MPD handles disconnection and reconnection

This commit is contained in:
2021-09-02 00:14:28 +02:00
parent 2c8696155a
commit c568a957f7
10 changed files with 91 additions and 36 deletions

View File

@ -8,6 +8,7 @@ using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using MpcNET;
using MpcNET.Commands.Database;
using MpcNET.Commands.Playback;
@ -34,6 +35,7 @@ namespace unison
private IMpdFile _currentSong;
private BitmapFrame _cover;
private readonly System.Timers.Timer _elapsedTimer;
private DispatcherTimer _retryTimer;
private event EventHandler ConnectionChanged;
private event EventHandler StatusChanged;
@ -49,7 +51,11 @@ namespace unison
{
cancelToken = new CancellationTokenSource();
Initialize();
Initialize(null, null);
_retryTimer = new DispatcherTimer();
_retryTimer.Interval = TimeSpan.FromSeconds(5);
_retryTimer.Tick += Initialize;
_elapsedTimer = new System.Timers.Timer(500);
_elapsedTimer.Elapsed += new System.Timers.ElapsedEventHandler(ElapsedTimer);
@ -68,8 +74,13 @@ namespace unison
_elapsedTimer.Stop();
}
static void OnConnectionChanged(object sender, EventArgs e)
void OnConnectionChanged(object sender, EventArgs e)
{
if (!_connected)
_retryTimer.Start();
else
_retryTimer.Stop();
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow MainWin = (MainWindow)Application.Current.MainWindow;
@ -107,9 +118,10 @@ namespace unison
});
}
private void Initialize()
private void Initialize(object sender, EventArgs e)
{
Connect();
if (!_connected)
Connect();
}
public async void Connect()
@ -124,11 +136,19 @@ namespace unison
{
Trace.WriteLine("exception: " + exception);
}
if (_connection.IsConnected)
if (_connection != null && _commandConnection != null)
{
if (_connection.IsConnected && _commandConnection.IsConnected)
{
_connected = true;
_version = _connection.Version;
ConnectionChanged?.Invoke(this, EventArgs.Empty);
}
}
else
{
_connected = true;
_version = _connection.Version;
ConnectionChanged?.Invoke(this, EventArgs.Empty);
return;
}
await UpdateStatusAsync();
@ -179,13 +199,24 @@ namespace unison
}
catch (Exception e)
{
System.Diagnostics.Debug.WriteLine($"Error in Idle connection thread: {e.Message}");
Trace.WriteLine($"Error in Idle connection thread: {e.Message}");
Disconnected();
}
}
}).ConfigureAwait(false);
}
private void Disconnected()
{
_connected = false;
_connection = null;
_commandConnection = null;
ConnectionChanged?.Invoke(this, EventArgs.Empty);
}
private async Task HandleIdleResponseAsync(string subsystems)
{
try
@ -262,8 +293,22 @@ namespace unison
_isUpdatingSong = false;
}
public void SendCommand<T>(IMpcCommand<T> command)
{
Task.Run(async () =>
{
await SafelySendCommandAsync(command);
});
}
public async Task<T> SafelySendCommandAsync<T>(IMpcCommand<T> command)
{
if (_commandConnection == null)
{
Trace.WriteLine("[SafelySendCommandAsync] no command connection");
return default(T);
}
try
{
IMpdMessage<T> response = await _commandConnection.SendAsync(command);
@ -379,17 +424,17 @@ namespace unison
public bool IsConnected() => _connected;
public bool IsPlaying() => _currentStatus?.State == MpdState.Play;
public async void Prev() => await SafelySendCommandAsync(new PreviousCommand());
public async void Next() => await SafelySendCommandAsync(new NextCommand());
public async void PlayPause() =>await SafelySendCommandAsync(new PauseResumeCommand());
public void Prev() => SendCommand(new PreviousCommand());
public void Next() => SendCommand(new NextCommand());
public void PlayPause() => SendCommand(new PauseResumeCommand());
public async void Random() => await SafelySendCommandAsync(new RandomCommand(!_currentRandom));
public async void Repeat() => await SafelySendCommandAsync(new RepeatCommand(!_currentRepeat));
public async void Single() => await SafelySendCommandAsync(new SingleCommand(!_currentSingle));
public async void Consume() => await SafelySendCommandAsync(new ConsumeCommand(!_currentConsume));
public void Random() => SendCommand(new RandomCommand(!_currentRandom));
public void Repeat() => SendCommand(new RepeatCommand(!_currentRepeat));
public void Single() => SendCommand(new SingleCommand(!_currentSingle));
public void Consume() => SendCommand(new ConsumeCommand(!_currentConsume));
public async void SetTime(double value) => await SafelySendCommandAsync(new SeekCurCommand(value));
public async void SetVolume(int value) => await SafelySendCommandAsync(new SetVolumeCommand((byte)value));
public void SetTime(double value) => SendCommand(new SeekCurCommand(value));
public void SetVolume(int value) => SendCommand(new SetVolumeCommand((byte)value));
public void VolumeUp()
{