Shuffle system

This commit is contained in:
2022-11-13 15:58:30 +01:00
parent 2f80af70ba
commit b559ea01ab
10 changed files with 808 additions and 74 deletions

View File

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading;
@ -34,7 +35,7 @@ namespace unison
public class MPDHandler
{
private bool _connected;
public string _version;
private string _version;
private int _currentVolume;
private int _previousVolume;
private bool _currentRandom;
@ -43,6 +44,7 @@ namespace unison
private bool _currentConsume;
private double _currentTime;
private double _totalTime;
private IEnumerable<IMpdFile> _Playlist;
private MpdStatus _currentStatus;
private IMpdFile _currentSong;
@ -65,7 +67,7 @@ namespace unison
private MpcConnection _commandConnection;
private IPEndPoint _mpdEndpoint;
private CancellationTokenSource _cancelCommand;
public CancellationTokenSource _cancelCommand;
private CancellationTokenSource _cancelConnect;
public MPDHandler()
@ -525,13 +527,27 @@ namespace unison
public string GetVersion() => _version;
public Statistics GetStats() => _stats;
public double GetCurrentTime() => _currentTime;
public IEnumerable<IMpdFile> GetPlaylist() => _Playlist;
public bool IsConnected() => _connected;
public bool IsPlaying() => _currentStatus?.State == MpdState.Play;
public void Prev() => SendCommand(new PreviousCommand());
public void Next() => SendCommand(new NextCommand());
public bool CanPrevNext = true;
public void Prev()
{
if (CanPrevNext)
SendCommand(new PreviousCommand());
}
public void Next()
{
if (CanPrevNext)
SendCommand(new NextCommand());
}
public void PlayPause() => SendCommand(new PauseResumeCommand());
public void Play(int pos) => SendCommand(new PlayCommand(pos));
public void Random() => SendCommand(new RandomCommand(!_currentRandom));
public void Repeat() => SendCommand(new RepeatCommand(!_currentRepeat));
@ -586,27 +602,35 @@ namespace unison
SendCommand(commandList);
}
public async Task QueryPlaylist() => _Playlist = await SafelySendCommandAsync(new PlaylistCommand());
public int GetPlaylistCount()
{
if (_Playlist == null)
return 0;
return _Playlist.ToArray().Count();
}
public async void QueryStats()
{
Dictionary<string, string> response = await SafelySendCommandAsync(new StatsCommand());
Dictionary<string, string> Response = await SafelySendCommandAsync(new StatsCommand());
if (Response == null)
return;
if (response != null)
{
_stats.Songs = int.Parse(response["songs"]);
_stats.Albums = int.Parse(response["albums"]);
_stats.Artists = int.Parse(response["artists"]);
_stats.Songs = int.Parse(Response["songs"]);
_stats.Albums = int.Parse(Response["albums"]);
_stats.Artists = int.Parse(Response["artists"]);
TimeSpan time;
time = TimeSpan.FromSeconds(int.Parse(response["uptime"]));
_stats.Uptime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(response["db_playtime"]));
_stats.TotalPlaytime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(response["playtime"]));
_stats.TotalTimePlayed = time.ToString(@"dd\:hh\:mm\:ss");
TimeSpan time;
time = TimeSpan.FromSeconds(int.Parse(Response["uptime"]));
_stats.Uptime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(Response["db_playtime"]));
_stats.TotalPlaytime = time.ToString(@"dd\:hh\:mm\:ss");
time = TimeSpan.FromSeconds(int.Parse(Response["playtime"]));
_stats.TotalTimePlayed = time.ToString(@"dd\:hh\:mm\:ss");
DateTime date = new DateTime(1970, 1, 1).AddSeconds(int.Parse(response["db_update"])).ToLocalTime();
_stats.DatabaseUpdate = date.ToString("dd/MM/yyyy @ HH:mm");
}
DateTime date = new DateTime(1970, 1, 1).AddSeconds(int.Parse(Response["db_update"])).ToLocalTime();
_stats.DatabaseUpdate = date.ToString("dd/MM/yyyy @ HH:mm");
}
}
}

108
Handlers/ShuffleHandler.cs Normal file
View File

@ -0,0 +1,108 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using MpcNET;
using MpcNET.Commands.Database;
using MpcNET.Commands.Playback;
using MpcNET.Commands.Queue;
using MpcNET.Commands.Reflection;
using MpcNET.Tags;
using MpcNET.Types;
using MpcNET.Types.Filters;
namespace unison
{
class ShuffleHandler
{
private readonly MPDHandler _mpd;
public int AddedSongs = 0;
public List<string> SongList { get; }
public ShuffleHandler()
{
SongList = new();
_mpd = (MPDHandler)Application.Current.Properties["mpd"];
}
public async Task GetSongsFromFilter(List<IFilter> filter, CancellationToken token)
{
if (token.IsCancellationRequested)
return;
SongList.Clear();
int song = _mpd.GetStats().Songs;
IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, song + 1));
foreach (IMpdFile file in response)
SongList.Add(file.Path);
}
public async Task AddToQueueRandom(int SongNumber, CancellationToken token)
{
if (token.IsCancellationRequested)
return;
int AddedSongs = 0;
var commandList = new CommandList();
int songTotal = _mpd.GetStats().Songs;
for (int i = 0; i < SongNumber; i++)
{
int song = new Random().Next(0, songTotal - 1);
commandList.Add(new SearchAddCommand(new FilterTag(MpdTags.Title, "", FilterOperator.Contains), song, song + 1));
AddedSongs++;
// play if stopped or unknown state (no queue managing at the moment, so mandatory)
if (i == 0 && (_mpd.GetStatus().State != MpdState.Play && _mpd.GetStatus().State != MpdState.Pause))
commandList.Add(new PlayCommand(0));
}
await _mpd.SafelySendCommandAsync(commandList);
}
public async Task AddToQueueFilter(int SongNumber, CancellationToken token)
{
if (token.IsCancellationRequested)
return;
int AddedSongs = 0;
// more (or equal) requested songs than available => add everything
if (SongNumber >= SongList.Count)
{
var commandList = new CommandList();
foreach (string path in SongList)
{
commandList.Add(new AddCommand(path));
AddedSongs++;
}
await _mpd.SafelySendCommandAsync(commandList);
}
// more available songs than requested =>
// we add unique indexes until we reach the requested amount
else
{
HashSet<int> SongIndex = new();
while (SongIndex.Count < SongNumber)
{
int MaxIndex = new Random().Next(0, SongList.Count - 1);
SongIndex.Add(MaxIndex);
}
var commandList = new CommandList();
foreach (int index in SongIndex)
{
commandList.Add(new AddCommand(SongList[index]));
AddedSongs++;
}
await _mpd.SafelySendCommandAsync(commandList);
}
}
}
}