Update system implemented
This commit is contained in:
56
Resources/Resources.Designer.cs
generated
56
Resources/Resources.Designer.cs
generated
@ -19,7 +19,7 @@ namespace unison.Resources {
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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@ -617,5 +617,59 @@ namespace unison.Resources {
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return ResourceManager.GetString("StopSnapcast", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Check for updates.
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/// </summary>
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public static string Update_ButtonCheck {
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get {
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return ResourceManager.GetString("Update_ButtonCheck", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start update.
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/// </summary>
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public static string Update_ButtonStart {
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get {
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return ResourceManager.GetString("Update_ButtonStart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Update available! New version is.
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/// </summary>
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public static string Update_Message1 {
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get {
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return ResourceManager.GetString("Update_Message1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Install now?.
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/// </summary>
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public static string Update_Message2 {
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get {
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return ResourceManager.GetString("Update_Message2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New version.
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/// </summary>
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public static string Update_String1 {
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get {
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return ResourceManager.GetString("Update_String1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to available!.
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/// </summary>
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public static string Update_String2 {
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get {
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return ResourceManager.GetString("Update_String2", resourceCulture);
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}
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}
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}
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}
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