Cleaned things for shuffle, but still has some deadlocks and crashes
This commit is contained in:
parent
792437b839
commit
1d3515a39d
@ -9,6 +9,7 @@ namespace unison
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private TaskbarIcon _systray;
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private HotkeyHandler _hotkeys;
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private SnapcastHandler _snapcast;
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private ShuffleHandler _shuffle;
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private MPDHandler _mpd;
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protected override void OnStartup(StartupEventArgs e)
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@ -29,6 +30,9 @@ namespace unison
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_snapcast = new SnapcastHandler();
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Current.Properties["snapcast"] = _snapcast;
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_shuffle = new ShuffleHandler();
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Current.Properties["shuffle"] = _shuffle;
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Current.MainWindow = new MainWindow();
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_systray = (TaskbarIcon)FindResource("SystrayTaskbar");
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text.RegularExpressions;
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using System.Threading;
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@ -34,7 +35,7 @@ namespace unison
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public class MPDHandler
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{
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private bool _connected;
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public string _version;
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private string _version;
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private int _currentVolume;
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private int _previousVolume;
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private bool _currentRandom;
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@ -43,6 +44,7 @@ namespace unison
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private bool _currentConsume;
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private double _currentTime;
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private double _totalTime;
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private IEnumerable<IMpdFile> _Playlist;
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private MpdStatus _currentStatus;
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private IMpdFile _currentSong;
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@ -155,9 +157,7 @@ namespace unison
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try
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{
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Debug.WriteLine("SafelySendCommandAsync => before command");
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IMpdMessage<T> response = await _commandConnection.SendAsync(command);
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Debug.WriteLine("SafelySendCommandAsync => after command");
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if (!response.IsResponseValid)
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{
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string mpdError = response.Response?.Result?.MpdError;
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@ -492,14 +492,26 @@ namespace unison
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public string GetVersion() => _version;
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public Statistics GetStats() => _stats;
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public double GetCurrentTime() => _currentTime;
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public IEnumerable<IMpdFile> GetPlaylist() => _Playlist;
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public bool IsConnected() => _connected;
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public bool IsPlaying() => _currentStatus?.State == MpdState.Play;
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public void Prev() => SendCommand(new PreviousCommand());
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public void Next() => SendCommand(new NextCommand());
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public void PlayPause() => SendCommand(new PauseResumeCommand());
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public bool CanPrevNext = true;
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public void Prev()
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{
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if (CanPrevNext)
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SendCommand(new PreviousCommand());
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}
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public void Next()
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{
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if (CanPrevNext)
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SendCommand(new NextCommand());
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}
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public void PlayPause() => SendCommand(new PauseResumeCommand());
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public void Play(int pos) => SendCommand(new PlayCommand(pos));
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public void Random() => SendCommand(new RandomCommand(!_currentRandom));
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@ -555,6 +567,15 @@ namespace unison
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SendCommand(commandList);
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}
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public async Task QueryPlaylist() => _Playlist = await SafelySendCommandAsync(new PlaylistCommand());
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public int GetPlaylistCount()
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{
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if (_Playlist == null)
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return 0;
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return _Playlist.ToArray().Count();
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}
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public async void QueryStats()
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{
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Dictionary<string, string> Response = await SafelySendCommandAsync(new StatsCommand());
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134
Handlers/ShuffleHandler.cs
Normal file
134
Handlers/ShuffleHandler.cs
Normal file
@ -0,0 +1,134 @@
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using MpcNET.Commands.Database;
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using MpcNET.Commands.Queue;
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using MpcNET.Tags;
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using MpcNET.Types;
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using MpcNET.Types.Filters;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace unison
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{
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class ShuffleHandler
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{
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private MPDHandler _mpd;
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public List<string> _songList { get; }
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public int AddedSongs = 0;
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public ShuffleHandler()
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{
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_songList = new();
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_mpd = (MPDHandler)Application.Current.Properties["mpd"];
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}
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private bool IsOnMainThread()
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{
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return Application.Current.Dispatcher.Thread == System.Threading.Thread.CurrentThread;
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}
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public async Task GetSongsFromFilter(List<IFilter> filter)
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{
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Debug.WriteLine("[GetSongsFromFilterBefore] is on main thread => " + IsOnMainThread());
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await Task.Run(async() =>
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{
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Debug.WriteLine("[GetSongsFromFilterAfter] is on main thread => " + IsOnMainThread());
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_songList.Clear();
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int song = _mpd.GetStats().Songs;
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IEnumerable<IMpdFile> response = await _mpd.SafelySendCommandAsync(new SearchCommand(filter, 0, song + 1));
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Debug.WriteLine("got response => " + response.Count());
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foreach (IMpdFile file in response)
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{
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_songList.Add(file.Path);
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Debug.WriteLine(file.Path);
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}
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});
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}
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public async Task AddToQueueRandom(int SongNumber)
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{
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Debug.WriteLine("Add To Queue Random");
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await Task.Run(async () =>
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{
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int AddedSongs = 0;
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Debug.WriteLine("song to add => " + SongNumber);
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for (int i = 0; i < SongNumber; i++)
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{
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// generate random number
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int song = new Random().Next(0, _mpd.GetStats().Songs - 1);
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Debug.WriteLine("song " + song + " - song total " + _mpd.GetStats().Songs);
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IEnumerable<IMpdFile> Response = await _mpd.SafelySendCommandAsync(new SearchCommand(new FilterTag(MpdTags.Title, "", FilterOperator.Contains), song, song + 1));
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Debug.WriteLine("got response");
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await Task.Delay(1);
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if (Response.Count() > 0)
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{
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string filePath = Response.First().Path;
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_mpd.AddSong(filePath);
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Debug.WriteLine("song path => " + filePath);
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if (i == 0)
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{
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if (!_mpd.IsPlaying())
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_mpd.Play(0);
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}
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AddedSongs++;
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}
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}
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});
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Debug.WriteLine("Add To Queue Random - finished");
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}
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public async Task AddToQueueFilter(int SongNumber)
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{
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Debug.WriteLine("Add To Queue Filter");
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await Task.Run(async () =>
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{
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int AddedSongs = 0;
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Debug.WriteLine("song to add => " + SongNumber);
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// more requested songs than available => add everything
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if (SongNumber > _songList.Count)
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{
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foreach (string path in _songList)
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{
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await Task.Delay(1);
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_mpd.AddSong(path);
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Debug.WriteLine("song path => " + path);
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AddedSongs++;
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}
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}
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// more available songs than requested =>
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// we add unique indexes until we reach the requested amount
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else
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{
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HashSet<int> SongIndex = new();
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Debug.WriteLine("while - before");
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while (SongIndex.Count < SongNumber)
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{
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int MaxIndex = new Random().Next(0, _songList.Count - 1);
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SongIndex.Add(MaxIndex);
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}
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foreach (int index in SongIndex)
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_mpd.AddSong(_songList[index]);
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Debug.WriteLine("while - after");
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}
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});
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Debug.WriteLine("Add To Queue Filter - finished");
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}
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}
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}
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@ -6,8 +6,9 @@ using System.Windows.Threading;
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using System.Windows.Interop;
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using System.Windows.Input;
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using System.Windows.Controls.Primitives;
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using MpcNET.Commands.Queue;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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namespace unison
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{
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@ -53,6 +54,8 @@ namespace unison
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_mpd.QueryStats();
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_settingsWin.UpdateStats();
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_mpd.QueryPlaylist().ConfigureAwait(false);
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Snapcast.IsEnabled = true;
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ConnectionOkIcon.Visibility = Visibility.Visible;
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ConnectionFailIcon.Visibility = Visibility.Collapsed;
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@ -121,11 +124,21 @@ namespace unison
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if (!_shuffleWin.GetContinuous())
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return;
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NextTrack.IsEnabled = false;
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PreviousTrack.IsEnabled = false;
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await Task.Run(async () =>
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{
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Debug.WriteLine("start continuous");
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await _mpd.QueryPlaylist();
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Debug.WriteLine("queried playlist");
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});
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if (_mpd.GetPlaylistCount() > 5)
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return;
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_mpd.CanPrevNext = false;
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await _shuffleWin.HandleContinuous();
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NextTrack.IsEnabled = true;
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PreviousTrack.IsEnabled = true;
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_mpd.CanPrevNext = true;
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Debug.WriteLine("finished continuous");
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}
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@ -227,19 +240,8 @@ namespace unison
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}
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public void Pause_Clicked(object sender, RoutedEventArgs e) => _mpd.PlayPause();
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public void Previous_Clicked(object sender, RoutedEventArgs e)
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{
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if (PreviousTrack.IsEnabled)
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_mpd.Prev();
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}
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public void Next_Clicked(object sender, RoutedEventArgs e)
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{
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if (NextTrack.IsEnabled)
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_mpd.Next();
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}
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public void Previous_Clicked(object sender, RoutedEventArgs e) => _mpd.Prev();
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public void Next_Clicked(object sender, RoutedEventArgs e) => _mpd.Next();
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public void Random_Clicked(object sender, RoutedEventArgs e) => _mpd.Random();
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public void Repeat_Clicked(object sender, RoutedEventArgs e) => _mpd.Repeat();
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public void Single_Clicked(object sender, RoutedEventArgs e) => _mpd.Single();
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@ -68,6 +68,7 @@
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<StackPanel Orientation="Horizontal" Margin="0,5,0,5">
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<Button Content="Query filter" Click="UpdateFilter_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}" Margin="0,0,10,0"/>
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<Button Content="Reset" Click="Reset_Clicked" Padding="5, 2" VerticalAlignment="Bottom" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
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<TextBlock Text="Querying filter..." Margin="15,3,0,0" FontStyle="Italic" Visibility="Visible" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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@ -85,7 +86,7 @@
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<StackPanel Orientation="Vertical" Margin="5,5,5,0">
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Left">
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<TextBlock Text="Songs to add" Margin="0,0,5,5"/>
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<TextBox x:Name="SongNumber" PreviewTextInput="QueueValidationTextBox" MaxLength="4" Text="100" Width="35" HorizontalAlignment="Left" VerticalAlignment="Top"/>
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<TextBox x:Name="SongNumber" PreviewTextInput="QueueValidationTextBox" MaxLength="4" Text="15" Width="35" HorizontalAlignment="Left" VerticalAlignment="Top"/>
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</StackPanel>
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<StackPanel Orientation="Horizontal" Margin="0,5,0,0">
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<Button Content="Add to queue" Click="AddToQueue_Clicked" Padding="5, 2" HorizontalAlignment="Left" FocusVisualStyle="{x:Null}"/>
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@ -1,6 +1,4 @@
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using MpcNET;
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using MpcNET.Commands.Database;
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using MpcNET.Commands.Reflection;
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using MpcNET.Commands.Database;
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using MpcNET.Tags;
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using MpcNET.Types;
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using MpcNET.Types.Filters;
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@ -14,7 +12,6 @@ using System.Windows.Controls;
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using System.Windows.Interop;
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using System.Windows.Media;
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using System.Linq;
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using MpcNET.Commands.Queue;
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using System.Windows.Input;
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using System.Text.RegularExpressions;
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@ -23,8 +20,8 @@ namespace unison
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public partial class Shuffle : Window
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{
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private MPDHandler _mpd;
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private ShuffleHandler _shuffle;
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bool _continuous = false;
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List<string> _songList { get; }
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List<string> _genreList { get; }
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List<string> _folderList { get; }
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List<IFilter> _filters { get; }
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@ -32,13 +29,13 @@ namespace unison
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public Shuffle()
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{
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InitializeComponent();
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_songList = new();
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_genreList = new();
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_folderList = new();
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_filters = new();
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SongFilterNumber.Text = "0";
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_mpd = (MPDHandler)Application.Current.Properties["mpd"];
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_shuffle = (ShuffleHandler)Application.Current.Properties["shuffle"];
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}
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public void Initialize()
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@ -113,8 +110,6 @@ namespace unison
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return FindParent<T>(parent);
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}
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private void AddFilter_Clicked(object sender, RoutedEventArgs e)
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{
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FilterPanel.Children.Add(new ContentPresenter { ContentTemplate = (DataTemplate)FindResource("FilterPanel") });
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@ -135,6 +130,7 @@ namespace unison
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FilterPanel.Children.RemoveRange(0, FilterPanel.Children.Count);
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FilterPanel.Children.Add(new ContentPresenter { ContentTemplate = (DataTemplate)FindResource("FilterPanel") });
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SongFilterNumber.Text = "0";
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_shuffle._songList.Clear();
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}
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private ITag FilterEquivalence_Type(string value)
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@ -165,6 +161,13 @@ namespace unison
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private async void UpdateFilter_Clicked(object sender, RoutedEventArgs e)
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{
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await UpdateFilter();
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}
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private async Task UpdateFilter()
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{
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Debug.WriteLine("update filter => start");
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_filters.Clear();
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Debug.WriteLine("is on main thread => " + IsOnMainThread());
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@ -206,60 +209,13 @@ namespace unison
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else
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_filters.Add(new FilterBase(value, FilterOperator.None));
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await GetSongsFromFilter();
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}
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}
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}
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private async Task GetSongsFromFilter()
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{
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Debug.WriteLine("get songs from filter => start");
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Debug.WriteLine("is on main thread => " + IsOnMainThread());
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_songList.Clear();
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await _shuffle.GetSongsFromFilter(_filters);
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SongFilterPanel.Visibility = Visibility.Visible;
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int song = _mpd.GetStats().Songs;
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Debug.WriteLine("get songs from filter => before command");
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CommandList commandList = new CommandList(new IMpcCommand<object>[] { new SearchCommand(_filters, 0, song + 1) });
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string Response = await _mpd.SafelySendCommandAsync(commandList);
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Debug.WriteLine("get songs from filter => after command");
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// create a list of the file url
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string[] value = Response.Split(", [file, ");
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// there are no song in this filter
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if (value[0] == "")
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{
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SongFilterNumber.Text = _songList.Count.ToString();
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return;
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SongFilterNumber.Text = _shuffle._songList.Count.ToString();
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}
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}
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Debug.WriteLine("get songs from filter => before adding to list");
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foreach (string file in value)
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{
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int start = 0;
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int end = file.IndexOf("],");
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string filePath = file.Substring(start, end - start);
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_songList.Add(filePath);
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SongFilterNumber.Text = _songList.Count.ToString();
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}
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Debug.WriteLine("get songs from filter => after adding to list");
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// remove characters from first file
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_songList[0] = _songList[0].Substring(7, _songList[0].Length - 7);
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SongFilterPanel.Visibility = Visibility.Visible;
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SongFilterNumber.Text = _songList.Count.ToString();
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Debug.WriteLine("get songs from filter => finish");
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Debug.WriteLine("update filter => stop");
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}
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private void FilterType_Change(object sender, string Operator, List<string> Listing)
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@ -340,14 +296,6 @@ namespace unison
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SongNumber.Text = "1000";
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}
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private async void AddToQueue_Clicked(object sender, RoutedEventArgs e)
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{
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QueueValidationNumber();
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@ -355,92 +303,36 @@ namespace unison
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if (_mpd.GetStats() == null)
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return;
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NumberAddedSongs.Text = "0";
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SearchStatus.Visibility = Visibility.Visible;
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// start dispatcher
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// write _shuffle.AddedSongs in dispatcher
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await AddToQueue(int.Parse(SongNumber.Text));
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Debug.WriteLine("add to queue finished");
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SearchStatus.Visibility = Visibility.Collapsed;
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}
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private async Task AddToQueue(int NumberToAdd)
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{
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await UpdateFilter();
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Debug.WriteLine("check filters");
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if (IsFilterEmpty())
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await AddToQueueRandom(int.Parse(SongNumber.Text)); // @TODO await or not???
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await _shuffle.AddToQueueRandom(NumberToAdd);
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else
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{
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UpdateFilter_Clicked(null, null);
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await AddToQueueFilter(int.Parse(SongNumber.Text)); // @TODO await or not???
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}
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Debug.WriteLine("add to queue filter - before");
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await _shuffle.AddToQueueFilter(NumberToAdd);
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Debug.WriteLine("add to queue filter - after");
|
||||
}
|
||||
|
||||
private async /*void*/ Task AddToQueueRandom(int SongNumber)
|
||||
{
|
||||
int AddedSongs = 0;
|
||||
NumberAddedSongs.Text = AddedSongs.ToString();
|
||||
SearchStatus.Visibility = Visibility.Visible;
|
||||
|
||||
Debug.WriteLine("song to add => " + SongNumber);
|
||||
for (int i = 0; i < SongNumber; i++)
|
||||
{
|
||||
// generate random number
|
||||
int song = new Random().Next(0, _mpd.GetStats().Songs - 1);
|
||||
|
||||
// query random song
|
||||
CommandList commandList = new CommandList(new IMpcCommand<object>[] { new SearchCommand(new FilterTag(MpdTags.Title, "", FilterOperator.Contains), song, song + 1) });
|
||||
string Response = await _mpd.SafelySendCommandAsync(commandList);
|
||||
|
||||
await Task.Delay(1);
|
||||
if (Response.Length > 0)
|
||||
{
|
||||
// parse song and add it to queue
|
||||
int start = Response.IndexOf("[file, ");
|
||||
int end = Response.IndexOf("],");
|
||||
string filePath = Response.Substring(start + 7, end - (start + 7));
|
||||
_mpd.AddSong(filePath);
|
||||
Debug.WriteLine("song path => " + filePath);
|
||||
|
||||
AddedSongs++;
|
||||
NumberAddedSongs.Text = AddedSongs.ToString();
|
||||
Debug.WriteLine("add to queue finished");
|
||||
}
|
||||
}
|
||||
|
||||
// TODO make play at first position added, as soon as possible
|
||||
if (!_mpd.IsPlaying())
|
||||
_mpd.Play(0);
|
||||
|
||||
SearchStatus.Visibility = Visibility.Collapsed;
|
||||
}
|
||||
|
||||
private async /*void*/ Task AddToQueueFilter(int SongNumber)
|
||||
{
|
||||
int AddedSongs = 0;
|
||||
NumberAddedSongs.Text = AddedSongs.ToString();
|
||||
SearchStatus.Visibility = Visibility.Visible;
|
||||
|
||||
Debug.WriteLine("song to add => " + SongNumber);
|
||||
|
||||
// more requested songs than available => add everything
|
||||
if (SongNumber > _songList.Count)
|
||||
{
|
||||
foreach (string path in _songList)
|
||||
{
|
||||
await Task.Delay(1);
|
||||
_mpd.AddSong(path);
|
||||
Debug.WriteLine("song path => " + path);
|
||||
|
||||
AddedSongs++;
|
||||
NumberAddedSongs.Text = AddedSongs.ToString();
|
||||
}
|
||||
}
|
||||
// more available songs than requested =>
|
||||
// we add unique indexes until we reach the requested amount
|
||||
else
|
||||
{
|
||||
HashSet<int> SongIndex = new();
|
||||
while (SongIndex.Count < SongNumber)
|
||||
{
|
||||
int MaxIndex = new Random().Next(0, _songList.Count - 1);
|
||||
SongIndex.Add(MaxIndex);
|
||||
}
|
||||
|
||||
foreach (int index in SongIndex)
|
||||
_mpd.AddSong(_songList[index]);
|
||||
}
|
||||
|
||||
SearchStatus.Visibility = Visibility.Collapsed;
|
||||
}
|
||||
|
||||
|
||||
public bool GetContinuous()
|
||||
{
|
||||
@ -449,44 +341,20 @@ namespace unison
|
||||
|
||||
public async Task HandleContinuous()
|
||||
{
|
||||
if (!GetContinuous())
|
||||
if (!_continuous)
|
||||
return;
|
||||
|
||||
Debug.WriteLine("is on main thread => " + IsOnMainThread());
|
||||
|
||||
IEnumerable<IMpdFile> Playlist = await _mpd.SafelySendCommandAsync(new PlaylistCommand());
|
||||
int queueSize = 0;
|
||||
foreach (IMpdFile file in Playlist)
|
||||
{
|
||||
Debug.WriteLine(file.Path);
|
||||
queueSize++;
|
||||
}
|
||||
Debug.WriteLine("queue size is: " + queueSize);
|
||||
|
||||
if (queueSize < 5)
|
||||
{
|
||||
if (_mpd.GetStats() == null)
|
||||
return;
|
||||
|
||||
if (IsFilterEmpty())
|
||||
await AddToQueueRandom(5); // @TODO await or not?
|
||||
else
|
||||
await AddToQueueFilter(5); // @TODO await or not?
|
||||
}
|
||||
await AddToQueue(5);
|
||||
}
|
||||
|
||||
private async void ContinuousShuffle_Checked(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (ContinuousShuffle.IsChecked == true)
|
||||
{
|
||||
_continuous = true;
|
||||
_songList.Clear();
|
||||
if (!IsFilterEmpty())
|
||||
UpdateFilter_Clicked(null, null);
|
||||
}
|
||||
else
|
||||
_continuous = false;
|
||||
|
||||
if (_mpd.GetPlaylistCount() < 5)
|
||||
await HandleContinuous();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user