Working mpd handling, even if I'm not a big fan of it

This commit is contained in:
2021-08-19 22:00:25 +02:00
parent 5d29938589
commit 0bc80ef23b
8 changed files with 294 additions and 155 deletions

View File

@ -46,7 +46,7 @@ namespace unison
MpdHost.Text = Properties.Settings.Default.mpd_host;
MpdPort.Text = Properties.Settings.Default.mpd_port.ToString();
MpdPassword.Text = Properties.Settings.Default.mpd_password;
MpdPassword.Text = null; //Properties.Settings.Default.mpd_password;
SnapcastStartup.IsChecked = Properties.Settings.Default.snapcast_startup;
SnapcastPath.Text = Properties.Settings.Default.snapcast_path;
SnapcastPort.Text = Properties.Settings.Default.snapcast_port.ToString();
@ -70,7 +70,7 @@ namespace unison
{
SaveSettings();
MPDHandler mpd = (MPDHandler)Application.Current.Properties["mpd"];
mpd.Connect();
//mpd.Connect();
}
private void SnapcastReset_Clicked(object sender, RoutedEventArgs e)
@ -83,7 +83,7 @@ namespace unison
{
Properties.Settings.Default.mpd_host = MpdHost.Text;
Properties.Settings.Default.mpd_port = int.Parse(MpdPort.Text, CultureInfo.InvariantCulture);
Properties.Settings.Default.mpd_password = MpdPassword.Text;
Properties.Settings.Default.mpd_password = null;//MpdPassword.Text;
Properties.Settings.Default.snapcast_startup = (bool)SnapcastStartup.IsChecked;
Properties.Settings.Default.snapcast_path = SnapcastPath.Text;
Properties.Settings.Default.snapcast_port = int.Parse(SnapcastPort.Text, CultureInfo.InvariantCulture);