mirror of
https://github.com/ZetaKebab/MpcNET.git
synced 2025-01-14 22:18:43 +00:00
309 lines
11 KiB
C#
309 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace LibMpc
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{
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/// <summary>
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/// The MpdResponse class parses the response to an MPD command in it's most
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/// basic structure.
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/// </summary>
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public class MpdResponse : IEnumerable<KeyValuePair<string, string>>
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{
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private const string OK = "OK";
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private const string ACK = "ACK";
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private static readonly Regex LINE_REGEX = new Regex("^(?<key>[A-Za-z]*):[ ]{0,1}(?<value>.*)$");
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private readonly bool isError;
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private readonly int errorCode;
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private readonly int commandListNum;
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private readonly string currentCommand;
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private readonly string errorMessage;
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private readonly ReadOnlyCollection<string> message;
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private Dictionary<string, string> dictionary = null;
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/// <summary>
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/// If the response denotes an error in the last command.
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/// </summary>
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public bool IsError { get { return this.isError; } }
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/// <summary>
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/// The error code if an error occured.
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/// </summary>
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public int ErrorCode { get { return this.errorCode; } }
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/// <summary>
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/// If an error occured the index of the invalid command in a command list.
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/// </summary>
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public int CommandListNum { get { return this.commandListNum; } }
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/// <summary>
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/// The command executed.
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/// </summary>
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public string CurrentCommand { get { return this.currentCommand; } }
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/// <summary>
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/// The description of the error, if occured.
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/// </summary>
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public string ErrorMessage { get { return this.errorMessage; } }
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/// <summary>
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/// The lines of the response message.
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/// </summary>
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public ReadOnlyCollection<string> Message { get { return this.message; } }
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/// <summary>
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/// The value of an attribute in the MPD response.
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/// </summary>
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/// <param name="key">The name of the attribute.</param>
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/// <returns>The value of the attribute</returns>
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public string this[string key]
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{
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get
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{
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if (this.dictionary == null)
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{
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this.dictionary = new Dictionary<string,string>();
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foreach (string line in this.message)
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{
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Match match = LINE_REGEX.Match(line);
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if (match.Success)
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this.dictionary[match.Result("$key")] = match.Result("$value");
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}
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}
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return this.dictionary[key];
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}
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}
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/// <summary>
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/// The number of lines in the response message.
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/// </summary>
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public int Count { get { return this.message.Count; } }
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/// <summary>
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/// A line in the MPD response as KeyValuePair. If the message cannot be separated
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/// into key and value according to the MPD protocol spec, a KeyValuePair is returned
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/// with the key null and the value the whole text of the line.
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/// </summary>
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/// <param name="line">The index of the line.</param>
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/// <returns>The requested line as KeyValuePair.</returns>
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public KeyValuePair<string, string> this[int line]
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{
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get
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{
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Match match = LINE_REGEX.Match(this.message[line]);
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if (match.Success)
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return new KeyValuePair<string, string>(match.Result("${key}"), match.Result("${value}"));
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else
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return new KeyValuePair<string,string>(null, this.message[line]);
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}
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}
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/// <summary>
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/// Creates a new MpdResponse from a list of lines in case no error occured.
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/// </summary>
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/// <param name="message">The response to an MPD command.</param>
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public MpdResponse( ReadOnlyCollection<string> message )
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{
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if (message == null)
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throw new ArgumentNullException("message");
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this.isError = false;
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this.errorCode = -1;
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this.commandListNum = 0;
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this.currentCommand = null;
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this.errorMessage = null;
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this.message = message;
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}
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/// <summary>
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/// Creates a new MpdResponse in case an error occured.
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/// </summary>
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/// <param name="errorCode">The code of the error.</param>
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/// <param name="commandListNum">The index of the command which raised the error.</param>
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/// <param name="currentCommand">The command that raised the error.</param>
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/// <param name="errorMessage">The message describing the error.</param>
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/// <param name="message">The text of the standard MPD response.</param>
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public MpdResponse( int errorCode, int commandListNum, string currentCommand, string errorMessage, ReadOnlyCollection<string> message)
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{
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if (currentCommand == null)
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throw new ArgumentNullException("currentCommand");
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if (errorMessage == null)
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throw new ArgumentNullException("errorMessage");
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if (message == null)
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throw new ArgumentNullException("message");
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this.isError = true;
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this.errorCode = errorCode;
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this.commandListNum = commandListNum;
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this.currentCommand = currentCommand;
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this.errorMessage = errorMessage;
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this.message = message;
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}
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/// <summary>
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/// Returns the values in all lines with the given attribute.
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/// </summary>
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/// <param name="attribute">The attribute who's values are reguested.</param>
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/// <returns>The values in all lines with the given attribute.</returns>
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public List<string> getAttributeValueList(string attribute)
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{
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List<string> ret = new List<string>();
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foreach (string line in this.message)
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{
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Match match = LINE_REGEX.Match(line);
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if (match.Success)
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{
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string key = match.Result("${key}");
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if( ( key != null ) && key.Equals( attribute ) )
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{
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string value = match.Result("${value}");
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if( value != null )
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ret.Add( value );
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}
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}
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}
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return ret;
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}
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/// <summary>
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/// Returns only the value parts in all key/value pairs in the response.
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/// </summary>
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/// <returns>The list of values in all key/value pairs in the response.</returns>
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public List<string> getValueList()
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{
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List<string> ret = new List<string>();
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foreach (string line in this.message)
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{
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Match match = LINE_REGEX.Match(line);
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if (match.Success)
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{
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string value = match.Result("${value}");
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if (value != null)
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ret.Add(value);
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}
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}
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return ret;
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}
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/// <summary>
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/// Builds the response text of the MPD server from the object.
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/// </summary>
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/// <returns>The response text of the MPD server from the object.</returns>
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public override string ToString()
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{
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StringBuilder builder = new StringBuilder();
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foreach (string line in this.message)
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builder.AppendLine(line);
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if (this.isError)
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{
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builder.Append(ACK);
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builder.Append(" [");
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builder.Append(this.errorMessage);
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builder.Append('@');
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builder.Append(this.commandListNum);
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builder.Append("] {");
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builder.Append(this.currentCommand);
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builder.Append("} ");
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builder.Append(this.errorMessage);
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//ACK [50@1] {play} song doesn't exist: "10240"
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}
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else
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builder.Append(OK);
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return builder.ToString();
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}
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#region IEnumerable<KeyValuePair<string,string>> Members
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/// <summary>
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/// Returns an enumerator for all KeyValuePairs in the MPD response.
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/// </summary>
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/// <returns>An enumerator for all KeyValuePairs in the MPD response.</returns>
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IEnumerator<KeyValuePair<string, string>> IEnumerable<KeyValuePair<string, string>>.GetEnumerator()
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{
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return new MpdResponseEnumerator(this);
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}
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#endregion
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#region IEnumerable Members
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/// <summary>
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/// Returns an enumerator for all KeyValuePairs in the MPD response.
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/// </summary>
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/// <returns>An enumerator for all KeyValuePairs in the MPD response.</returns>
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return new MpdResponseEnumerator(this);
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}
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#endregion
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}
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/// <summary>
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/// A class for enumerating over the KeyValuePairs in the response.
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/// </summary>
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public class MpdResponseEnumerator :IEnumerator<KeyValuePair<string, string>>
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{
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private readonly MpdResponse response;
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private int position = -1;
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private KeyValuePair<string, string> current;
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/// <summary>
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/// Creates a new MpdResponseEnumerator.
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/// </summary>
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/// <param name="response">The response to enumerate over.</param>
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protected internal MpdResponseEnumerator(MpdResponse response)
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{
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this.response = response;
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}
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#region IEnumerator<KeyValuePair<string,string>> Members
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/// <summary>
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/// Returns the current element of the enumerator.
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/// </summary>
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KeyValuePair<string, string> IEnumerator<KeyValuePair<string, string>>.Current
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{
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get { return this.current; }
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}
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#endregion
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#region IDisposable Members
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void IDisposable.Dispose()
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{
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this.position = -1;
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}
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#endregion
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#region IEnumerator Members
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/// <summary>
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/// Returns the current element of the enumerator.
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/// </summary>
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object System.Collections.IEnumerator.Current
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{
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get { return this.current; }
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}
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/// <summary>
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/// Moves the enumerator to the next KeyValuePair in the MPD response.
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/// </summary>
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/// <returns>If the enumerator has any values left.</returns>
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bool System.Collections.IEnumerator.MoveNext()
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{
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this.position++;
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if (this.position < this.response.Count)
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{
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this.current = this.response[this.position];
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return true;
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}
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else
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return false;
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}
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/// <summary>
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/// Sets the enumerator to it's initial state.
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/// </summary>
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void System.Collections.IEnumerator.Reset()
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{
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this.position = -1;
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}
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#endregion
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}
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}
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