Shuffle related translations
This commit is contained in:
252
Resources/Resources.Designer.cs
generated
252
Resources/Resources.Designer.cs
generated
@ -69,6 +69,87 @@ namespace unison.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Album.
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/// </summary>
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public static string FilterType_Album {
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get {
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return ResourceManager.GetString("FilterType_Album", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Artist.
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/// </summary>
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public static string FilterType_Artist {
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get {
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return ResourceManager.GetString("FilterType_Artist", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Directory.
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/// </summary>
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public static string FilterType_Directory {
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get {
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return ResourceManager.GetString("FilterType_Directory", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Genre.
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/// </summary>
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public static string FilterType_Genre {
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get {
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return ResourceManager.GetString("FilterType_Genre", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Song.
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/// </summary>
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public static string FilterType_Song {
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get {
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return ResourceManager.GetString("FilterType_Song", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Year.
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/// </summary>
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public static string FilterType_Year {
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get {
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return ResourceManager.GetString("FilterType_Year", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to contains.
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/// </summary>
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public static string Operator_Contains {
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get {
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return ResourceManager.GetString("Operator_Contains", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to is.
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/// </summary>
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public static string Operator_Is {
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get {
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return ResourceManager.GetString("Operator_Is", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to is not.
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/// </summary>
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public static string Operator_IsNot {
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get {
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return ResourceManager.GetString("Operator_IsNot", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Country.
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/// </summary>
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@ -348,6 +429,51 @@ namespace unison.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The shuffle window allows to add random songs to your queue. Both options take into account the filter..
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/// </summary>
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public static string Settings_Shuffle1 {
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get {
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return ResourceManager.GetString("Settings_Shuffle1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to If the filter is empty, the entire music library is taken into account..
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/// </summary>
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public static string Settings_Shuffle2 {
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get {
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return ResourceManager.GetString("Settings_Shuffle2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The filter is queried each time you use the Add to queue or Continuous shuffle options..
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/// </summary>
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public static string Settings_Shuffle3 {
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get {
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return ResourceManager.GetString("Settings_Shuffle3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add a fixed number of songs to the queue. For technical reasons, it is limited to 100 random songs without a filter, and to 1000 songs with a filter..
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/// </summary>
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public static string Settings_Shuffle4 {
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get {
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return ResourceManager.GetString("Settings_Shuffle4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to By enabling this option, unison will automatically add songs to the queue so you never run out of songs to listen to..
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/// </summary>
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public static string Settings_Shuffle5 {
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get {
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return ResourceManager.GetString("Settings_Shuffle5", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You can change to your own locally installed version of the Snapcast client with an.
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/// </summary>
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@ -492,6 +618,132 @@ namespace unison.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Shuffle.
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/// </summary>
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public static string Shuffle {
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get {
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return ResourceManager.GetString("Shuffle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adding.
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/// </summary>
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public static string Shuffle_ButtonMessage1 {
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get {
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return ResourceManager.GetString("Shuffle_ButtonMessage1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to songs....
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/// </summary>
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public static string Shuffle_ButtonMessage2 {
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get {
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return ResourceManager.GetString("Shuffle_ButtonMessage2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to done!.
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/// </summary>
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public static string Shuffle_ButtonMessage3 {
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get {
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return ResourceManager.GetString("Shuffle_ButtonMessage3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Continuous shuffle.
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/// </summary>
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public static string Shuffle_Continuous {
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get {
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return ResourceManager.GetString("Shuffle_Continuous", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Enable continuous shuffle.
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/// </summary>
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public static string Shuffle_ContinuousEnable {
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get {
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return ResourceManager.GetString("Shuffle_ContinuousEnable", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Filter.
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/// </summary>
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public static string Shuffle_Filter {
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get {
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return ResourceManager.GetString("Shuffle_Filter", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Query filter.
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/// </summary>
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public static string Shuffle_FilterQuery {
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get {
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return ResourceManager.GetString("Shuffle_FilterQuery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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public static string Shuffle_FilterReset {
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get {
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return ResourceManager.GetString("Shuffle_FilterReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Number of songs in filter:.
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/// </summary>
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public static string Shuffle_FilterSongNumber {
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get {
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return ResourceManager.GetString("Shuffle_FilterSongNumber", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Querying filter....
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/// </summary>
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public static string Shuffle_Querying1 {
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get {
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return ResourceManager.GetString("Shuffle_Querying1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to done!.
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/// </summary>
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public static string Shuffle_Querying2 {
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get {
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return ResourceManager.GetString("Shuffle_Querying2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add to queue.
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/// </summary>
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public static string Shuffle_Queue {
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get {
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return ResourceManager.GetString("Shuffle_Queue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Songs to add.
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/// </summary>
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public static string Shuffle_QueueSongs {
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get {
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return ResourceManager.GetString("Shuffle_QueueSongs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Snapcast error.
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/// </summary>
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