongArtist.Text + "\n";
CopyText += SongAlbum.Text + "\n";
CopyText += SongTitle.ToolTip;
Clipboard.SetText(CopyText);
Clipboard.SetDataObject(CopyText);
}
}
@ -328,5 +366,12 @@ namespace unison
WindowState = WindowState.Minimized;
Hide();
}
private void Window_LocationChanged(object sender, EventArgs e)
{
Properties.Settings.Default.MainWindowTop = Top;
Properties.Settings.Default.MainWindowLeft = Left;
Properties.Settings.Default.Save();
}
}
}

View File

@ -6,15 +6,15 @@
xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf"
xmlns:properties="clr-namespace:unison.Resources"
mc:Ignorable="d"
Title="Radios" Closing="Window_Closing" SizeToContent="WidthAndHeight" ResizeMode="NoResize">
Title="Radios" Closing="Window_Closing" LocationChanged="Window_LocationChanged" SizeToContent="WidthAndHeight" ResizeMode="NoResize">
<Grid>
<Grid Margin="0,5,0,0">
<StackPanel>
<StackPanel HorizontalAlignment="Left" Orientation="Vertical" Margin="5,0,5,0">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="📻"/>
<Run Text="📻"/>
<Run Text="{x:Static properties:Resources.Radio_SearchStation}"/>
</TextBlock>
</GroupBox.Header>

View File

@ -15,7 +15,7 @@ namespace unison
public partial class Radios : Window
{
private MPDHandler _mpd;
RadioHandler _radio;
private RadioHandler _radio;
public bool IsConnected() => _radio.IsConnected();
@ -23,6 +23,12 @@ namespace unison
{
InitializeComponent();
Initialize();
InitHwnd();
WindowState = WindowState.Minimized;
Top = Properties.Settings.Default.RadiosWindowTop;
Left = Properties.Settings.Default.RadiosWindowLeft;
}
public async void Initialize()
@ -169,5 +175,12 @@ namespace unison
WindowInteropHelper helper = new(this);
helper.EnsureHandle();
}
private void Window_LocationChanged(object sender, EventArgs e)
{
Properties.Settings.Default.RadiosWindowTop = Top;
Properties.Settings.Default.RadiosWindowLeft = Left;
Properties.Settings.Default.Save();
}
}
}

View File

@ -6,7 +6,7 @@
xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf"
xmlns:properties="clr-namespace:unison.Resources" xmlns:sys="clr-namespace:System;assembly=System.Runtime"
mc:Ignorable="d"
Closing="Window_Closing" Title="{x:Static properties:Resources.Settings}" ResizeMode="CanMinimize" Icon="/Resources/icon-full.ico" WindowStyle="ToolWindow" SizeToContent="WidthAndHeight">
Title="{x:Static properties:Resources.Settings}" Closing="Window_Closing" LocationChanged="Window_LocationChanged" ResizeMode="CanMinimize" Icon="/Resources/icon-full.ico" WindowStyle="ToolWindow" SizeToContent="WidthAndHeight">
<Window.Resources>
<x:Array x:Key="ShortcutItems" Type="sys:String">
@ -17,7 +17,7 @@
</x:Array>
</Window.Resources>
<Grid>
<Grid MinWidth="390">
<StackPanel Orientation="Vertical">
<TabControl Margin="10">
<TabItem Header="MPD">
@ -25,7 +25,7 @@
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="📶"/>
<Run Text="📶"/>
<Run Text="{x:Static properties:Resources.Settings_Connection}"/>
</TextBlock>
</GroupBox.Header>
@ -33,18 +33,18 @@
<StackPanel>
<StackPanel>
<TextBlock Text="{x:Static properties:Resources.Settings_Host}" TextWrapping="Wrap" Margin="5,0,0,0"/>
<TextBox x:Name="MpdHost" KeyDown="ConnectHandler" TextChanged="MpdConnectTextBox" TextWrapping="Wrap" Width="250" Margin="10,2,0,0"/>
<TextBox x:Name="MpdHost" KeyDown="ConnectHandler" TextChanged="MpdConnectTextBox" TextWrapping="Wrap" Margin="10,2,0,0"/>
</StackPanel>
<StackPanel Margin="0,5,0,0">
<TextBlock Text="{x:Static properties:Resources.Settings_Port}" TextWrapping="Wrap" Margin="5,0,0,0"/>
<TextBox x:Name="MpdPort" KeyDown="ConnectHandler" PreviewTextInput="NumberValidationTextBox" MaxLength="5" TextWrapping="Wrap" Width="250" Margin="10,2,0,0"/>
<TextBox x:Name="MpdPort" KeyDown="ConnectHandler" PreviewTextInput="NumberValidationTextBox" MaxLength="5" TextWrapping="Wrap" Margin="10,2,0,0"/>
</StackPanel>
<StackPanel Margin="0,5,0,0">
<TextBlock Text="{x:Static properties:Resources.Settings_Password}" TextWrapping="Wrap" Margin="5,0,0,0"/>
<PasswordBox x:Name="MpdPassword" KeyDown="ConnectHandler" Width="250" Margin="10,2,0,0"/>
<TextBlock Text="{x:Static properties:Resources.Settings_ConnectionPasswordInfo}" TextWrapping="Wrap" Margin="10,5,0,0" MaxWidth="250" HorizontalAlignment="Left"/>
<PasswordBox x:Name="MpdPassword" KeyDown="ConnectHandler" Margin="10,2,0,0"/>
<TextBlock Text="{x:Static properties:Resources.Settings_ConnectionPasswordInfo}" TextWrapping="Wrap" Margin="10,5,0,0" MaxWidth="390"/>
</StackPanel>
<TextBlock TextWrapping="Wrap" Margin="5,10,0,0">
@ -52,7 +52,7 @@
<Run x:Name="ConnectionStatus" Text="{x:Static properties:Resources.Settings_ConnectionStatusOffline}"/>
</TextBlock>
<Button x:Name="ConnectButton" Content="{x:Static properties:Resources.Settings_ConnectButton}" Margin="0,10,0,0" Width="120" Click="MPDConnect_Clicked"/>
<Button x:Name="ConnectButton" Content="{x:Static properties:Resources.Settings_ConnectButton}" Margin="0,10,0,0" Width="120" Click="MPDConnect_Clicked" />
</StackPanel>
</Grid>
</GroupBox>
@ -64,7 +64,7 @@
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="⌨️ "/>
<Run Text="⌨️"/>
<Run Text="{x:Static properties:Resources.Settings_Shortcuts}"></Run>
</TextBlock>
</GroupBox.Header>
@ -170,7 +170,7 @@
<DockPanel Margin="8">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<emoji:TextBlock Text="🔊 Snapcast"/>
<Run Text="🔊 Snapcast"/>
</GroupBox.Header>
<Grid VerticalAlignment="Top">
<StackPanel>
@ -182,13 +182,13 @@
<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastWindow}" TextWrapping="Wrap"/>
</CheckBox>
<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPort}" TextWrapping="Wrap" Margin="5,5,0,0"/>
<TextBox x:Name="SnapcastPort" MaxLength="5" PreviewTextInput="NumberValidationTextBox" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/>
<TextBox x:Name="SnapcastPort" MaxLength="5" PreviewTextInput="NumberValidationTextBox" TextWrapping="Wrap" Margin="10,2,5,0"/>
<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPath}" TextWrapping="Wrap" Margin="5,5,0,0"/>
<TextBox x:Name="SnapcastPath" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/>
<TextBlock TextWrapping="Wrap" Margin="5,5,0,0" TextAlignment="Left" Width="250">
<TextBox x:Name="SnapcastPath" TextWrapping="Wrap" Margin="10,2,5,0"/>
<TextBlock TextWrapping="Wrap" Margin="5,5,0,0" TextAlignment="Left" Width="390">
<Run Text="{x:Static properties:Resources.Settings_SnapcastInfo1}" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo2}" FontStyle="Italic" FontWeight="DemiBold" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo3}" />
</TextBlock>
<Button Content="{x:Static properties:Resources.Settings_SnapcastResetButton}" Margin="0,10,0,0" Width="120" Click="SnapcastReset_Clicked"/>
<Button Content="{x:Static properties:Resources.Settings_SnapcastResetButton}" Width="120" Click="SnapcastReset_Clicked" Margin="0,5,0,0" BorderThickness="1,1,1,1"/>
</StackPanel>
</StackPanel>
</Grid>
@ -196,27 +196,28 @@
</DockPanel>
</TabItem>
<TabItem Header="Shuffle">
<TabItem Header="{x:Static properties:Resources.Shuffle}">
<DockPanel Margin="8">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="🔁 "/>
<Run Text="Shuffle"></Run>
<Run Text="🔁"/>
<Run Text="{x:Static properties:Resources.Shuffle}"/>
</TextBlock>
</GroupBox.Header>
<Grid MaxWidth="500">
<StackPanel>
<TextBlock TextWrapping="Wrap">
<Run>The shuffle window allows to add random songs to your queue. Both options take into account the filter.</Run>
<Run>If the filter is empty, the entire music library is taken into account.</Run><LineBreak/><LineBreak/>
<Run Text="{x:Static properties:Resources.Settings_Shuffle1}"></Run>
<Run Text="{x:Static properties:Resources.Settings_Shuffle2}"></Run><LineBreak/>
<Run Text="{x:Static properties:Resources.Settings_Shuffle3}"></Run><LineBreak/><LineBreak/>
<Run FontWeight="Bold">Add to queue</Run><LineBreak/>
<Run>Add a fixed number of songs to the queue. It can take a long time to add more than 100 songs, so the option is limited to 1000 songs.</Run>
<Run FontWeight="Bold" Text="{x:Static properties:Resources.Shuffle_Queue}"></Run><LineBreak/>
<Run Text="{x:Static properties:Resources.Settings_Shuffle4}"></Run>
<LineBreak/><LineBreak/>
<Run FontWeight="Bold">Continuous shuffle</Run><LineBreak/>
<Run>By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to.</Run>
<Run FontWeight="Bold" Text="{x:Static properties:Resources.Shuffle_Continuous}"></Run><LineBreak/>
<Run Text="{x:Static properties:Resources.Settings_Shuffle5}"></Run>
</TextBlock>
</StackPanel>
</Grid>
@ -224,17 +225,19 @@
</DockPanel>
</TabItem>
<TabItem Header="{x:Static properties:Resources.Stats}">
<TabItem Header="{x:Static properties:Resources.Database}" Height="20" VerticalAlignment="Bottom">
<DockPanel Margin="8">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="📊"/>
<Run Text="{x:Static properties:Resources.Stats}"/>
<Run Text="📊"/>
<Run Text="{x:Static properties:Resources.Database}"/>
</TextBlock>
</GroupBox.Header>
<Grid VerticalAlignment="Top">
<TextBlock>
<StackPanel>
<Grid VerticalAlignment="Top">
<TextBlock>
<Run Text="{x:Static properties:Resources.Stats_Songs}"/><Run Text=" "/><Run x:Name="StatSong"/><LineBreak/>
<Run Text="{x:Static properties:Resources.Stats_Albums}"/><Run Text=" "/><Run x:Name="StatAlbum"/><LineBreak/>
<Run Text="{x:Static properties:Resources.Stats_Artists}"/><Run Text=" "/><Run x:Name="StatArtist"/><LineBreak/>
@ -242,8 +245,15 @@
<Run Text="{x:Static properties:Resources.Stats_Uptime}"/><Run Text=" "/><Run x:Name="StatUptime"/><LineBreak/>
<Run Text="{x:Static properties:Resources.Stats_TotalTimePlayed}"/><Run Text=" "/><Run x:Name="StatTotalTimePlayed"/><LineBreak/>
<Run Text="{x:Static properties:Resources.Stats_LastDatabaseUpdate}"/><Run Text=" "/><Run x:Name="StatDatabaseUpdate"/>
</TextBlock>
</Grid>
</TextBlock>
</Grid>
<StackPanel Orientation="Horizontal" Margin="0,10,0,0">
<Button x:Name="UpdateDatabaseButton" Content="{x:Static properties:Resources.Settings_UpdateDatabase}" Click="MPDDatabaseUpdate_Clicked" MinWidth="120" Padding="3,1,3,1" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="UpdateDBMessage" Text="{x:Static properties:Resources.Stats_UpdateDBMessage1}" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
<TextBlock x:Name="UpdateDBMessage2" Text="{x:Static properties:Resources.Stats_UpdateDBMessage2}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
</StackPanel>
</StackPanel>
</GroupBox>
</DockPanel>
</TabItem>
@ -252,7 +262,7 @@
<DockPanel Margin="8">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<emoji:TextBlock Text="🎶 unison"/>
<Run Text="🎶 unison"/>
</GroupBox.Header>
<Grid VerticalAlignment="Top">
<StackPanel Orientation="Vertical">
@ -271,7 +281,7 @@
※ <Hyperlink NavigateUri="https://github.com/Difegue/MpcNET" RequestNavigate="Hyperlink_RequestNavigate">MpcNET</Hyperlink><LineBreak/>
※ <Hyperlink NavigateUri="https://github.com/hardcodet/wpf-notifyicon" RequestNavigate="Hyperlink_RequestNavigate">wpf-notifyicon</Hyperlink><LineBreak/>
※ <Hyperlink NavigateUri="https://github.com/samhocevar/emoji.wpf" RequestNavigate="Hyperlink_RequestNavigate">Emoji.WPF</Hyperlink><LineBreak/>
※ <Hyperlink NavigateUri="https://github.com/tof4/RadioBrowser" RequestNavigate="Hyperlink_RequestNavigate">RadioBrowser</Hyperlink><LineBreak/>
※ <Hyperlink NavigateUri="https://git.sr.ht/~youkai/RadioBrowser.NET" RequestNavigate="Hyperlink_RequestNavigate">RadioBrowser</Hyperlink><LineBreak/>
※ <Hyperlink NavigateUri="https://github.com/ravibpatel/AutoUpdater.NET" RequestNavigate="Hyperlink_RequestNavigate">AutoUpdater.NET</Hyperlink><LineBreak/>
※ <Hyperlink NavigateUri="https://github.com/badaix/snapcast" RequestNavigate="Hyperlink_RequestNavigate">Snapcast</Hyperlink>
</TextBlock>
@ -298,7 +308,7 @@
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0" Margin="0,10,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="📝 "/>
<Run Text="📝"/>
<Run Text="{x:Static properties:Resources.Settings_License}" />
</TextBlock>
</GroupBox.Header>

View File

@ -1,4 +1,5 @@
using System.ComponentModel;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
@ -11,6 +12,7 @@ using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Navigation;
using System.Windows.Threading;
using unison.Handlers;
namespace unison
@ -37,18 +39,19 @@ namespace unison
}
}
HotkeyHandler _hotkeys = (HotkeyHandler)Application.Current.Properties["hotkeys"];
readonly HotkeyHandler _hotkeys = (HotkeyHandler)Application.Current.Properties["hotkeys"];
public Settings()
{
InitHwnd();
InitializeComponent();
Initialize();
DataContext = this;
WindowState = WindowState.Minimized;
Initialize();
Top = Properties.Settings.Default.SettingsWindowTop;
Left = Properties.Settings.Default.SettingsWindowLeft;
}
void Initialize()
@ -74,11 +77,13 @@ namespace unison
{
ConnectionStatus.Text = $"{unison.Resources.Resources.Settings_ConnectionStatusConnected} {mpd.GetVersion()}.";
ConnectButton.IsEnabled = false;
UpdateDatabaseButton.IsEnabled = true;
}
else
{
ConnectionStatus.Text = unison.Resources.Resources.Settings_ConnectionStatusOffline;
ConnectButton.IsEnabled = true;
UpdateDatabaseButton.IsEnabled = false;
}
}
@ -102,7 +107,7 @@ namespace unison
private void Hyperlink_RequestNavigate(object sender, RequestNavigateEventArgs e)
{
ProcessStartInfo psi = new(e.Uri.AbsoluteUri);
ProcessStartInfo psi = new ProcessStartInfo(e.Uri.AbsoluteUri);
psi.UseShellExecute = true;
Process.Start(psi);
e.Handled = true;
@ -146,6 +151,37 @@ namespace unison
MPDConnect_Clicked(null, null);
}
private void MPDDatabaseUpdate_Clicked(object sender, RoutedEventArgs e)
{
MPDHandler mpd = (MPDHandler)Application.Current.Properties["mpd"];
if (mpd.IsConnected())
mpd.UpdateDB();
}
private static void TimedText(TextBlock textBlock, int time)
{
DispatcherTimer Timer = new DispatcherTimer();
Timer.Interval = TimeSpan.FromSeconds(time);
Timer.Tick += (sender, args) =>
{
Timer.Stop();
textBlock.Visibility = Visibility.Collapsed;
};
Timer.Start();
}
public void MPDDatabaseUpdate_Start()
{
UpdateDBMessage.Visibility = Visibility.Visible;
}
public void MPDDatabaseUpdate_Stop()
{
UpdateDBMessage2.Visibility = Visibility.Visible;
TimedText(UpdateDBMessage, 2);
TimedText(UpdateDBMessage2, 2);
}
private void CheckUpdates(object sender, RoutedEventArgs e)
{
UpdateHandler updater = (UpdateHandler)Application.Current.Properties["updater"];
@ -173,6 +209,13 @@ namespace unison
helper.EnsureHandle();
}
private void Window_LocationChanged(object sender, EventArgs e)
{
Properties.Settings.Default.SettingsWindowTop = Top;
Properties.Settings.Default.SettingsWindowLeft = Left;
Properties.Settings.Default.Save();
}
public void SaveSettings()
{
Properties.Settings.Default.mpd_host = MpdHost.Text;
@ -348,7 +391,7 @@ namespace unison
HotkeyChanged();
}
private HotkeyHandler.VK GetVirtualKey(Key key)
private static HotkeyHandler.VK GetVirtualKey(Key key)
{
foreach (object value in System.Enum.GetValues(typeof(HotkeyHandler.VK)))
{
@ -358,7 +401,7 @@ namespace unison
return HotkeyHandler.VK.None;
}
private HotkeyHandler.MOD GetMOD(string str)
private static HotkeyHandler.MOD GetMOD(string str)
{
foreach (object value in System.Enum.GetValues(typeof(HotkeyHandler.MOD)))
{
@ -390,12 +433,12 @@ namespace unison
InitializeShortcuts();
}
private uint GetMod(StackPanel stackPanel)
private static uint GetMod(StackPanel stackPanel)
{
return (uint)(GetMOD(stackPanel.Children.OfType<ComboBox>().First().SelectedItem.ToString()) | GetMOD(stackPanel.Children.OfType<ComboBox>().Last().SelectedItem.ToString()));
}
private uint GetVk(StackPanel stackPanel)
private static uint GetVk(StackPanel stackPanel)
{
Button button = stackPanel.Children.OfType<Button>().First();
TextBlock textBlock = (TextBlock)button.Content;

View File

@ -4,30 +4,30 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf"
xmlns:local="clr-namespace:unison" xmlns:sys="clr-namespace:System;assembly=System.Runtime"
xmlns:properties="clr-namespace:unison.Resources" xmlns:sys="clr-namespace:System;assembly=System.Runtime"
mc:Ignorable="d"
Title="Shuffle" Closing="Window_Closing" SizeToContent="WidthAndHeight" ResizeMode="NoResize">
Title="Shuffle" Closing="Window_Closing" LocationChanged="Window_LocationChanged" SizeToContent="WidthAndHeight" ResizeMode="NoResize">
<Window.Resources>
<x:Array x:Key="FilterType" Type="sys:String">
<sys:String>Song</sys:String>
<sys:String>Artist</sys:String>
<sys:String>Album</sys:String>
<sys:String>Year</sys:String>
<sys:String>Genre</sys:String>
<sys:String>Directory</sys:String>
<x:Static Member="properties:Resources.FilterType_Song"/>
<x:Static Member="properties:Resources.FilterType_Artist"/>
<x:Static Member="properties:Resources.FilterType_Album"/>
<x:Static Member="properties:Resources.FilterType_Year"/>
<x:Static Member="properties:Resources.FilterType_Genre"/>
<x:Static Member="properties:Resources.FilterType_Directory"/>
</x:Array>
<x:Array x:Key="OperatorTypeA" Type="sys:String">
<sys:String>contains</sys:String>
<sys:String>is</sys:String>
<sys:String>is not</sys:String>
<x:Static Member="properties:Resources.Operator_Contains"/>
<x:Static Member="properties:Resources.Operator_Is"/>
<x:Static Member="properties:Resources.Operator_IsNot"/>
</x:Array>
<x:Array x:Key="OperatorTypeB" Type="sys:String">
<sys:String>is</sys:String>
<sys:String>is not</sys:String>
<x:Static Member="properties:Resources.Operator_Is"/>
<x:Static Member="properties:Resources.Operator_IsNot"/>
</x:Array>
<x:Array x:Key="OperatorTypeC" Type="sys:String">
<sys:String>is</sys:String>
<x:Static Member="properties:Resources.Operator_Is"/>
</x:Array>
<DataTemplate x:Key="FilterPanel">
@ -42,14 +42,14 @@
</DataTemplate>
</Window.Resources>
<Grid>
<Grid Margin="0,5,0,0">
<StackPanel>
<StackPanel HorizontalAlignment="Left" Orientation="Vertical" Margin="5,0,5,5">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="🔡"/>
<Run Text="Filter"/>
<Run Text="🔡"/>
<Run Text="{x:Static properties:Resources.Shuffle_Filter}"/>
</TextBlock>
</GroupBox.Header>
<StackPanel Orientation="Vertical" Margin="5,0,5,0">
@ -60,15 +60,16 @@
<StackPanel x:Name="SongFilterPanel" Margin="0,10,0,0">
<TextBlock>
<Run Text="Number of songs in filter: "/><Run x:Name="SongFilterNumber" FontWeight="Bold"/>
<Run Text="{x:Static properties:Resources.Shuffle_FilterSongNumber}"/><Run Text=" "/><Run x:Name="SongFilterNumber" FontWeight="Bold"/>
</TextBlock>
</StackPanel>
<StackPanel Margin="0,5,0,0">
<StackPanel Orientation="Horizontal" Margin="0,5,0,5">
<Button Content="Query filter" Click="UpdateFilter_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}" Margin="0,0,10,0"/>
<Button Content="Reset" Click="Reset_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="QueryFilterText" Text="Querying filter..." Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
<Button Content="{x:Static properties:Resources.Shuffle_FilterQuery}" Click="UpdateFilter_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}" Margin="0,0,10,0"/>
<Button Content="{x:Static properties:Resources.Shuffle_FilterReset}" Click="Reset_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="QueryFilterText" Text="{x:Static properties:Resources.Shuffle_Querying1}" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
<TextBlock x:Name="QueryFilterText2" Text="{x:Static properties:Resources.Shuffle_Querying2}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
</StackPanel>
</StackPanel>
</StackPanel>
@ -76,37 +77,43 @@
<StackPanel Orientation="Horizontal" Margin="0,5,0,0">
<GroupBox DockPanel.Dock="Right" Padding="0,4,0,0" Width="248">
<GroupBox DockPanel.Dock="Right" Padding="0,4,0,0" Width="300">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text=""/>
<Run Text="Add to queue"/>
<Run Text="🧾"/>
<Run Text="{x:Static properties:Resources.Queue_Management}"/>
</TextBlock>
</GroupBox.Header>
<StackPanel Orientation="Vertical" Margin="5,5,5,0">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left">
<TextBlock Text="Songs to add" Margin="0,0,5,5"/>
<TextBlock Text="{x:Static properties:Resources.Shuffle_QueueSongs}" Margin="0,0,5,5"/>
<TextBox x:Name="SongNumber" KeyUp="AddToQueueHandler" PreviewTextInput="QueueValidationTextBox" MaxLength="4" Text="15" Width="35" HorizontalAlignment="Left" VerticalAlignment="Top"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="0,5,0,0">
<Button Content="Add to queue" Click="AddToQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<Button Content="{x:Static properties:Resources.Shuffle_Queue}" Click="AddToQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="SearchStatus" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed">
<Run Text="Adding "/><Run x:Name="NumberAddedSongs"/><Run Text=" songs..."/>
<Run Text="{x:Static properties:Resources.Shuffle_ButtonMessage1}"/><Run Text=" "/><Run x:Name="NumberAddedSongs"/><Run Text=" "/><Run Text="{x:Static properties:Resources.Shuffle_ButtonMessage2}"/>
</TextBlock>
<TextBlock x:Name="SearchStatus2" Text="{x:Static properties:Resources.Shuffle_ButtonMessage3}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="0,15,0,0">
<Button Content="{x:Static properties:Resources.Clear_Queue}" Click="ClearQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<Button Content="{x:Static properties:Resources.Play_Queue}" Click="StartQueue_Clicked" Padding="5, 2" Margin="5, 0" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
</StackPanel>
</StackPanel>
</GroupBox>
<GroupBox DockPanel.Dock="Left" Padding="0,4,0,0" Width="248" Margin="0,0,5,0">
<GroupBox DockPanel.Dock="Left" Padding="0,4,0,0" Width="260" Margin="0,0,5,0">
<GroupBox.Header>
<TextBlock>
<emoji:EmojiInline Text="♾️"/>
<Run Text="Continuous shuffle"/>
<Run Text="♾️"/>
<Run Text="{x:Static properties:Resources.Shuffle_Continuous}"/>
</TextBlock>
</GroupBox.Header>
<StackPanel Orientation="Horizontal" Margin="5,7,5,0">
<CheckBox x:Name="ContinuousShuffle" Checked="ContinuousShuffle_Checked" Unchecked="ContinuousShuffle_Checked" FocusVisualStyle="{x:Null}" VerticalAlignment="Top">
<TextBlock Text="Enable continuous shuffle" TextWrapping="Wrap"/>
<TextBlock Text="{x:Static properties:Resources.Shuffle_ContinuousEnable}" TextWrapping="Wrap"/>
</CheckBox>
</StackPanel>
</GroupBox>

View File

@ -32,11 +32,18 @@ namespace unison
public Shuffle()
{
InitializeComponent();
InitHwnd();
GenreList = new();
FolderList = new();
Filters = new();
SongFilterNumber.Text = "0";
WindowState = WindowState.Minimized;
Top = Properties.Settings.Default.ShuffleWindowTop;
Left = Properties.Settings.Default.ShuffleWindowLeft;
_mpd = (MPDHandler)Application.Current.Properties["mpd"];
_shuffle = (ShuffleHandler)Application.Current.Properties["shuffle"];
}
@ -47,7 +54,7 @@ namespace unison
ListFolder(_mpd._cancelCommand.Token);
}
public async void ListGenre(CancellationToken token)
private async void ListGenre(CancellationToken token)
{
if (GenreList.Count != 0)
return;
@ -55,7 +62,7 @@ namespace unison
if (token.IsCancellationRequested)
return;
List<string> Response = await _mpd.SafelySendCommandAsync(new ListCommand(MpdTags.Genre, null, null));
List<string> Response = await _mpd.SafelySendCommandAsync(new ListCommand(MpdTags.Genre, null, null, null));
if (Response == null)
return;
@ -64,7 +71,7 @@ namespace unison
GenreList.Add(genre);
}
public async void ListFolder(CancellationToken token)
private async void ListFolder(CancellationToken token)
{
if (FolderList.Count != 0)
return;
@ -83,7 +90,7 @@ namespace unison
private bool IsFilterEmpty()
{
if (Filters.Count() == 0)
if (Filters.Count == 0)
return true;
return false;
}
@ -124,28 +131,28 @@ namespace unison
_shuffle.SongList.Clear();
}
private ITag FilterEquivalence_Type(string value)
private static ITag FilterEquivalence_Type(string value)
{
if (value == "Song")
if (value == unison.Resources.Resources.FilterType_Song)
return MpdTags.Title;
else if (value == "Artist")
else if (value == unison.Resources.Resources.FilterType_Artist)
return MpdTags.Artist;
else if (value == "Album")
else if (value == unison.Resources.Resources.FilterType_Album)
return MpdTags.Album;
else if (value == "Year")
else if (value == unison.Resources.Resources.FilterType_Year)
return MpdTags.Date;
else if (value == "Genre")
else if (value == unison.Resources.Resources.FilterType_Genre)
return MpdTags.Genre;
return MpdTags.Title;
}
private FilterOperator FilterEquivalence_Operator(string value)
private static FilterOperator FilterEquivalence_Operator(string value)
{
if (value == "contains")
if (value == unison.Resources.Resources.Operator_Contains)
return FilterOperator.Contains;
else if (value == "is")
else if (value == unison.Resources.Resources.Operator_Is)
return FilterOperator.Equal;
else if (value == "is not")
else if (value == unison.Resources.Resources.Operator_IsNot)
return FilterOperator.Different;
return FilterOperator.Equal;
}
@ -180,9 +187,9 @@ namespace unison
private void FilterType_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
string item = e.AddedItems[0].ToString();
if (item == "Genre")
if (item == unison.Resources.Resources.FilterType_Genre)
FilterType_Change(sender, "OperatorTypeB", GenreList);
else if (item == "Directory")
else if (item == unison.Resources.Resources.FilterType_Directory)
FilterType_Change(sender, "OperatorTypeC", FolderList);
else
{
@ -217,10 +224,14 @@ namespace unison
{
QueryFilterText.Visibility = Visibility.Visible;
await UpdateFilter();
QueryFilterText2.Visibility = Visibility.Visible;
TimedText(QueryFilterText, 1);
TimedText(QueryFilterText2, 1);
}
private void TimedText(TextBlock textBlock, int time)
private static void TimedText(TextBlock textBlock, int time)
{
DispatcherTimer Timer = new DispatcherTimer();
Timer.Interval = TimeSpan.FromSeconds(time);
@ -254,7 +265,7 @@ namespace unison
{
if (child.Name == "FilterType")
{
if (child.SelectedItem.ToString() == "Directory")
if (child.SelectedItem.ToString() == unison.Resources.Resources.FilterType_Directory)
isDir = true;
else
tag = FilterEquivalence_Type(child.SelectedItem.ToString());
@ -330,18 +341,16 @@ namespace unison
await UpdateFilter();
QueueValidationNumber();
// TODO
// Added => Adding songs...
// to
// Added X songs! (display for 5 seconds)
NumberAddedSongs.Text = SongNumber.Text;
SearchStatus.Visibility = Visibility.Visible;
int Num = int.Parse(SongNumber.Text);
await AddToQueue_Internal(Num);
SearchStatus2.Visibility = Visibility.Visible;
TimedText(SearchStatus, 2);
TimedText(SearchStatus2, 2);
}
private async Task AddToQueue_Internal(int Num)
@ -373,6 +382,16 @@ namespace unison
AddToQueue();
}
public void ClearQueue_Clicked(object sender, RoutedEventArgs e)
{
_mpd.ClearQueue();
}
public void StartQueue_Clicked(object sender, RoutedEventArgs e)
{
_mpd.PlayCommand();
}
public bool GetContinuous()
{
return _continuous;
@ -384,8 +403,9 @@ namespace unison
return;
int PlaylistLength = _mpd.GetStatus().PlaylistLength;
int Num = 10 - PlaylistLength;
if (Num < 1)
int Num = 50 - PlaylistLength;
if (PlaylistLength > 25)
return;
await UpdateFilter();
@ -415,5 +435,12 @@ namespace unison
WindowInteropHelper helper = new(this);
helper.EnsureHandle();
}
private void Window_LocationChanged(object sender, EventArgs e)
{
Properties.Settings.Default.ShuffleWindowTop = Top;
Properties.Settings.Default.ShuffleWindowLeft = Left;
Properties.Settings.Default.Save();
}
}
}

View File

@ -3,6 +3,7 @@ using System.Windows.Input;
using System.Reflection;
using System.ComponentModel;
using System;
using System.Diagnostics;
namespace unison
{
@ -49,7 +50,7 @@ namespace unison
{
CommandAction = () =>
{
Application.Current.Dispatcher.BeginInvoke(new Action(() => OnPropertyChanged("SnapcastText")));
Application.Current.Dispatcher.BeginInvoke(new Action(() => OnPropertyChanged(SnapcastText)));
SnapcastHandler snapcast = (SnapcastHandler)Application.Current.Properties["snapcast"];
snapcast.LaunchOrExit();
@ -59,7 +60,7 @@ namespace unison
}
}
public ICommand Radios
public static ICommand Radios
{
get
{
@ -71,7 +72,7 @@ namespace unison
}
}
public ICommand Shuffle
public static ICommand Shuffle
{
get
{
@ -83,7 +84,7 @@ namespace unison
}
}
public ICommand Settings
public static ICommand Settings
{
get
{

BIN
snapcast_0.31/FLAC.dll Normal file

Binary file not shown.

BIN
snapcast_0.31/opus.dll Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -2,12 +2,12 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<ApplicationIcon>Resources\icon-full.ico</ApplicationIcon>
<Win32Resource></Win32Resource>
<StartupObject>unison.App</StartupObject>
<Version>1.4</Version>
<Version>1.5</Version>
<Company />
<Authors>Théo Marchal</Authors>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
@ -15,6 +15,7 @@
<RepositoryUrl>https://github.com/ZetaKebab/unison</RepositoryUrl>
<Copyright>Théo Marchal</Copyright>
<PackageIconUrl />
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
</PropertyGroup>
<ItemGroup>
@ -52,11 +53,11 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Autoupdater.NET.Official" Version="1.7.6" />
<PackageReference Include="Emoji.Wpf" Version="0.3.3" />
<PackageReference Include="Hardcodet.NotifyIcon.Wpf" Version="1.1.0" />
<PackageReference Include="RadioBrowser" Version="0.6.1" />
<PackageReference Include="MpcNET" Version="1.4.0" />
<PackageReference Include="Autoupdater.NET.Official" Version="1.9.2" />
<PackageReference Include="Emoji.Wpf" Version="0.3.4" />
<PackageReference Include="Hardcodet.NotifyIcon.Wpf" Version="2.0.1" />
<PackageReference Include="RadioBrowser" Version="0.7.0" />
<PackageReference Include="MpcNET" Version="1.6.6" />
</ItemGroup>
<ItemGroup>
@ -90,25 +91,25 @@
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<None Update="snapclient_0.26.0-1_win64\FLAC.dll">
<None Update="snapcast_0.31\FLAC.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snapclient_0.26.0-1_win64\ogg.dll">
<None Update="snapcast_0.31\ogg.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snapclient_0.26.0-1_win64\opus.dll">
<None Update="snapcast_0.31\opus.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snapclient_0.26.0-1_win64\README.txt">
<None Update="snapcast_0.31\README.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snapclient_0.26.0-1_win64\snapclient.exe">
<None Update="snapcast_0.31\snapclient.exe">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snapclient_0.26.0-1_win64\soxr.dll">
<None Update="snapcast_0.31\soxr.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="snapclient_0.26.0-1_win64\vorbis.dll">
<None Update="snapcast_0.31\vorbis.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>