### Sample DamnCute Engine based app Makefile ### SRC = src/main.cpp \ src/Game.cpp NAME = sample CXXFLAGS = -Wall -Wextra -ansi -W -O2 -std=c++0x -I./include CXX = clang++ OBJS = $(SRC:.cpp=.o) LINKER = $(CXX) LIB = ./libs define SFML $(LIB)/libsfml-$(1).2.dylib endef LIBSFML = $(call SFML,system) $(call SFML,audio) $(call SFML,graphics) $(call SFML,window) LDFLAGS = -std=c++0x -stdlib=libc++ -headerpad_max_install_names $(LIB)/libdamncute.1.dylib $(LIBSFML) -L$(LIB) -Wl,-rpath $(LIB) all: $(NAME) $(NAME): $(OBJS) $(LINKER) $(OBJS) $(LDFLAGS) -o $(NAME) BUNDEST = $(NAME).app/Contents STOPCOL = \x1b[0m GREEN = \x1b[32;01m bundle: $(NAME) @mkdir -p $(BUNDEST)/MacOS $(BUNDEST)/Resources @cp -R libs $(BUNDEST)/MacOS @mv $(NAME) $(BUNDEST)/MacOS @cd $(BUNDEST) && ln -s MacOS/libs Frameworks @cd $(BUNDEST) && ln -s MacOS/libs libs @cp -R util/Info.plist $(BUNDEST) @cp -R util/launcher.sh $(BUNDEST)/MacOS @cp -R util/Icon.icns $(BUNDEST)/Resources @echo "Your OS X app bundle was created as $(GREEN)$(NAME).app$(STOPCOL)" clean: $(RM) $(OBJS) *.swp *~ *# fclean: clean @$(RM) -rf $(NAME).app $(RM) $(NAME) .PHONY: all clean fclean re