Mute shortcut
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@ -28,6 +28,7 @@ namespace unison
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private const uint VK_MEDIA_PLAY_PAUSE = 0xB3;
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private const uint VK_VOLUME_UP = 0xAF;
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private const uint VK_VOLUME_DOWN = 0xAE;
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private const uint VK_VOLUME_MUTE = 0xAD;
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private const uint VK_ENTER = 0x0D;
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private MainWindow _appWindow;
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@ -54,6 +55,7 @@ namespace unison
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RegisterHotKey(_windowHandle, HOTKEY_ID, MOD_CONTROL, VK_MEDIA_PLAY_PAUSE);
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RegisterHotKey(_windowHandle, HOTKEY_ID, MOD_CONTROL, VK_VOLUME_UP);
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RegisterHotKey(_windowHandle, HOTKEY_ID, MOD_CONTROL, VK_VOLUME_DOWN);
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RegisterHotKey(_windowHandle, HOTKEY_ID, MOD_CONTROL, VK_VOLUME_MUTE);
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RegisterHotKey(_windowHandle, HOTKEY_ID, MOD_CONTROL | MOD_ALT, VK_ENTER);
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}
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}
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@ -79,6 +81,9 @@ namespace unison
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case VK_VOLUME_UP:
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_mpd.VolumeUp();
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break;
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case VK_VOLUME_MUTE:
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_mpd.VolumeMute();
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break;
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case VK_MEDIA_PLAY_PAUSE:
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_mpd.PlayPause();
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break;
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@ -25,6 +25,7 @@ namespace unison
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private bool _connected;
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public string _version;
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private int _currentVolume;
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private int _previousVolume;
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private bool _currentRandom;
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private bool _currentRepeat;
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private bool _currentSingle;
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@ -449,6 +450,21 @@ namespace unison
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SetVolume(_currentVolume);
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}
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public void VolumeMute()
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{
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if (_currentVolume == 0)
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{
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_currentVolume = _previousVolume;
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_previousVolume = 0;
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}
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else
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{
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_previousVolume = _currentVolume;
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_currentVolume = 0;
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}
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SetVolume(_currentVolume);
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}
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public void ClearQueue() => SendCommand(new ClearCommand());
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public void PlayCommand() => SendCommand(new PlayCommand(0));
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