Little code organization tweaks

This commit is contained in:
2021-09-03 00:21:15 +02:00
parent be8cef35d3
commit b87bff54c4
6 changed files with 140 additions and 83 deletions

View File

@ -36,6 +36,9 @@ namespace unison
private readonly System.Timers.Timer _elapsedTimer;
private DispatcherTimer _retryTimer;
bool _isUpdatingStatus = false;
bool _isUpdatingSong = false;
private event EventHandler ConnectionChanged;
private event EventHandler StatusChanged;
private event EventHandler SongChanged;
@ -117,6 +120,44 @@ namespace unison
});
}
public void SendCommand<T>(IMpcCommand<T> command)
{
Task.Run(async () =>
{
await SafelySendCommandAsync(command);
});
}
public async Task<T> SafelySendCommandAsync<T>(IMpcCommand<T> command)
{
if (_commandConnection == null)
{
Trace.WriteLine("[SafelySendCommandAsync] no command connection");
return default(T);
}
try
{
IMpdMessage<T> response = await _commandConnection.SendAsync(command);
if (!response.IsResponseValid)
{
var mpdError = response.Response?.Result?.MpdError;
if (mpdError != null && mpdError != "")
throw new Exception(mpdError);
else
throw new Exception($"Invalid server response: {response}.");
}
return response.Response.Content;
}
catch (Exception e)
{
Trace.WriteLine($"Sending {command.GetType().Name} failed: {e.Message}");
}
return default(T);
}
private void Initialize(object sender, EventArgs e)
{
if (!_connected)
@ -177,6 +218,16 @@ namespace unison
return connection;
}
private void Disconnected()
{
_connected = false;
_connection = null;
_commandConnection = null;
ConnectionChanged?.Invoke(this, EventArgs.Empty);
}
private void Loop(CancellationToken token)
{
Task.Run(async () =>
@ -205,16 +256,6 @@ namespace unison
}).ConfigureAwait(false);
}
private void Disconnected()
{
_connected = false;
_connection = null;
_commandConnection = null;
ConnectionChanged?.Invoke(this, EventArgs.Empty);
}
private async Task HandleIdleResponseAsync(string subsystems)
{
try
@ -224,9 +265,7 @@ namespace unison
await UpdateStatusAsync();
if (subsystems.Contains("player"))
{
await UpdateSongAsync();
}
}
}
catch (Exception e)
@ -235,12 +274,11 @@ namespace unison
}
}
bool _isUpdatingStatus = false;
private async Task UpdateStatusAsync()
{
if (_connection == null) return;
if (_isUpdatingStatus) return;
if (_connection == null || _isUpdatingStatus)
return;
_isUpdatingStatus = true;
try
@ -258,15 +296,15 @@ namespace unison
{
Trace.WriteLine($"Error in Idle connection thread: {e.Message}");
}
_isUpdatingStatus = false;
}
bool _isUpdatingSong = false;
private async Task UpdateSongAsync()
{
if (_connection == null) return;
if (_connection == null || _isUpdatingSong)
return;
if (_isUpdatingSong) return;
_isUpdatingSong = true;
try
@ -278,57 +316,17 @@ namespace unison
UpdateSong();
}
else
{
throw new Exception();
}
}
catch (Exception e)
{
Trace.WriteLine($"Error in Idle connection thread: {e.Message}");
}
_isUpdatingSong = false;
}
public void SendCommand<T>(IMpcCommand<T> command)
{
Task.Run(async () =>
{
await SafelySendCommandAsync(command);
});
}
public async Task<T> SafelySendCommandAsync<T>(IMpcCommand<T> command)
{
if (_commandConnection == null)
{
Trace.WriteLine("[SafelySendCommandAsync] no command connection");
return default(T);
}
try
{
IMpdMessage<T> response = await _commandConnection.SendAsync(command);
if (!response.IsResponseValid)
{
// If we have an MpdError string, only show that as the error to avoid extra noise
var mpdError = response.Response?.Result?.MpdError;
if (mpdError != null && mpdError != "")
throw new Exception(mpdError);
else
throw new Exception($"Invalid server response: {response}.");
}
return response.Response.Content;
}
catch (Exception e)
{
Trace.WriteLine($"Sending {command.GetType().Name} failed: {e.Message}");
}
return default(T);
}
private async void GetAlbumBitmap(string path, CancellationToken token = default)
private async void GetAlbumCover(string path, CancellationToken token = default)
{
List<byte> data = new List<byte>();
try
@ -370,11 +368,23 @@ namespace unison
UpdateCover();
}
public void UpdateStatus()
{
if (!_connected || _currentStatus == null)
return;
_currentRandom = _currentStatus.Random;
_currentRepeat = _currentStatus.Repeat;
_currentConsume = _currentStatus.Consume;
_currentSingle = _currentStatus.Single;
_currentVolume = _currentStatus.Volume;
StatusChanged?.Invoke(this, EventArgs.Empty);
}
public void UpdateSong()
{
if (!_connected)
return;
if (_currentSong == null)
if (!_connected || _currentSong == null)
return;
_currentTime = _currentStatus.Elapsed.TotalSeconds;
@ -385,7 +395,7 @@ namespace unison
SongChanged?.Invoke(this, EventArgs.Empty);
string uri = Regex.Escape(_currentSong.Path);
GetAlbumBitmap(uri);
GetAlbumCover(uri);
}
public void UpdateCover()
@ -393,22 +403,6 @@ namespace unison
CoverChanged?.Invoke(this, EventArgs.Empty);
}
public void UpdateStatus()
{
if (!_connected)
return;
if (_currentStatus == null)
return;
_currentRandom = _currentStatus.Random;
_currentRepeat = _currentStatus.Repeat;
_currentConsume = _currentStatus.Consume;
_currentSingle = _currentStatus.Single;
_currentVolume = _currentStatus.Volume;
StatusChanged?.Invoke(this, EventArgs.Empty);
}
public IMpdFile GetCurrentSong() => _currentSong;
public MpdStatus GetStatus() => _currentStatus;
public BitmapFrame GetCover() => _cover;