15 Commits
shuffle ... 1.4

32 changed files with 1110 additions and 162 deletions

84
App.config Normal file
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@ -0,0 +1,84 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="unison.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<userSettings>
<unison.Properties.Settings>
<setting name="mpd_host" serializeAs="String">
<value>192.168.0.1</value>
</setting>
<setting name="mpd_port" serializeAs="String">
<value>6600</value>
</setting>
<setting name="mpd_password" serializeAs="String">
<value />
</setting>
<setting name="snapcast_startup" serializeAs="String">
<value>False</value>
</setting>
<setting name="snapcast_window" serializeAs="String">
<value>False</value>
</setting>
<setting name="snapcast_path" serializeAs="String">
<value>snapclient_0.26.0-1_win64</value>
</setting>
<setting name="snapcast_port" serializeAs="String">
<value>1704</value>
</setting>
<setting name="volume_offset" serializeAs="String">
<value>5</value>
</setting>
<setting name="nextTrack_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="nextTrack_vk" serializeAs="String">
<value>176</value>
</setting>
<setting name="previousTrack_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="previousTrack_vk" serializeAs="String">
<value>177</value>
</setting>
<setting name="playPause_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="playPause_vk" serializeAs="String">
<value>179</value>
</setting>
<setting name="volumeUp_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="volumeUp_vk" serializeAs="String">
<value>175</value>
</setting>
<setting name="volumeDown_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="volumeDown_vk" serializeAs="String">
<value>174</value>
</setting>
<setting name="volumeMute_mod" serializeAs="String">
<value>2</value>
</setting>
<setting name="volumeMute_vk" serializeAs="String">
<value>173</value>
</setting>
<setting name="showWindow_mod" serializeAs="String">
<value>3</value>
</setting>
<setting name="showWindow_vk" serializeAs="String">
<value>13</value>
</setting>
<setting name="MainWindowTop" serializeAs="String">
<value>100</value>
</setting>
<setting name="MainWindowLeft" serializeAs="String">
<value>100</value>
</setting>
</unison.Properties.Settings>
</userSettings>
</configuration>

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@ -15,11 +15,12 @@ namespace unison
protected override void OnStartup(StartupEventArgs e) protected override void OnStartup(StartupEventArgs e)
{ {
unison.Resources.Resources.Culture = System.Globalization.CultureInfo.CurrentCulture;
//debug language //debug language
//unison.Resources.Resources.Culture = System.Globalization.CultureInfo.GetCultureInfo("fr-FR"); //unison.Resources.Resources.Culture = System.Globalization.CultureInfo.GetCultureInfo("fr-FR");
//unison.Resources.Resources.Culture = System.Globalization.CultureInfo.GetCultureInfo("es-ES"); //unison.Resources.Resources.Culture = System.Globalization.CultureInfo.GetCultureInfo("es-ES");
base.OnStartup(e); base.OnStartup(e);
_mpd = new MPDHandler(); _mpd = new MPDHandler();

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@ -1,5 +1,19 @@
# Changelog # Changelog
## v1.4
*Released: 09/12/2022*
* New feature: shuffle system
* New feature: (un)installer script
* New feature: update system
* New feature: update MPD database button
* Restore window position when relaunching the app
* New settings organisation
* Update Emoji.WPF from 0.3.3 to 0.3.4
* Fix: cover images are displaying in all cases
* Fix: querying a large list of radios could hang the app
## v1.3.1 ## v1.3.1
*Released: 03/11/2022* *Released: 03/11/2022*

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@ -49,12 +49,12 @@ namespace unison
private MpdStatus _currentStatus; private MpdStatus _currentStatus;
private IMpdFile _currentSong; private IMpdFile _currentSong;
private BitmapImage _cover; private BitmapImage _cover;
public Statistics _stats; private readonly Statistics _stats;
private readonly System.Timers.Timer _elapsedTimer; private readonly System.Timers.Timer _elapsedTimer;
private DispatcherTimer _retryTimer; private readonly DispatcherTimer _retryTimer;
bool _isUpdatingStatus = false; private bool _isUpdatingStatus = false;
bool _isUpdatingSong = false; private bool _isUpdatingSong = false;
public IPAddress _ipAddress; public IPAddress _ipAddress;
@ -70,6 +70,8 @@ namespace unison
public CancellationTokenSource _cancelCommand; public CancellationTokenSource _cancelCommand;
private CancellationTokenSource _cancelConnect; private CancellationTokenSource _cancelConnect;
private bool UpdateStarted = false;
public MPDHandler() public MPDHandler()
{ {
Startup(null, null); Startup(null, null);
@ -154,7 +156,7 @@ namespace unison
if (_commandConnection == null || !IsConnected()) if (_commandConnection == null || !IsConnected())
{ {
Trace.WriteLine("[SafelySendCommandAsync] no command connection"); Trace.WriteLine("[SafelySendCommandAsync] no command connection");
return default(T); return default;
} }
try try
@ -176,7 +178,7 @@ namespace unison
Trace.WriteLine($"Sending {command.GetType().Name} failed: {e.Message}"); Trace.WriteLine($"Sending {command.GetType().Name} failed: {e.Message}");
} }
return default(T); return default;
} }
public async void Startup(object sender, EventArgs e) public async void Startup(object sender, EventArgs e)
@ -338,12 +340,15 @@ namespace unison
{ {
try try
{ {
if (subsystems.Contains("player") || subsystems.Contains("mixer") || subsystems.Contains("output") || subsystems.Contains("options")) if (subsystems.Contains("player") || subsystems.Contains("mixer") || subsystems.Contains("output") || subsystems.Contains("options") || subsystems.Contains("update"))
{ {
await UpdateStatusAsync(); await UpdateStatusAsync();
if (subsystems.Contains("player")) if (subsystems.Contains("player"))
await UpdateSongAsync(); await UpdateSongAsync();
if (subsystems.Contains("update"))
UpdateDatabaseSync();
} }
} }
catch (Exception e) catch (Exception e)
@ -353,6 +358,30 @@ namespace unison
} }
} }
private void UpdateDatabaseSync()
{
if (!UpdateStarted)
{
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow MainWin = (MainWindow)Application.Current.MainWindow;
MainWin.GetSettings().MPDDatabaseUpdate_Start();
});
UpdateStarted = true;
}
else
{
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow MainWin = (MainWindow)Application.Current.MainWindow;
MainWin.GetSettings().MPDDatabaseUpdate_Stop();
MainWin.UpdateStats();
});
UpdateStarted = false;
}
}
private async Task UpdateStatusAsync() private async Task UpdateStatusAsync()
{ {
if (_connection == null || _isUpdatingStatus) if (_connection == null || _isUpdatingStatus)
@ -407,6 +436,8 @@ namespace unison
} }
_isUpdatingSong = false; _isUpdatingSong = false;
Trace.WriteLine("Updated song");
} }
private async void GetAlbumCover(string path, CancellationToken token) private async void GetAlbumCover(string path, CancellationToken token)
@ -536,13 +567,13 @@ namespace unison
public void Prev() public void Prev()
{ {
if (CanPrevNext) if (CanPrevNext && !_isUpdatingSong)
SendCommand(new PreviousCommand()); SendCommand(new PreviousCommand());
} }
public void Next() public void Next()
{ {
if (CanPrevNext) if (CanPrevNext && !_isUpdatingSong)
SendCommand(new NextCommand()); SendCommand(new NextCommand());
} }
@ -608,7 +639,36 @@ namespace unison
{ {
if (_Playlist == null) if (_Playlist == null)
return 0; return 0;
return _Playlist.ToArray().Count(); return _Playlist.ToArray().Length;
}
public void UpdateDB() => SendCommand(new UpdateCommand());
private static string FormatTime(TimeSpan time)
{
string FormattedTime = "";
if (time.Days == 1)
FormattedTime += $"{time.Days} {Resources.Resources.Day}, ";
else if (time.Days > 1)
FormattedTime += $"{time.Days} {Resources.Resources.Days}, ";
if (time.Hours == 1)
FormattedTime += $"{time.Hours} {Resources.Resources.Hour}, ";
else
FormattedTime += $"{time.Hours} {Resources.Resources.Hours}, ";
if (time.Minutes == 1)
FormattedTime += $"{time.Minutes} {Resources.Resources.Minute}, ";
else
FormattedTime += $"{time.Minutes} {Resources.Resources.Minutes}, ";
if (time.Seconds == 1)
FormattedTime += $"{time.Seconds} {Resources.Resources.Second}";
else
FormattedTime += $"{time.Seconds} {Resources.Resources.Seconds}";
return FormattedTime;
} }
public async void QueryStats() public async void QueryStats()
@ -621,16 +681,13 @@ namespace unison
_stats.Albums = int.Parse(Response["albums"]); _stats.Albums = int.Parse(Response["albums"]);
_stats.Artists = int.Parse(Response["artists"]); _stats.Artists = int.Parse(Response["artists"]);
TimeSpan time; _stats.Uptime = FormatTime(TimeSpan.FromSeconds(int.Parse(Response["uptime"])));
time = TimeSpan.FromSeconds(int.Parse(Response["uptime"])); _stats.TotalPlaytime = FormatTime(TimeSpan.FromSeconds(int.Parse(Response["db_playtime"])));
_stats.Uptime = time.ToString(@"dd\:hh\:mm\:ss"); _stats.TotalTimePlayed = FormatTime(TimeSpan.FromSeconds(int.Parse(Response["playtime"])));
time = TimeSpan.FromSeconds(int.Parse(Response["db_playtime"]));
_stats.TotalPlaytime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(Response["playtime"]));
_stats.TotalTimePlayed = time.ToString(@"dd\:hh\:mm\:ss");
DateTime date = new DateTime(1970, 1, 1).AddSeconds(int.Parse(Response["db_update"])).ToLocalTime(); DateTime date = new DateTime(1970, 1, 1).AddSeconds(int.Parse(Response["db_update"])).ToLocalTime();
_stats.DatabaseUpdate = date.ToString("dd/MM/yyyy @ HH:mm"); string dayOfWeek = Resources.Resources.Culture.DateTimeFormat.GetDayName(date.DayOfWeek);
_stats.DatabaseUpdate = dayOfWeek + " " + date.ToString("dd/MM/yyyy @ HH:mm");
} }
} }
} }

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@ -17,8 +17,8 @@ namespace unison
class ShuffleHandler class ShuffleHandler
{ {
private readonly MPDHandler _mpd; private readonly MPDHandler _mpd;
public int AddedSongs = 0;
public int AddedSongs = 0;
public List<string> SongList { get; } public List<string> SongList { get; }
public ShuffleHandler() public ShuffleHandler()
@ -81,6 +81,7 @@ namespace unison
AddedSongs++; AddedSongs++;
} }
commandList.Add(new PlayCommand(0));
await _mpd.SafelySendCommandAsync(commandList); await _mpd.SafelySendCommandAsync(commandList);
} }
// more available songs than requested => // more available songs than requested =>
@ -101,6 +102,7 @@ namespace unison
AddedSongs++; AddedSongs++;
} }
commandList.Add(new PlayCommand(0));
await _mpd.SafelySendCommandAsync(commandList); await _mpd.SafelySendCommandAsync(commandList);
} }
} }

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@ -8,6 +8,7 @@ namespace unison
public class SnapcastHandler public class SnapcastHandler
{ {
private readonly Process _snapcast = new(); private readonly Process _snapcast = new();
public bool HasStarted { get; private set; } public bool HasStarted { get; private set; }
public void OnConnectionChanged(object sender, EventArgs e) public void OnConnectionChanged(object sender, EventArgs e)
@ -30,7 +31,7 @@ namespace unison
}); });
} }
public void UpdateInterface() public static void UpdateInterface()
{ {
TaskbarIcon Systray = (TaskbarIcon)Application.Current.Properties["systray"]; TaskbarIcon Systray = (TaskbarIcon)Application.Current.Properties["systray"];
SystrayViewModel DataContext = Systray.DataContext as SystrayViewModel; SystrayViewModel DataContext = Systray.DataContext as SystrayViewModel;

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@ -1,5 +1,4 @@
using System.Diagnostics; using System.Windows;
using System.Windows;
using AutoUpdaterDotNET; using AutoUpdaterDotNET;
namespace unison.Handlers namespace unison.Handlers
@ -9,10 +8,10 @@ namespace unison.Handlers
readonly string xmlFile = "https://raw.githubusercontent.com/ZetaKebab/unison/main/Installer/unison.xml"; readonly string xmlFile = "https://raw.githubusercontent.com/ZetaKebab/unison/main/Installer/unison.xml";
private bool _UpdateAvailable = false; private bool _UpdateAvailable = false;
public bool UpdateAvailable() => _UpdateAvailable;
private bool _RequestedCheck = false; private bool _RequestedCheck = false;
public bool UpdateAvailable() => _UpdateAvailable;
public UpdateHandler() public UpdateHandler()
{ {
AutoUpdater.CheckForUpdateEvent += AutoUpdaterOnCheckForUpdateEvent; AutoUpdater.CheckForUpdateEvent += AutoUpdaterOnCheckForUpdateEvent;
@ -25,7 +24,7 @@ namespace unison.Handlers
AutoUpdater.Start(xmlFile); AutoUpdater.Start(xmlFile);
} }
private string CutVersionNumber(string number) private static string CutVersionNumber(string number)
{ {
return number.Substring(0, number.LastIndexOf(".")); return number.Substring(0, number.LastIndexOf("."));
} }

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@ -1,5 +1,5 @@
#define Name "unison" #define Name "unison"
#define Version "1.3.1" #define Version "1.4"
#define Snapcast "snapclient_0.26.0-1_win64" #define Snapcast "snapclient_0.26.0-1_win64"
#define Publisher "Th<54>o Marchal" #define Publisher "Th<54>o Marchal"
#define URL "https://github.com/ZetaKebab/unison" #define URL "https://github.com/ZetaKebab/unison"

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@ -12,7 +12,7 @@ namespace unison.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.4.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@ -286,5 +286,29 @@ namespace unison.Properties {
this["showWindow_vk"] = value; this["showWindow_vk"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("100")]
public double MainWindowTop {
get {
return ((double)(this["MainWindowTop"]));
}
set {
this["MainWindowTop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("100")]
public double MainWindowLeft {
get {
return ((double)(this["MainWindowLeft"]));
}
set {
this["MainWindowLeft"] = value;
}
}
} }
} }

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@ -68,5 +68,11 @@
<Setting Name="showWindow_vk" Type="System.UInt32" Scope="User"> <Setting Name="showWindow_vk" Type="System.UInt32" Scope="User">
<Value Profile="(Default)">13</Value> <Value Profile="(Default)">13</Value>
</Setting> </Setting>
<Setting Name="MainWindowTop" Type="System.Double" Scope="User">
<Value Profile="(Default)">100</Value>
</Setting>
<Setting Name="MainWindowLeft" Type="System.Double" Scope="User">
<Value Profile="(Default)">100</Value>
</Setting>
</Settings> </Settings>
</SettingsFile> </SettingsFile>

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@ -1,6 +1,6 @@
# unison # unison
![Main window](Screenshots/screen-mainwindow.png) ![Main window](Screenshots/screen1.png)
**unison** is a very simple [Music Player Daemon (MPD)](https://www.musicpd.org/) daemon client with the following goals: **unison** is a very simple [Music Player Daemon (MPD)](https://www.musicpd.org/) daemon client with the following goals:
@ -15,25 +15,13 @@
By default, unison works as a daemon in the taskbar system tray. You can display the main window when needed at any time with a shortcut. By default, unison works as a daemon in the taskbar system tray. You can display the main window when needed at any time with a shortcut.
![Systray](Screenshots/screen-systray.png) ![Systray](Screenshots/screen2.png)
### Shortcuts ### Shortcuts
You can control your music at anytime with the shortcuts. They are usable system-wide, even if the window is not visible. They are of course fully rebindable. You can control your music at anytime with the shortcuts. They are usable system-wide, even if the window is not visible. They are of course fully rebindable.
![Settings => shortcuts](Screenshots/screen-shortcuts.png) ![Settings => shortcuts](Screenshots/screen3.png)
### Shuffle panel
One of unison's main feature is a complete shuffle system based on criterias, aka a smart playlist.
You have two options:
* **Add to queue** allows you to add a defined number of songs to the queue.
* **Continuous shuffle** allows you, as long as the program is running, to automatically add songs to the queue.
Each of these options work with filters, but if none are selected, it is based on the entire library.
![Shuffle panel](Screenshots/screen-shuffle.png)
### Snapcast ### Snapcast
@ -43,13 +31,12 @@ Embedding a Snapcast client allows to listen to music on multiple devices. For e
Through [Radio-Browser](https://www.radio-browser.info), a community database, you can play radio streams directly from unison. There are more than 28,000 stations recorded on this service, so it is a nice way to discover new music and cultures. Through [Radio-Browser](https://www.radio-browser.info), a community database, you can play radio streams directly from unison. There are more than 28,000 stations recorded on this service, so it is a nice way to discover new music and cultures.
![Radio stations](Screenshots/screen-radio.png) ![Radio stations](Screenshots/screen4.png)
## Planned features ## Planned features
* Playlist, queue and library management * A complete shuffle system based on set criteria, aka a smart playlist.
* More options for the shuffle panel * Playlist, queue and library management. I use other software to do it, but I will implement them at some point.
* Dark mode
## Translations ## Translations

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@ -60,6 +60,33 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Database.
/// </summary>
public static string Database {
get {
return ResourceManager.GetString("Database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to day.
/// </summary>
public static string Day {
get {
return ResourceManager.GetString("Day", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to days.
/// </summary>
public static string Days {
get {
return ResourceManager.GetString("Days", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Exit. /// Looks up a localized string similar to Exit.
/// </summary> /// </summary>
@ -69,6 +96,123 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Album.
/// </summary>
public static string FilterType_Album {
get {
return ResourceManager.GetString("FilterType_Album", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Artist.
/// </summary>
public static string FilterType_Artist {
get {
return ResourceManager.GetString("FilterType_Artist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Directory.
/// </summary>
public static string FilterType_Directory {
get {
return ResourceManager.GetString("FilterType_Directory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Genre.
/// </summary>
public static string FilterType_Genre {
get {
return ResourceManager.GetString("FilterType_Genre", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Song.
/// </summary>
public static string FilterType_Song {
get {
return ResourceManager.GetString("FilterType_Song", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Year.
/// </summary>
public static string FilterType_Year {
get {
return ResourceManager.GetString("FilterType_Year", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hour.
/// </summary>
public static string Hour {
get {
return ResourceManager.GetString("Hour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hours.
/// </summary>
public static string Hours {
get {
return ResourceManager.GetString("Hours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to minute.
/// </summary>
public static string Minute {
get {
return ResourceManager.GetString("Minute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to minutes.
/// </summary>
public static string Minutes {
get {
return ResourceManager.GetString("Minutes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to contains.
/// </summary>
public static string Operator_Contains {
get {
return ResourceManager.GetString("Operator_Contains", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to is.
/// </summary>
public static string Operator_Is {
get {
return ResourceManager.GetString("Operator_Is", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to is not.
/// </summary>
public static string Operator_IsNot {
get {
return ResourceManager.GetString("Operator_IsNot", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Country. /// Looks up a localized string similar to Country.
/// </summary> /// </summary>
@ -150,6 +294,24 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to second.
/// </summary>
public static string Second {
get {
return ResourceManager.GetString("Second", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to seconds.
/// </summary>
public static string Seconds {
get {
return ResourceManager.GetString("Seconds", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Settings. /// Looks up a localized string similar to Settings.
/// </summary> /// </summary>
@ -348,6 +510,51 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to The shuffle window allows to add random songs to your queue. Both options take into account the filter..
/// </summary>
public static string Settings_Shuffle1 {
get {
return ResourceManager.GetString("Settings_Shuffle1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If the filter is empty, the entire music library is taken into account..
/// </summary>
public static string Settings_Shuffle2 {
get {
return ResourceManager.GetString("Settings_Shuffle2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The filter is queried each time you use the Add to queue or Continuous shuffle options..
/// </summary>
public static string Settings_Shuffle3 {
get {
return ResourceManager.GetString("Settings_Shuffle3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add a fixed number of songs to the queue. For technical reasons, it is limited to 100 random songs without a filter, and to 1000 songs with a filter..
/// </summary>
public static string Settings_Shuffle4 {
get {
return ResourceManager.GetString("Settings_Shuffle4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to..
/// </summary>
public static string Settings_Shuffle5 {
get {
return ResourceManager.GetString("Settings_Shuffle5", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to You can change to your own locally installed version of the Snapcast client with an. /// Looks up a localized string similar to You can change to your own locally installed version of the Snapcast client with an.
/// </summary> /// </summary>
@ -438,6 +645,15 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Update database.
/// </summary>
public static string Settings_UpdateDatabase {
get {
return ResourceManager.GetString("Settings_UpdateDatabase", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Version:. /// Looks up a localized string similar to Version:.
/// </summary> /// </summary>
@ -492,6 +708,132 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Shuffle.
/// </summary>
public static string Shuffle {
get {
return ResourceManager.GetString("Shuffle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adding.
/// </summary>
public static string Shuffle_ButtonMessage1 {
get {
return ResourceManager.GetString("Shuffle_ButtonMessage1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to songs....
/// </summary>
public static string Shuffle_ButtonMessage2 {
get {
return ResourceManager.GetString("Shuffle_ButtonMessage2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to done!.
/// </summary>
public static string Shuffle_ButtonMessage3 {
get {
return ResourceManager.GetString("Shuffle_ButtonMessage3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Continuous shuffle.
/// </summary>
public static string Shuffle_Continuous {
get {
return ResourceManager.GetString("Shuffle_Continuous", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable continuous shuffle.
/// </summary>
public static string Shuffle_ContinuousEnable {
get {
return ResourceManager.GetString("Shuffle_ContinuousEnable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filter.
/// </summary>
public static string Shuffle_Filter {
get {
return ResourceManager.GetString("Shuffle_Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Query filter.
/// </summary>
public static string Shuffle_FilterQuery {
get {
return ResourceManager.GetString("Shuffle_FilterQuery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string Shuffle_FilterReset {
get {
return ResourceManager.GetString("Shuffle_FilterReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Number of songs in filter:.
/// </summary>
public static string Shuffle_FilterSongNumber {
get {
return ResourceManager.GetString("Shuffle_FilterSongNumber", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Querying filter....
/// </summary>
public static string Shuffle_Querying1 {
get {
return ResourceManager.GetString("Shuffle_Querying1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to done!.
/// </summary>
public static string Shuffle_Querying2 {
get {
return ResourceManager.GetString("Shuffle_Querying2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add to queue.
/// </summary>
public static string Shuffle_Queue {
get {
return ResourceManager.GetString("Shuffle_Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Songs to add.
/// </summary>
public static string Shuffle_QueueSongs {
get {
return ResourceManager.GetString("Shuffle_QueueSongs", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Snapcast error. /// Looks up a localized string similar to Snapcast error.
/// </summary> /// </summary>
@ -537,15 +879,6 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Stats.
/// </summary>
public static string Stats {
get {
return ResourceManager.GetString("Stats", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Albums:. /// Looks up a localized string similar to Albums:.
/// </summary> /// </summary>
@ -600,6 +933,24 @@ namespace unison.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Updating database....
/// </summary>
public static string Stats_UpdateDBMessage1 {
get {
return ResourceManager.GetString("Stats_UpdateDBMessage1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to done!.
/// </summary>
public static string Stats_UpdateDBMessage2 {
get {
return ResourceManager.GetString("Stats_UpdateDBMessage2", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to MPD uptime:. /// Looks up a localized string similar to MPD uptime:.
/// </summary> /// </summary>

View File

@ -117,9 +117,57 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="Database" xml:space="preserve">
<value>Base de datos</value>
</data>
<data name="Day" xml:space="preserve">
<value>día</value>
</data>
<data name="Days" xml:space="preserve">
<value>días</value>
</data>
<data name="Exit" xml:space="preserve"> <data name="Exit" xml:space="preserve">
<value>Salir</value> <value>Salir</value>
</data> </data>
<data name="FilterType_Album" xml:space="preserve">
<value>Album</value>
</data>
<data name="FilterType_Artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="FilterType_Directory" xml:space="preserve">
<value>Directorio</value>
</data>
<data name="FilterType_Genre" xml:space="preserve">
<value>Género</value>
</data>
<data name="FilterType_Song" xml:space="preserve">
<value>Canción</value>
</data>
<data name="FilterType_Year" xml:space="preserve">
<value>Año</value>
</data>
<data name="Hour" xml:space="preserve">
<value>hora</value>
</data>
<data name="Hours" xml:space="preserve">
<value>horas</value>
</data>
<data name="Minute" xml:space="preserve">
<value>minuto</value>
</data>
<data name="Minutes" xml:space="preserve">
<value>minutos</value>
</data>
<data name="Operator_Contains" xml:space="preserve">
<value>contiene</value>
</data>
<data name="Operator_Is" xml:space="preserve">
<value>es</value>
</data>
<data name="Operator_IsNot" xml:space="preserve">
<value>no es</value>
</data>
<data name="Radios" xml:space="preserve"> <data name="Radios" xml:space="preserve">
<value>Radios</value> <value>Radios</value>
</data> </data>
@ -147,6 +195,12 @@
<data name="Radio_Tags" xml:space="preserve"> <data name="Radio_Tags" xml:space="preserve">
<value>Tags</value> <value>Tags</value>
</data> </data>
<data name="Second" xml:space="preserve">
<value>segundo</value>
</data>
<data name="Seconds" xml:space="preserve">
<value>segundos</value>
</data>
<data name="Settings" xml:space="preserve"> <data name="Settings" xml:space="preserve">
<value>Ajustes</value> <value>Ajustes</value>
</data> </data>
@ -213,6 +267,21 @@
<data name="Settings_ShowWindow" xml:space="preserve"> <data name="Settings_ShowWindow" xml:space="preserve">
<value>Mostrar ventana</value> <value>Mostrar ventana</value>
</data> </data>
<data name="Settings_Shuffle1" xml:space="preserve">
<value>La ventana Aleatorio permite agregar canciones aleatorias a la fila. La dos opciones tienen en cuenta el filtro.</value>
</data>
<data name="Settings_Shuffle2" xml:space="preserve">
<value>Si el filtro es vacío, la integralidad de la biblioteca musical se tiene en cuenta.</value>
</data>
<data name="Settings_Shuffle3" xml:space="preserve">
<value>El filtro es buscado cada vez que las opciones Agregar a la fila o Aleatorio continuo son usadas.</value>
</data>
<data name="Settings_Shuffle4" xml:space="preserve">
<value>Agrega un número dado de canciones a la fila. For razones tecnicas, es opción es limitada a 100 canciones aleatorias sin filtro, y a 1000 canciones con filtro.</value>
</data>
<data name="Settings_Shuffle5" xml:space="preserve">
<value>Activando esa opción, unison va a agregar automaticamente canciones a la fila para nunca llegar al cabo de canciones a escuchar.</value>
</data>
<data name="Settings_SnapcastInfo1" xml:space="preserve"> <data name="Settings_SnapcastInfo1" xml:space="preserve">
<value>Puede cambiar a su propia versión instalada localmente del cliente Snapcast con una ruta</value> <value>Puede cambiar a su propia versión instalada localmente del cliente Snapcast con una ruta</value>
</data> </data>
@ -243,6 +312,9 @@
<data name="Settings_SourceCode2" xml:space="preserve"> <data name="Settings_SourceCode2" xml:space="preserve">
<value>aquí</value> <value>aquí</value>
</data> </data>
<data name="Settings_UpdateDatabase" xml:space="preserve">
<value>Actualizar base de datos</value>
</data>
<data name="Settings_Version" xml:space="preserve"> <data name="Settings_Version" xml:space="preserve">
<value>Versión:</value> <value>Versión:</value>
</data> </data>
@ -261,6 +333,48 @@
<data name="ShowWindow" xml:space="preserve"> <data name="ShowWindow" xml:space="preserve">
<value>Mostrar ventana</value> <value>Mostrar ventana</value>
</data> </data>
<data name="Shuffle" xml:space="preserve">
<value>Aleatorio</value>
</data>
<data name="Shuffle_ButtonMessage1" xml:space="preserve">
<value>Agregando</value>
</data>
<data name="Shuffle_ButtonMessage2" xml:space="preserve">
<value>canciones...</value>
</data>
<data name="Shuffle_ButtonMessage3" xml:space="preserve">
<value>¡terminado!</value>
</data>
<data name="Shuffle_Continuous" xml:space="preserve">
<value>Aleatorio continuo</value>
</data>
<data name="Shuffle_ContinuousEnable" xml:space="preserve">
<value>Empezar aleatorio continuo</value>
</data>
<data name="Shuffle_Filter" xml:space="preserve">
<value>Filtro</value>
</data>
<data name="Shuffle_FilterQuery" xml:space="preserve">
<value>Búsqueda de filtro</value>
</data>
<data name="Shuffle_FilterReset" xml:space="preserve">
<value>Reinicializar</value>
</data>
<data name="Shuffle_FilterSongNumber" xml:space="preserve">
<value>Canciones en el filtro:</value>
</data>
<data name="Shuffle_Querying1" xml:space="preserve">
<value>Búsqueda de filtro...</value>
</data>
<data name="Shuffle_Querying2" xml:space="preserve">
<value>¡terminado!</value>
</data>
<data name="Shuffle_Queue" xml:space="preserve">
<value>Agregar a la fila</value>
</data>
<data name="Shuffle_QueueSongs" xml:space="preserve">
<value>Canciones para agregar</value>
</data>
<data name="Snapcast_Popup1" xml:space="preserve"> <data name="Snapcast_Popup1" xml:space="preserve">
<value>Error Snapcast</value> <value>Error Snapcast</value>
</data> </data>
@ -276,9 +390,6 @@
<data name="StartSnapcast" xml:space="preserve"> <data name="StartSnapcast" xml:space="preserve">
<value>Iniciar Snapcast</value> <value>Iniciar Snapcast</value>
</data> </data>
<data name="Stats" xml:space="preserve">
<value>Estadísticas</value>
</data>
<data name="Stats_Albums" xml:space="preserve"> <data name="Stats_Albums" xml:space="preserve">
<value>Álbumes:</value> <value>Álbumes:</value>
</data> </data>
@ -297,6 +408,12 @@
<data name="Stats_TotalTimePlayed" xml:space="preserve"> <data name="Stats_TotalTimePlayed" xml:space="preserve">
<value>Tiempo total jugado:</value> <value>Tiempo total jugado:</value>
</data> </data>
<data name="Stats_UpdateDBMessage1" xml:space="preserve">
<value>Actualizando base de datos...</value>
</data>
<data name="Stats_UpdateDBMessage2" xml:space="preserve">
<value> ¡terminado!</value>
</data>
<data name="Stats_Uptime" xml:space="preserve"> <data name="Stats_Uptime" xml:space="preserve">
<value>Tiempo de actividad de MPD:</value> <value>Tiempo de actividad de MPD:</value>
</data> </data>

View File

@ -117,9 +117,57 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="Database" xml:space="preserve">
<value>Base de donnée</value>
</data>
<data name="Day" xml:space="preserve">
<value>jour</value>
</data>
<data name="Days" xml:space="preserve">
<value>jours</value>
</data>
<data name="Exit" xml:space="preserve"> <data name="Exit" xml:space="preserve">
<value>Quitter</value> <value>Quitter</value>
</data> </data>
<data name="FilterType_Album" xml:space="preserve">
<value>Album</value>
</data>
<data name="FilterType_Artist" xml:space="preserve">
<value>Artiste</value>
</data>
<data name="FilterType_Directory" xml:space="preserve">
<value>Dossier</value>
</data>
<data name="FilterType_Genre" xml:space="preserve">
<value>Genre</value>
</data>
<data name="FilterType_Song" xml:space="preserve">
<value>Chanson</value>
</data>
<data name="FilterType_Year" xml:space="preserve">
<value>Année</value>
</data>
<data name="Hour" xml:space="preserve">
<value>heure</value>
</data>
<data name="Hours" xml:space="preserve">
<value>heures</value>
</data>
<data name="Minute" xml:space="preserve">
<value>minute</value>
</data>
<data name="Minutes" xml:space="preserve">
<value>minutes</value>
</data>
<data name="Operator_Contains" xml:space="preserve">
<value>contient</value>
</data>
<data name="Operator_Is" xml:space="preserve">
<value>est</value>
</data>
<data name="Operator_IsNot" xml:space="preserve">
<value>n'est pas</value>
</data>
<data name="Radios" xml:space="preserve"> <data name="Radios" xml:space="preserve">
<value>Radios</value> <value>Radios</value>
</data> </data>
@ -147,6 +195,12 @@
<data name="Radio_Tags" xml:space="preserve"> <data name="Radio_Tags" xml:space="preserve">
<value>Tags</value> <value>Tags</value>
</data> </data>
<data name="Second" xml:space="preserve">
<value>seconde</value>
</data>
<data name="Seconds" xml:space="preserve">
<value>secondes</value>
</data>
<data name="Settings" xml:space="preserve"> <data name="Settings" xml:space="preserve">
<value>Configuration</value> <value>Configuration</value>
</data> </data>
@ -213,6 +267,21 @@
<data name="Settings_ShowWindow" xml:space="preserve"> <data name="Settings_ShowWindow" xml:space="preserve">
<value>Afficher la fenêtre</value> <value>Afficher la fenêtre</value>
</data> </data>
<data name="Settings_Shuffle1" xml:space="preserve">
<value>La fenêtre aléatoire permet d'ajouter des chansons aléatoires à la file. Les deux options prennent en compte le filtre.</value>
</data>
<data name="Settings_Shuffle2" xml:space="preserve">
<value>Si le filtre est vide, l'intégralité de la bibliothèque est prise en compte.</value>
</data>
<data name="Settings_Shuffle3" xml:space="preserve">
<value>Le filtre est recherché à chaque fois que les options Ajouter à la file ou Aléatoire continu sont utilisées.</value>
</data>
<data name="Settings_Shuffle4" xml:space="preserve">
<value>Ajoute un nombre fixe de chansons à la file. Pour des raisons techniques, cette option est limitée à 100 chansons aléatoires sans filtre, et à 1000 chansons avec filtre.</value>
</data>
<data name="Settings_Shuffle5" xml:space="preserve">
<value>En activant cette option, unison va ajouter automatiquement des chansons à la file pour ne jamais arriver à cours de chansons à écouter.</value>
</data>
<data name="Settings_SnapcastInfo1" xml:space="preserve"> <data name="Settings_SnapcastInfo1" xml:space="preserve">
<value>Il est possible de mettre votre version localement installé de Snapcast avec un </value> <value>Il est possible de mettre votre version localement installé de Snapcast avec un </value>
</data> </data>
@ -243,6 +312,9 @@
<data name="Settings_SourceCode2" xml:space="preserve"> <data name="Settings_SourceCode2" xml:space="preserve">
<value>ici</value> <value>ici</value>
</data> </data>
<data name="Settings_UpdateDatabase" xml:space="preserve">
<value>Mettre à jour la base de donnée</value>
</data>
<data name="Settings_Version" xml:space="preserve"> <data name="Settings_Version" xml:space="preserve">
<value>Version :</value> <value>Version :</value>
</data> </data>
@ -261,6 +333,48 @@
<data name="ShowWindow" xml:space="preserve"> <data name="ShowWindow" xml:space="preserve">
<value>Montrer la fenêtre</value> <value>Montrer la fenêtre</value>
</data> </data>
<data name="Shuffle" xml:space="preserve">
<value>Aléatoire</value>
</data>
<data name="Shuffle_ButtonMessage1" xml:space="preserve">
<value>Ajout de</value>
</data>
<data name="Shuffle_ButtonMessage2" xml:space="preserve">
<value>chansons...</value>
</data>
<data name="Shuffle_ButtonMessage3" xml:space="preserve">
<value>fini !</value>
</data>
<data name="Shuffle_Continuous" xml:space="preserve">
<value>Aléatoire continu</value>
</data>
<data name="Shuffle_ContinuousEnable" xml:space="preserve">
<value>Activer le mode aléatoire continu</value>
</data>
<data name="Shuffle_Filter" xml:space="preserve">
<value>Filtre</value>
</data>
<data name="Shuffle_FilterQuery" xml:space="preserve">
<value>Recherche du filtre</value>
</data>
<data name="Shuffle_FilterReset" xml:space="preserve">
<value>Réinitialiser</value>
</data>
<data name="Shuffle_FilterSongNumber" xml:space="preserve">
<value>Nombre de chansons dans le filtre :</value>
</data>
<data name="Shuffle_Querying1" xml:space="preserve">
<value>Recherche du filtre...</value>
</data>
<data name="Shuffle_Querying2" xml:space="preserve">
<value>fini !</value>
</data>
<data name="Shuffle_Queue" xml:space="preserve">
<value>Ajouter à la file</value>
</data>
<data name="Shuffle_QueueSongs" xml:space="preserve">
<value>Chansons à ajouter</value>
</data>
<data name="Snapcast_Popup1" xml:space="preserve"> <data name="Snapcast_Popup1" xml:space="preserve">
<value>Erreur Snapcast</value> <value>Erreur Snapcast</value>
</data> </data>
@ -276,9 +390,6 @@
<data name="StartSnapcast" xml:space="preserve"> <data name="StartSnapcast" xml:space="preserve">
<value>Démarrer Snapcast</value> <value>Démarrer Snapcast</value>
</data> </data>
<data name="Stats" xml:space="preserve">
<value>Stats</value>
</data>
<data name="Stats_Albums" xml:space="preserve"> <data name="Stats_Albums" xml:space="preserve">
<value>Albums :</value> <value>Albums :</value>
</data> </data>
@ -297,6 +408,12 @@
<data name="Stats_TotalTimePlayed" xml:space="preserve"> <data name="Stats_TotalTimePlayed" xml:space="preserve">
<value>Temps d'écoute écoulé :</value> <value>Temps d'écoute écoulé :</value>
</data> </data>
<data name="Stats_UpdateDBMessage1" xml:space="preserve">
<value>Mise à jour de la base de donnée...</value>
</data>
<data name="Stats_UpdateDBMessage2" xml:space="preserve">
<value> fini !</value>
</data>
<data name="Stats_Uptime" xml:space="preserve"> <data name="Stats_Uptime" xml:space="preserve">
<value>MPD lancé depuis :</value> <value>MPD lancé depuis :</value>
</data> </data>

View File

@ -117,9 +117,57 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="Database" xml:space="preserve">
<value>Database</value>
</data>
<data name="Day" xml:space="preserve">
<value>day</value>
</data>
<data name="Days" xml:space="preserve">
<value>days</value>
</data>
<data name="Exit" xml:space="preserve"> <data name="Exit" xml:space="preserve">
<value>Exit</value> <value>Exit</value>
</data> </data>
<data name="FilterType_Album" xml:space="preserve">
<value>Album</value>
</data>
<data name="FilterType_Artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="FilterType_Directory" xml:space="preserve">
<value>Directory</value>
</data>
<data name="FilterType_Genre" xml:space="preserve">
<value>Genre</value>
</data>
<data name="FilterType_Song" xml:space="preserve">
<value>Song</value>
</data>
<data name="FilterType_Year" xml:space="preserve">
<value>Year</value>
</data>
<data name="Hour" xml:space="preserve">
<value>hour</value>
</data>
<data name="Hours" xml:space="preserve">
<value>hours</value>
</data>
<data name="Minute" xml:space="preserve">
<value>minute</value>
</data>
<data name="Minutes" xml:space="preserve">
<value>minutes</value>
</data>
<data name="Operator_Contains" xml:space="preserve">
<value>contains</value>
</data>
<data name="Operator_Is" xml:space="preserve">
<value>is</value>
</data>
<data name="Operator_IsNot" xml:space="preserve">
<value>is not</value>
</data>
<data name="Radios" xml:space="preserve"> <data name="Radios" xml:space="preserve">
<value>Radios</value> <value>Radios</value>
</data> </data>
@ -147,6 +195,12 @@
<data name="Radio_Tags" xml:space="preserve"> <data name="Radio_Tags" xml:space="preserve">
<value>Tags</value> <value>Tags</value>
</data> </data>
<data name="Second" xml:space="preserve">
<value>second</value>
</data>
<data name="Seconds" xml:space="preserve">
<value>seconds</value>
</data>
<data name="Settings" xml:space="preserve"> <data name="Settings" xml:space="preserve">
<value>Settings</value> <value>Settings</value>
</data> </data>
@ -213,6 +267,21 @@
<data name="Settings_ShowWindow" xml:space="preserve"> <data name="Settings_ShowWindow" xml:space="preserve">
<value>Show window</value> <value>Show window</value>
</data> </data>
<data name="Settings_Shuffle1" xml:space="preserve">
<value>The shuffle window allows to add random songs to your queue. Both options take into account the filter.</value>
</data>
<data name="Settings_Shuffle2" xml:space="preserve">
<value>If the filter is empty, the entire music library is taken into account.</value>
</data>
<data name="Settings_Shuffle3" xml:space="preserve">
<value>The filter is queried each time you use the Add to queue or Continuous shuffle options.</value>
</data>
<data name="Settings_Shuffle4" xml:space="preserve">
<value>Add a fixed number of songs to the queue. For technical reasons, it is limited to 100 random songs without a filter, and to 1000 songs with a filter.</value>
</data>
<data name="Settings_Shuffle5" xml:space="preserve">
<value>By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to.</value>
</data>
<data name="Settings_SnapcastInfo1" xml:space="preserve"> <data name="Settings_SnapcastInfo1" xml:space="preserve">
<value>You can change to your own locally installed version of the Snapcast client with an</value> <value>You can change to your own locally installed version of the Snapcast client with an</value>
</data> </data>
@ -243,6 +312,9 @@
<data name="Settings_SourceCode2" xml:space="preserve"> <data name="Settings_SourceCode2" xml:space="preserve">
<value>here</value> <value>here</value>
</data> </data>
<data name="Settings_UpdateDatabase" xml:space="preserve">
<value>Update database</value>
</data>
<data name="Settings_Version" xml:space="preserve"> <data name="Settings_Version" xml:space="preserve">
<value>Version:</value> <value>Version:</value>
</data> </data>
@ -261,6 +333,48 @@
<data name="ShowWindow" xml:space="preserve"> <data name="ShowWindow" xml:space="preserve">
<value>Show window</value> <value>Show window</value>
</data> </data>
<data name="Shuffle" xml:space="preserve">
<value>Shuffle</value>
</data>
<data name="Shuffle_ButtonMessage1" xml:space="preserve">
<value>Adding</value>
</data>
<data name="Shuffle_ButtonMessage2" xml:space="preserve">
<value>songs...</value>
</data>
<data name="Shuffle_ButtonMessage3" xml:space="preserve">
<value>done!</value>
</data>
<data name="Shuffle_Continuous" xml:space="preserve">
<value>Continuous shuffle</value>
</data>
<data name="Shuffle_ContinuousEnable" xml:space="preserve">
<value>Enable continuous shuffle</value>
</data>
<data name="Shuffle_Filter" xml:space="preserve">
<value>Filter</value>
</data>
<data name="Shuffle_FilterQuery" xml:space="preserve">
<value>Query filter</value>
</data>
<data name="Shuffle_FilterReset" xml:space="preserve">
<value>Reset</value>
</data>
<data name="Shuffle_FilterSongNumber" xml:space="preserve">
<value>Number of songs in filter:</value>
</data>
<data name="Shuffle_Querying1" xml:space="preserve">
<value>Querying filter...</value>
</data>
<data name="Shuffle_Querying2" xml:space="preserve">
<value>done!</value>
</data>
<data name="Shuffle_Queue" xml:space="preserve">
<value>Add to queue</value>
</data>
<data name="Shuffle_QueueSongs" xml:space="preserve">
<value>Songs to add</value>
</data>
<data name="Snapcast_Popup1" xml:space="preserve"> <data name="Snapcast_Popup1" xml:space="preserve">
<value>Snapcast error</value> <value>Snapcast error</value>
</data> </data>
@ -276,9 +390,6 @@
<data name="StartSnapcast" xml:space="preserve"> <data name="StartSnapcast" xml:space="preserve">
<value>Start Snapcast</value> <value>Start Snapcast</value>
</data> </data>
<data name="Stats" xml:space="preserve">
<value>Stats</value>
</data>
<data name="Stats_Albums" xml:space="preserve"> <data name="Stats_Albums" xml:space="preserve">
<value>Albums:</value> <value>Albums:</value>
</data> </data>
@ -297,6 +408,12 @@
<data name="Stats_TotalTimePlayed" xml:space="preserve"> <data name="Stats_TotalTimePlayed" xml:space="preserve">
<value>Total time played:</value> <value>Total time played:</value>
</data> </data>
<data name="Stats_UpdateDBMessage1" xml:space="preserve">
<value>Updating database...</value>
</data>
<data name="Stats_UpdateDBMessage2" xml:space="preserve">
<value>done!</value>
</data>
<data name="Stats_Uptime" xml:space="preserve"> <data name="Stats_Uptime" xml:space="preserve">
<value>MPD uptime:</value> <value>MPD uptime:</value>
</data> </data>

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@ -6,7 +6,7 @@
xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf" xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf"
xmlns:properties="clr-namespace:unison.Resources" xmlns:properties="clr-namespace:unison.Resources"
mc:Ignorable="d" mc:Ignorable="d"
Title="unison" Closing="Window_Closing" Icon="/Resources/icon-full.ico" ResizeMode="CanMinimize" SizeToContent="WidthAndHeight"> Title="unison" Closing="Window_Closing" LocationChanged="Window_LocationChanged" Icon="/Resources/icon-full.ico" ResizeMode="CanMinimize" SizeToContent="WidthAndHeight">
<Window.Resources> <Window.Resources>
<Style TargetType="Border" x:Key="UnselectedButton"> <Style TargetType="Border" x:Key="UnselectedButton">
@ -17,7 +17,7 @@
</Style> </Style>
</Window.Resources> </Window.Resources>
<Grid Background="{DynamicResource {x:Static SystemColors.ControlLightLightBrushKey}}" MinHeight="270" MinWidth="650"> <Grid Background="{DynamicResource {x:Static SystemColors.ControlLightLightBrushKey}}" MinHeight="270" MinWidth="700">
<Grid x:Name="TopLayout" Margin="10,0,10,0" VerticalAlignment="Stretch" Width="Auto" Height="Auto"> <Grid x:Name="TopLayout" Margin="10,0,10,0" VerticalAlignment="Stretch" Width="Auto" Height="Auto">
<Grid x:Name="Display" HorizontalAlignment="Stretch" VerticalAlignment="Top" Margin="225,0,0,0" Height="Auto" Width="Auto"> <Grid x:Name="Display" HorizontalAlignment="Stretch" VerticalAlignment="Top" Margin="225,0,0,0" Height="Auto" Width="Auto">
<GroupBox Height="220" VerticalAlignment="Center"> <GroupBox Height="220" VerticalAlignment="Center">
@ -115,7 +115,7 @@
<Button x:Name="Shuffle" Padding="5, 2" Click="Shuffle_Clicked" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" FocusVisualStyle="{x:Null}" Margin="0,0,10,0"> <Button x:Name="Shuffle" Padding="5, 2" Click="Shuffle_Clicked" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" FocusVisualStyle="{x:Null}" Margin="0,0,10,0">
<StackPanel Orientation="Horizontal"> <StackPanel Orientation="Horizontal">
<emoji:TextBlock Text="🔁" Padding="0,0,0,2"/> <emoji:TextBlock Text="🔁" Padding="0,0,0,2"/>
<TextBlock Text="Shuffle" Margin="5, 0, 0, 0"/> <TextBlock Text="{x:Static properties:Resources.Shuffle}" Margin="5, 0, 0, 0"/>
</StackPanel> </StackPanel>
</Button> </Button>

View File

@ -7,6 +7,8 @@ using System.Windows.Interop;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Controls.Primitives; using System.Windows.Controls.Primitives;
using System.Diagnostics; using System.Diagnostics;
using System.Data;
using MpcNET.Commands.Playback;
namespace unison namespace unison
{ {
@ -18,12 +20,16 @@ namespace unison
private readonly DispatcherTimer _timer; private readonly DispatcherTimer _timer;
private readonly MPDHandler _mpd; private readonly MPDHandler _mpd;
public Settings GetSettings() => _settingsWin;
public MainWindow() public MainWindow()
{ {
InitHwnd(); InitHwnd();
InitializeComponent(); InitializeComponent();
DefaultState(true); DefaultState(true);
WindowState = WindowState.Minimized; WindowState = WindowState.Minimized;
Top = Properties.Settings.Default.MainWindowTop;
Left = Properties.Settings.Default.MainWindowLeft;
_settingsWin = new Settings(); _settingsWin = new Settings();
_radiosWin = new Radios(); _radiosWin = new Radios();
@ -45,12 +51,17 @@ namespace unison
TimeSlider.Value = _mpd.GetCurrentTime() / _mpd.GetCurrentSong().Time * 100; TimeSlider.Value = _mpd.GetCurrentTime() / _mpd.GetCurrentSong().Time * 100;
} }
public void UpdateStats()
{
_mpd.QueryStats();
_settingsWin.UpdateStats();
}
public void OnConnectionChanged(object sender, EventArgs e) public void OnConnectionChanged(object sender, EventArgs e)
{ {
if (_mpd.IsConnected()) if (_mpd.IsConnected())
{ {
_mpd.QueryStats(); UpdateStats();
_settingsWin.UpdateStats();
ConnectionOkIcon.Visibility = Visibility.Visible; ConnectionOkIcon.Visibility = Visibility.Visible;
ConnectionFailIcon.Visibility = Visibility.Collapsed; ConnectionFailIcon.Visibility = Visibility.Collapsed;
@ -126,6 +137,10 @@ namespace unison
if (_shuffleWin.GetContinuous()) if (_shuffleWin.GetContinuous())
{ {
// force consume: there's no other way to be sure
// that we don't get to the end of the queue with nothing to play
_mpd.SendCommand(new ConsumeCommand(true));
_mpd.CanPrevNext = false; _mpd.CanPrevNext = false;
await _shuffleWin.HandleContinuous(); await _shuffleWin.HandleContinuous();
_mpd.CanPrevNext = true; _mpd.CanPrevNext = true;
@ -216,12 +231,12 @@ namespace unison
border.Style = b ? (Style)Resources["SelectedButton"] : (Style)Resources["UnselectedButton"]; border.Style = b ? (Style)Resources["SelectedButton"] : (Style)Resources["UnselectedButton"];
} }
public string FormatSeconds(int time) public static string FormatSeconds(int time)
{ {
TimeSpan timespan = TimeSpan.FromSeconds(time); TimeSpan timespan = TimeSpan.FromSeconds(time);
return timespan.ToString(@"mm\:ss"); return timespan.ToString(@"mm\:ss");
} }
public string FormatSeconds(double time) public static string FormatSeconds(double time)
{ {
TimeSpan timespan = TimeSpan.FromSeconds(time); TimeSpan timespan = TimeSpan.FromSeconds(time);
return timespan.ToString(@"mm\:ss"); return timespan.ToString(@"mm\:ss");
@ -328,5 +343,12 @@ namespace unison
WindowState = WindowState.Minimized; WindowState = WindowState.Minimized;
Hide(); Hide();
} }
private void Window_LocationChanged(object sender, EventArgs e)
{
Properties.Settings.Default.MainWindowTop = Top;
Properties.Settings.Default.MainWindowLeft = Left;
Properties.Settings.Default.Save();
}
} }
} }

View File

@ -15,7 +15,7 @@ namespace unison
public partial class Radios : Window public partial class Radios : Window
{ {
private MPDHandler _mpd; private MPDHandler _mpd;
RadioHandler _radio; private RadioHandler _radio;
public bool IsConnected() => _radio.IsConnected(); public bool IsConnected() => _radio.IsConnected();

View File

@ -17,7 +17,7 @@
</x:Array> </x:Array>
</Window.Resources> </Window.Resources>
<Grid> <Grid MinWidth="390">
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<TabControl Margin="10"> <TabControl Margin="10">
<TabItem Header="MPD"> <TabItem Header="MPD">
@ -33,18 +33,18 @@
<StackPanel> <StackPanel>
<StackPanel> <StackPanel>
<TextBlock Text="{x:Static properties:Resources.Settings_Host}" TextWrapping="Wrap" Margin="5,0,0,0"/> <TextBlock Text="{x:Static properties:Resources.Settings_Host}" TextWrapping="Wrap" Margin="5,0,0,0"/>
<TextBox x:Name="MpdHost" KeyDown="ConnectHandler" TextChanged="MpdConnectTextBox" TextWrapping="Wrap" Width="250" Margin="10,2,0,0"/> <TextBox x:Name="MpdHost" KeyDown="ConnectHandler" TextChanged="MpdConnectTextBox" TextWrapping="Wrap" Margin="10,2,0,0"/>
</StackPanel> </StackPanel>
<StackPanel Margin="0,5,0,0"> <StackPanel Margin="0,5,0,0">
<TextBlock Text="{x:Static properties:Resources.Settings_Port}" TextWrapping="Wrap" Margin="5,0,0,0"/> <TextBlock Text="{x:Static properties:Resources.Settings_Port}" TextWrapping="Wrap" Margin="5,0,0,0"/>
<TextBox x:Name="MpdPort" KeyDown="ConnectHandler" PreviewTextInput="NumberValidationTextBox" MaxLength="5" TextWrapping="Wrap" Width="250" Margin="10,2,0,0"/> <TextBox x:Name="MpdPort" KeyDown="ConnectHandler" PreviewTextInput="NumberValidationTextBox" MaxLength="5" TextWrapping="Wrap" Margin="10,2,0,0"/>
</StackPanel> </StackPanel>
<StackPanel Margin="0,5,0,0"> <StackPanel Margin="0,5,0,0">
<TextBlock Text="{x:Static properties:Resources.Settings_Password}" TextWrapping="Wrap" Margin="5,0,0,0"/> <TextBlock Text="{x:Static properties:Resources.Settings_Password}" TextWrapping="Wrap" Margin="5,0,0,0"/>
<PasswordBox x:Name="MpdPassword" KeyDown="ConnectHandler" Width="250" Margin="10,2,0,0"/> <PasswordBox x:Name="MpdPassword" KeyDown="ConnectHandler" Margin="10,2,0,0"/>
<TextBlock Text="{x:Static properties:Resources.Settings_ConnectionPasswordInfo}" TextWrapping="Wrap" Margin="10,5,0,0" MaxWidth="250" HorizontalAlignment="Left"/> <TextBlock Text="{x:Static properties:Resources.Settings_ConnectionPasswordInfo}" TextWrapping="Wrap" Margin="10,5,0,0" MaxWidth="390"/>
</StackPanel> </StackPanel>
<TextBlock TextWrapping="Wrap" Margin="5,10,0,0"> <TextBlock TextWrapping="Wrap" Margin="5,10,0,0">
@ -182,13 +182,13 @@
<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastWindow}" TextWrapping="Wrap"/> <TextBlock Text="{x:Static properties:Resources.Settings_SnapcastWindow}" TextWrapping="Wrap"/>
</CheckBox> </CheckBox>
<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPort}" TextWrapping="Wrap" Margin="5,5,0,0"/> <TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPort}" TextWrapping="Wrap" Margin="5,5,0,0"/>
<TextBox x:Name="SnapcastPort" MaxLength="5" PreviewTextInput="NumberValidationTextBox" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/> <TextBox x:Name="SnapcastPort" MaxLength="5" PreviewTextInput="NumberValidationTextBox" TextWrapping="Wrap" Margin="10,2,5,0"/>
<TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPath}" TextWrapping="Wrap" Margin="5,5,0,0"/> <TextBlock Text="{x:Static properties:Resources.Settings_SnapcastPath}" TextWrapping="Wrap" Margin="5,5,0,0"/>
<TextBox x:Name="SnapcastPath" TextWrapping="Wrap" Width="250" Margin="10,2,5,0" HorizontalAlignment="Left"/> <TextBox x:Name="SnapcastPath" TextWrapping="Wrap" Margin="10,2,5,0"/>
<TextBlock TextWrapping="Wrap" Margin="5,5,0,0" TextAlignment="Left" Width="250"> <TextBlock TextWrapping="Wrap" Margin="5,5,0,0" TextAlignment="Left" Width="390">
<Run Text="{x:Static properties:Resources.Settings_SnapcastInfo1}" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo2}" FontStyle="Italic" FontWeight="DemiBold" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo3}" /> <Run Text="{x:Static properties:Resources.Settings_SnapcastInfo1}" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo2}" FontStyle="Italic" FontWeight="DemiBold" /><Run Text="{x:Static properties:Resources.Settings_SnapcastInfo3}" />
</TextBlock> </TextBlock>
<Button Content="{x:Static properties:Resources.Settings_SnapcastResetButton}" Margin="0,10,0,0" Width="120" Click="SnapcastReset_Clicked"/> <Button Content="{x:Static properties:Resources.Settings_SnapcastResetButton}" Width="120" Click="SnapcastReset_Clicked" Margin="0,5,0,0" BorderThickness="1,1,1,1"/>
</StackPanel> </StackPanel>
</StackPanel> </StackPanel>
</Grid> </Grid>
@ -196,27 +196,28 @@
</DockPanel> </DockPanel>
</TabItem> </TabItem>
<TabItem Header="Shuffle"> <TabItem Header="{x:Static properties:Resources.Shuffle}">
<DockPanel Margin="8"> <DockPanel Margin="8">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0"> <GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header> <GroupBox.Header>
<TextBlock> <TextBlock>
<emoji:EmojiInline Text="🔁 "/> <emoji:EmojiInline Text="🔁 "/>
<Run Text="Shuffle"></Run> <Run Text="{x:Static properties:Resources.Shuffle}"></Run>
</TextBlock> </TextBlock>
</GroupBox.Header> </GroupBox.Header>
<Grid MaxWidth="500"> <Grid MaxWidth="500">
<StackPanel> <StackPanel>
<TextBlock TextWrapping="Wrap"> <TextBlock TextWrapping="Wrap">
<Run>The shuffle window allows to add random songs to your queue. Both options take into account the filter.</Run> <Run Text="{x:Static properties:Resources.Settings_Shuffle1}"></Run>
<Run>If the filter is empty, the entire music library is taken into account.</Run><LineBreak/><LineBreak/> <Run Text="{x:Static properties:Resources.Settings_Shuffle2}"></Run><LineBreak/>
<Run Text="{x:Static properties:Resources.Settings_Shuffle3}"></Run><LineBreak/><LineBreak/>
<Run FontWeight="Bold">Add to queue</Run><LineBreak/> <Run FontWeight="Bold" Text="{x:Static properties:Resources.Shuffle_Queue}"></Run><LineBreak/>
<Run>Add a fixed number of songs to the queue. It can take a long time to add more than 100 songs, so the option is limited to 1000 songs.</Run> <Run Text="{x:Static properties:Resources.Settings_Shuffle4}"></Run>
<LineBreak/><LineBreak/> <LineBreak/><LineBreak/>
<Run FontWeight="Bold">Continuous shuffle</Run><LineBreak/> <Run FontWeight="Bold" Text="{x:Static properties:Resources.Shuffle_Continuous}"></Run><LineBreak/>
<Run>By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to.</Run> <Run Text="{x:Static properties:Resources.Settings_Shuffle5}"></Run>
</TextBlock> </TextBlock>
</StackPanel> </StackPanel>
</Grid> </Grid>
@ -224,15 +225,17 @@
</DockPanel> </DockPanel>
</TabItem> </TabItem>
<TabItem Header="{x:Static properties:Resources.Stats}"> <TabItem Header="{x:Static properties:Resources.Database}" Height="20" VerticalAlignment="Bottom">
<DockPanel Margin="8"> <DockPanel Margin="8">
<GroupBox DockPanel.Dock="Top" Padding="0,4,0,0"> <GroupBox DockPanel.Dock="Top" Padding="0,4,0,0">
<GroupBox.Header> <GroupBox.Header>
<TextBlock> <TextBlock>
<emoji:EmojiInline Text="📊"/> <emoji:EmojiInline Text="📊"/>
<Run Text="{x:Static properties:Resources.Stats}"/> <Run Text="{x:Static properties:Resources.Database}"/>
</TextBlock> </TextBlock>
</GroupBox.Header> </GroupBox.Header>
<StackPanel>
<Grid VerticalAlignment="Top"> <Grid VerticalAlignment="Top">
<TextBlock> <TextBlock>
<Run Text="{x:Static properties:Resources.Stats_Songs}"/><Run Text=" "/><Run x:Name="StatSong"/><LineBreak/> <Run Text="{x:Static properties:Resources.Stats_Songs}"/><Run Text=" "/><Run x:Name="StatSong"/><LineBreak/>
@ -244,6 +247,13 @@
<Run Text="{x:Static properties:Resources.Stats_LastDatabaseUpdate}"/><Run Text=" "/><Run x:Name="StatDatabaseUpdate"/> <Run Text="{x:Static properties:Resources.Stats_LastDatabaseUpdate}"/><Run Text=" "/><Run x:Name="StatDatabaseUpdate"/>
</TextBlock> </TextBlock>
</Grid> </Grid>
<StackPanel Orientation="Horizontal" Margin="0,10,0,0">
<Button x:Name="UpdateDatabaseButton" Content="{x:Static properties:Resources.Settings_UpdateDatabase}" Click="MPDDatabaseUpdate_Clicked" MinWidth="120" Padding="3,1,3,1" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="UpdateDBMessage" Text="{x:Static properties:Resources.Stats_UpdateDBMessage1}" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
<TextBlock x:Name="UpdateDBMessage2" Text="{x:Static properties:Resources.Stats_UpdateDBMessage2}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
</StackPanel>
</StackPanel>
</GroupBox> </GroupBox>
</DockPanel> </DockPanel>
</TabItem> </TabItem>

View File

@ -1,4 +1,5 @@
using System.ComponentModel; using System;
using System.ComponentModel;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
@ -11,6 +12,7 @@ using System.Windows.Controls;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Interop; using System.Windows.Interop;
using System.Windows.Navigation; using System.Windows.Navigation;
using System.Windows.Threading;
using unison.Handlers; using unison.Handlers;
namespace unison namespace unison
@ -37,8 +39,7 @@ namespace unison
} }
} }
HotkeyHandler _hotkeys = (HotkeyHandler)Application.Current.Properties["hotkeys"]; readonly HotkeyHandler _hotkeys = (HotkeyHandler)Application.Current.Properties["hotkeys"];
public Settings() public Settings()
{ {
@ -74,11 +75,13 @@ namespace unison
{ {
ConnectionStatus.Text = $"{unison.Resources.Resources.Settings_ConnectionStatusConnected} {mpd.GetVersion()}."; ConnectionStatus.Text = $"{unison.Resources.Resources.Settings_ConnectionStatusConnected} {mpd.GetVersion()}.";
ConnectButton.IsEnabled = false; ConnectButton.IsEnabled = false;
UpdateDatabaseButton.IsEnabled = true;
} }
else else
{ {
ConnectionStatus.Text = unison.Resources.Resources.Settings_ConnectionStatusOffline; ConnectionStatus.Text = unison.Resources.Resources.Settings_ConnectionStatusOffline;
ConnectButton.IsEnabled = true; ConnectButton.IsEnabled = true;
UpdateDatabaseButton.IsEnabled = false;
} }
} }
@ -102,7 +105,7 @@ namespace unison
private void Hyperlink_RequestNavigate(object sender, RequestNavigateEventArgs e) private void Hyperlink_RequestNavigate(object sender, RequestNavigateEventArgs e)
{ {
ProcessStartInfo psi = new(e.Uri.AbsoluteUri); ProcessStartInfo psi = new ProcessStartInfo(e.Uri.AbsoluteUri);
psi.UseShellExecute = true; psi.UseShellExecute = true;
Process.Start(psi); Process.Start(psi);
e.Handled = true; e.Handled = true;
@ -146,6 +149,37 @@ namespace unison
MPDConnect_Clicked(null, null); MPDConnect_Clicked(null, null);
} }
private void MPDDatabaseUpdate_Clicked(object sender, RoutedEventArgs e)
{
MPDHandler mpd = (MPDHandler)Application.Current.Properties["mpd"];
if (mpd.IsConnected())
mpd.UpdateDB();
}
private static void TimedText(TextBlock textBlock, int time)
{
DispatcherTimer Timer = new DispatcherTimer();
Timer.Interval = TimeSpan.FromSeconds(time);
Timer.Tick += (sender, args) =>
{
Timer.Stop();
textBlock.Visibility = Visibility.Collapsed;
};
Timer.Start();
}
public void MPDDatabaseUpdate_Start()
{
UpdateDBMessage.Visibility = Visibility.Visible;
}
public void MPDDatabaseUpdate_Stop()
{
UpdateDBMessage2.Visibility = Visibility.Visible;
TimedText(UpdateDBMessage, 2);
TimedText(UpdateDBMessage2, 2);
}
private void CheckUpdates(object sender, RoutedEventArgs e) private void CheckUpdates(object sender, RoutedEventArgs e)
{ {
UpdateHandler updater = (UpdateHandler)Application.Current.Properties["updater"]; UpdateHandler updater = (UpdateHandler)Application.Current.Properties["updater"];
@ -348,7 +382,7 @@ namespace unison
HotkeyChanged(); HotkeyChanged();
} }
private HotkeyHandler.VK GetVirtualKey(Key key) private static HotkeyHandler.VK GetVirtualKey(Key key)
{ {
foreach (object value in System.Enum.GetValues(typeof(HotkeyHandler.VK))) foreach (object value in System.Enum.GetValues(typeof(HotkeyHandler.VK)))
{ {
@ -358,7 +392,7 @@ namespace unison
return HotkeyHandler.VK.None; return HotkeyHandler.VK.None;
} }
private HotkeyHandler.MOD GetMOD(string str) private static HotkeyHandler.MOD GetMOD(string str)
{ {
foreach (object value in System.Enum.GetValues(typeof(HotkeyHandler.MOD))) foreach (object value in System.Enum.GetValues(typeof(HotkeyHandler.MOD)))
{ {
@ -390,12 +424,12 @@ namespace unison
InitializeShortcuts(); InitializeShortcuts();
} }
private uint GetMod(StackPanel stackPanel) private static uint GetMod(StackPanel stackPanel)
{ {
return (uint)(GetMOD(stackPanel.Children.OfType<ComboBox>().First().SelectedItem.ToString()) | GetMOD(stackPanel.Children.OfType<ComboBox>().Last().SelectedItem.ToString())); return (uint)(GetMOD(stackPanel.Children.OfType<ComboBox>().First().SelectedItem.ToString()) | GetMOD(stackPanel.Children.OfType<ComboBox>().Last().SelectedItem.ToString()));
} }
private uint GetVk(StackPanel stackPanel) private static uint GetVk(StackPanel stackPanel)
{ {
Button button = stackPanel.Children.OfType<Button>().First(); Button button = stackPanel.Children.OfType<Button>().First();
TextBlock textBlock = (TextBlock)button.Content; TextBlock textBlock = (TextBlock)button.Content;

View File

@ -4,30 +4,30 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf" xmlns:emoji="clr-namespace:Emoji.Wpf;assembly=Emoji.Wpf"
xmlns:local="clr-namespace:unison" xmlns:sys="clr-namespace:System;assembly=System.Runtime" xmlns:properties="clr-namespace:unison.Resources" xmlns:sys="clr-namespace:System;assembly=System.Runtime"
mc:Ignorable="d" mc:Ignorable="d"
Title="Shuffle" Closing="Window_Closing" SizeToContent="WidthAndHeight" ResizeMode="NoResize"> Title="Shuffle" Closing="Window_Closing" SizeToContent="WidthAndHeight" ResizeMode="NoResize">
<Window.Resources> <Window.Resources>
<x:Array x:Key="FilterType" Type="sys:String"> <x:Array x:Key="FilterType" Type="sys:String">
<sys:String>Song</sys:String> <x:Static Member="properties:Resources.FilterType_Song"/>
<sys:String>Artist</sys:String> <x:Static Member="properties:Resources.FilterType_Artist"/>
<sys:String>Album</sys:String> <x:Static Member="properties:Resources.FilterType_Album"/>
<sys:String>Year</sys:String> <x:Static Member="properties:Resources.FilterType_Year"/>
<sys:String>Genre</sys:String> <x:Static Member="properties:Resources.FilterType_Genre"/>
<sys:String>Directory</sys:String> <x:Static Member="properties:Resources.FilterType_Directory"/>
</x:Array> </x:Array>
<x:Array x:Key="OperatorTypeA" Type="sys:String"> <x:Array x:Key="OperatorTypeA" Type="sys:String">
<sys:String>contains</sys:String> <x:Static Member="properties:Resources.Operator_Contains"/>
<sys:String>is</sys:String> <x:Static Member="properties:Resources.Operator_Is"/>
<sys:String>is not</sys:String> <x:Static Member="properties:Resources.Operator_IsNot"/>
</x:Array> </x:Array>
<x:Array x:Key="OperatorTypeB" Type="sys:String"> <x:Array x:Key="OperatorTypeB" Type="sys:String">
<sys:String>is</sys:String> <x:Static Member="properties:Resources.Operator_Is"/>
<sys:String>is not</sys:String> <x:Static Member="properties:Resources.Operator_IsNot"/>
</x:Array> </x:Array>
<x:Array x:Key="OperatorTypeC" Type="sys:String"> <x:Array x:Key="OperatorTypeC" Type="sys:String">
<sys:String>is</sys:String> <x:Static Member="properties:Resources.Operator_Is"/>
</x:Array> </x:Array>
<DataTemplate x:Key="FilterPanel"> <DataTemplate x:Key="FilterPanel">
@ -49,7 +49,7 @@
<GroupBox.Header> <GroupBox.Header>
<TextBlock> <TextBlock>
<emoji:EmojiInline Text="🔡"/> <emoji:EmojiInline Text="🔡"/>
<Run Text="Filter"/> <Run Text="{x:Static properties:Resources.Shuffle_Filter}"/>
</TextBlock> </TextBlock>
</GroupBox.Header> </GroupBox.Header>
<StackPanel Orientation="Vertical" Margin="5,0,5,0"> <StackPanel Orientation="Vertical" Margin="5,0,5,0">
@ -60,15 +60,16 @@
<StackPanel x:Name="SongFilterPanel" Margin="0,10,0,0"> <StackPanel x:Name="SongFilterPanel" Margin="0,10,0,0">
<TextBlock> <TextBlock>
<Run Text="Number of songs in filter: "/><Run x:Name="SongFilterNumber" FontWeight="Bold"/> <Run Text="{x:Static properties:Resources.Shuffle_FilterSongNumber}"/><Run Text=" "/><Run x:Name="SongFilterNumber" FontWeight="Bold"/>
</TextBlock> </TextBlock>
</StackPanel> </StackPanel>
<StackPanel Margin="0,5,0,0"> <StackPanel Margin="0,5,0,0">
<StackPanel Orientation="Horizontal" Margin="0,5,0,5"> <StackPanel Orientation="Horizontal" Margin="0,5,0,5">
<Button Content="Query filter" Click="UpdateFilter_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}" Margin="0,0,10,0"/> <Button Content="{x:Static properties:Resources.Shuffle_FilterQuery}" Click="UpdateFilter_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}" Margin="0,0,10,0"/>
<Button Content="Reset" Click="Reset_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/> <Button Content="{x:Static properties:Resources.Shuffle_FilterReset}" Click="Reset_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="QueryFilterText" Text="Querying filter..." Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed" /> <TextBlock x:Name="QueryFilterText" Text="{x:Static properties:Resources.Shuffle_Querying1}" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
<TextBlock x:Name="QueryFilterText2" Text="{x:Static properties:Resources.Shuffle_Querying2}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed" />
</StackPanel> </StackPanel>
</StackPanel> </StackPanel>
</StackPanel> </StackPanel>
@ -76,37 +77,38 @@
<StackPanel Orientation="Horizontal" Margin="0,5,0,0"> <StackPanel Orientation="Horizontal" Margin="0,5,0,0">
<GroupBox DockPanel.Dock="Right" Padding="0,4,0,0" Width="248"> <GroupBox DockPanel.Dock="Right" Padding="0,4,0,0" Width="300">
<GroupBox.Header> <GroupBox.Header>
<TextBlock> <TextBlock>
<emoji:EmojiInline Text=""/> <emoji:EmojiInline Text=""/>
<Run Text="Add to queue"/> <Run Text="{x:Static properties:Resources.Shuffle_Queue}"/>
</TextBlock> </TextBlock>
</GroupBox.Header> </GroupBox.Header>
<StackPanel Orientation="Vertical" Margin="5,5,5,0"> <StackPanel Orientation="Vertical" Margin="5,5,5,0">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left"> <StackPanel Orientation="Horizontal" HorizontalAlignment="Left">
<TextBlock Text="Songs to add" Margin="0,0,5,5"/> <TextBlock Text="{x:Static properties:Resources.Shuffle_QueueSongs}" Margin="0,0,5,5"/>
<TextBox x:Name="SongNumber" KeyUp="AddToQueueHandler" PreviewTextInput="QueueValidationTextBox" MaxLength="4" Text="15" Width="35" HorizontalAlignment="Left" VerticalAlignment="Top"/> <TextBox x:Name="SongNumber" KeyUp="AddToQueueHandler" PreviewTextInput="QueueValidationTextBox" MaxLength="4" Text="15" Width="35" HorizontalAlignment="Left" VerticalAlignment="Top"/>
</StackPanel> </StackPanel>
<StackPanel Orientation="Horizontal" Margin="0,5,0,0"> <StackPanel Orientation="Horizontal" Margin="0,5,0,0">
<Button Content="Add to queue" Click="AddToQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/> <Button Content="{x:Static properties:Resources.Shuffle_Queue}" Click="AddToQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
<TextBlock x:Name="SearchStatus" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed"> <TextBlock x:Name="SearchStatus" Margin="15,3,0,0" FontStyle="Italic" Visibility="Collapsed">
<Run Text="Adding "/><Run x:Name="NumberAddedSongs"/><Run Text=" songs..."/> <Run Text="{x:Static properties:Resources.Shuffle_ButtonMessage1}"/><Run Text=" "/><Run x:Name="NumberAddedSongs"/><Run Text=" "/><Run Text="{x:Static properties:Resources.Shuffle_ButtonMessage2}"/>
</TextBlock> </TextBlock>
<TextBlock x:Name="SearchStatus2" Text="{x:Static properties:Resources.Shuffle_ButtonMessage3}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed"/>
</StackPanel> </StackPanel>
</StackPanel> </StackPanel>
</GroupBox> </GroupBox>
<GroupBox DockPanel.Dock="Left" Padding="0,4,0,0" Width="248" Margin="0,0,5,0"> <GroupBox DockPanel.Dock="Left" Padding="0,4,0,0" Width="260" Margin="0,0,5,0">
<GroupBox.Header> <GroupBox.Header>
<TextBlock> <TextBlock>
<emoji:EmojiInline Text="♾️"/> <emoji:EmojiInline Text="♾️"/>
<Run Text="Continuous shuffle"/> <Run Text="{x:Static properties:Resources.Shuffle_Continuous}"/>
</TextBlock> </TextBlock>
</GroupBox.Header> </GroupBox.Header>
<StackPanel Orientation="Horizontal" Margin="5,7,5,0"> <StackPanel Orientation="Horizontal" Margin="5,7,5,0">
<CheckBox x:Name="ContinuousShuffle" Checked="ContinuousShuffle_Checked" Unchecked="ContinuousShuffle_Checked" FocusVisualStyle="{x:Null}" VerticalAlignment="Top"> <CheckBox x:Name="ContinuousShuffle" Checked="ContinuousShuffle_Checked" Unchecked="ContinuousShuffle_Checked" FocusVisualStyle="{x:Null}" VerticalAlignment="Top">
<TextBlock Text="Enable continuous shuffle" TextWrapping="Wrap"/> <TextBlock Text="{x:Static properties:Resources.Shuffle_ContinuousEnable}" TextWrapping="Wrap"/>
</CheckBox> </CheckBox>
</StackPanel> </StackPanel>
</GroupBox> </GroupBox>

View File

@ -47,7 +47,7 @@ namespace unison
ListFolder(_mpd._cancelCommand.Token); ListFolder(_mpd._cancelCommand.Token);
} }
public async void ListGenre(CancellationToken token) private async void ListGenre(CancellationToken token)
{ {
if (GenreList.Count != 0) if (GenreList.Count != 0)
return; return;
@ -64,7 +64,7 @@ namespace unison
GenreList.Add(genre); GenreList.Add(genre);
} }
public async void ListFolder(CancellationToken token) private async void ListFolder(CancellationToken token)
{ {
if (FolderList.Count != 0) if (FolderList.Count != 0)
return; return;
@ -83,7 +83,7 @@ namespace unison
private bool IsFilterEmpty() private bool IsFilterEmpty()
{ {
if (Filters.Count() == 0) if (Filters.Count == 0)
return true; return true;
return false; return false;
} }
@ -124,28 +124,28 @@ namespace unison
_shuffle.SongList.Clear(); _shuffle.SongList.Clear();
} }
private ITag FilterEquivalence_Type(string value) private static ITag FilterEquivalence_Type(string value)
{ {
if (value == "Song") if (value == unison.Resources.Resources.FilterType_Song)
return MpdTags.Title; return MpdTags.Title;
else if (value == "Artist") else if (value == unison.Resources.Resources.FilterType_Artist)
return MpdTags.Artist; return MpdTags.Artist;
else if (value == "Album") else if (value == unison.Resources.Resources.FilterType_Album)
return MpdTags.Album; return MpdTags.Album;
else if (value == "Year") else if (value == unison.Resources.Resources.FilterType_Year)
return MpdTags.Date; return MpdTags.Date;
else if (value == "Genre") else if (value == unison.Resources.Resources.FilterType_Genre)
return MpdTags.Genre; return MpdTags.Genre;
return MpdTags.Title; return MpdTags.Title;
} }
private FilterOperator FilterEquivalence_Operator(string value) private static FilterOperator FilterEquivalence_Operator(string value)
{ {
if (value == "contains") if (value == unison.Resources.Resources.Operator_Contains)
return FilterOperator.Contains; return FilterOperator.Contains;
else if (value == "is") else if (value == unison.Resources.Resources.Operator_Is)
return FilterOperator.Equal; return FilterOperator.Equal;
else if (value == "is not") else if (value == unison.Resources.Resources.Operator_IsNot)
return FilterOperator.Different; return FilterOperator.Different;
return FilterOperator.Equal; return FilterOperator.Equal;
} }
@ -180,9 +180,9 @@ namespace unison
private void FilterType_SelectionChanged(object sender, SelectionChangedEventArgs e) private void FilterType_SelectionChanged(object sender, SelectionChangedEventArgs e)
{ {
string item = e.AddedItems[0].ToString(); string item = e.AddedItems[0].ToString();
if (item == "Genre") if (item == unison.Resources.Resources.FilterType_Genre)
FilterType_Change(sender, "OperatorTypeB", GenreList); FilterType_Change(sender, "OperatorTypeB", GenreList);
else if (item == "Directory") else if (item == unison.Resources.Resources.FilterType_Directory)
FilterType_Change(sender, "OperatorTypeC", FolderList); FilterType_Change(sender, "OperatorTypeC", FolderList);
else else
{ {
@ -217,10 +217,14 @@ namespace unison
{ {
QueryFilterText.Visibility = Visibility.Visible; QueryFilterText.Visibility = Visibility.Visible;
await UpdateFilter(); await UpdateFilter();
QueryFilterText2.Visibility = Visibility.Visible;
TimedText(QueryFilterText, 1); TimedText(QueryFilterText, 1);
TimedText(QueryFilterText2, 1);
} }
private void TimedText(TextBlock textBlock, int time) private static void TimedText(TextBlock textBlock, int time)
{ {
DispatcherTimer Timer = new DispatcherTimer(); DispatcherTimer Timer = new DispatcherTimer();
Timer.Interval = TimeSpan.FromSeconds(time); Timer.Interval = TimeSpan.FromSeconds(time);
@ -254,7 +258,7 @@ namespace unison
{ {
if (child.Name == "FilterType") if (child.Name == "FilterType")
{ {
if (child.SelectedItem.ToString() == "Directory") if (child.SelectedItem.ToString() == unison.Resources.Resources.FilterType_Directory)
isDir = true; isDir = true;
else else
tag = FilterEquivalence_Type(child.SelectedItem.ToString()); tag = FilterEquivalence_Type(child.SelectedItem.ToString());
@ -330,18 +334,16 @@ namespace unison
await UpdateFilter(); await UpdateFilter();
QueueValidationNumber(); QueueValidationNumber();
// TODO
// Added => Adding songs...
// to
// Added X songs! (display for 5 seconds)
NumberAddedSongs.Text = SongNumber.Text; NumberAddedSongs.Text = SongNumber.Text;
SearchStatus.Visibility = Visibility.Visible; SearchStatus.Visibility = Visibility.Visible;
int Num = int.Parse(SongNumber.Text); int Num = int.Parse(SongNumber.Text);
await AddToQueue_Internal(Num); await AddToQueue_Internal(Num);
SearchStatus2.Visibility = Visibility.Visible;
TimedText(SearchStatus, 2); TimedText(SearchStatus, 2);
TimedText(SearchStatus2, 2);
} }
private async Task AddToQueue_Internal(int Num) private async Task AddToQueue_Internal(int Num)
@ -384,8 +386,9 @@ namespace unison
return; return;
int PlaylistLength = _mpd.GetStatus().PlaylistLength; int PlaylistLength = _mpd.GetStatus().PlaylistLength;
int Num = 10 - PlaylistLength; int Num = 50 - PlaylistLength;
if (Num < 1)
if (PlaylistLength > 25)
return; return;
await UpdateFilter(); await UpdateFilter();

View File

@ -32,7 +32,7 @@ namespace unison
CanExecuteFunc = () => true CanExecuteFunc = () => true
}; };
public string SnapcastText public static string SnapcastText
{ {
get get
{ {
@ -59,7 +59,7 @@ namespace unison
} }
} }
public ICommand Radios public static ICommand Radios
{ {
get get
{ {
@ -71,7 +71,7 @@ namespace unison
} }
} }
public ICommand Shuffle public static ICommand Shuffle
{ {
get get
{ {
@ -83,7 +83,7 @@ namespace unison
} }
} }
public ICommand Settings public static ICommand Settings
{ {
get get
{ {

View File

@ -53,7 +53,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="Autoupdater.NET.Official" Version="1.7.6" /> <PackageReference Include="Autoupdater.NET.Official" Version="1.7.6" />
<PackageReference Include="Emoji.Wpf" Version="0.3.3" /> <PackageReference Include="Emoji.Wpf" Version="0.3.4" />
<PackageReference Include="Hardcodet.NotifyIcon.Wpf" Version="1.1.0" /> <PackageReference Include="Hardcodet.NotifyIcon.Wpf" Version="1.1.0" />
<PackageReference Include="RadioBrowser" Version="0.6.1" /> <PackageReference Include="RadioBrowser" Version="0.6.1" />
<PackageReference Include="MpcNET" Version="1.4.0" /> <PackageReference Include="MpcNET" Version="1.4.0" />