Shuffle: Add clear queue and play queue button
This commit is contained in:
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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@ -34,8 +35,9 @@ namespace unison
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SongList.Clear();
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int song = _mpd.GetStats().Songs;
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IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, song + 1));
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int songTotal = _mpd.GetStats().Songs;
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IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, songTotal + 1));
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foreach (IMpdFile file in response)
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SongList.Add(file.Path);
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}
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@ -45,7 +47,7 @@ namespace unison
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if (token.IsCancellationRequested)
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return;
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int AddedSongs = 0;
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int addedSongs = 0;
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var commandList = new CommandList();
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int songTotal = _mpd.GetStats().Songs;
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@ -54,12 +56,12 @@ namespace unison
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{
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int song = new Random().Next(0, songTotal - 1);
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commandList.Add(new SearchAddCommand(new FilterTag(MpdTags.Title, "", FilterOperator.Contains), song, song + 1));
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AddedSongs++;
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addedSongs++;
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}
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// play if stopped or unknown state (no queue managing at the moment, so mandatory)
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if (i == 0 && (_mpd.GetStatus().State != MpdState.Play && _mpd.GetStatus().State != MpdState.Pause))
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if ((_mpd.GetStatus().State != MpdState.Play && _mpd.GetStatus().State != MpdState.Pause))
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commandList.Add(new PlayCommand(0));
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}
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await _mpd.SafelySendCommandAsync(commandList);
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}
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2
LICENSE
2
LICENSE
@ -1,4 +1,4 @@
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MIT License Copyright (c) 2023 Théo Marchal
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MIT License Copyright (c) 2025 Théo Marchal
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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27
Resources/Resources.Designer.cs
generated
27
Resources/Resources.Designer.cs
generated
@ -60,6 +60,15 @@ namespace unison.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Clear queue.
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/// </summary>
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public static string Clear_Queue {
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get {
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return ResourceManager.GetString("Clear_Queue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Database.
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/// </summary>
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@ -213,6 +222,24 @@ namespace unison.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Play queue.
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/// </summary>
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public static string Play_Queue {
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get {
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return ResourceManager.GetString("Play_Queue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Queue management.
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/// </summary>
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public static string Queue_Management {
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get {
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return ResourceManager.GetString("Queue_Management", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Country.
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/// </summary>
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@ -117,6 +117,9 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Clear_Queue" xml:space="preserve">
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<value>Borrar cola</value>
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</data>
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<data name="Database" xml:space="preserve">
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<value>Base de datos</value>
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</data>
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@ -168,6 +171,12 @@
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<data name="Operator_IsNot" xml:space="preserve">
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<value>no es</value>
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</data>
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<data name="Play_Queue" xml:space="preserve">
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<value>Reproducir cola</value>
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</data>
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<data name="Queue_Management" xml:space="preserve">
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<value>Gestión de cola</value>
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</data>
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<data name="Radios" xml:space="preserve">
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<value>Radios</value>
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</data>
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@ -117,6 +117,9 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Clear_Queue" xml:space="preserve">
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<value>Effacer la file</value>
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</data>
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<data name="Database" xml:space="preserve">
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<value>Base de donnée</value>
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</data>
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@ -168,6 +171,12 @@
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<data name="Operator_IsNot" xml:space="preserve">
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<value>n'est pas</value>
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</data>
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<data name="Play_Queue" xml:space="preserve">
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<value>Jouer la file</value>
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</data>
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<data name="Queue_Management" xml:space="preserve">
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<value>Gestion de file</value>
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</data>
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<data name="Radios" xml:space="preserve">
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<value>Radios</value>
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</data>
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@ -117,6 +117,9 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Clear_Queue" xml:space="preserve">
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<value>Clear queue</value>
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</data>
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<data name="Database" xml:space="preserve">
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<value>Database</value>
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</data>
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@ -168,6 +171,12 @@
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<data name="Operator_IsNot" xml:space="preserve">
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<value>is not</value>
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</data>
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<data name="Play_Queue" xml:space="preserve">
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<value>Play queue</value>
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</data>
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<data name="Queue_Management" xml:space="preserve">
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<value>Queue management</value>
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</data>
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<data name="Radios" xml:space="preserve">
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<value>Radios</value>
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</data>
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@ -81,7 +81,7 @@
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<GroupBox.Header>
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<TextBlock>
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<emoji:EmojiInline Text="➕"/>
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<Run Text="{x:Static properties:Resources.Shuffle_Queue}"/>
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<Run Text="{x:Static properties:Resources.Queue_Management}"/>
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</TextBlock>
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</GroupBox.Header>
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<StackPanel Orientation="Vertical" Margin="5,5,5,0">
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@ -96,6 +96,11 @@
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</TextBlock>
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<TextBlock x:Name="SearchStatus2" Text="{x:Static properties:Resources.Shuffle_ButtonMessage3}" Margin="3,3,0,0" FontStyle="Italic" Visibility="Collapsed"/>
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</StackPanel>
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<StackPanel Orientation="Horizontal" Margin="0,15,0,0">
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<Button Content="{x:Static properties:Resources.Clear_Queue}" Click="ClearQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
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<Button Content="{x:Static properties:Resources.Play_Queue}" Click="StartQueue_Clicked" Padding="5, 2" Margin="5, 0" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
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</StackPanel>
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</StackPanel>
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</GroupBox>
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@ -375,6 +375,16 @@ namespace unison
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AddToQueue();
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}
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public void ClearQueue_Clicked(object sender, RoutedEventArgs e)
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{
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_mpd.ClearQueue();
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}
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public void StartQueue_Clicked(object sender, RoutedEventArgs e)
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{
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_mpd.PlayCommand();
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}
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public bool GetContinuous()
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{
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return _continuous;
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