fixing encoding error causing problem to clang
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1725743859
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2ca9906677
@ -279,8 +279,8 @@ void ANPC::BeginPlay()
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ZyxelState1_1.Add("They're absolutely gorgeous.");
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ZyxelState1_1.Add("They're absolutely gorgeous.");
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ZyxelState1_1.Add("These statues appease my mind. Don't ask me why. They just do.");
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ZyxelState1_1.Add("These statues appease my mind. Don't ask me why. They just do.");
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ZyxelState2_0.Add("Well, now that you have changed everything, there is no way back. Let's face reality…");
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ZyxelState2_0.Add("Well, now that you have changed everything, there is no way back. Let's face reality...");
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ZyxelState2_1.Add("Actually, I made those statues when I was younger. Things where different back then…");
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ZyxelState2_1.Add("Actually, I made those statues when I was younger. Things where different back then...");
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ArthrumState0_0.Add("It is the train.");
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ArthrumState0_0.Add("It is the train.");
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@ -341,11 +341,11 @@ void ANPC::BeginPlay()
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NaioliState2_1.Add("Going outside? That sounds like a bad idea. Is there something outside? Should we care? Should we even know? I'm not sure I can follow you.");
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NaioliState2_1.Add("Going outside? That sounds like a bad idea. Is there something outside? Should we care? Should we even know? I'm not sure I can follow you.");
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NaioliState2_1.Add("Is the outside some concept we can grasp? Is it even worth considering?");
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NaioliState2_1.Add("Is the outside some concept we can grasp? Is it even worth considering?");
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NaioliState2_1.Add("What if there's no outside? Would there still be an inside, then? What is the point of anything? Sure, it was easier not asking myself this, but…");
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NaioliState2_1.Add("What if there's no outside? Would there still be an inside, then? What is the point of anything? Sure, it was easier not asking myself this, but...");
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NaioliState2_1.Add("I'm not sure what I should do or think anymore.");
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NaioliState2_1.Add("I'm not sure what I should do or think anymore.");
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}
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}
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void ANPC::Tick(float DeltaTime)
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void ANPC::Tick(float DeltaTime)
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{
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{
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Super::Tick(DeltaTime);
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Super::Tick(DeltaTime);
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}
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}
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