Shuffle system
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108
Handlers/ShuffleHandler.cs
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108
Handlers/ShuffleHandler.cs
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using MpcNET;
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using MpcNET.Commands.Database;
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using MpcNET.Commands.Playback;
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using MpcNET.Commands.Queue;
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using MpcNET.Commands.Reflection;
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using MpcNET.Tags;
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using MpcNET.Types;
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using MpcNET.Types.Filters;
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namespace unison
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{
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class ShuffleHandler
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{
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private readonly MPDHandler _mpd;
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public int AddedSongs = 0;
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public List<string> SongList { get; }
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public ShuffleHandler()
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{
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SongList = new();
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_mpd = (MPDHandler)Application.Current.Properties["mpd"];
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}
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public async Task GetSongsFromFilter(List<IFilter> filter, CancellationToken token)
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{
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if (token.IsCancellationRequested)
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return;
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SongList.Clear();
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int song = _mpd.GetStats().Songs;
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IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, song + 1));
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foreach (IMpdFile file in response)
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SongList.Add(file.Path);
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}
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public async Task AddToQueueRandom(int SongNumber, CancellationToken token)
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{
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if (token.IsCancellationRequested)
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return;
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int AddedSongs = 0;
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var commandList = new CommandList();
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int songTotal = _mpd.GetStats().Songs;
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for (int i = 0; i < SongNumber; i++)
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{
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int song = new Random().Next(0, songTotal - 1);
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commandList.Add(new SearchAddCommand(new FilterTag(MpdTags.Title, "", FilterOperator.Contains), song, song + 1));
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AddedSongs++;
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// play if stopped or unknown state (no queue managing at the moment, so mandatory)
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if (i == 0 && (_mpd.GetStatus().State != MpdState.Play && _mpd.GetStatus().State != MpdState.Pause))
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commandList.Add(new PlayCommand(0));
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}
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await _mpd.SafelySendCommandAsync(commandList);
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}
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public async Task AddToQueueFilter(int SongNumber, CancellationToken token)
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{
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if (token.IsCancellationRequested)
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return;
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int AddedSongs = 0;
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// more (or equal) requested songs than available => add everything
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if (SongNumber >= SongList.Count)
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{
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var commandList = new CommandList();
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foreach (string path in SongList)
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{
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commandList.Add(new AddCommand(path));
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AddedSongs++;
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}
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await _mpd.SafelySendCommandAsync(commandList);
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}
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// more available songs than requested =>
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// we add unique indexes until we reach the requested amount
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else
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{
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HashSet<int> SongIndex = new();
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while (SongIndex.Count < SongNumber)
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{
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int MaxIndex = new Random().Next(0, SongList.Count - 1);
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SongIndex.Add(MaxIndex);
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}
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var commandList = new CommandList();
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foreach (int index in SongIndex)
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{
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commandList.Add(new AddCommand(SongList[index]));
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AddedSongs++;
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}
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await _mpd.SafelySendCommandAsync(commandList);
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}
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}
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}
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}
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