2018-09-01 18:37:09 +00:00
[/Script/Engine.CollisionProfile]
+Profiles = (Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles = (Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
2018-09-02 09:13:13 +00:00
EditorStartupMap = /Game/train.train
2018-09-01 18:37:09 +00:00
LocalMapOptions =
TransitionMap =
bUseSplitscreen = True
TwoPlayerSplitscreenLayout = Horizontal
ThreePlayerSplitscreenLayout = FavorTop
GameInstanceClass = /Script/Engine.GameInstance
2018-09-02 09:13:13 +00:00
GameDefaultMap = /Game/train.train
2018-09-01 18:37:09 +00:00
ServerDefaultMap = /Engine/Maps/Entry
GlobalDefaultGameMode = /Script/SevenStars.SevenStarsGameMode
GlobalDefaultServerGameMode = None
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion = IOS_9
[/Script/Engine.Engine]
+ActiveGameNameRedirects = (OldGameName="TP_FirstPerson",NewGameName="/Script/SevenStars")
+ActiveGameNameRedirects = (OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/SevenStars")
+ActiveClassRedirects = (OldClassName="TP_FirstPersonProjectile",NewClassName="SevenStarsProjectile")
+ActiveClassRedirects = (OldClassName="TP_FirstPersonHUD",NewClassName="SevenStarsHUD")
+ActiveClassRedirects = (OldClassName="TP_FirstPersonGameMode",NewClassName="SevenStarsGameMode")
+ActiveClassRedirects = (OldClassName="TP_FirstPersonCharacter",NewClassName="SevenStarsCharacter")
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass = Desktop
AppliedTargetedHardwareClass = Desktop
DefaultGraphicsPerformance = Maximum
AppliedDefaultGraphicsPerformance = Maximum
2018-09-01 22:49:57 +00:00
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields = True
[/Script/Engine.PhysicsSettings]
DefaultGravityZ = -980.000000
DefaultTerminalVelocity = 4000.000000
DefaultFluidFriction = 0.300000
SimulateScratchMemorySize = 262144
RagdollAggregateThreshold = 4
TriangleMeshTriangleMinAreaThreshold = 5.000000
bEnableAsyncScene = False
bEnableShapeSharing = False
bEnablePCM = True
bEnableStabilization = False
bWarnMissingLocks = True
bEnable2DPhysics = False
PhysicErrorCorrection = (PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis = Invalid
DefaultDegreesOfFreedom = Full3D
BounceThresholdVelocity = 200.000000
FrictionCombineMode = Average
RestitutionCombineMode = Average
MaxAngularVelocity = 3600.000000
MaxDepenetrationVelocity = 0.000000
ContactOffsetMultiplier = 0.020000
MinContactOffset = 2.000000
MaxContactOffset = 8.000000
bSimulateSkeletalMeshOnDedicatedServer = True
DefaultShapeComplexity = CTF_UseSimpleAndComplex
bDefaultHasComplexCollision = True
bSuppressFaceRemapTable = False
bSupportUVFromHitResults = False
bDisableActiveActors = False
bDisableKinematicStaticPairs = False
bDisableKinematicKinematicPairs = False
bDisableCCD = False
bEnableEnhancedDeterminism = False
MaxPhysicsDeltaTime = 0.033333
bSubstepping = False
bSubsteppingAsync = False
MaxSubstepDeltaTime = 0.016667
MaxSubsteps = 6
SyncSceneSmoothingFactor = 0.000000
AsyncSceneSmoothingFactor = 0.990000
InitialAverageFrameRate = 0.016667
PhysXTreeRebuildRate = 10
DefaultBroadphaseSettings = (bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
2018-09-01 18:37:09 +00:00