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Carwatch/Source/Carwatch/CarwatchHUD.h

38 lines
631 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "CarwatchHUD.generated.h"
UCLASS()
class ACarwatchHUD : public AHUD
{
GENERATED_BODY()
public:
ACarwatchHUD();
virtual void DrawHUD() override;
class UTexture2D* CrosshairTex;
float timeCredits = 0;
float offsetCredits = 0;
UFont* font0;
UFont* font4;
UFont* font9;
void Tick(float DeltaTime) override;
void Credits();
void DrawTextCredits(int type, FText text, float offset);
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "yo")
bool _credits = false;
};