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include/glm/gtx/associated_min_max.hpp
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include/glm/gtx/associated_min_max.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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/// THE SOFTWARE.
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///
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/// @ref gtx_associated_min_max
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/// @file glm/gtx/associated_min_max.hpp
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/// @date 2008-03-10 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
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/// @ingroup gtx
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///
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/// @brief Min and max functions that return associated values not the compared onces.
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/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_associated_min_max
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#define GLM_GTX_associated_min_max GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_associated_min_max extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_associated_min_max
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/// @{
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/// Min comparison between 2 variables
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/// @see gtx_associated_min_max
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template<typename genTypeT, typename genTypeU>
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genTypeU associatedMin(
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const genTypeT& x, const genTypeU& a,
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const genTypeT& y, const genTypeU& b);
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/// Min comparison between 3 variables
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/// @see gtx_associated_min_max
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template<typename genTypeT, typename genTypeU>
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genTypeU associatedMin(
|
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const genTypeT& x, const genTypeU& a,
|
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const genTypeT& y, const genTypeU& b,
|
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const genTypeT& z, const genTypeU& c);
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|
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/// Min comparison between 4 variables
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/// @see gtx_associated_min_max
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template<typename genTypeT, typename genTypeU>
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genTypeU associatedMin(
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const genTypeT& x, const genTypeU& a,
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const genTypeT& y, const genTypeU& b,
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const genTypeT& z, const genTypeU& c,
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const genTypeT& w, const genTypeU& d);
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/// Max comparison between 2 variables
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/// @see gtx_associated_min_max
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template<typename genTypeT, typename genTypeU>
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genTypeU associatedMax(
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const genTypeT& x, const genTypeU& a,
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const genTypeT& y, const genTypeU& b);
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|
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/// Max comparison between 3 variables
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/// @see gtx_associated_min_max
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template<typename genTypeT, typename genTypeU>
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genTypeU associatedMax(
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const genTypeT& x, const genTypeU& a,
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const genTypeT& y, const genTypeU& b,
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const genTypeT& z, const genTypeU& c);
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|
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/// Max comparison between 4 variables
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/// @see gtx_associated_min_max
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template<typename genTypeT, typename genTypeU>
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genTypeU associatedMax(
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const genTypeT& x, const genTypeU& a,
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const genTypeT& y, const genTypeU& b,
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const genTypeT& z, const genTypeU& c,
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const genTypeT& w, const genTypeU& d);
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/// @}
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} //namespace glm
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#include "associated_min_max.inl"
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#endif//GLM_GTX_associated_min_max
|
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include/glm/gtx/associated_min_max.inl
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include/glm/gtx/associated_min_max.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-03-10
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// Updated : 2008-03-15
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// Licence : This source is under MIT License
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// File : gtx_associated_min_max.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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// Min comparison between 2 variables
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template<typename T, typename U>
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GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
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{
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return x < y ? a : b;
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}
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template<typename T, typename U>
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GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
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(
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const detail::tvec2<T>& x, const detail::tvec2<U>& a,
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const detail::tvec2<T>& y, const detail::tvec2<U>& b
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)
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{
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detail::tvec2<U> Result;
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//Result.x = x[0] < y[0] ? a[0] : b[0];
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//Result.y = x[1] < y[1] ? a[1] : b[1];
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for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
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Result[i] = x[i] < y[i] ? a[i] : b[i];
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return Result;
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}
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template<typename T, typename U>
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GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
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(
|
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const detail::tvec3<T>& x, const detail::tvec3<U>& a,
|
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const detail::tvec3<T>& y, const detail::tvec3<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
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for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
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Result[i] = x[i] < y[i] ? a[i] : b[i];
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return Result;
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}
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|
||||
template<typename T, typename U>
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||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
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const detail::tvec4<T>& x, const detail::tvec4<U>& a,
|
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const detail::tvec4<T>& y, const detail::tvec4<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
Result[i] = x[i] < y[i] ? a[i] : b[i];
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return Result;
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}
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|
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template<typename T, typename U>
|
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GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
|
||||
(
|
||||
T x, const detail::tvec2<U>& a,
|
||||
T y, const detail::tvec2<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
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for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
Result[i] = x < y ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
||||
(
|
||||
T x, const detail::tvec3<U>& a,
|
||||
T y, const detail::tvec3<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
Result[i] = x < y ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
||||
T x, const detail::tvec4<U>& a,
|
||||
T y, const detail::tvec4<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
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Result[i] = x < y ? a[i] : b[i];
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return Result;
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}
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||||
|
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template<typename T, typename U>
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GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
|
||||
(
|
||||
const detail::tvec2<T>& x, U a,
|
||||
const detail::tvec2<T>& y, U b
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
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||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
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||||
Result[i] = x[i] < y[i] ? a : b;
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||||
return Result;
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||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
||||
(
|
||||
const detail::tvec3<T>& x, U a,
|
||||
const detail::tvec3<T>& y, U b
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
Result[i] = x[i] < y[i] ? a : b;
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||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
||||
const detail::tvec4<T>& x, U a,
|
||||
const detail::tvec4<T>& y, U b
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
Result[i] = x[i] < y[i] ? a : b;
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||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 3 variables
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||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER U associatedMin
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||||
(
|
||||
T x, U a,
|
||||
T y, U b,
|
||||
T z, U c
|
||||
)
|
||||
{
|
||||
U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
|
||||
(
|
||||
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
|
||||
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
|
||||
const detail::tvec2<T>& z, const detail::tvec2<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
||||
(
|
||||
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
|
||||
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
|
||||
const detail::tvec3<T>& z, const detail::tvec3<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
||||
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
|
||||
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
|
||||
const detail::tvec4<T>& z, const detail::tvec4<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER U associatedMin
|
||||
(
|
||||
T x, U a,
|
||||
T y, U b,
|
||||
T z, U c,
|
||||
T w, U d
|
||||
)
|
||||
{
|
||||
T Test1 = min(x, y);
|
||||
T Test2 = min(z, w);;
|
||||
U Result1 = x < y ? a : b;
|
||||
U Result2 = z < w ? c : d;
|
||||
U Result = Test1 < Test2 ? Result1 : Result2;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
|
||||
(
|
||||
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
|
||||
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
|
||||
const detail::tvec2<T>& z, const detail::tvec2<U>& c,
|
||||
const detail::tvec2<T>& w, const detail::tvec2<U>& d
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
{
|
||||
T Test1 = min(x[i], y[i]);
|
||||
T Test2 = min(z[i], w[i]);
|
||||
U Result1 = x[i] < y[i] ? a[i] : b[i];
|
||||
U Result2 = z[i] < w[i] ? c[i] : d[i];
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
||||
(
|
||||
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
|
||||
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
|
||||
const detail::tvec3<T>& z, const detail::tvec3<U>& c,
|
||||
const detail::tvec3<T>& w, const detail::tvec3<U>& d
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
{
|
||||
T Test1 = min(x[i], y[i]);
|
||||
T Test2 = min(z[i], w[i]);
|
||||
U Result1 = x[i] < y[i] ? a[i] : b[i];
|
||||
U Result2 = z[i] < w[i] ? c[i] : d[i];
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
||||
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
|
||||
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
|
||||
const detail::tvec4<T>& z, const detail::tvec4<U>& c,
|
||||
const detail::tvec4<T>& w, const detail::tvec4<U>& d
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
{
|
||||
T Test1 = min(x[i], y[i]);
|
||||
T Test2 = min(z[i], w[i]);
|
||||
U Result1 = x[i] < y[i] ? a[i] : b[i];
|
||||
U Result2 = z[i] < w[i] ? c[i] : d[i];
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
|
||||
(
|
||||
T x, const detail::tvec2<U>& a,
|
||||
T y, const detail::tvec2<U>& b,
|
||||
T z, const detail::tvec2<U>& c,
|
||||
T w, const detail::tvec2<U>& d
|
||||
)
|
||||
{
|
||||
T Test1 = min(x, y);
|
||||
T Test2 = min(z, w);
|
||||
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
{
|
||||
U Result1 = x < y ? a[i] : b[i];
|
||||
U Result2 = z < w ? c[i] : d[i];
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
||||
(
|
||||
T x, const detail::tvec3<U>& a,
|
||||
T y, const detail::tvec3<U>& b,
|
||||
T z, const detail::tvec3<U>& c,
|
||||
T w, const detail::tvec3<U>& d
|
||||
)
|
||||
{
|
||||
T Test1 = min(x, y);
|
||||
T Test2 = min(z, w);
|
||||
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
{
|
||||
U Result1 = x < y ? a[i] : b[i];
|
||||
U Result2 = z < w ? c[i] : d[i];
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
||||
T x, const detail::tvec4<U>& a,
|
||||
T y, const detail::tvec4<U>& b,
|
||||
T z, const detail::tvec4<U>& c,
|
||||
T w, const detail::tvec4<U>& d
|
||||
)
|
||||
{
|
||||
T Test1 = min(x, y);
|
||||
T Test2 = min(z, w);
|
||||
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
{
|
||||
U Result1 = x < y ? a[i] : b[i];
|
||||
U Result2 = z < w ? c[i] : d[i];
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMin
|
||||
(
|
||||
const detail::tvec2<T>& x, U a,
|
||||
const detail::tvec2<T>& y, U b,
|
||||
const detail::tvec2<T>& z, U c,
|
||||
const detail::tvec2<T>& w, U d
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
{
|
||||
T Test1 = min(x[i], y[i]);
|
||||
T Test2 = min(z[i], w[i]);;
|
||||
U Result1 = x[i] < y[i] ? a : b;
|
||||
U Result2 = z[i] < w[i] ? c : d;
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMin
|
||||
(
|
||||
const detail::tvec3<T>& x, U a,
|
||||
const detail::tvec3<T>& y, U b,
|
||||
const detail::tvec3<T>& z, U c,
|
||||
const detail::tvec3<T>& w, U d
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
{
|
||||
T Test1 = min(x[i], y[i]);
|
||||
T Test2 = min(z[i], w[i]);;
|
||||
U Result1 = x[i] < y[i] ? a : b;
|
||||
U Result2 = z[i] < w[i] ? c : d;
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Min comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMin
|
||||
(
|
||||
const detail::tvec4<T>& x, U a,
|
||||
const detail::tvec4<T>& y, U b,
|
||||
const detail::tvec4<T>& z, U c,
|
||||
const detail::tvec4<T>& w, U d
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
{
|
||||
T Test1 = min(x[i], y[i]);
|
||||
T Test2 = min(z[i], w[i]);;
|
||||
U Result1 = x[i] < y[i] ? a : b;
|
||||
U Result2 = z[i] < w[i] ? c : d;
|
||||
Result[i] = Test1 < Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
|
||||
{
|
||||
return x > y ? a : b;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
|
||||
const detail::tvec2<T>& y, const detail::tvec2<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
Result[i] = x[i] > y[i] ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
|
||||
const detail::tvec3<T>& y, const detail::tvec3<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
Result[i] = x[i] > y[i] ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
|
||||
const detail::tvec4<T>& y, const detail::tvec4<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
Result[i] = x[i] > y[i] ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec2<U>& a,
|
||||
T y, const detail::tvec2<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
Result[i] = x > y ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec3<U>& a,
|
||||
T y, const detail::tvec3<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
Result[i] = x > y ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec4<U>& a,
|
||||
T y, const detail::tvec4<U>& b
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
Result[i] = x > y ? a[i] : b[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
const detail::tvec2<T>& x, U a,
|
||||
const detail::tvec2<T>& y, U b
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i] ? a : b;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
const detail::tvec3<T>& x, U a,
|
||||
const detail::tvec3<T>& y, U b
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i] ? a : b;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 2 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
const detail::tvec4<T>& x, U a,
|
||||
const detail::tvec4<T>& y, U b
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i] ? a : b;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER U associatedMax
|
||||
(
|
||||
T x, U a,
|
||||
T y, U b,
|
||||
T z, U c
|
||||
)
|
||||
{
|
||||
U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
|
||||
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
|
||||
const detail::tvec2<T>& z, const detail::tvec2<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
|
||||
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
|
||||
const detail::tvec3<T>& z, const detail::tvec3<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
|
||||
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
|
||||
const detail::tvec4<T>& z, const detail::tvec4<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec2<U>& a,
|
||||
T y, const detail::tvec2<U>& b,
|
||||
T z, const detail::tvec2<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec3<U>& a,
|
||||
T y, const detail::tvec3<U>& b,
|
||||
T z, const detail::tvec3<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec4<U>& a,
|
||||
T y, const detail::tvec4<U>& b,
|
||||
T z, const detail::tvec4<U>& c
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
const detail::tvec2<T>& x, U a,
|
||||
const detail::tvec2<T>& y, U b,
|
||||
const detail::tvec2<T>& z, U c
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
const detail::tvec3<T>& x, U a,
|
||||
const detail::tvec3<T>& y, U b,
|
||||
const detail::tvec3<T>& z, U c
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 3 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
const detail::tvec4<T>& x, U a,
|
||||
const detail::tvec4<T>& y, U b,
|
||||
const detail::tvec4<T>& z, U c
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER U associatedMax
|
||||
(
|
||||
T x, U a,
|
||||
T y, U b,
|
||||
T z, U c,
|
||||
T w, U d
|
||||
)
|
||||
{
|
||||
T Test1 = max(x, y);
|
||||
T Test2 = max(z, w);;
|
||||
U Result1 = x > y ? a : b;
|
||||
U Result2 = z > w ? c : d;
|
||||
U Result = Test1 > Test2 ? Result1 : Result2;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
const detail::tvec2<T>& x, const detail::tvec2<U>& a,
|
||||
const detail::tvec2<T>& y, const detail::tvec2<U>& b,
|
||||
const detail::tvec2<T>& z, const detail::tvec2<U>& c,
|
||||
const detail::tvec2<T>& w, const detail::tvec2<U>& d
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
{
|
||||
T Test1 = max(x[i], y[i]);
|
||||
T Test2 = max(z[i], w[i]);
|
||||
U Result1 = x[i] > y[i] ? a[i] : b[i];
|
||||
U Result2 = z[i] > w[i] ? c[i] : d[i];
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
const detail::tvec3<T>& x, const detail::tvec3<U>& a,
|
||||
const detail::tvec3<T>& y, const detail::tvec3<U>& b,
|
||||
const detail::tvec3<T>& z, const detail::tvec3<U>& c,
|
||||
const detail::tvec3<T>& w, const detail::tvec3<U>& d
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
{
|
||||
T Test1 = max(x[i], y[i]);
|
||||
T Test2 = max(z[i], w[i]);
|
||||
U Result1 = x[i] > y[i] ? a[i] : b[i];
|
||||
U Result2 = z[i] > w[i] ? c[i] : d[i];
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
const detail::tvec4<T>& x, const detail::tvec4<U>& a,
|
||||
const detail::tvec4<T>& y, const detail::tvec4<U>& b,
|
||||
const detail::tvec4<T>& z, const detail::tvec4<U>& c,
|
||||
const detail::tvec4<T>& w, const detail::tvec4<U>& d
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
{
|
||||
T Test1 = max(x[i], y[i]);
|
||||
T Test2 = max(z[i], w[i]);
|
||||
U Result1 = x[i] > y[i] ? a[i] : b[i];
|
||||
U Result2 = z[i] > w[i] ? c[i] : d[i];
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec2<U>& a,
|
||||
T y, const detail::tvec2<U>& b,
|
||||
T z, const detail::tvec2<U>& c,
|
||||
T w, const detail::tvec2<U>& d
|
||||
)
|
||||
{
|
||||
T Test1 = max(x, y);
|
||||
T Test2 = max(z, w);
|
||||
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<U>::size_type i = 0; i < detail::tvec2<U>::value_size; ++i)
|
||||
{
|
||||
U Result1 = x > y ? a[i] : b[i];
|
||||
U Result2 = z > w ? c[i] : d[i];
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec3<U>& a,
|
||||
T y, const detail::tvec3<U>& b,
|
||||
T z, const detail::tvec3<U>& c,
|
||||
T w, const detail::tvec3<U>& d
|
||||
)
|
||||
{
|
||||
T Test1 = max(x, y);
|
||||
T Test2 = max(z, w);
|
||||
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<U>::size_type i = 0; i < detail::tvec3<U>::value_size; ++i)
|
||||
{
|
||||
U Result1 = x > y ? a[i] : b[i];
|
||||
U Result2 = z > w ? c[i] : d[i];
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
T x, const detail::tvec4<U>& a,
|
||||
T y, const detail::tvec4<U>& b,
|
||||
T z, const detail::tvec4<U>& c,
|
||||
T w, const detail::tvec4<U>& d
|
||||
)
|
||||
{
|
||||
T Test1 = max(x, y);
|
||||
T Test2 = max(z, w);
|
||||
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<U>::size_type i = 0; i < detail::tvec4<U>::value_size; ++i)
|
||||
{
|
||||
U Result1 = x > y ? a[i] : b[i];
|
||||
U Result2 = z > w ? c[i] : d[i];
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<U> associatedMax
|
||||
(
|
||||
const detail::tvec2<T>& x, U a,
|
||||
const detail::tvec2<T>& y, U b,
|
||||
const detail::tvec2<T>& z, U c,
|
||||
const detail::tvec2<T>& w, U d
|
||||
)
|
||||
{
|
||||
detail::tvec2<U> Result;
|
||||
for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i)
|
||||
{
|
||||
T Test1 = max(x[i], y[i]);
|
||||
T Test2 = max(z[i], w[i]);;
|
||||
U Result1 = x[i] > y[i] ? a : b;
|
||||
U Result2 = z[i] > w[i] ? c : d;
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<U> associatedMax
|
||||
(
|
||||
const detail::tvec3<T>& x, U a,
|
||||
const detail::tvec3<T>& y, U b,
|
||||
const detail::tvec3<T>& z, U c,
|
||||
const detail::tvec3<T>& w, U d
|
||||
)
|
||||
{
|
||||
detail::tvec3<U> Result;
|
||||
for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i)
|
||||
{
|
||||
T Test1 = max(x[i], y[i]);
|
||||
T Test2 = max(z[i], w[i]);;
|
||||
U Result1 = x[i] > y[i] ? a : b;
|
||||
U Result2 = z[i] > w[i] ? c : d;
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Max comparison between 4 variables
|
||||
template<typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<U> associatedMax
|
||||
(
|
||||
const detail::tvec4<T>& x, U a,
|
||||
const detail::tvec4<T>& y, U b,
|
||||
const detail::tvec4<T>& z, U c,
|
||||
const detail::tvec4<T>& w, U d
|
||||
)
|
||||
{
|
||||
detail::tvec4<U> Result;
|
||||
for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i)
|
||||
{
|
||||
T Test1 = max(x[i], y[i]);
|
||||
T Test2 = max(z[i], w[i]);;
|
||||
U Result1 = x[i] > y[i] ? a : b;
|
||||
U Result2 = z[i] > w[i] ? c : d;
|
||||
Result[i] = Test1 > Test2 ? Result1 : Result2;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
}//namespace glm
|
140
include/glm/gtx/bit.hpp
Normal file
140
include/glm/gtx/bit.hpp
Normal file
@ -0,0 +1,140 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_bit
|
||||
/// @file glm/gtx/bit.hpp
|
||||
/// @date 2007-03-14 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_bit GLM_GTX_bit
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Allow to perform bit operations on integer values
|
||||
///
|
||||
/// <glm/gtx/bit.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_bit
|
||||
#define GLM_GTX_bit GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_bit extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_bit
|
||||
/// @{
|
||||
|
||||
/// Build a mask of 'count' bits
|
||||
/// @see gtx_bit
|
||||
template <typename genIType>
|
||||
genIType mask(genIType const & count);
|
||||
|
||||
/// Component wise extraction of bit fields.
|
||||
/// genType and genIType could be a scalar or a vector.
|
||||
/// @see gtx_bit
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_DEPRECATED genIUType extractField(
|
||||
genIUType const & v,
|
||||
sizeType const & first,
|
||||
sizeType const & count);
|
||||
|
||||
//! Find the lowest bit set to 1 in a integer variable.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
GLM_DEPRECATED int lowestBit(genType const & value);
|
||||
|
||||
//! Find the highest bit set to 1 in a integer variable.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
GLM_DEPRECATED int highestBit(genType const & value);
|
||||
|
||||
//! Find the highest bit set to 1 in a integer variable and return its value.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
genType highestBitValue(genType const & value);
|
||||
|
||||
//! Return true if the value is a power of two number.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
bool isPowerOfTwo(genType const & value);
|
||||
|
||||
//! Return the power of two number which value is just higher the input value.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
genType powerOfTwoAbove(genType const & value);
|
||||
|
||||
//! Return the power of two number which value is just lower the input value.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
genType powerOfTwoBelow(genType const & value);
|
||||
|
||||
//! Return the power of two number which value is the closet to the input value.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
genType powerOfTwoNearest(genType const & value);
|
||||
|
||||
//! Revert all bits of any integer based type.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
GLM_DEPRECATED genType bitRevert(genType const & value);
|
||||
|
||||
//! Rotate all bits to the right.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
genType bitRotateRight(genType const & In, std::size_t Shift);
|
||||
|
||||
//! Rotate all bits to the left.
|
||||
/// @see gtx_bit
|
||||
template <typename genType>
|
||||
genType bitRotateLeft(genType const & In, std::size_t Shift);
|
||||
|
||||
//! Set to 1 a range of bits.
|
||||
/// @see gtx_bit
|
||||
template <typename genIUType>
|
||||
genIUType fillBitfieldWithOne(
|
||||
genIUType const & Value,
|
||||
int const & FromBit,
|
||||
int const & ToBit);
|
||||
|
||||
//! Set to 0 a range of bits.
|
||||
/// @see gtx_bit
|
||||
template <typename genIUType>
|
||||
genIUType fillBitfieldWithZero(
|
||||
genIUType const & Value,
|
||||
int const & FromBit,
|
||||
int const & ToBit);
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "bit.inl"
|
||||
|
||||
#endif//GLM_GTX_bit
|
600
include/glm/gtx/bit.inl
Normal file
600
include/glm/gtx/bit.inl
Normal file
@ -0,0 +1,600 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-03-14
|
||||
// Updated : 2008-11-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/bit.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genIType>
|
||||
GLM_FUNC_QUALIFIER genIType mask
|
||||
(
|
||||
genIType const & count
|
||||
)
|
||||
{
|
||||
return ((genIType(1) << (count)) - genIType(1));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(mask)
|
||||
|
||||
// extractField
|
||||
template <typename genIType>
|
||||
GLM_FUNC_QUALIFIER genIType extractField
|
||||
(
|
||||
half const & value,
|
||||
genIType const & first,
|
||||
genIType const & count
|
||||
)
|
||||
{
|
||||
assert(first + count < sizeof(half));
|
||||
return (value._data() << first) >> ((sizeof(half) << 3) - count);
|
||||
}
|
||||
|
||||
template <typename genIType>
|
||||
GLM_FUNC_QUALIFIER genIType extractField
|
||||
(
|
||||
float const & value,
|
||||
genIType const & first,
|
||||
genIType const & count
|
||||
)
|
||||
{
|
||||
assert(first + count < sizeof(float));
|
||||
return (detail::uif32(value).i << first) >> ((sizeof(float) << 3) - count);
|
||||
}
|
||||
|
||||
template <typename genIType>
|
||||
GLM_FUNC_QUALIFIER genIType extractField
|
||||
(
|
||||
double const & value,
|
||||
genIType const & first,
|
||||
genIType const & count
|
||||
)
|
||||
{
|
||||
assert(first + count < sizeof(double));
|
||||
return (detail::uif64(value).i << first) >> ((sizeof(double) << genIType(3)) - count);
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER genIUType extractField
|
||||
(
|
||||
genIUType const & Value,
|
||||
sizeType const & First,
|
||||
sizeType const & Count
|
||||
)
|
||||
{
|
||||
sizeType GenSize = sizeof(genIUType) << 3;
|
||||
|
||||
assert(First + Count <= GenSize);
|
||||
|
||||
genIUType ShiftLeft = Count ? Value << (GenSize - (Count + First)) : 0;
|
||||
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Count);
|
||||
|
||||
return ShiftBack;
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
|
||||
(
|
||||
detail::tvec2<genIUType> const & value,
|
||||
sizeType const & first,
|
||||
sizeType const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec2<genIUType>(
|
||||
extractField(value[0], first, count),
|
||||
extractField(value[1], first, count));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
|
||||
(
|
||||
detail::tvec3<genIUType> const & value,
|
||||
sizeType const & first,
|
||||
sizeType const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec3<genIUType>(
|
||||
extractField(value[0], first, count),
|
||||
extractField(value[1], first, count),
|
||||
extractField(value[2], first, count));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
|
||||
(
|
||||
detail::tvec4<genIUType> const & value,
|
||||
sizeType const & first,
|
||||
sizeType const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec4<genIUType>(
|
||||
extractField(value[0], first, count),
|
||||
extractField(value[1], first, count),
|
||||
extractField(value[2], first, count),
|
||||
extractField(value[3], first, count));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
|
||||
(
|
||||
detail::tvec2<genIUType> const & value,
|
||||
detail::tvec2<sizeType> const & first,
|
||||
detail::tvec2<sizeType> const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec2<genIUType>(
|
||||
extractField(value[0], first[0], count[0]),
|
||||
extractField(value[1], first[1], count[1]));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
|
||||
(
|
||||
detail::tvec3<genIUType> const & value,
|
||||
detail::tvec3<sizeType> const & first,
|
||||
detail::tvec3<sizeType> const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec3<genIUType>(
|
||||
extractField(value[0], first[0], count[0]),
|
||||
extractField(value[1], first[1], count[1]),
|
||||
extractField(value[2], first[2], count[2]));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
|
||||
(
|
||||
detail::tvec4<genIUType> const & value,
|
||||
detail::tvec4<sizeType> const & first,
|
||||
detail::tvec4<sizeType> const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec4<genIUType>(
|
||||
extractField(value[0], first[0], count[0]),
|
||||
extractField(value[1], first[1], count[1]),
|
||||
extractField(value[2], first[2], count[2]),
|
||||
extractField(value[3], first[3], count[3]));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
|
||||
(
|
||||
genIUType const & value,
|
||||
detail::tvec2<sizeType> const & first,
|
||||
detail::tvec2<sizeType> const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec2<genIUType>(
|
||||
extractField(value, first[0], count[0]),
|
||||
extractField(value, first[1], count[1]));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
|
||||
(
|
||||
genIUType const & value,
|
||||
detail::tvec3<sizeType> const & first,
|
||||
detail::tvec3<sizeType> const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec3<genIUType>(
|
||||
extractField(value, first[0], count[0]),
|
||||
extractField(value, first[1], count[1]),
|
||||
extractField(value, first[2], count[2]));
|
||||
}
|
||||
|
||||
template <typename genIUType, typename sizeType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
|
||||
(
|
||||
genIUType const & value,
|
||||
detail::tvec4<sizeType> const & first,
|
||||
detail::tvec4<sizeType> const & count
|
||||
)
|
||||
{
|
||||
return detail::tvec4<genIUType>(
|
||||
extractField(value, first[0], count[0]),
|
||||
extractField(value, first[1], count[1]),
|
||||
extractField(value, first[2], count[2]),
|
||||
extractField(value, first[3], count[3]));
|
||||
}
|
||||
|
||||
// lowestBit
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER int lowestBit
|
||||
(
|
||||
genType const & Value
|
||||
)
|
||||
{
|
||||
assert(Value != genType(0)); // not valid call
|
||||
|
||||
genType Bit;
|
||||
for(Bit = genType(0); !(Value & (1 << Bit)); ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int> lowestBit
|
||||
(
|
||||
detail::tvec2<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(
|
||||
lowestBit(value[0]),
|
||||
lowestBit(value[1]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int> lowestBit
|
||||
(
|
||||
detail::tvec3<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(
|
||||
lowestBit(value[0]),
|
||||
lowestBit(value[1]),
|
||||
lowestBit(value[2]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int> lowestBit
|
||||
(
|
||||
detail::tvec4<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(
|
||||
lowestBit(value[0]),
|
||||
lowestBit(value[1]),
|
||||
lowestBit(value[2]),
|
||||
lowestBit(value[3]));
|
||||
}
|
||||
|
||||
// highestBit
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER int highestBit
|
||||
(
|
||||
genType const & value
|
||||
)
|
||||
{
|
||||
assert(value != genType(0)); // not valid call
|
||||
|
||||
genType bit = genType(-1);
|
||||
for(genType tmp = value; tmp; tmp >>= 1, ++bit){}
|
||||
return bit;
|
||||
}
|
||||
|
||||
//template <>
|
||||
//GLM_FUNC_QUALIFIER int highestBit<int>
|
||||
//(
|
||||
// int value
|
||||
//)
|
||||
//{
|
||||
// int bit = -1;
|
||||
// for(int tmp = value; tmp; tmp >>= 1, ++bit);
|
||||
// return bit;
|
||||
//}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int> highestBit
|
||||
(
|
||||
detail::tvec2<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(
|
||||
highestBit(value[0]),
|
||||
highestBit(value[1]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int> highestBit
|
||||
(
|
||||
detail::tvec3<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(
|
||||
highestBit(value[0]),
|
||||
highestBit(value[1]),
|
||||
highestBit(value[2]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int> highestBit
|
||||
(
|
||||
detail::tvec4<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(
|
||||
highestBit(value[0]),
|
||||
highestBit(value[1]),
|
||||
highestBit(value[2]),
|
||||
highestBit(value[3]));
|
||||
}
|
||||
|
||||
// highestBitValue
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType highestBitValue
|
||||
(
|
||||
genType const & value
|
||||
)
|
||||
{
|
||||
genType tmp = value;
|
||||
genType result = genType(0);
|
||||
while(tmp)
|
||||
{
|
||||
result = (tmp & (~tmp + 1)); // grab lowest bit
|
||||
tmp &= ~result; // clear lowest bit
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int> highestBitValue
|
||||
(
|
||||
detail::tvec2<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(
|
||||
highestBitValue(value[0]),
|
||||
highestBitValue(value[1]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int> highestBitValue
|
||||
(
|
||||
detail::tvec3<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(
|
||||
highestBitValue(value[0]),
|
||||
highestBitValue(value[1]),
|
||||
highestBitValue(value[2]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int> highestBitValue
|
||||
(
|
||||
detail::tvec4<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(
|
||||
highestBitValue(value[0]),
|
||||
highestBitValue(value[1]),
|
||||
highestBitValue(value[2]),
|
||||
highestBitValue(value[3]));
|
||||
}
|
||||
|
||||
// isPowerOfTwo
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType const & Value)
|
||||
{
|
||||
//detail::If<std::numeric_limits<genType>::is_signed>::apply(abs, Value);
|
||||
//return !(Value & (Value - 1));
|
||||
|
||||
// For old complier?
|
||||
genType Result = Value;
|
||||
if(std::numeric_limits<genType>::is_signed)
|
||||
Result = abs(Result);
|
||||
return !(Result & (Result - 1));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<bool> isPowerOfTwo
|
||||
(
|
||||
detail::tvec2<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<bool>(
|
||||
isPowerOfTwo(value[0]),
|
||||
isPowerOfTwo(value[1]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<bool> isPowerOfTwo
|
||||
(
|
||||
detail::tvec3<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<bool>(
|
||||
isPowerOfTwo(value[0]),
|
||||
isPowerOfTwo(value[1]),
|
||||
isPowerOfTwo(value[2]));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<bool> isPowerOfTwo
|
||||
(
|
||||
detail::tvec4<valType> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<bool>(
|
||||
isPowerOfTwo(value[0]),
|
||||
isPowerOfTwo(value[1]),
|
||||
isPowerOfTwo(value[2]),
|
||||
isPowerOfTwo(value[3]));
|
||||
}
|
||||
|
||||
// powerOfTwoAbove
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType const & value)
|
||||
{
|
||||
return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(powerOfTwoAbove)
|
||||
|
||||
// powerOfTwoBelow
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType powerOfTwoBelow
|
||||
(
|
||||
genType const & value
|
||||
)
|
||||
{
|
||||
return isPowerOfTwo(value) ? value : highestBitValue(value);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(powerOfTwoBelow)
|
||||
|
||||
// powerOfTwoNearest
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType powerOfTwoNearest
|
||||
(
|
||||
genType const & value
|
||||
)
|
||||
{
|
||||
if(isPowerOfTwo(value))
|
||||
return value;
|
||||
|
||||
genType prev = highestBitValue(value);
|
||||
genType next = prev << 1;
|
||||
return (next - value) < (value - prev) ? next : prev;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(powerOfTwoNearest)
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType bitRevert(genType const & In)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRevert' only accept integer values");
|
||||
|
||||
genType Out = 0;
|
||||
std::size_t BitSize = sizeof(genType) * 8;
|
||||
for(std::size_t i = 0; i < BitSize; ++i)
|
||||
if(In & (genType(1) << i))
|
||||
Out |= genType(1) << (BitSize - 1 - i);
|
||||
return Out;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(bitRevert)
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType bitRotateRight(genType const & In, std::size_t Shift)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateRight' only accept integer values");
|
||||
|
||||
std::size_t BitSize = sizeof(genType) * 8;
|
||||
return (In << Shift) | (In >> (BitSize - Shift));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRotateRight
|
||||
(
|
||||
detail::tvec2<valType> const & Value,
|
||||
std::size_t Shift
|
||||
)
|
||||
{
|
||||
return detail::tvec2<valType>(
|
||||
bitRotateRight(Value[0], Shift),
|
||||
bitRotateRight(Value[1], Shift));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRotateRight
|
||||
(
|
||||
detail::tvec3<valType> const & Value,
|
||||
std::size_t Shift
|
||||
)
|
||||
{
|
||||
return detail::tvec3<valType>(
|
||||
bitRotateRight(Value[0], Shift),
|
||||
bitRotateRight(Value[1], Shift),
|
||||
bitRotateRight(Value[2], Shift));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateRight
|
||||
(
|
||||
detail::tvec4<valType> const & Value,
|
||||
std::size_t Shift
|
||||
)
|
||||
{
|
||||
return detail::tvec4<valType>(
|
||||
bitRotateRight(Value[0], Shift),
|
||||
bitRotateRight(Value[1], Shift),
|
||||
bitRotateRight(Value[2], Shift),
|
||||
bitRotateRight(Value[3], Shift));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType bitRotateLeft(genType const & In, std::size_t Shift)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateLeft' only accept integer values");
|
||||
|
||||
std::size_t BitSize = sizeof(genType) * 8;
|
||||
return (In >> Shift) | (In << (BitSize - Shift));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRotateLeft
|
||||
(
|
||||
detail::tvec2<valType> const & Value,
|
||||
std::size_t Shift
|
||||
)
|
||||
{
|
||||
return detail::tvec2<valType>(
|
||||
bitRotateLeft(Value[0], Shift),
|
||||
bitRotateLeft(Value[1], Shift));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRotateLeft
|
||||
(
|
||||
detail::tvec3<valType> const & Value,
|
||||
std::size_t Shift
|
||||
)
|
||||
{
|
||||
return detail::tvec3<valType>(
|
||||
bitRotateLeft(Value[0], Shift),
|
||||
bitRotateLeft(Value[1], Shift),
|
||||
bitRotateLeft(Value[2], Shift));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateLeft
|
||||
(
|
||||
detail::tvec4<valType> const & Value,
|
||||
std::size_t Shift
|
||||
)
|
||||
{
|
||||
return detail::tvec4<valType>(
|
||||
bitRotateLeft(Value[0], Shift),
|
||||
bitRotateLeft(Value[1], Shift),
|
||||
bitRotateLeft(Value[2], Shift),
|
||||
bitRotateLeft(Value[3], Shift));
|
||||
}
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType fillBitfieldWithOne
|
||||
(
|
||||
genIUType const & Value,
|
||||
int const & FromBit,
|
||||
int const & ToBit
|
||||
)
|
||||
{
|
||||
assert(FromBit <= ToBit);
|
||||
assert(ToBit <= sizeof(genIUType) * std::size_t(8));
|
||||
|
||||
genIUType Result = Value;
|
||||
for(std::size_t i = 0; i <= ToBit; ++i)
|
||||
Result |= (1 << i);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType fillBitfieldWithZero
|
||||
(
|
||||
genIUType const & Value,
|
||||
int const & FromBit,
|
||||
int const & ToBit
|
||||
)
|
||||
{
|
||||
assert(FromBit <= ToBit);
|
||||
assert(ToBit <= sizeof(genIUType) * std::size_t(8));
|
||||
|
||||
genIUType Result = Value;
|
||||
for(std::size_t i = 0; i <= ToBit; ++i)
|
||||
Result &= ~(1 << i);
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
66
include/glm/gtx/closest_point.hpp
Normal file
66
include/glm/gtx/closest_point.hpp
Normal file
@ -0,0 +1,66 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_bit
|
||||
/// @file glm/gtx/bit.hpp
|
||||
/// @date 2005-12-30 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_closest_point GLM_GTX_closest_point
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Find the point on a straight line which is the closet of a point.
|
||||
///
|
||||
/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_closest_point
|
||||
#define GLM_GTX_closest_point GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_closest_point extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_closest_point
|
||||
/// @{
|
||||
|
||||
/// Find the point on a straight line which is the closet of a point.
|
||||
/// @see gtx_closest_point
|
||||
template <typename T>
|
||||
detail::tvec3<T> closestPointOnLine(
|
||||
detail::tvec3<T> const & point,
|
||||
detail::tvec3<T> const & a,
|
||||
detail::tvec3<T> const & b);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "closest_point.inl"
|
||||
|
||||
#endif//GLM_GTX_closest_point
|
36
include/glm/gtx/closest_point.inl
Normal file
36
include/glm/gtx/closest_point.inl
Normal file
@ -0,0 +1,36 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-30
|
||||
// Updated : 2008-10-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/closest_point.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_gtx_closest_point
|
||||
#define glm_gtx_closest_point
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
|
||||
(
|
||||
detail::tvec3<valType> const & point,
|
||||
detail::tvec3<valType> const & a,
|
||||
detail::tvec3<valType> const & b
|
||||
)
|
||||
{
|
||||
valType LineLength = distance(a, b);
|
||||
detail::tvec3<valType> Vector = point - a;
|
||||
detail::tvec3<valType> LineDirection = (b - a) / LineLength;
|
||||
|
||||
// Project Vector to LineDirection to get the distance of point from a
|
||||
valType Distance = dot(Vector, LineDirection);
|
||||
|
||||
if(Distance <= valType(0)) return a;
|
||||
if(Distance >= LineLength) return b;
|
||||
return a + LineDirection * Distance;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_gtx_closest_point
|
124
include/glm/gtx/color_cast.hpp
Normal file
124
include/glm/gtx/color_cast.hpp
Normal file
@ -0,0 +1,124 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_color_cast
|
||||
/// @file glm/gtx/color_cast.hpp
|
||||
/// @date 2007-06-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_number_precision (dependence)
|
||||
///
|
||||
/// @defgroup gtx_color_cast GLM_GTX_color_cast
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Conversion between two color types.
|
||||
///
|
||||
/// <glm/gtx/color_cast.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_color_cast
|
||||
#define GLM_GTX_color_cast GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/number_precision.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_color_cast extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_color_cast
|
||||
/// @{
|
||||
|
||||
//! Conversion of a floating value into a 8bit unsigned int value.
|
||||
/// @see gtx_color_cast
|
||||
template <typename valType> uint8 u8channel_cast(valType a);
|
||||
|
||||
/// Conversion of a floating value into a 16bit unsigned int value.
|
||||
/// @see gtx_color_cast
|
||||
template <typename valType> uint16 u16channel_cast(valType a);
|
||||
|
||||
template <typename T> uint32 u32_rgbx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint32 u32_xrgb_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint32 u32_bgrx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint32 u32_xbgr_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> uint32 u32_rgba_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint32 u32_argb_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint32 u32_bgra_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint32 u32_abgr_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> uint64 u64_rgbx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint64 u64_xrgb_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint64 u64_bgrx_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint64 u64_xbgr_cast(const detail::tvec3<T>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> uint64 u64_rgba_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint64 u64_argb_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint64 u64_bgra_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> uint64 u64_abgr_cast(const detail::tvec4<T>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f16 f16_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f16vec3 f16_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f16vec3 f16_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f16vec3 f16_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f16vec3 f16_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f16vec4 f16_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f16vec4 f16_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f16vec4 f16_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f16vec4 f16_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f32 f32_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f32vec3 f32_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f32vec3 f32_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f32vec3 f32_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f32vec3 f32_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f32vec4 f32_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f32vec4 f32_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f32vec4 f32_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f32vec4 f32_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f64 f64_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f64vec3 f64_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f64vec3 f64_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f64vec3 f64_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f64vec3 f64_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
template <typename T> f64vec4 f64_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f64vec4 f64_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f64vec4 f64_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> f64vec4 f64_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "color_cast.inl"
|
||||
|
||||
#endif//GLM_GTX_color_cast
|
733
include/glm/gtx/color_cast.inl
Normal file
733
include/glm/gtx/color_cast.inl
Normal file
@ -0,0 +1,733 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-06-21
|
||||
// Updated : 2007-08-03
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/color_cast.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a)
|
||||
{
|
||||
return static_cast<uint8>(a * T(255));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a)
|
||||
{
|
||||
return static_cast<uint16>(a * T(65535));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 0;
|
||||
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 16;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 24;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 24;
|
||||
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.w * detail::tvec3<T>::value_type(255)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 0;
|
||||
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 24;
|
||||
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 0;
|
||||
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint32 result = 0;
|
||||
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 24;
|
||||
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16;
|
||||
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 8;
|
||||
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 0;
|
||||
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 32;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 48;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 48;
|
||||
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.w * detail::tvec3<T>::value_type(65535)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 0;
|
||||
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 48;
|
||||
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 0;
|
||||
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T>& c)
|
||||
{
|
||||
uint64 result = 0;
|
||||
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 48;
|
||||
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32;
|
||||
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 16;
|
||||
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color)
|
||||
{
|
||||
return f16(static_cast<float>(color >> 0) / static_cast<float>(255));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec3 result;
|
||||
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec3 result;
|
||||
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec3 result;
|
||||
result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec3 result;
|
||||
result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec4 result;
|
||||
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec4 result;
|
||||
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||
result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec4 result;
|
||||
result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||
result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
f16vec4 result;
|
||||
result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||
result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||
result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color)
|
||||
{
|
||||
return static_cast<float>(color >> 0) / static_cast<float>(255);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color)
|
||||
{
|
||||
return static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color)
|
||||
{
|
||||
return detail::half(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::half> result;
|
||||
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color)
|
||||
{
|
||||
return static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color)
|
||||
{
|
||||
return static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
}//namespace glm
|
96
include/glm/gtx/color_space.hpp
Normal file
96
include/glm/gtx/color_space.hpp
Normal file
@ -0,0 +1,96 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_color_space
|
||||
/// @file glm/gtx/color_space.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_color_space GLM_GTX_color_space
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Related to RGB to HSV conversions and operations.
|
||||
///
|
||||
/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_color_space
|
||||
#define GLM_GTX_color_space GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_color_space extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_color_space
|
||||
/// @{
|
||||
|
||||
/// Converts a color from HSV color space to its color in RGB color space.
|
||||
/// @see gtx_color_space
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> rgbColor(
|
||||
detail::tvec3<valType> const & hsvValue);
|
||||
|
||||
/// Converts a color from RGB color space to its color in HSV color space.
|
||||
/// @see gtx_color_space
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> hsvColor(
|
||||
detail::tvec3<valType> const & rgbValue);
|
||||
|
||||
/// Build a saturation matrix.
|
||||
/// @see gtx_color_space
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> saturation(
|
||||
valType const s);
|
||||
|
||||
/// Modify the saturation of a color.
|
||||
/// @see gtx_color_space
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> saturation(
|
||||
valType const s,
|
||||
detail::tvec3<valType> const & color);
|
||||
|
||||
/// Modify the saturation of a color.
|
||||
/// @see gtx_color_space
|
||||
template <typename valType>
|
||||
detail::tvec4<valType> saturation(
|
||||
valType const s,
|
||||
detail::tvec4<valType> const & color);
|
||||
|
||||
/// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
|
||||
/// @see gtx_color_space
|
||||
template <typename valType>
|
||||
valType luminosity(
|
||||
detail::tvec3<valType> const & color);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "color_space.inl"
|
||||
|
||||
#endif//GLM_GTX_color_space
|
149
include/glm/gtx/color_space.inl
Normal file
149
include/glm/gtx/color_space.inl
Normal file
@ -0,0 +1,149 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2007-02-22
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/color_space.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rgbColor(const detail::tvec3<T>& hsvColor)
|
||||
{
|
||||
detail::tvec3<T> hsv = hsvColor;
|
||||
detail::tvec3<T> rgbColor;
|
||||
|
||||
if(hsv.y == T(0))
|
||||
// achromatic (grey)
|
||||
rgbColor = detail::tvec3<T>(hsv.z);
|
||||
else
|
||||
{
|
||||
T sector = floor(hsv.x / T(60));
|
||||
T frac = (hsv.x / T(60)) - sector;
|
||||
// factorial part of h
|
||||
T o = hsv.z * (T(1) - hsv.y);
|
||||
T p = hsv.z * (T(1) - hsv.y * frac);
|
||||
T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
|
||||
|
||||
switch(int(sector))
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
rgbColor.r = hsv.z;
|
||||
rgbColor.g = q;
|
||||
rgbColor.b = o;
|
||||
break;
|
||||
case 1:
|
||||
rgbColor.r = p;
|
||||
rgbColor.g = hsv.z;
|
||||
rgbColor.b = o;
|
||||
break;
|
||||
case 2:
|
||||
rgbColor.r = o;
|
||||
rgbColor.g = hsv.z;
|
||||
rgbColor.b = q;
|
||||
break;
|
||||
case 3:
|
||||
rgbColor.r = o;
|
||||
rgbColor.g = p;
|
||||
rgbColor.b = hsv.z;
|
||||
break;
|
||||
case 4:
|
||||
rgbColor.r = q;
|
||||
rgbColor.g = o;
|
||||
rgbColor.b = hsv.z;
|
||||
break;
|
||||
case 5:
|
||||
rgbColor.r = hsv.z;
|
||||
rgbColor.g = o;
|
||||
rgbColor.b = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return rgbColor;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> hsvColor(const detail::tvec3<T>& rgbColor)
|
||||
{
|
||||
detail::tvec3<T> hsv = rgbColor;
|
||||
float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
|
||||
float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
|
||||
float Delta = Max - Min;
|
||||
|
||||
hsv.z = Max;
|
||||
|
||||
if(Max != T(0))
|
||||
{
|
||||
hsv.y = Delta / hsv.z;
|
||||
T h = T(0);
|
||||
|
||||
if(rgbColor.r == Max)
|
||||
// between yellow & magenta
|
||||
h = T(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
|
||||
else if(rgbColor.g == Max)
|
||||
// between cyan & yellow
|
||||
h = T(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
|
||||
else
|
||||
// between magenta & cyan
|
||||
h = T(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
|
||||
|
||||
if(h < T(0))
|
||||
hsv.x = h + T(360);
|
||||
else
|
||||
hsv.x = h;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If r = g = b = 0 then s = 0, h is undefined
|
||||
hsv.y = T(0);
|
||||
hsv.x = T(0);
|
||||
}
|
||||
|
||||
return hsv;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> saturation(const T s)
|
||||
{
|
||||
detail::tvec3<T> rgbw = detail::tvec3<T>(T(0.2126), T(0.7152), T(0.0722));
|
||||
|
||||
T col0 = (T(1) - s) * rgbw.r;
|
||||
T col1 = (T(1) - s) * rgbw.g;
|
||||
T col2 = (T(1) - s) * rgbw.b;
|
||||
|
||||
detail::tmat4x4<T> result(T(1));
|
||||
result[0][0] = col0 + s;
|
||||
result[0][1] = col0;
|
||||
result[0][2] = col0;
|
||||
result[1][0] = col1;
|
||||
result[1][1] = col1 + s;
|
||||
result[1][2] = col1;
|
||||
result[2][0] = col2;
|
||||
result[2][1] = col2;
|
||||
result[2][2] = col2 + s;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> saturation(const T s, const detail::tvec3<T>& color)
|
||||
{
|
||||
return detail::tvec3<T>(saturation(s) * detail::tvec4<T>(color, T(0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> saturation(const T s, const detail::tvec4<T>& color)
|
||||
{
|
||||
return saturation(s) * color;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T>& color)
|
||||
{
|
||||
const detail::tvec3<T> tmp = detail::tvec3<T>(0.33, 0.59, 0.11);
|
||||
return dot(color, tmp);
|
||||
}
|
||||
}//namespace glm
|
84
include/glm/gtx/color_space_YCoCg.hpp
Normal file
84
include/glm/gtx/color_space_YCoCg.hpp
Normal file
@ -0,0 +1,84 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_color_space_YCoCg
|
||||
/// @file glm/gtx/color_space_YCoCg.hpp
|
||||
/// @date 2008-10-28 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief RGB to YCoCg conversions and operations
|
||||
///
|
||||
/// <glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_gtx_color_space_YCoCg
|
||||
#define glm_gtx_color_space_YCoCg GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_color_space_YCoCg
|
||||
/// @{
|
||||
|
||||
/// Convert a color from RGB color space to YCoCg color space.
|
||||
/// @see gtx_color_space_YCoCg
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> rgb2YCoCg(
|
||||
detail::tvec3<valType> const & rgbColor);
|
||||
|
||||
/// Convert a color from YCoCg color space to RGB color space.
|
||||
/// @see gtx_color_space_YCoCg
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> YCoCg2rgb(
|
||||
detail::tvec3<valType> const & YCoCgColor);
|
||||
|
||||
/// Convert a color from RGB color space to YCoCgR color space.
|
||||
/// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
|
||||
/// @see gtx_color_space_YCoCg
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> rgb2YCoCgR(
|
||||
detail::tvec3<valType> const & rgbColor);
|
||||
|
||||
/// Convert a color from YCoCgR color space to RGB color space.
|
||||
/// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
|
||||
/// @see gtx_color_space_YCoCg
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> YCoCgR2rgb(
|
||||
detail::tvec3<valType> const & YCoCgColor);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "color_space_YCoCg.inl"
|
||||
|
||||
#endif//glm_gtx_color_space_YCoCg
|
64
include/glm/gtx/color_space_YCoCg.inl
Normal file
64
include/glm/gtx/color_space_YCoCg.inl
Normal file
@ -0,0 +1,64 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-10-28
|
||||
// Updated : 2008-10-28
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/color_space_YCoCg.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCg
|
||||
(
|
||||
detail::tvec3<valType> const & rgbColor
|
||||
)
|
||||
{
|
||||
detail::tvec3<valType> result;
|
||||
result.x/*Y */ = rgbColor.r / valType(4) + rgbColor.g / valType(2) + rgbColor.b / valType(4);
|
||||
result.y/*Co*/ = rgbColor.r / valType(2) + rgbColor.g * valType(0) - rgbColor.b / valType(2);
|
||||
result.z/*Cg*/ = - rgbColor.r / valType(4) + rgbColor.g / valType(2) - rgbColor.b / valType(4);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCgR
|
||||
(
|
||||
detail::tvec3<valType> const & rgbColor
|
||||
)
|
||||
{
|
||||
detail::tvec3<valType> result;
|
||||
result.x/*Y */ = rgbColor.g / valType(2) + (rgbColor.r + rgbColor.b) / valType(4);
|
||||
result.y/*Co*/ = rgbColor.r - rgbColor.b;
|
||||
result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / valType(2);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCg2rgb
|
||||
(
|
||||
detail::tvec3<valType> const & YCoCgColor
|
||||
)
|
||||
{
|
||||
detail::tvec3<valType> result;
|
||||
result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
|
||||
result.g = YCoCgColor.x + YCoCgColor.z;
|
||||
result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCgR2rgb
|
||||
(
|
||||
detail::tvec3<valType> const & YCoCgRColor
|
||||
)
|
||||
{
|
||||
detail::tvec3<valType> result;
|
||||
valType tmp = YCoCgRColor.x - (YCoCgRColor.z / valType(2));
|
||||
result.g = YCoCgRColor.z + tmp;
|
||||
result.b = tmp - (YCoCgRColor.y / valType(2));
|
||||
result.r = result.b + YCoCgRColor.y;
|
||||
return result;
|
||||
}
|
||||
}//namespace glm
|
176
include/glm/gtx/compatibility.hpp
Normal file
176
include/glm/gtx/compatibility.hpp
Normal file
@ -0,0 +1,176 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_compatibility
|
||||
/// @file glm/gtx/compatibility.hpp
|
||||
/// @date 2007-01-24 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_compatibility GLM_GTX_compatibility
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
|
||||
///
|
||||
/// <glm/gtx/compatibility.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_compatibility
|
||||
#define GLM_GTX_compatibility GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
#include "../gtc/quaternion.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_compatibility extension included")
|
||||
#endif
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# include <cfloat>
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
# include <cmath>
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
|
||||
# undef isfinite
|
||||
# endif
|
||||
#endif//GLM_COMPILER
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_compatibility
|
||||
/// @{
|
||||
|
||||
template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> lerp(const detail::tvec2<T>& x, const detail::tvec2<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> lerp(const detail::tvec3<T>& x, const detail::tvec3<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> lerp(const detail::tvec4<T>& x, const detail::tvec4<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> lerp(const detail::tvec2<T>& x, const detail::tvec2<T>& y, const detail::tvec2<T>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> lerp(const detail::tvec3<T>& x, const detail::tvec3<T>& y, const detail::tvec3<T>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> lerp(const detail::tvec4<T>& x, const detail::tvec4<T>& y, const detail::tvec4<T>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
|
||||
template <typename T> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
|
||||
|
||||
template <typename T> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> saturate(const detail::tvec2<T>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> saturate(const detail::tvec3<T>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> saturate(const detail::tvec4<T>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
|
||||
|
||||
template <typename T> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T> atan2(const detail::tvec2<T>& x, const detail::tvec2<T>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> atan2(const detail::tvec3<T>& x, const detail::tvec3<T>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
|
||||
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T> atan2(const detail::tvec4<T>& x, const detail::tvec4<T>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
|
||||
|
||||
template <typename genType> bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
|
||||
template <typename valType> detail::tvec2<bool> isfinite(const detail::tvec2<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
|
||||
template <typename valType> detail::tvec3<bool> isfinite(const detail::tvec3<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
|
||||
template <typename valType> detail::tvec4<bool> isfinite(const detail::tvec4<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
|
||||
|
||||
typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec2<bool> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec3<bool> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec4<bool> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x2<bool> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x3<bool> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x4<bool> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x2<bool> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x3<bool> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x4<bool> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x2<bool> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x3<bool> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x4<bool> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec2<int> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec3<int> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec4<int> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x2<int> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x3<int> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x4<int> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x2<int> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x3<int> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x4<int> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x2<int> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x3<int> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x4<int> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef detail::half half1; //!< \brief half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec2<detail::half> half2; //!< \brief half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec3<detail::half> half3; //!< \brief half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec4<detail::half> half4; //!< \brief half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef detail::half half1x1; //!< \brief half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x2<detail::half> half2x2; //!< \brief half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x3<detail::half> half2x3; //!< \brief half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x4<detail::half> half2x4; //!< \brief half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x2<detail::half> half3x2; //!< \brief half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x3<detail::half> half3x3; //!< \brief half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x4<detail::half> half3x4; //!< \brief half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x2<detail::half> half4x2; //!< \brief half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x3<detail::half> half4x3; //!< \brief half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x4<detail::half> half4x4; //!< \brief half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef float float1; //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec2<float> float2; //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec3<float> float3; //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec4<float> float4; //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef float float1x1; //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x2<float> float2x2; //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x3<float> float2x3; //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x4<float> float2x4; //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x2<float> float3x2; //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x3<float> float3x3; //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x4<float> float3x4; //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x2<float> float4x2; //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x3<float> float4x3; //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x4<float> float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef double double1; //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec2<double> double2; //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec3<double> double3; //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tvec4<double> double4; //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
typedef double double1x1; //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x2<double> double2x2; //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x3<double> double2x3; //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat2x4<double> double2x4; //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x2<double> double3x2; //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x3<double> double3x3; //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat3x4<double> double3x4; //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x2<double> double4x2; //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x3<double> double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x4<double> double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "compatibility.inl"
|
||||
|
||||
#endif//GLM_GTX_compatibility
|
||||
|
60
include/glm/gtx/compatibility.inl
Normal file
60
include/glm/gtx/compatibility.inl
Normal file
@ -0,0 +1,60 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-03-16
|
||||
// Updated : 2008-10-24
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/compatibility.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// isfinite
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isfinite(
|
||||
genType const & x)
|
||||
{
|
||||
# if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
return _finite(x);
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
|
||||
return _isfinite(x) != 0;
|
||||
# else
|
||||
return std::isfinite(x) != 0;
|
||||
# endif
|
||||
# else
|
||||
return std::isfinite(x) != 0;
|
||||
# endif
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
|
||||
detail::tvec2<valType> const & x)
|
||||
{
|
||||
return detail::tvec2<bool>(
|
||||
isfinite(x.x),
|
||||
isfinite(x.y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
|
||||
detail::tvec3<valType> const & x)
|
||||
{
|
||||
return detail::tvec3<bool>(
|
||||
isfinite(x.x),
|
||||
isfinite(x.y),
|
||||
isfinite(x.z));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
|
||||
detail::tvec4<valType> const & x)
|
||||
{
|
||||
return detail::tvec4<bool>(
|
||||
isfinite(x.x),
|
||||
isfinite(x.y),
|
||||
isfinite(x.z),
|
||||
isfinite(x.w));
|
||||
}
|
||||
|
||||
}//namespace glm
|
82
include/glm/gtx/component_wise.hpp
Normal file
82
include/glm/gtx/component_wise.hpp
Normal file
@ -0,0 +1,82 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_component_wise
|
||||
/// @file glm/gtx/component_wise.hpp
|
||||
/// @date 2007-05-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_component_wise GLM_GTX_component_wise
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Operations between components of a type
|
||||
///
|
||||
/// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_component_wise
|
||||
#define GLM_GTX_component_wise GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_component_wise extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_component_wise
|
||||
/// @{
|
||||
|
||||
/// Add all vector components together.
|
||||
/// @see gtx_component_wise
|
||||
template <typename genType>
|
||||
typename genType::value_type compAdd(
|
||||
genType const & v);
|
||||
|
||||
/// Multiply all vector components together.
|
||||
/// @see gtx_component_wise
|
||||
template <typename genType>
|
||||
typename genType::value_type compMul(
|
||||
genType const & v);
|
||||
|
||||
/// Find the minimum value between single vector components.
|
||||
/// @see gtx_component_wise
|
||||
template <typename genType>
|
||||
typename genType::value_type compMin(
|
||||
genType const & v);
|
||||
|
||||
/// Find the maximum value between single vector components.
|
||||
/// @see gtx_component_wise
|
||||
template <typename genType>
|
||||
typename genType::value_type compMax(
|
||||
genType const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "component_wise.inl"
|
||||
|
||||
#endif//GLM_GTX_component_wise
|
47
include/glm/gtx/component_wise.inl
Normal file
47
include/glm/gtx/component_wise.inl
Normal file
@ -0,0 +1,47 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-05-21
|
||||
// Updated : 2010-02-12
|
||||
// Licence : This source is under MIT License
|
||||
// File : gtx_component_wise.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER typename genType::value_type compAdd(genType const & v)
|
||||
{
|
||||
typename genType::value_type result = typename genType::value_type(0);
|
||||
for(typename genType::size_type i = 0; i < v.length(); ++i)
|
||||
result += v[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER typename genType::value_type compMul(genType const & v)
|
||||
{
|
||||
typename genType::value_type result = typename genType::value_type(1);
|
||||
for(typename genType::size_type i = 0; i < v.length(); ++i)
|
||||
result *= v[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER typename genType::value_type compMin(genType const & v)
|
||||
{
|
||||
typename genType::value_type result = typename genType::value_type(v[0]);
|
||||
for(typename genType::size_type i = 1; i < v.length(); ++i)
|
||||
result = min(result, v[i]);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER typename genType::value_type compMax(genType const & v)
|
||||
{
|
||||
typename genType::value_type result = typename genType::value_type(v[0]);
|
||||
for(typename genType::size_type i = 1; i < v.length(); ++i)
|
||||
result = max(result, v[i]);
|
||||
return result;
|
||||
}
|
||||
}//namespace glm
|
33
include/glm/gtx/constants.hpp
Normal file
33
include/glm/gtx/constants.hpp
Normal file
@ -0,0 +1,33 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_constants
|
||||
#define GLM_GTX_constants GLM_VERSION
|
||||
|
||||
#include "../gtc/constants.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES))
|
||||
# pragma message("GLM: GLM_GTX_constants extension is deprecated, include GLM_GTC_constants (glm/gtc/constants.hpp) instead")
|
||||
#endif
|
||||
|
||||
#endif//GLM_GTX_constants
|
29
include/glm/gtx/epsilon.hpp
Normal file
29
include/glm/gtx/epsilon.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if(defined(GLM_MESSAGES))
|
||||
# pragma message("GLM: GLM_GTX_epsilon extension is deprecated, include GLM_GTC_epsilon (glm/gtc/epsilon) instead")
|
||||
#endif
|
||||
|
||||
// Promoted:
|
||||
#include "../gtc/epsilon.hpp"
|
156
include/glm/gtx/euler_angles.hpp
Normal file
156
include/glm/gtx/euler_angles.hpp
Normal file
@ -0,0 +1,156 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_euler_angles
|
||||
/// @file glm/gtx/euler_angles.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Build matrices from Euler angles.
|
||||
///
|
||||
/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_euler_angles
|
||||
#define GLM_GTX_euler_angles GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_euler_angles extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_euler_angles
|
||||
/// @{
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleX(
|
||||
valType const & angleX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleY(
|
||||
valType const & angleY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleZ(
|
||||
valType const & angleZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleXY(
|
||||
valType const & angleX,
|
||||
valType const & angleY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleYX(
|
||||
valType const & angleY,
|
||||
valType const & angleX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleXZ(
|
||||
valType const & angleX,
|
||||
valType const & angleZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleZX(
|
||||
valType const & angleZ,
|
||||
valType const & angleX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleYZ(
|
||||
valType const & angleY,
|
||||
valType const & angleZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleZY(
|
||||
valType const & angleZ,
|
||||
valType const & angleY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> eulerAngleYXZ(
|
||||
valType const & yaw,
|
||||
valType const & pitch,
|
||||
valType const & roll);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> yawPitchRoll(
|
||||
valType const & yaw,
|
||||
valType const & pitch,
|
||||
valType const & roll);
|
||||
|
||||
/// Creates a 2D 2 * 2 rotation matrix from an euler angle.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
detail::tmat2x2<T> orientate2(T const & angle);
|
||||
|
||||
/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> orientate3(T const & angle);
|
||||
|
||||
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> orientate3(detail::tvec3<T> const & angles);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "euler_angles.inl"
|
||||
|
||||
#endif//GLM_GTX_euler_angles
|
244
include/glm/gtx/euler_angles.inl
Normal file
244
include/glm/gtx/euler_angles.inl
Normal file
@ -0,0 +1,244 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2007-08-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/euler_angles.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleX
|
||||
(
|
||||
valType const & angleX
|
||||
)
|
||||
{
|
||||
valType cosX = glm::cos(angleX);
|
||||
valType sinX = glm::sin(angleX);
|
||||
|
||||
return detail::tmat4x4<valType>(
|
||||
valType(1), valType(0), valType(0), valType(0),
|
||||
valType(0), cosX, sinX, valType(0),
|
||||
valType(0),-sinX, cosX, valType(0),
|
||||
valType(0), valType(0), valType(0), valType(1));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleY
|
||||
(
|
||||
valType const & angleY
|
||||
)
|
||||
{
|
||||
valType cosY = glm::cos(angleY);
|
||||
valType sinY = glm::sin(angleY);
|
||||
|
||||
return detail::tmat4x4<valType>(
|
||||
cosY, valType(0),-sinY, valType(0),
|
||||
valType(0), valType(1), valType(0), valType(0),
|
||||
sinY, valType(0), cosY, valType(0),
|
||||
valType(0), valType(0), valType(0), valType(1));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZ
|
||||
(
|
||||
valType const & angleZ
|
||||
)
|
||||
{
|
||||
valType cosZ = glm::cos(angleZ);
|
||||
valType sinZ = glm::sin(angleZ);
|
||||
|
||||
return detail::tmat4x4<valType>(
|
||||
cosZ, sinZ, valType(0), valType(0),
|
||||
-sinZ, cosZ, valType(0), valType(0),
|
||||
valType(0), valType(0), valType(1), valType(0),
|
||||
valType(0), valType(0), valType(0), valType(1));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXY
|
||||
(
|
||||
valType const & angleX,
|
||||
valType const & angleY
|
||||
)
|
||||
{
|
||||
valType cosX = glm::cos(angleX);
|
||||
valType sinX = glm::sin(angleX);
|
||||
valType cosY = glm::cos(angleY);
|
||||
valType sinY = glm::sin(angleY);
|
||||
|
||||
return detail::tmat4x4<valType>(
|
||||
cosY, -sinX * sinY, cosX * sinY, valType(0),
|
||||
valType(0), cosX, sinX, valType(0),
|
||||
-sinY , -sinX * cosY, cosX * cosY, valType(0),
|
||||
valType(0), valType(0), valType(0), valType(1));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYX
|
||||
(
|
||||
valType const & angleY,
|
||||
valType const & angleX
|
||||
)
|
||||
{
|
||||
valType cosX = glm::cos(angleX);
|
||||
valType sinX = glm::sin(angleX);
|
||||
valType cosY = glm::cos(angleY);
|
||||
valType sinY = glm::sin(angleY);
|
||||
|
||||
return detail::tmat4x4<valType>(
|
||||
cosY, valType(0), sinY, valType(0),
|
||||
-sinX * sinY, cosX, sinX * cosY, valType(0),
|
||||
-cosX * sinY, -sinX, cosX * cosY, valType(0),
|
||||
valType(0), valType(0), valType(0), valType(1));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXZ
|
||||
(
|
||||
valType const & angleX,
|
||||
valType const & angleZ
|
||||
)
|
||||
{
|
||||
return eulerAngleX(angleX) * eulerAngleZ(angleZ);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZX
|
||||
(
|
||||
valType const & angleZ,
|
||||
valType const & angleX
|
||||
)
|
||||
{
|
||||
return eulerAngleZ(angleZ) * eulerAngleX(angleX);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYXZ
|
||||
(
|
||||
valType const & yaw,
|
||||
valType const & pitch,
|
||||
valType const & roll
|
||||
)
|
||||
{
|
||||
valType tmp_ch = glm::cos(yaw);
|
||||
valType tmp_sh = glm::sin(yaw);
|
||||
valType tmp_cp = glm::cos(pitch);
|
||||
valType tmp_sp = glm::sin(pitch);
|
||||
valType tmp_cb = glm::cos(roll);
|
||||
valType tmp_sb = glm::sin(roll);
|
||||
|
||||
detail::tmat4x4<valType> Result;
|
||||
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
|
||||
Result[0][1] = tmp_sb * tmp_cp;
|
||||
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
|
||||
Result[0][3] = valType(0);
|
||||
Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
|
||||
Result[1][1] = tmp_cb * tmp_cp;
|
||||
Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
|
||||
Result[1][3] = valType(0);
|
||||
Result[2][0] = tmp_sh * tmp_cp;
|
||||
Result[2][1] = -tmp_sp;
|
||||
Result[2][2] = tmp_ch * tmp_cp;
|
||||
Result[2][3] = valType(0);
|
||||
Result[3][0] = valType(0);
|
||||
Result[3][1] = valType(0);
|
||||
Result[3][2] = valType(0);
|
||||
Result[3][3] = valType(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> yawPitchRoll
|
||||
(
|
||||
valType const & yaw,
|
||||
valType const & pitch,
|
||||
valType const & roll
|
||||
)
|
||||
{
|
||||
valType tmp_ch = glm::cos(yaw);
|
||||
valType tmp_sh = glm::sin(yaw);
|
||||
valType tmp_cp = glm::cos(pitch);
|
||||
valType tmp_sp = glm::sin(pitch);
|
||||
valType tmp_cb = glm::cos(roll);
|
||||
valType tmp_sb = glm::sin(roll);
|
||||
|
||||
detail::tmat4x4<valType> Result;
|
||||
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
|
||||
Result[0][1] = tmp_sb * tmp_cp;
|
||||
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
|
||||
Result[0][3] = valType(0);
|
||||
Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
|
||||
Result[1][1] = tmp_cb * tmp_cp;
|
||||
Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
|
||||
Result[1][3] = valType(0);
|
||||
Result[2][0] = tmp_sh * tmp_cp;
|
||||
Result[2][1] = -tmp_sp;
|
||||
Result[2][2] = tmp_ch * tmp_cp;
|
||||
Result[2][3] = valType(0);
|
||||
Result[3][0] = valType(0);
|
||||
Result[3][1] = valType(0);
|
||||
Result[3][2] = valType(0);
|
||||
Result[3][3] = valType(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> orientate2
|
||||
(
|
||||
valType const & angle
|
||||
)
|
||||
{
|
||||
valType c = glm::cos(angle);
|
||||
valType s = glm::sin(angle);
|
||||
|
||||
detail::tmat2x2<valType> Result;
|
||||
Result[0][0] = c;
|
||||
Result[0][1] = s;
|
||||
Result[1][0] = -s;
|
||||
Result[1][1] = c;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
|
||||
(
|
||||
valType const & angle
|
||||
)
|
||||
{
|
||||
valType c = glm::cos(angle);
|
||||
valType s = glm::sin(angle);
|
||||
|
||||
detail::tmat3x3<valType> Result;
|
||||
Result[0][0] = c;
|
||||
Result[0][1] = s;
|
||||
Result[0][2] = 0.0f;
|
||||
Result[1][0] = -s;
|
||||
Result[1][1] = c;
|
||||
Result[1][2] = 0.0f;
|
||||
Result[2][0] = 0.0f;
|
||||
Result[2][1] = 0.0f;
|
||||
Result[2][2] = 1.0f;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
|
||||
(
|
||||
detail::tvec3<valType> const & angles
|
||||
)
|
||||
{
|
||||
return detail::tmat3x3<valType>(yawPitchRoll(angles.x, angles.y, angles.z));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> orientate4
|
||||
(
|
||||
detail::tvec3<valType> const & angles
|
||||
)
|
||||
{
|
||||
return yawPitchRoll(angles.z, angles.x, angles.y);
|
||||
}
|
||||
}//namespace glm
|
66
include/glm/gtx/extend.hpp
Normal file
66
include/glm/gtx/extend.hpp
Normal file
@ -0,0 +1,66 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_extend
|
||||
/// @file glm/gtx/extend.hpp
|
||||
/// @date 2006-01-07 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_extend GLM_GTX_extend
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Extend a position from a source to a position at a defined length.
|
||||
///
|
||||
/// <glm/gtx/extend.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_extend
|
||||
#define GLM_GTX_extend GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_extend extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_extend
|
||||
/// @{
|
||||
|
||||
/// Extends of Length the Origin position using the (Source - Origin) direction.
|
||||
/// @see gtx_extend
|
||||
template <typename genType>
|
||||
genType extend(
|
||||
genType const & Origin,
|
||||
genType const & Source,
|
||||
typename genType::value_type const Length);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "extend.inl"
|
||||
|
||||
#endif//GLM_GTX_extend
|
55
include/glm/gtx/extend.inl
Normal file
55
include/glm/gtx/extend.inl
Normal file
@ -0,0 +1,55 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-01-07
|
||||
// Updated : 2008-10-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/extend.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
genType extend
|
||||
(
|
||||
genType const & Origin,
|
||||
genType const & Source,
|
||||
genType const & Distance
|
||||
)
|
||||
{
|
||||
return Origin + (Source - Origin) * Distance;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
detail::tvec2<valType> extend
|
||||
(
|
||||
detail::tvec2<valType> const & Origin,
|
||||
detail::tvec2<valType> const & Source,
|
||||
valType const & Distance
|
||||
)
|
||||
{
|
||||
return Origin + (Source - Origin) * Distance;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> extend
|
||||
(
|
||||
detail::tvec3<valType> const & Origin,
|
||||
detail::tvec3<valType> const & Source,
|
||||
valType const & Distance
|
||||
)
|
||||
{
|
||||
return Origin + (Source - Origin) * Distance;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
detail::tvec4<valType> extend
|
||||
(
|
||||
detail::tvec4<valType> const & Origin,
|
||||
detail::tvec4<valType> const & Source,
|
||||
valType const & Distance
|
||||
)
|
||||
{
|
||||
return Origin + (Source - Origin) * Distance;
|
||||
}
|
||||
}//namespace glm
|
194
include/glm/gtx/extented_min_max.hpp
Normal file
194
include/glm/gtx/extented_min_max.hpp
Normal file
@ -0,0 +1,194 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_extented_min_max
|
||||
/// @file glm/gtx/extented_min_max.hpp
|
||||
/// @date 2007-03-14 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// Min and max functions for 3 to 4 parameters.
|
||||
///
|
||||
/// <glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_extented_min_max
|
||||
#define GLM_GTX_extented_min_max GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_extented_min_max extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_extented_min_max
|
||||
/// @{
|
||||
|
||||
/// Return the minimum component-wise values of 3 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template <typename T>
|
||||
T min(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z);
|
||||
|
||||
/// Return the minimum component-wise values of 3 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> min(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z);
|
||||
|
||||
/// Return the minimum component-wise values of 3 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> min(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z);
|
||||
|
||||
/// Return the minimum component-wise values of 4 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template <typename T>
|
||||
T min(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z,
|
||||
T const & w);
|
||||
|
||||
/// Return the minimum component-wise values of 4 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> min(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z,
|
||||
typename C<T>::value_type const & w);
|
||||
|
||||
/// Return the minimum component-wise values of 4 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> min(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z,
|
||||
C<T> const & w);
|
||||
|
||||
/// Return the maximum component-wise values of 3 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template <typename T>
|
||||
T max(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z);
|
||||
|
||||
/// Return the maximum component-wise values of 3 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> max(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z);
|
||||
|
||||
/// Return the maximum component-wise values of 3 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> max(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z);
|
||||
|
||||
/// Return the maximum component-wise values of 4 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template <typename T>
|
||||
T max(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z,
|
||||
T const & w);
|
||||
|
||||
/// Return the maximum component-wise values of 4 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> max(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z,
|
||||
typename C<T>::value_type const & w);
|
||||
|
||||
/// Return the maximum component-wise values of 4 inputs
|
||||
/// @see gtx_extented_min_max
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
C<T> max(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z,
|
||||
C<T> const & w);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "extented_min_max.inl"
|
||||
|
||||
#endif//GLM_GTX_extented_min_max
|
178
include/glm/gtx/extented_min_max.inl
Normal file
178
include/glm/gtx/extented_min_max.inl
Normal file
@ -0,0 +1,178 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-03-14
|
||||
// Updated : 2010-02-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : gtx_extented_min_max.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T min(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z)
|
||||
{
|
||||
return glm::min(glm::min(x, y), z);
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> min
|
||||
(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z
|
||||
)
|
||||
{
|
||||
return glm::min(glm::min(x, y), z);
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> min
|
||||
(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z
|
||||
)
|
||||
{
|
||||
return glm::min(glm::min(x, y), z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T min
|
||||
(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z,
|
||||
T const & w
|
||||
)
|
||||
{
|
||||
return glm::min(glm::min(x, y), glm::min(z, w));
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> min
|
||||
(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z,
|
||||
typename C<T>::value_type const & w
|
||||
)
|
||||
{
|
||||
return glm::min(glm::min(x, y), glm::min(z, w));
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> min
|
||||
(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z,
|
||||
C<T> const & w
|
||||
)
|
||||
{
|
||||
return glm::min(glm::min(x, y), glm::min(z, w));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T max(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z)
|
||||
{
|
||||
return glm::max(glm::max(x, y), z);
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> max
|
||||
(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z
|
||||
)
|
||||
{
|
||||
return glm::max(glm::max(x, y), z);
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> max
|
||||
(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z
|
||||
)
|
||||
{
|
||||
return glm::max(glm::max(x, y), z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T max
|
||||
(
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z,
|
||||
T const & w
|
||||
)
|
||||
{
|
||||
return glm::max(glm::max(x, y), glm::max(z, w));
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> max
|
||||
(
|
||||
C<T> const & x,
|
||||
typename C<T>::value_type const & y,
|
||||
typename C<T>::value_type const & z,
|
||||
typename C<T>::value_type const & w
|
||||
)
|
||||
{
|
||||
return glm::max(glm::max(x, y), glm::max(z, w));
|
||||
}
|
||||
|
||||
template
|
||||
<
|
||||
typename T,
|
||||
template <typename> class C
|
||||
>
|
||||
GLM_FUNC_QUALIFIER C<T> max
|
||||
(
|
||||
C<T> const & x,
|
||||
C<T> const & y,
|
||||
C<T> const & z,
|
||||
C<T> const & w
|
||||
)
|
||||
{
|
||||
return glm::max(glm::max(x, y), glm::max(z, w));
|
||||
}
|
||||
|
||||
}//namespace glm
|
99
include/glm/gtx/fast_exponential.hpp
Normal file
99
include/glm/gtx/fast_exponential.hpp
Normal file
@ -0,0 +1,99 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_fast_exponential
|
||||
/// @file glm/gtx/fast_exponential.hpp
|
||||
/// @date 2006-01-09 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Fast but less accurate implementations of exponential based functions.
|
||||
///
|
||||
/// <glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_fast_exponential
|
||||
#define GLM_GTX_fast_exponential GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_fast_exponential extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_fast_exponential
|
||||
/// @{
|
||||
|
||||
/// Faster than the common pow function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename genType>
|
||||
genType fastPow(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Faster than the common pow function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT fastPow(
|
||||
genTypeT const & x,
|
||||
genTypeU const & y);
|
||||
|
||||
/// Faster than the common exp function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename T>
|
||||
T fastExp(const T& x);
|
||||
|
||||
/// Faster than the common log function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename T>
|
||||
T fastLog(const T& x);
|
||||
|
||||
/// Faster than the common exp2 function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename T>
|
||||
T fastExp2(const T& x);
|
||||
|
||||
/// Faster than the common log2 function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename T>
|
||||
T fastLog2(const T& x);
|
||||
|
||||
/// Faster than the common ln function but less accurate.
|
||||
/// @see gtx_fast_exponential
|
||||
template <typename T>
|
||||
T fastLn(const T& x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "fast_exponential.inl"
|
||||
|
||||
#endif//GLM_GTX_fast_exponential
|
148
include/glm/gtx/fast_exponential.inl
Normal file
148
include/glm/gtx/fast_exponential.inl
Normal file
@ -0,0 +1,148 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-01-09
|
||||
// Updated : 2006-01-09
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/fast_exponential.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// fastPow:
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastPow(genType const & x, genType const & y)
|
||||
{
|
||||
return exp(y * log(x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(fastPow)
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
|
||||
{
|
||||
T f = T(1);
|
||||
for(int i = 0; i < y; ++i)
|
||||
f *= x;
|
||||
return f;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> fastPow(
|
||||
const detail::tvec2<T>& x,
|
||||
const detail::tvec2<int>& y)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
fastPow(x.x, y.x),
|
||||
fastPow(x.y, y.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> fastPow(
|
||||
const detail::tvec3<T>& x,
|
||||
const detail::tvec3<int>& y)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
fastPow(x.x, y.x),
|
||||
fastPow(x.y, y.y),
|
||||
fastPow(x.z, y.z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> fastPow(
|
||||
const detail::tvec4<T>& x,
|
||||
const detail::tvec4<int>& y)
|
||||
{
|
||||
return detail::tvec4<T>(
|
||||
fastPow(x.x, y.x),
|
||||
fastPow(x.y, y.y),
|
||||
fastPow(x.z, y.z),
|
||||
fastPow(x.w, y.w));
|
||||
}
|
||||
|
||||
// fastExp
|
||||
// Note: This function provides accurate results only for value between -1 and 1, else avoid it.
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastExp(const T x)
|
||||
{
|
||||
// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
|
||||
// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
|
||||
T x2 = x * x;
|
||||
T x3 = x2 * x;
|
||||
T x4 = x3 * x;
|
||||
T x5 = x4 * x;
|
||||
return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
|
||||
}
|
||||
/* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
|
||||
GLM_FUNC_QUALIFIER float fastExp(float x)
|
||||
{
|
||||
const float e = 2.718281828f;
|
||||
const float IntegerPart = floor(x);
|
||||
const float FloatPart = x - IntegerPart;
|
||||
float z = 1.f;
|
||||
|
||||
for(int i = 0; i < int(IntegerPart); ++i)
|
||||
z *= e;
|
||||
|
||||
const float x2 = FloatPart * FloatPart;
|
||||
const float x3 = x2 * FloatPart;
|
||||
const float x4 = x3 * FloatPart;
|
||||
const float x5 = x4 * FloatPart;
|
||||
return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
|
||||
}
|
||||
|
||||
// Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
|
||||
GLM_FUNC_QUALIFIER float fastExp(float x)
|
||||
{
|
||||
// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
|
||||
// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
|
||||
float x2 = x * x;
|
||||
float x3 = x2 * x;
|
||||
float x4 = x3 * x;
|
||||
float x5 = x4 * x;
|
||||
float x6 = x5 * x;
|
||||
float x7 = x6 * x;
|
||||
float x8 = x7 * x;
|
||||
return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC(fastExp)
|
||||
|
||||
// fastLog
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastLog(genType const & x)
|
||||
{
|
||||
return std::log(x);
|
||||
}
|
||||
|
||||
/* Slower than the VC7.1 function...
|
||||
GLM_FUNC_QUALIFIER float fastLog(float x)
|
||||
{
|
||||
float y1 = (x - 1.0f) / (x + 1.0f);
|
||||
float y2 = y1 * y1;
|
||||
return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC(fastLog)
|
||||
|
||||
//fastExp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastExp2(genType const & x)
|
||||
{
|
||||
return fastExp(0.69314718055994530941723212145818f * x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastExp2)
|
||||
|
||||
// fastLog2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastLog2(genType const & x)
|
||||
{
|
||||
return fastLog(x) / 0.69314718055994530941723212145818f;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastLog2)
|
||||
|
||||
}//namespace glm
|
85
include/glm/gtx/fast_square_root.hpp
Normal file
85
include/glm/gtx/fast_square_root.hpp
Normal file
@ -0,0 +1,85 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_fast_square_root
|
||||
/// @file glm/gtx/fast_square_root.hpp
|
||||
/// @date 2006-01-04 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Fast but less accurate implementations of square root based functions.
|
||||
/// - Sqrt optimisation based on Newton's method,
|
||||
/// www.gamedev.net/community/forums/topic.asp?topic id=139956
|
||||
///
|
||||
/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_fast_square_root
|
||||
#define GLM_GTX_fast_square_root GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_fast_square_root extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_fast_square_root
|
||||
/// @{
|
||||
|
||||
//! Faster than the common sqrt function but less accurate.
|
||||
//! From GLM_GTX_fast_square_root extension.
|
||||
template <typename genType>
|
||||
genType fastSqrt(genType const & x);
|
||||
|
||||
//! Faster than the common inversesqrt function but less accurate.
|
||||
//! From GLM_GTX_fast_square_root extension.
|
||||
template <typename genType>
|
||||
genType fastInverseSqrt(genType const & x);
|
||||
|
||||
//! Faster than the common length function but less accurate.
|
||||
//! From GLM_GTX_fast_square_root extension.
|
||||
template <typename genType>
|
||||
typename genType::value_type fastLength(genType const & x);
|
||||
|
||||
//! Faster than the common distance function but less accurate.
|
||||
//! From GLM_GTX_fast_square_root extension.
|
||||
template <typename genType>
|
||||
typename genType::value_type fastDistance(genType const & x, genType const & y);
|
||||
|
||||
//! Faster than the common normalize function but less accurate.
|
||||
//! From GLM_GTX_fast_square_root extension.
|
||||
template <typename genType>
|
||||
genType fastNormalize(genType const & x);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "fast_square_root.inl"
|
||||
|
||||
#endif//GLM_GTX_fast_square_root
|
136
include/glm/gtx/fast_square_root.inl
Normal file
136
include/glm/gtx/fast_square_root.inl
Normal file
@ -0,0 +1,136 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-01-04
|
||||
// Updated : 2011-10-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/fast_square_root.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// fastSqrt
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastSqrt
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'fastSqrt' only accept floating-point input");
|
||||
|
||||
return genType(1) / fastInverseSqrt(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastSqrt)
|
||||
|
||||
// fastInversesqrt
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastInverseSqrt
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
genType tmp = x;
|
||||
float xhalf = 0.5f * float(tmp);
|
||||
uint i = *(uint*)&x;
|
||||
i = 0x5f375a86 - (i >> 1);
|
||||
//x = *(float*)&i;
|
||||
//x = *((float*)(char*)&i);
|
||||
tmp = detail::uif(i).f;
|
||||
tmp = tmp * (1.5f - xhalf * tmp * tmp);
|
||||
return genType(tmp);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastInverseSqrt)
|
||||
|
||||
// fastLength
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastLength
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return abs(x);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType fastLength
|
||||
(
|
||||
detail::tvec2<valType> const & x
|
||||
)
|
||||
{
|
||||
valType sqr = x.x * x.x + x.y * x.y;
|
||||
return fastSqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType fastLength
|
||||
(
|
||||
detail::tvec3<valType> const & x
|
||||
)
|
||||
{
|
||||
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
return fastSqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType fastLength
|
||||
(
|
||||
detail::tvec4<valType> const & x
|
||||
)
|
||||
{
|
||||
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
|
||||
return fastSqrt(sqr);
|
||||
}
|
||||
|
||||
// fastDistance
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastDistance
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return fastLength(y - x);
|
||||
}
|
||||
|
||||
// fastNormalize
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastNormalize
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return x > genType(0) ? genType(1) : -genType(1);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valType> fastNormalize
|
||||
(
|
||||
detail::tvec2<valType> const & x
|
||||
)
|
||||
{
|
||||
valType sqr = x.x * x.x + x.y * x.y;
|
||||
return x * fastInverseSqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> fastNormalize
|
||||
(
|
||||
detail::tvec3<valType> const & x
|
||||
)
|
||||
{
|
||||
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
return x * fastInverseSqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valType> fastNormalize
|
||||
(
|
||||
detail::tvec4<valType> const & x
|
||||
)
|
||||
{
|
||||
valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
|
||||
return x * fastInverseSqrt(sqr);
|
||||
}
|
||||
}//namespace glm
|
100
include/glm/gtx/fast_trigonometry.hpp
Normal file
100
include/glm/gtx/fast_trigonometry.hpp
Normal file
@ -0,0 +1,100 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_fast_trigonometry
|
||||
/// @file glm/gtx/fast_trigonometry.hpp
|
||||
/// @date 2006-01-08 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Fast but less accurate implementations of trigonometric functions.
|
||||
///
|
||||
/// <glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_fast_trigonometry
|
||||
#define GLM_GTX_fast_trigonometry GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_fast_trigonometry
|
||||
/// @{
|
||||
|
||||
//! Faster than the common sin function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastSin(const T& angle);
|
||||
|
||||
//! Faster than the common cos function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastCos(const T& angle);
|
||||
|
||||
//! Faster than the common tan function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastTan(const T& angle);
|
||||
|
||||
//! Faster than the common asin function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastAsin(const T& angle);
|
||||
|
||||
//! Faster than the common acos function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastAcos(const T& angle);
|
||||
|
||||
//! Faster than the common atan function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastAtan(const T& y, const T& x);
|
||||
|
||||
//! Faster than the common atan function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
template <typename T>
|
||||
T fastAtan(const T& angle);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "fast_trigonometry.inl"
|
||||
|
||||
#endif//GLM_GTX_fast_trigonometry
|
75
include/glm/gtx/fast_trigonometry.inl
Normal file
75
include/glm/gtx/fast_trigonometry.inl
Normal file
@ -0,0 +1,75 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-01-08
|
||||
// Updated : 2011-10-14
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/fast_trigonometry.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// sin
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastSin(T const & x)
|
||||
{
|
||||
return x - ((x * x * x) / T(6)) + ((x * x * x * x * x) / T(120)) - ((x * x * x * x * x * x * x) / T(5040));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastSin)
|
||||
|
||||
// cos
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastCos(T const & x)
|
||||
{
|
||||
return T(1) - (x * x * T(0.5)) + (x * x * x * x * T(0.041666666666)) - (x * x * x * x * x * x * T(0.00138888888888));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastCos)
|
||||
|
||||
// tan
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastTan(T const & x)
|
||||
{
|
||||
return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastTan)
|
||||
|
||||
// asin
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastAsin(T const & x)
|
||||
{
|
||||
return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastAsin)
|
||||
|
||||
// acos
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastAcos(T const & x)
|
||||
{
|
||||
return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastAcos)
|
||||
|
||||
// atan
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastAtan(T const & y, T const & x)
|
||||
{
|
||||
T sgn = sign(y) * sign(x);
|
||||
return abs(fastAtan(y / x)) * sgn;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(fastAtan)
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T fastAtan(T const & x)
|
||||
{
|
||||
return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fastAtan)
|
||||
|
||||
}//namespace glm
|
76
include/glm/gtx/gradient_paint.hpp
Normal file
76
include/glm/gtx/gradient_paint.hpp
Normal file
@ -0,0 +1,76 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_gradient_paint
|
||||
/// @file glm/gtx/gradient_paint.hpp
|
||||
/// @date 2009-03-06 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_optimum_pow (dependence)
|
||||
///
|
||||
/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Functions that return the color of procedural gradient for specific coordinates.
|
||||
/// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_gradient_paint
|
||||
#define GLM_GTX_gradient_paint GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/optimum_pow.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_gradient_paint extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_gradient_paint
|
||||
/// @{
|
||||
|
||||
/// Return a color from a radial gradient.
|
||||
/// @see - gtx_gradient_paint
|
||||
template <typename valType>
|
||||
valType radialGradient(
|
||||
detail::tvec2<valType> const & Center,
|
||||
valType const & Radius,
|
||||
detail::tvec2<valType> const & Focal,
|
||||
detail::tvec2<valType> const & Position);
|
||||
|
||||
/// Return a color from a linear gradient.
|
||||
/// @see - gtx_gradient_paint
|
||||
template <typename valType>
|
||||
valType linearGradient(
|
||||
detail::tvec2<valType> const & Point0,
|
||||
detail::tvec2<valType> const & Point1,
|
||||
detail::tvec2<valType> const & Position);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "gradient_paint.inl"
|
||||
|
||||
#endif//GLM_GTX_gradient_paint
|
43
include/glm/gtx/gradient_paint.inl
Normal file
43
include/glm/gtx/gradient_paint.inl
Normal file
@ -0,0 +1,43 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-03-06
|
||||
// Updated : 2009-03-09
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/gradient_paint.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
valType radialGradient
|
||||
(
|
||||
detail::tvec2<valType> const & Center,
|
||||
valType const & Radius,
|
||||
detail::tvec2<valType> const & Focal,
|
||||
detail::tvec2<valType> const & Position
|
||||
)
|
||||
{
|
||||
detail::tvec2<valType> F = Focal - Center;
|
||||
detail::tvec2<valType> D = Position - Focal;
|
||||
valType Radius2 = pow2(Radius);
|
||||
valType Fx2 = pow2(F.x);
|
||||
valType Fy2 = pow2(F.y);
|
||||
|
||||
valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
|
||||
valType Denominator = Radius2 - (Fx2 + Fy2);
|
||||
return Numerator / Denominator;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
valType linearGradient
|
||||
(
|
||||
detail::tvec2<valType> const & Point0,
|
||||
detail::tvec2<valType> const & Point1,
|
||||
detail::tvec2<valType> const & Position
|
||||
)
|
||||
{
|
||||
detail::tvec2<valType> Dist = Point1 - Point0;
|
||||
return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
|
||||
}
|
||||
}//namespace glm
|
74
include/glm/gtx/handed_coordinate_space.hpp
Normal file
74
include/glm/gtx/handed_coordinate_space.hpp
Normal file
@ -0,0 +1,74 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_handed_coordinate_space
|
||||
/// @file glm/gtx/handed_coordinate_space.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
|
||||
///
|
||||
/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_handed_coordinate_space
|
||||
#define GLM_GTX_handed_coordinate_space GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_handed_coordinate_space
|
||||
/// @{
|
||||
|
||||
//! Return if a trihedron right handed or not.
|
||||
//! From GLM_GTX_handed_coordinate_space extension.
|
||||
template <typename T>
|
||||
bool rightHanded(
|
||||
detail::tvec3<T> const & tangent,
|
||||
detail::tvec3<T> const & binormal,
|
||||
detail::tvec3<T> const & normal);
|
||||
|
||||
//! Return if a trihedron left handed or not.
|
||||
//! From GLM_GTX_handed_coordinate_space extension.
|
||||
template <typename T>
|
||||
bool leftHanded(
|
||||
detail::tvec3<T> const & tangent,
|
||||
detail::tvec3<T> const & binormal,
|
||||
detail::tvec3<T> const & normal);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "handed_coordinate_space.inl"
|
||||
|
||||
#endif//GLM_GTX_handed_coordinate_space
|
33
include/glm/gtx/handed_coordinate_space.inl
Normal file
33
include/glm/gtx/handed_coordinate_space.inl
Normal file
@ -0,0 +1,33 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2009-02-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/handed_coordinate_space.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER bool rightHanded
|
||||
(
|
||||
detail::tvec3<T> const & tangent,
|
||||
detail::tvec3<T> const & binormal,
|
||||
detail::tvec3<T> const & normal
|
||||
)
|
||||
{
|
||||
return dot(cross(normal, tangent), binormal) > T(0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER bool leftHanded
|
||||
(
|
||||
detail::tvec3<T> const & tangent,
|
||||
detail::tvec3<T> const & binormal,
|
||||
detail::tvec3<T> const & normal
|
||||
)
|
||||
{
|
||||
return dot(cross(normal, tangent), binormal) < T(0);
|
||||
}
|
||||
}//namespace glm
|
115
include/glm/gtx/inertia.hpp
Normal file
115
include/glm/gtx/inertia.hpp
Normal file
@ -0,0 +1,115 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_inertia
|
||||
/// @file glm/gtx/inertia.hpp
|
||||
/// @date 2006-04-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_inertia GLM_GTX_inertia
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Create inertia matrices
|
||||
///
|
||||
/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_inertia
|
||||
#define GLM_GTX_inertia GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_inertia extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_inertia
|
||||
/// @{
|
||||
|
||||
//! Build an inertia matrix for a box.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> boxInertia3(
|
||||
T const & Mass,
|
||||
detail::tvec3<T> const & Scale);
|
||||
|
||||
//! Build an inertia matrix for a box.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> boxInertia4(
|
||||
T const & Mass,
|
||||
detail::tvec3<T> const & Scale);
|
||||
|
||||
//! Build an inertia matrix for a disk.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> diskInertia3(
|
||||
T const & Mass,
|
||||
T const & Radius);
|
||||
|
||||
//! Build an inertia matrix for a disk.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> diskInertia4(
|
||||
T const & Mass,
|
||||
T const & Radius);
|
||||
|
||||
//! Build an inertia matrix for a ball.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> ballInertia3(
|
||||
T const & Mass,
|
||||
T const & Radius);
|
||||
|
||||
//! Build an inertia matrix for a ball.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> ballInertia4(
|
||||
T const & Mass,
|
||||
T const & Radius);
|
||||
|
||||
//! Build an inertia matrix for a sphere.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> sphereInertia3(
|
||||
T const & Mass,
|
||||
T const & Radius);
|
||||
|
||||
//! Build an inertia matrix for a sphere.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> sphereInertia4(
|
||||
T const & Mass,
|
||||
T const & Radius);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "inertia.inl"
|
||||
|
||||
#endif//GLM_GTX_inertia
|
114
include/glm/gtx/inertia.inl
Normal file
114
include/glm/gtx/inertia.inl
Normal file
@ -0,0 +1,114 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-04-21
|
||||
// Updated : 2006-12-06
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/inertia.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> boxInertia3
|
||||
(
|
||||
T const & Mass,
|
||||
detail::tvec3<T> const & Scale
|
||||
)
|
||||
{
|
||||
detail::tmat3x3<T> Result(T(1));
|
||||
Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12);
|
||||
Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12);
|
||||
Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> boxInertia4
|
||||
(
|
||||
T const & Mass,
|
||||
detail::tvec3<T> const & Scale
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(T(1));
|
||||
Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12);
|
||||
Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12);
|
||||
Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> diskInertia3
|
||||
(
|
||||
T const & Mass,
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = Mass * Radius * Radius / T(2);
|
||||
detail::tmat3x3<T> Result(a);
|
||||
Result[2][2] *= T(2);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> diskInertia4
|
||||
(
|
||||
T const & Mass,
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = Mass * Radius * Radius / T(2);
|
||||
detail::tmat4x4<T> Result(a);
|
||||
Result[2][2] *= T(2);
|
||||
Result[3][3] = T(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> ballInertia3
|
||||
(
|
||||
T const & Mass,
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = T(2) * Mass * Radius * Radius / T(5);
|
||||
return detail::tmat3x3<T>(a);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> ballInertia4
|
||||
(
|
||||
T const & Mass,
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = T(2) * Mass * Radius * Radius / T(5);
|
||||
detail::tmat4x4<T> Result(a);
|
||||
Result[3][3] = T(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> sphereInertia3
|
||||
(
|
||||
T const & Mass,
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = T(2) * Mass * Radius * Radius / T(3);
|
||||
return detail::tmat3x3<T>(a);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> sphereInertia4
|
||||
(
|
||||
T const & Mass,
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = T(2) * Mass * Radius * Radius / T(3);
|
||||
detail::tmat4x4<T> Result(a);
|
||||
Result[3][3] = T(1);
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
64
include/glm/gtx/int_10_10_10_2.hpp
Normal file
64
include/glm/gtx/int_10_10_10_2.hpp
Normal file
@ -0,0 +1,64 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_int_10_10_10_2
|
||||
/// @file glm/gtx/int_10_10_10_2.hpp
|
||||
/// @date 2010-07-07 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_raw_data (dependence)
|
||||
///
|
||||
/// @defgroup gtx_int_10_10_10_2 GLM_GTX_int_10_10_10_2
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Pack vector to 1010102 integers. Storage only.
|
||||
///
|
||||
/// <glm/gtx/int_10_10_10_2.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_int_10_10_10_2
|
||||
#define GLM_GTX_int_10_10_10_2 GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/raw_data.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_int_10_10_10_2 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_int_10_10_10_2
|
||||
/// @{
|
||||
|
||||
//! From GLM_GTX_int_10_10_10_2 extension.
|
||||
//! Cast a vec4 to an u_10_10_10_2.
|
||||
dword uint10_10_10_2_cast(glm::vec4 const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "int_10_10_10_2.inl"
|
||||
|
||||
#endif//GLM_GTX_int_10_10_10_2
|
19
include/glm/gtx/int_10_10_10_2.inl
Normal file
19
include/glm/gtx/int_10_10_10_2.inl
Normal file
@ -0,0 +1,19 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-07-07
|
||||
// Updated : 2010-07-07
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/int_10_10_10_2.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
GLM_FUNC_QUALIFIER dword uint10_10_10_2_cast
|
||||
(
|
||||
glm::vec4 const & v
|
||||
)
|
||||
{
|
||||
return dword(uint(v.x * 2047.f) << 0 | uint(v.y * 2047.f) << 10 | uint(v.z * 2047.f) << 20 | uint(v.w * 3.f) << 30);
|
||||
}
|
||||
}//namespace glm
|
104
include/glm/gtx/integer.hpp
Normal file
104
include/glm/gtx/integer.hpp
Normal file
@ -0,0 +1,104 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_integer
|
||||
/// @file glm/gtx/integer.hpp
|
||||
/// @date 2005-12-24 / 2011-10-13
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_integer GLM_GTX_integer
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Add support for integer for core functions
|
||||
///
|
||||
/// <glm/gtx/integer.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_integer
|
||||
#define GLM_GTX_integer GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_integer extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_integer
|
||||
/// @{
|
||||
|
||||
//! Returns x raised to the y power.
|
||||
//! From GLM_GTX_integer extension.
|
||||
int pow(int x, int y);
|
||||
|
||||
//! Returns the positive square root of x.
|
||||
//! From GLM_GTX_integer extension.
|
||||
int sqrt(int x);
|
||||
|
||||
//! Returns the log2 of x. Can be reliably using to compute mipmap count from the texture size.
|
||||
//! From GLM_GTX_integer extension.
|
||||
template <typename genIUType>
|
||||
genIUType log2(genIUType const & x);
|
||||
|
||||
//! Returns the floor log2 of x.
|
||||
//! From GLM_GTX_integer extension.
|
||||
unsigned int floor_log2(unsigned int x);
|
||||
|
||||
//! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
|
||||
//! From GLM_GTX_integer extension.
|
||||
int mod(int x, int y);
|
||||
|
||||
//! Return the factorial value of a number (!12 max, integer only)
|
||||
//! From GLM_GTX_integer extension.
|
||||
template <typename genType>
|
||||
genType factorial(genType const & x);
|
||||
|
||||
//! 32bit signed integer.
|
||||
//! From GLM_GTX_integer extension.
|
||||
typedef signed int sint;
|
||||
|
||||
//! Returns x raised to the y power.
|
||||
//! From GLM_GTX_integer extension.
|
||||
uint pow(uint x, uint y);
|
||||
|
||||
//! Returns the positive square root of x.
|
||||
//! From GLM_GTX_integer extension.
|
||||
uint sqrt(uint x);
|
||||
|
||||
//! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
|
||||
//! From GLM_GTX_integer extension.
|
||||
uint mod(uint x, uint y);
|
||||
|
||||
//! Returns the number of leading zeros.
|
||||
//! From GLM_GTX_integer extension.
|
||||
uint nlz(uint x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "integer.inl"
|
||||
|
||||
#endif//GLM_GTX_integer
|
203
include/glm/gtx/integer.inl
Normal file
203
include/glm/gtx/integer.inl
Normal file
@ -0,0 +1,203 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-24
|
||||
// Updated : 2011-10-13
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/integer.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// pow
|
||||
GLM_FUNC_QUALIFIER int pow(int x, int y)
|
||||
{
|
||||
if(y == 0)
|
||||
return 1;
|
||||
int result = x;
|
||||
for(int i = 1; i < y; ++i)
|
||||
result *= x;
|
||||
return result;
|
||||
}
|
||||
|
||||
// sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
|
||||
GLM_FUNC_QUALIFIER int sqrt(int x)
|
||||
{
|
||||
if(x <= 1) return x;
|
||||
|
||||
int NextTrial = x >> 1;
|
||||
int CurrentAnswer;
|
||||
|
||||
do
|
||||
{
|
||||
CurrentAnswer = NextTrial;
|
||||
NextTrial = (NextTrial + x / NextTrial) >> 1;
|
||||
} while(NextTrial < CurrentAnswer);
|
||||
|
||||
return CurrentAnswer;
|
||||
}
|
||||
|
||||
// Henry Gordon Dietz: http://aggregate.org/MAGIC/
|
||||
namespace _detail
|
||||
{
|
||||
GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
|
||||
{
|
||||
/* 32-bit recursive reduction using SWAR...
|
||||
but first step is mapping 2-bit values
|
||||
into sum of 2 1-bit values in sneaky way
|
||||
*/
|
||||
x -= ((x >> 1) & 0x55555555);
|
||||
x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
|
||||
x = (((x >> 4) + x) & 0x0f0f0f0f);
|
||||
x += (x >> 8);
|
||||
x += (x >> 16);
|
||||
return(x & 0x0000003f);
|
||||
}
|
||||
|
||||
template <>
|
||||
struct _compute_log2<detail::float_or_int_value::GLM_INT>
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
|
||||
{
|
||||
#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
|
||||
return Value <= T(1) ? T(0) : T(32) - nlz(Value - T(1));
|
||||
#else
|
||||
return T(32) - nlz(Value - T(1));
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
}//namespace _detail
|
||||
|
||||
// Henry Gordon Dietz: http://aggregate.org/MAGIC/
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
|
||||
{
|
||||
x |= (x >> 1);
|
||||
x |= (x >> 2);
|
||||
x |= (x >> 4);
|
||||
x |= (x >> 8);
|
||||
x |= (x >> 16);
|
||||
|
||||
return _detail::ones32(x) >> 1;
|
||||
}
|
||||
*/
|
||||
// mod
|
||||
GLM_FUNC_QUALIFIER int mod(int x, int y)
|
||||
{
|
||||
return x - y * (x / y);
|
||||
}
|
||||
|
||||
// factorial (!12 max, integer only)
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType factorial(genType const & x)
|
||||
{
|
||||
genType Temp = x;
|
||||
genType Result;
|
||||
for(Result = 1; Temp > 1; --Temp)
|
||||
Result *= Temp;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valType> factorial(
|
||||
detail::tvec2<valType> const & x)
|
||||
{
|
||||
return detail::tvec2<valType>(
|
||||
factorial(x.x),
|
||||
factorial(x.y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> factorial(
|
||||
detail::tvec3<valType> const & x)
|
||||
{
|
||||
return detail::tvec3<valType>(
|
||||
factorial(x.x),
|
||||
factorial(x.y),
|
||||
factorial(x.z));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valType> factorial(
|
||||
detail::tvec4<valType> const & x)
|
||||
{
|
||||
return detail::tvec4<valType>(
|
||||
factorial(x.x),
|
||||
factorial(x.y),
|
||||
factorial(x.z),
|
||||
factorial(x.w));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
|
||||
{
|
||||
uint result = x;
|
||||
for(uint i = 1; i < y; ++i)
|
||||
result *= x;
|
||||
return result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint sqrt(uint x)
|
||||
{
|
||||
if(x <= 1) return x;
|
||||
|
||||
uint NextTrial = x >> 1;
|
||||
uint CurrentAnswer;
|
||||
|
||||
do
|
||||
{
|
||||
CurrentAnswer = NextTrial;
|
||||
NextTrial = (NextTrial + x / NextTrial) >> 1;
|
||||
} while(NextTrial < CurrentAnswer);
|
||||
|
||||
return CurrentAnswer;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
|
||||
{
|
||||
return x - y * (x / y);
|
||||
}
|
||||
|
||||
#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
|
||||
|
||||
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
|
||||
{
|
||||
return 31u - findMSB(x);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
|
||||
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
|
||||
{
|
||||
int y, m, n;
|
||||
|
||||
y = -int(x >> 16); // If left half of x is 0,
|
||||
m = (y >> 16) & 16; // set n = 16. If left half
|
||||
n = 16 - m; // is nonzero, set n = 0 and
|
||||
x = x >> m; // shift x right 16.
|
||||
// Now x is of the form 0000xxxx.
|
||||
y = x - 0x100; // If positions 8-15 are 0,
|
||||
m = (y >> 16) & 8; // add 8 to n and shift x left 8.
|
||||
n = n + m;
|
||||
x = x << m;
|
||||
|
||||
y = x - 0x1000; // If positions 12-15 are 0,
|
||||
m = (y >> 16) & 4; // add 4 to n and shift x left 4.
|
||||
n = n + m;
|
||||
x = x << m;
|
||||
|
||||
y = x - 0x4000; // If positions 14-15 are 0,
|
||||
m = (y >> 16) & 2; // add 2 to n and shift x left 2.
|
||||
n = n + m;
|
||||
x = x << m;
|
||||
|
||||
y = x >> 14; // Set y = 0, 1, 2, or 3.
|
||||
m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
|
||||
return unsigned(n + 2 - m);
|
||||
}
|
||||
|
||||
#endif//(GLM_COMPILER)
|
||||
|
||||
}//namespace glm
|
102
include/glm/gtx/intersect.hpp
Normal file
102
include/glm/gtx/intersect.hpp
Normal file
@ -0,0 +1,102 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_intersect
|
||||
/// @file glm/gtx/intersect.hpp
|
||||
/// @date 2007-04-03 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_closest_point (dependence)
|
||||
///
|
||||
/// @defgroup gtx_intersect GLM_GTX_intersect
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Add intersection functions
|
||||
///
|
||||
/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_intersect
|
||||
#define GLM_GTX_intersect GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/closest_point.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_closest_point extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_intersect
|
||||
/// @{
|
||||
|
||||
//! Compute the intersection of a ray and a triangle.
|
||||
//! From GLM_GTX_intersect extension.
|
||||
template <typename genType>
|
||||
bool intersectRayTriangle(
|
||||
genType const & orig, genType const & dir,
|
||||
genType const & vert0, genType const & vert1, genType const & vert2,
|
||||
genType & baryPosition);
|
||||
|
||||
//! Compute the intersection of a line and a triangle.
|
||||
//! From GLM_GTX_intersect extension.
|
||||
template <typename genType>
|
||||
bool intersectLineTriangle(
|
||||
genType const & orig, genType const & dir,
|
||||
genType const & vert0, genType const & vert1, genType const & vert2,
|
||||
genType & position);
|
||||
|
||||
//! Compute the intersection distance of a ray and a sphere.
|
||||
//! The ray direction vector is unit length.
|
||||
//! From GLM_GTX_intersect extension.
|
||||
template <typename genType>
|
||||
bool intersectRaySphere(
|
||||
genType const & rayStarting, genType const & rayNormalizedDirection,
|
||||
genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
|
||||
typename genType::value_type & intersectionDistance);
|
||||
|
||||
//! Compute the intersection of a ray and a sphere.
|
||||
//! From GLM_GTX_intersect extension.
|
||||
template <typename genType>
|
||||
bool intersectRaySphere(
|
||||
genType const & rayStarting, genType const & rayNormalizedDirection,
|
||||
genType const & sphereCenter, const typename genType::value_type sphereRadius,
|
||||
genType & intersectionPosition, genType & intersectionNormal);
|
||||
|
||||
//! Compute the intersection of a line and a sphere.
|
||||
//! From GLM_GTX_intersect extension
|
||||
template <typename genType>
|
||||
bool intersectLineSphere(
|
||||
genType const & point0, genType const & point1,
|
||||
genType const & sphereCenter, typename genType::value_type sphereRadius,
|
||||
genType & intersectionPosition1, genType & intersectionNormal1,
|
||||
genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "intersect.inl"
|
||||
|
||||
#endif//GLM_GTX_intersect
|
196
include/glm/gtx/intersect.inl
Normal file
196
include/glm/gtx/intersect.inl
Normal file
@ -0,0 +1,196 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-04-03
|
||||
// Updated : 2009-01-20
|
||||
// Licence : This source is under MIT licence
|
||||
// File : glm/gtx/intersect.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <cfloat>
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool intersectRayTriangle
|
||||
(
|
||||
genType const & orig, genType const & dir,
|
||||
genType const & v0, genType const & v1, genType const & v2,
|
||||
genType & baryPosition
|
||||
)
|
||||
{
|
||||
genType e1 = v1 - v0;
|
||||
genType e2 = v2 - v0;
|
||||
|
||||
genType p = glm::cross(dir, e2);
|
||||
|
||||
typename genType::value_type a = glm::dot(e1, p);
|
||||
|
||||
typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
|
||||
if(a < Epsilon)
|
||||
return false;
|
||||
|
||||
typename genType::value_type f = typename genType::value_type(1.0f) / a;
|
||||
|
||||
genType s = orig - v0;
|
||||
baryPosition.x = f * glm::dot(s, p);
|
||||
if(baryPosition.x < typename genType::value_type(0.0f))
|
||||
return false;
|
||||
if(baryPosition.x > typename genType::value_type(1.0f))
|
||||
return false;
|
||||
|
||||
genType q = glm::cross(s, e1);
|
||||
baryPosition.y = f * glm::dot(dir, q);
|
||||
if(baryPosition.y < typename genType::value_type(0.0f))
|
||||
return false;
|
||||
if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
|
||||
return false;
|
||||
|
||||
baryPosition.z = f * glm::dot(e2, q);
|
||||
|
||||
return baryPosition.z >= typename genType::value_type(0.0f);
|
||||
}
|
||||
|
||||
//template <typename genType>
|
||||
//GLM_FUNC_QUALIFIER bool intersectRayTriangle
|
||||
//(
|
||||
// genType const & orig, genType const & dir,
|
||||
// genType const & vert0, genType const & vert1, genType const & vert2,
|
||||
// genType & position
|
||||
//)
|
||||
//{
|
||||
// typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
|
||||
//
|
||||
// genType edge1 = vert1 - vert0;
|
||||
// genType edge2 = vert2 - vert0;
|
||||
//
|
||||
// genType pvec = cross(dir, edge2);
|
||||
//
|
||||
// float det = dot(edge1, pvec);
|
||||
// if(det < Epsilon)
|
||||
// return false;
|
||||
//
|
||||
// genType tvec = orig - vert0;
|
||||
//
|
||||
// position.y = dot(tvec, pvec);
|
||||
// if (position.y < typename genType::value_type(0) || position.y > det)
|
||||
// return typename genType::value_type(0);
|
||||
//
|
||||
// genType qvec = cross(tvec, edge1);
|
||||
//
|
||||
// position.z = dot(dir, qvec);
|
||||
// if (position.z < typename genType::value_type(0) || position.y + position.z > det)
|
||||
// return typename genType::value_type(0);
|
||||
//
|
||||
// position.x = dot(edge2, qvec);
|
||||
// position *= typename genType::value_type(1) / det;
|
||||
//
|
||||
// return typename genType::value_type(1);
|
||||
//}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool intersectLineTriangle
|
||||
(
|
||||
genType const & orig, genType const & dir,
|
||||
genType const & vert0, genType const & vert1, genType const & vert2,
|
||||
genType & position
|
||||
)
|
||||
{
|
||||
typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
|
||||
|
||||
genType edge1 = vert1 - vert0;
|
||||
genType edge2 = vert2 - vert0;
|
||||
|
||||
genType pvec = cross(dir, edge2);
|
||||
|
||||
float det = dot(edge1, pvec);
|
||||
|
||||
if (det > -Epsilon && det < Epsilon)
|
||||
return false;
|
||||
float inv_det = typename genType::value_type(1) / det;
|
||||
|
||||
genType tvec = orig - vert0;
|
||||
|
||||
position.y = dot(tvec, pvec) * inv_det;
|
||||
if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
|
||||
return false;
|
||||
|
||||
genType qvec = cross(tvec, edge1);
|
||||
|
||||
position.z = dot(dir, qvec) * inv_det;
|
||||
if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
|
||||
return false;
|
||||
|
||||
position.x = dot(edge2, qvec) * inv_det;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool intersectRaySphere
|
||||
(
|
||||
genType const & rayStarting, genType const & rayNormalizedDirection,
|
||||
genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
|
||||
typename genType::value_type & intersectionDistance
|
||||
)
|
||||
{
|
||||
typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
|
||||
genType diff = sphereCenter - rayStarting;
|
||||
typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
|
||||
typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
|
||||
if( dSquared > sphereRadiusSquered )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
|
||||
intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
|
||||
return intersectionDistance > Epsilon;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool intersectRaySphere
|
||||
(
|
||||
genType const & rayStarting, genType const & rayNormalizedDirection,
|
||||
genType const & sphereCenter, const typename genType::value_type sphereRadius,
|
||||
genType & intersectionPosition, genType & intersectionNormal
|
||||
)
|
||||
{
|
||||
typename genType::value_type distance;
|
||||
if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
|
||||
{
|
||||
intersectionPosition = rayStarting + rayNormalizedDirection * distance;
|
||||
intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool intersectLineSphere
|
||||
(
|
||||
genType const & point0, genType const & point1,
|
||||
genType const & sphereCenter, typename genType::value_type sphereRadius,
|
||||
genType & intersectionPoint1, genType & intersectionNormal1,
|
||||
genType & intersectionPoint2, genType & intersectionNormal2
|
||||
)
|
||||
{
|
||||
typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
|
||||
genType dir = normalize(point1 - point0);
|
||||
genType diff = sphereCenter - point0;
|
||||
typename genType::value_type t0 = dot(diff, dir);
|
||||
typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
|
||||
if( dSquared > sphereRadius * sphereRadius )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
|
||||
if( t0 < t1 + Epsilon )
|
||||
t1 = -t1;
|
||||
intersectionPoint1 = point0 + dir * (t0 - t1);
|
||||
intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
|
||||
intersectionPoint2 = point0 + dir * (t0 + t1);
|
||||
intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
|
||||
return true;
|
||||
}
|
||||
}//namespace glm
|
65
include/glm/gtx/log_base.hpp
Normal file
65
include/glm/gtx/log_base.hpp
Normal file
@ -0,0 +1,65 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_log_base
|
||||
/// @file glm/gtx/log_base.hpp
|
||||
/// @date 2008-10-24 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_log_base GLM_GTX_log_base
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Logarithm for any base. base can be a vector or a scalar.
|
||||
///
|
||||
/// <glm/gtx/log_base.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_log_base
|
||||
#define GLM_GTX_log_base GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_log_base extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_log_base
|
||||
/// @{
|
||||
|
||||
//! Logarithm for any base.
|
||||
//! From GLM_GTX_log_base.
|
||||
template <typename genType>
|
||||
genType log(
|
||||
genType const & x,
|
||||
genType const & base);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "log_base.inl"
|
||||
|
||||
#endif//GLM_GTX_log_base
|
24
include/glm/gtx/log_base.inl
Normal file
24
include/glm/gtx/log_base.inl
Normal file
@ -0,0 +1,24 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-10-24
|
||||
// Updated : 2008-10-24
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/log_base.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log(
|
||||
genType const & x,
|
||||
genType const & base)
|
||||
{
|
||||
assert(x != genType(0));
|
||||
|
||||
return glm::log(x) / glm::log(base);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_SCA(log)
|
||||
VECTORIZE_VEC_VEC(log)
|
||||
}//namespace glm
|
71
include/glm/gtx/matrix_cross_product.hpp
Normal file
71
include/glm/gtx/matrix_cross_product.hpp
Normal file
@ -0,0 +1,71 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_matrix_cross_product
|
||||
/// @file glm/gtx/matrix_cross_product.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Build cross product matrices
|
||||
///
|
||||
/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_matrix_cross_product
|
||||
#define GLM_GTX_matrix_cross_product GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_matrix_cross_product
|
||||
/// @{
|
||||
|
||||
//! Build a cross product matrix.
|
||||
//! From GLM_GTX_matrix_cross_product extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> matrixCross3(
|
||||
detail::tvec3<T> const & x);
|
||||
|
||||
//! Build a cross product matrix.
|
||||
//! From GLM_GTX_matrix_cross_product extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> matrixCross4(
|
||||
detail::tvec3<T> const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_cross_product.inl"
|
||||
|
||||
#endif//GLM_GTX_matrix_cross_product
|
44
include/glm/gtx/matrix_cross_product.inl
Normal file
44
include/glm/gtx/matrix_cross_product.inl
Normal file
@ -0,0 +1,44 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2005-12-21
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_cross_product.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> matrixCross3
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
detail::tmat3x3<T> Result(T(0));
|
||||
Result[0][1] = x.z;
|
||||
Result[1][0] = -x.z;
|
||||
Result[0][2] = -x.y;
|
||||
Result[2][0] = x.y;
|
||||
Result[1][2] = x.x;
|
||||
Result[2][1] = -x.x;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> matrixCross4
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(T(0));
|
||||
Result[0][1] = x.z;
|
||||
Result[1][0] = -x.z;
|
||||
Result[0][2] = -x.y;
|
||||
Result[2][0] = x.y;
|
||||
Result[1][2] = x.x;
|
||||
Result[2][1] = -x.x;
|
||||
return Result;
|
||||
}
|
||||
|
||||
}//namespace glm
|
88
include/glm/gtx/matrix_interpolation.hpp
Normal file
88
include/glm/gtx/matrix_interpolation.hpp
Normal file
@ -0,0 +1,88 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_matrix_interpolation
|
||||
/// @file glm/gtx/matrix_interpolation.hpp
|
||||
/// @date 2011-03-05 / 2011-06-07
|
||||
/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Allows to directly interpolate two exiciting matrices.
|
||||
///
|
||||
/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_matrix_interpolation
|
||||
#define GLM_GTX_matrix_interpolation GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
//#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_matrix_interpolation
|
||||
/// @{
|
||||
|
||||
//! Get the axis and angle of the rotation from a matrix.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
template <typename T>
|
||||
void axisAngle(
|
||||
detail::tmat4x4<T> const & mat,
|
||||
detail::tvec3<T> & axis,
|
||||
T & angle);
|
||||
|
||||
//! Build a matrix from axis and angle.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> axisAngleMatrix(
|
||||
detail::tvec3<T> const & axis,
|
||||
T const angle);
|
||||
|
||||
//! Extracts the rotation part of a matrix.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> extractMatrixRotation(
|
||||
detail::tmat4x4<T> const & mat);
|
||||
|
||||
//! Build a interpolation of 4 * 4 matrixes.
|
||||
//! From GLM_GTX_matrix_interpolation extension.
|
||||
//! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> interpolate(
|
||||
detail::tmat4x4<T> const & m1,
|
||||
detail::tmat4x4<T> const & m2,
|
||||
T const delta);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_interpolation.inl"
|
||||
|
||||
#endif//GLM_GTX_matrix_interpolation
|
131
include/glm/gtx/matrix_interpolation.inl
Normal file
131
include/glm/gtx/matrix_interpolation.inl
Normal file
@ -0,0 +1,131 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-03-05
|
||||
// Updated : 2011-03-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_interpolation.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void axisAngle
|
||||
(
|
||||
detail::tmat4x4<T> const & mat,
|
||||
detail::tvec3<T> & axis,
|
||||
T & angle
|
||||
)
|
||||
{
|
||||
T epsilon = (T)0.01;
|
||||
T epsilon2 = (T)0.1;
|
||||
|
||||
if ((fabs(mat[1][0] - mat[0][1]) < epsilon) && (fabs(mat[2][0] - mat[0][2]) < epsilon) && (fabs(mat[2][1] - mat[1][2]) < epsilon)) {
|
||||
if ((fabs(mat[1][0] + mat[0][1]) < epsilon2) && (fabs(mat[2][0] + mat[0][2]) < epsilon2) && (fabs(mat[2][1] + mat[1][2]) < epsilon2) && (fabs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) {
|
||||
angle = (T)0.0;
|
||||
axis.x = (T)1.0;
|
||||
axis.y = (T)0.0;
|
||||
axis.z = (T)0.0;
|
||||
return;
|
||||
}
|
||||
angle = T(3.1415926535897932384626433832795);
|
||||
T xx = (mat[0][0] + (T)1.0) / (T)2.0;
|
||||
T yy = (mat[1][1] + (T)1.0) / (T)2.0;
|
||||
T zz = (mat[2][2] + (T)1.0) / (T)2.0;
|
||||
T xy = (mat[1][0] + mat[0][1]) / (T)4.0;
|
||||
T xz = (mat[2][0] + mat[0][2]) / (T)4.0;
|
||||
T yz = (mat[2][1] + mat[1][2]) / (T)4.0;
|
||||
if ((xx > yy) && (xx > zz)) {
|
||||
if (xx < epsilon) {
|
||||
axis.x = (T)0.0;
|
||||
axis.y = (T)0.7071;
|
||||
axis.z = (T)0.7071;
|
||||
} else {
|
||||
axis.x = sqrt(xx);
|
||||
axis.y = xy / axis.x;
|
||||
axis.z = xz / axis.x;
|
||||
}
|
||||
} else if (yy > zz) {
|
||||
if (yy < epsilon) {
|
||||
axis.x = (T)0.7071;
|
||||
axis.y = (T)0.0;
|
||||
axis.z = (T)0.7071;
|
||||
} else {
|
||||
axis.y = sqrt(yy);
|
||||
axis.x = xy / axis.y;
|
||||
axis.z = yz / axis.y;
|
||||
}
|
||||
} else {
|
||||
if (zz < epsilon) {
|
||||
axis.x = (T)0.7071;
|
||||
axis.y = (T)0.7071;
|
||||
axis.z = (T)0.0;
|
||||
} else {
|
||||
axis.z = sqrt(zz);
|
||||
axis.x = xz / axis.z;
|
||||
axis.y = yz / axis.z;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
|
||||
if (glm::abs(s) < T(0.001))
|
||||
s = (T)1.0;
|
||||
angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0);
|
||||
axis.x = (mat[1][2] - mat[2][1]) / s;
|
||||
axis.y = (mat[2][0] - mat[0][2]) / s;
|
||||
axis.z = (mat[0][1] - mat[1][0]) / s;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> axisAngleMatrix
|
||||
(
|
||||
detail::tvec3<T> const & axis,
|
||||
T const angle
|
||||
)
|
||||
{
|
||||
T c = cos(angle);
|
||||
T s = sin(angle);
|
||||
T t = T(1) - c;
|
||||
detail::tvec3<T> n = normalize(axis);
|
||||
|
||||
return detail::tmat4x4<T>(
|
||||
t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0),
|
||||
t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0),
|
||||
t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0),
|
||||
T(0), T(0), T(0), T(1)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> extractMatrixRotation(
|
||||
detail::tmat4x4<T> const & mat)
|
||||
{
|
||||
return detail::tmat4x4<T>(
|
||||
mat[0][0], mat[0][1], mat[0][2], 0.0,
|
||||
mat[1][0], mat[1][1], mat[1][2], 0.0,
|
||||
mat[2][0], mat[2][1], mat[2][2], 0.0,
|
||||
0.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> interpolate
|
||||
(
|
||||
detail::tmat4x4<T> const & m1,
|
||||
detail::tmat4x4<T> const & m2,
|
||||
T const delta
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> m1rot = extractMatrixRotation(m1);
|
||||
detail::tmat4x4<T> dltRotation = m2 * transpose(m1rot);
|
||||
detail::tvec3<T> dltAxis;
|
||||
T dltAngle;
|
||||
axisAngle(dltRotation, dltAxis, dltAngle);
|
||||
detail::tmat4x4<T> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
|
||||
out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
|
||||
out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
|
||||
out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
|
||||
return out;
|
||||
}
|
||||
}//namespace glm
|
143
include/glm/gtx/matrix_major_storage.hpp
Normal file
143
include/glm/gtx/matrix_major_storage.hpp
Normal file
@ -0,0 +1,143 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_matrix_major_storage
|
||||
/// @file glm/gtx/matrix_major_storage.hpp
|
||||
/// @date 2006-04-19 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Build matrices with specific matrix order, row or column
|
||||
///
|
||||
/// <glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_matrix_major_storage
|
||||
#define GLM_GTX_matrix_major_storage GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_matrix_major_storage
|
||||
/// @{
|
||||
|
||||
//! Build a row major matrix from row vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat2x2<T> rowMajor2(
|
||||
detail::tvec2<T> const & v1,
|
||||
detail::tvec2<T> const & v2);
|
||||
|
||||
//! Build a row major matrix from other matrix.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat2x2<T> rowMajor2(
|
||||
detail::tmat2x2<T> const & m);
|
||||
|
||||
//! Build a row major matrix from row vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> rowMajor3(
|
||||
detail::tvec3<T> const & v1,
|
||||
detail::tvec3<T> const & v2,
|
||||
detail::tvec3<T> const & v3);
|
||||
|
||||
//! Build a row major matrix from other matrix.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> rowMajor3(
|
||||
detail::tmat3x3<T> const & m);
|
||||
|
||||
//! Build a row major matrix from row vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rowMajor4(
|
||||
detail::tvec4<T> const & v1,
|
||||
detail::tvec4<T> const & v2,
|
||||
detail::tvec4<T> const & v3,
|
||||
detail::tvec4<T> const & v4);
|
||||
|
||||
//! Build a row major matrix from other matrix.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rowMajor4(
|
||||
detail::tmat4x4<T> const & m);
|
||||
|
||||
//! Build a column major matrix from column vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat2x2<T> colMajor2(
|
||||
detail::tvec2<T> const & v1,
|
||||
detail::tvec2<T> const & v2);
|
||||
|
||||
//! Build a column major matrix from other matrix.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat2x2<T> colMajor2(
|
||||
detail::tmat2x2<T> const & m);
|
||||
|
||||
//! Build a column major matrix from column vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> colMajor3(
|
||||
detail::tvec3<T> const & v1,
|
||||
detail::tvec3<T> const & v2,
|
||||
detail::tvec3<T> const & v3);
|
||||
|
||||
//! Build a column major matrix from other matrix.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> colMajor3(
|
||||
detail::tmat3x3<T> const & m);
|
||||
|
||||
//! Build a column major matrix from column vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> colMajor4(
|
||||
detail::tvec4<T> const & v1,
|
||||
detail::tvec4<T> const & v2,
|
||||
detail::tvec4<T> const & v3,
|
||||
detail::tvec4<T> const & v4);
|
||||
|
||||
//! Build a column major matrix from other matrix.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> colMajor4(
|
||||
detail::tmat4x4<T> const & m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_major_storage.inl"
|
||||
|
||||
#endif//GLM_GTX_matrix_major_storage
|
173
include/glm/gtx/matrix_major_storage.inl
Normal file
173
include/glm/gtx/matrix_major_storage.inl
Normal file
@ -0,0 +1,173 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-04-19
|
||||
// Updated : 2009-02-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_major_storage.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x2<T> rowMajor2
|
||||
(
|
||||
detail::tvec2<T> const & v1,
|
||||
detail::tvec2<T> const & v2
|
||||
)
|
||||
{
|
||||
detail::tmat2x2<T> Result;
|
||||
Result[0][0] = v1.x;
|
||||
Result[1][0] = v1.y;
|
||||
Result[0][1] = v2.x;
|
||||
Result[1][1] = v2.y;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x2<T> rowMajor2(
|
||||
const detail::tmat2x2<T>& m)
|
||||
{
|
||||
detail::tmat2x2<T> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> rowMajor3(
|
||||
const detail::tvec3<T>& v1,
|
||||
const detail::tvec3<T>& v2,
|
||||
const detail::tvec3<T>& v3)
|
||||
{
|
||||
detail::tmat3x3<T> Result;
|
||||
Result[0][0] = v1.x;
|
||||
Result[1][0] = v1.y;
|
||||
Result[2][0] = v1.z;
|
||||
Result[0][1] = v2.x;
|
||||
Result[1][1] = v2.y;
|
||||
Result[2][1] = v2.z;
|
||||
Result[0][2] = v3.x;
|
||||
Result[1][2] = v3.y;
|
||||
Result[2][2] = v3.z;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> rowMajor3(
|
||||
const detail::tmat3x3<T>& m)
|
||||
{
|
||||
detail::tmat3x3<T> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rowMajor4(
|
||||
const detail::tvec4<T>& v1,
|
||||
const detail::tvec4<T>& v2,
|
||||
const detail::tvec4<T>& v3,
|
||||
const detail::tvec4<T>& v4)
|
||||
{
|
||||
detail::tmat4x4<T> Result;
|
||||
Result[0][0] = v1.x;
|
||||
Result[1][0] = v1.y;
|
||||
Result[2][0] = v1.z;
|
||||
Result[3][0] = v1.w;
|
||||
Result[0][1] = v2.x;
|
||||
Result[1][1] = v2.y;
|
||||
Result[2][1] = v2.z;
|
||||
Result[3][1] = v2.w;
|
||||
Result[0][2] = v3.x;
|
||||
Result[1][2] = v3.y;
|
||||
Result[2][2] = v3.z;
|
||||
Result[3][2] = v3.w;
|
||||
Result[0][3] = v4.x;
|
||||
Result[1][3] = v4.y;
|
||||
Result[2][3] = v4.z;
|
||||
Result[3][3] = v4.w;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rowMajor4(
|
||||
const detail::tmat4x4<T>& m)
|
||||
{
|
||||
detail::tmat4x4<T> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[0][3] = m[3][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[1][3] = m[3][1];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
Result[2][3] = m[3][2];
|
||||
Result[3][0] = m[0][3];
|
||||
Result[3][1] = m[1][3];
|
||||
Result[3][2] = m[2][3];
|
||||
Result[3][3] = m[3][3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x2<T> colMajor2(
|
||||
const detail::tvec2<T>& v1,
|
||||
const detail::tvec2<T>& v2)
|
||||
{
|
||||
return detail::tmat2x2<T>(v1, v2);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x2<T> colMajor2(
|
||||
const detail::tmat2x2<T>& m)
|
||||
{
|
||||
return detail::tmat2x2<T>(m);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> colMajor3(
|
||||
const detail::tvec3<T>& v1,
|
||||
const detail::tvec3<T>& v2,
|
||||
const detail::tvec3<T>& v3)
|
||||
{
|
||||
return detail::tmat3x3<T>(v1, v2, v3);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> colMajor3(
|
||||
const detail::tmat3x3<T>& m)
|
||||
{
|
||||
return detail::tmat3x3<T>(m);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> colMajor4(
|
||||
const detail::tvec4<T>& v1,
|
||||
const detail::tvec4<T>& v2,
|
||||
const detail::tvec4<T>& v3,
|
||||
const detail::tvec4<T>& v4)
|
||||
{
|
||||
return detail::tmat4x4<T>(v1, v2, v3, v4);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> colMajor4(
|
||||
const detail::tmat4x4<T>& m)
|
||||
{
|
||||
return detail::tmat4x4<T>(m);
|
||||
}
|
||||
}//namespace glm
|
112
include/glm/gtx/matrix_operation.hpp
Normal file
112
include/glm/gtx/matrix_operation.hpp
Normal file
@ -0,0 +1,112 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_matrix_operation
|
||||
/// @file glm/gtx/matrix_operation.hpp
|
||||
/// @date 2009-08-29 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Build diagonal matrices from vectors.
|
||||
///
|
||||
/// <glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_matrix_operation
|
||||
#define GLM_GTX_matrix_operation GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_matrix_operation extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_matrix_operation
|
||||
/// @{
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat2x2<valType> diagonal2x2(
|
||||
detail::tvec2<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat2x3<valType> diagonal2x3(
|
||||
detail::tvec2<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat2x4<valType> diagonal2x4(
|
||||
detail::tvec2<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat3x2<valType> diagonal3x2(
|
||||
detail::tvec2<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat3x3<valType> diagonal3x3(
|
||||
detail::tvec3<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat3x4<valType> diagonal3x4(
|
||||
detail::tvec3<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat4x2<valType> diagonal4x2(
|
||||
detail::tvec2<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat4x3<valType> diagonal4x3(
|
||||
detail::tvec3<valType> const & v);
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> diagonal4x4(
|
||||
detail::tvec4<valType> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_operation.inl"
|
||||
|
||||
#endif//GLM_GTX_matrix_operation
|
124
include/glm/gtx/matrix_operation.inl
Normal file
124
include/glm/gtx/matrix_operation.inl
Normal file
@ -0,0 +1,124 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-08-29
|
||||
// Updated : 2009-08-29
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_operation.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
|
||||
(
|
||||
detail::tvec2<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat2x2<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
|
||||
(
|
||||
detail::tvec2<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat2x3<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
|
||||
(
|
||||
detail::tvec2<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat2x4<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
|
||||
(
|
||||
detail::tvec2<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat3x2<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
|
||||
(
|
||||
detail::tvec3<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat3x3<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
Result[2][2] = v[2];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
|
||||
(
|
||||
detail::tvec3<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat3x4<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
Result[2][2] = v[2];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
|
||||
(
|
||||
detail::tvec4<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
Result[2][2] = v[2];
|
||||
Result[3][3] = v[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
|
||||
(
|
||||
detail::tvec3<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x3<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
Result[2][2] = v[2];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
|
||||
(
|
||||
detail::tvec2<valType> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x2<valType> Result(valType(1));
|
||||
Result[0][0] = v[0];
|
||||
Result[1][1] = v[1];
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
117
include/glm/gtx/matrix_query.hpp
Normal file
117
include/glm/gtx/matrix_query.hpp
Normal file
@ -0,0 +1,117 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_matrix_query
|
||||
/// @file glm/gtx/matrix_query.hpp
|
||||
/// @date 2007-03-05 / 2011-08-28
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_vector_query (dependence)
|
||||
///
|
||||
/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Query to evaluate matrix properties
|
||||
///
|
||||
/// <glm/gtx/matrix_query.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_matrix_query
|
||||
#define GLM_GTX_matrix_query GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/vector_query.hpp"
|
||||
#include <limits>
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_matrix_query extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_matrix_query
|
||||
/// @{
|
||||
|
||||
/// Return whether a matrix a null matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename T>
|
||||
bool isNull(
|
||||
detail::tmat2x2<T> const & m,
|
||||
T const & epsilon/* = std::numeric_limits<T>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix a null matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename T>
|
||||
bool isNull(
|
||||
detail::tmat3x3<T> const & m,
|
||||
T const & epsilon/* = std::numeric_limits<T>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix is a null matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename T>
|
||||
bool isNull(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T const & epsilon/* = std::numeric_limits<T>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix is an identity matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename genType>
|
||||
bool isIdentity(
|
||||
genType const & m,
|
||||
typename genType::value_type const & epsilon/* = std::numeric_limits<typename genType::value_type>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix is a normalized matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename valType>
|
||||
bool isNormalized(
|
||||
detail::tmat2x2<valType> const & m,
|
||||
valType const & epsilon/* = std::numeric_limits<valType>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix is a normalized matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename valType>
|
||||
bool isNormalized(
|
||||
detail::tmat3x3<valType> const & m,
|
||||
valType const & epsilon/* = std::numeric_limits<valType>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix is a normalized matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename valType>
|
||||
bool isNormalized(
|
||||
detail::tmat4x4<valType> const & m,
|
||||
valType const & epsilon/* = std::numeric_limits<valType>::epsilon()*/);
|
||||
|
||||
/// Return whether a matrix is an orthonormalized matrix.
|
||||
/// From GLM_GTX_matrix_query extension.
|
||||
template<typename valType, template <typename> class matType>
|
||||
bool isOrthogonal(
|
||||
matType<valType> const & m,
|
||||
valType const & epsilon/* = std::numeric_limits<genType>::epsilon()*/);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_query.inl"
|
||||
|
||||
#endif//GLM_GTX_matrix_query
|
154
include/glm/gtx/matrix_query.inl
Normal file
154
include/glm/gtx/matrix_query.inl
Normal file
@ -0,0 +1,154 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-03-05
|
||||
// Updated : 2007-03-05
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/matrix_query.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Dependency:
|
||||
// - GLM core
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER bool isNull
|
||||
(
|
||||
detail::tmat2x2<T> const & m,
|
||||
T const & epsilon)
|
||||
{
|
||||
bool result = true;
|
||||
for(int i = 0; result && i < 2 ; ++i)
|
||||
result = isNull(m[i], epsilon);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER bool isNull
|
||||
(
|
||||
detail::tmat3x3<T> const & m,
|
||||
T const & epsilon
|
||||
)
|
||||
{
|
||||
bool result = true;
|
||||
for(int i = 0; result && i < 3 ; ++i)
|
||||
result = isNull(m[i], epsilon);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER bool isNull
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T const & epsilon
|
||||
)
|
||||
{
|
||||
bool result = true;
|
||||
for(int i = 0; result && i < 4 ; ++i)
|
||||
result = isNull(m[i], epsilon);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isIdentity
|
||||
(
|
||||
genType const & m,
|
||||
typename genType::value_type const & epsilon
|
||||
)
|
||||
{
|
||||
bool result = true;
|
||||
for(typename genType::size_type i = typename genType::size_type(0); result && i < genType::col_size(); ++i)
|
||||
{
|
||||
for(typename genType::size_type j = typename genType::size_type(0); result && j < i ; ++j)
|
||||
result = abs(m[i][j]) <= epsilon;
|
||||
if(result)
|
||||
result = abs(m[i][i] - typename genType::value_type(1)) <= epsilon;
|
||||
for(typename genType::size_type j = i + typename genType::size_type(1); result && j < genType::row_size(); ++j)
|
||||
result = abs(m[i][j]) <= epsilon;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isNormalized
|
||||
(
|
||||
detail::tmat2x2<genType> const & m,
|
||||
genType const & epsilon
|
||||
)
|
||||
{
|
||||
bool result(true);
|
||||
for(typename detail::tmat2x2<genType>::size_type i(0); result && i < m.length(); ++i)
|
||||
result = isNormalized(m[i], epsilon);
|
||||
for(typename detail::tmat2x2<genType>::size_type i(0); result && i < m.length(); ++i)
|
||||
{
|
||||
typename detail::tmat2x2<genType>::col_type v;
|
||||
for(typename detail::tmat2x2<genType>::size_type j(0); j < m.length(); ++j)
|
||||
v[j] = m[j][i];
|
||||
result = isNormalized(v, epsilon);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isNormalized
|
||||
(
|
||||
detail::tmat3x3<genType> const & m,
|
||||
genType const & epsilon
|
||||
)
|
||||
{
|
||||
bool result(true);
|
||||
for(typename detail::tmat3x3<genType>::size_type i(0); result && i < m.length(); ++i)
|
||||
result = isNormalized(m[i], epsilon);
|
||||
for(typename detail::tmat3x3<genType>::size_type i(0); result && i < m.length(); ++i)
|
||||
{
|
||||
typename detail::tmat3x3<genType>::col_type v;
|
||||
for(typename detail::tmat3x3<genType>::size_type j(0); j < m.length(); ++j)
|
||||
v[j] = m[j][i];
|
||||
result = isNormalized(v, epsilon);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isNormalized
|
||||
(
|
||||
detail::tmat4x4<genType> const & m,
|
||||
genType const & epsilon
|
||||
)
|
||||
{
|
||||
bool result(true);
|
||||
for(typename detail::tmat4x4<genType>::size_type i(0); result && i < m.length(); ++i)
|
||||
result = isNormalized(m[i], epsilon);
|
||||
for(typename detail::tmat4x4<genType>::size_type i(0); result && i < m.length(); ++i)
|
||||
{
|
||||
typename detail::tmat4x4<genType>::col_type v;
|
||||
for(typename detail::tmat4x4<genType>::size_type j(0); j < m.length(); ++j)
|
||||
v[j] = m[j][i];
|
||||
result = isNormalized(v, epsilon);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename genType, template <typename> class matType>
|
||||
GLM_FUNC_QUALIFIER bool isOrthogonal
|
||||
(
|
||||
matType<genType> const & m,
|
||||
genType const & epsilon
|
||||
)
|
||||
{
|
||||
bool result(true);
|
||||
for(typename matType<genType>::size_type i(0); result && i < m.length() - 1; ++i)
|
||||
for(typename matType<genType>::size_type j(i + 1); result && j < m.length(); ++j)
|
||||
result = areOrthogonal(m[i], m[j], epsilon);
|
||||
|
||||
if(result)
|
||||
{
|
||||
matType<genType> tmp = transpose(m);
|
||||
for(typename matType<genType>::size_type i(0); result && i < m.length() - 1 ; ++i)
|
||||
for(typename matType<genType>::size_type j(i + 1); result && j < m.length(); ++j)
|
||||
result = areOrthogonal(tmp[i], tmp[j], epsilon);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}//namespace glm
|
65
include/glm/gtx/mixed_product.hpp
Normal file
65
include/glm/gtx/mixed_product.hpp
Normal file
@ -0,0 +1,65 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_mixed_product
|
||||
/// @file glm/gtx/mixed_product.hpp
|
||||
/// @date 2007-04-03 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Mixed product of 3 vectors.
|
||||
///
|
||||
/// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_mixed_product
|
||||
#define GLM_GTX_mixed_product GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_mixed_product extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_mixed_product
|
||||
/// @{
|
||||
|
||||
/// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
|
||||
template <typename valType>
|
||||
valType mixedProduct(
|
||||
detail::tvec3<valType> const & v1,
|
||||
detail::tvec3<valType> const & v2,
|
||||
detail::tvec3<valType> const & v3);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "mixed_product.inl"
|
||||
|
||||
#endif//GLM_GTX_mixed_product
|
22
include/glm/gtx/mixed_product.inl
Normal file
22
include/glm/gtx/mixed_product.inl
Normal file
@ -0,0 +1,22 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-04-03
|
||||
// Updated : 2008-09-17
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/mixed_product.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType mixedProduct
|
||||
(
|
||||
detail::tvec3<valType> const & v1,
|
||||
detail::tvec3<valType> const & v2,
|
||||
detail::tvec3<valType> const & v3
|
||||
)
|
||||
{
|
||||
return dot(cross(v1, v2), v3);
|
||||
}
|
||||
}//namespace glm
|
73
include/glm/gtx/multiple.hpp
Normal file
73
include/glm/gtx/multiple.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_multiple
|
||||
/// @file glm/gtx/multiple.hpp
|
||||
/// @date 2009-10-26 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_multiple GLM_GTX_multiple
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Find the closest number of a number multiple of other number.
|
||||
///
|
||||
/// <glm/gtx/multiple.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_multiple
|
||||
#define GLM_GTX_multiple GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_multiple extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_multiple
|
||||
/// @{
|
||||
|
||||
//! Higher Multiple number of Source.
|
||||
//! From GLM_GTX_multiple extension.
|
||||
template <typename genType>
|
||||
genType higherMultiple(
|
||||
genType const & Source,
|
||||
genType const & Multiple);
|
||||
|
||||
//! Lower Multiple number of Source.
|
||||
//! From GLM_GTX_multiple extension.
|
||||
template <typename genType>
|
||||
genType lowerMultiple(
|
||||
genType const & Source,
|
||||
genType const & Multiple);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "multiple.inl"
|
||||
|
||||
#endif//GLM_GTX_multiple
|
128
include/glm/gtx/multiple.inl
Normal file
128
include/glm/gtx/multiple.inl
Normal file
@ -0,0 +1,128 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-10-26
|
||||
// Updated : 2011-06-07
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/multiple.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Dependency:
|
||||
// - GLM core
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
//////////////////////
|
||||
// higherMultiple
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType higherMultiple
|
||||
(
|
||||
genType const & Source,
|
||||
genType const & Multiple
|
||||
)
|
||||
{
|
||||
if (Source > 0)
|
||||
{
|
||||
genType Tmp = Source - 1;
|
||||
return Tmp + (Multiple - (Tmp % Multiple));
|
||||
}
|
||||
else
|
||||
return Source + (-Source % Multiple);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::half higherMultiple
|
||||
(
|
||||
detail::half const & SourceH,
|
||||
detail::half const & MultipleH
|
||||
)
|
||||
{
|
||||
float Source = SourceH.toFloat();
|
||||
float Multiple = MultipleH.toFloat();
|
||||
|
||||
int Tmp = int(float(Source)) % int(Multiple);
|
||||
return detail::half(Tmp ? Source + Multiple - float(Tmp) : Source);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER float higherMultiple
|
||||
(
|
||||
float const & Source,
|
||||
float const & Multiple
|
||||
)
|
||||
{
|
||||
int Tmp = int(Source) % int(Multiple);
|
||||
return Tmp ? Source + Multiple - float(Tmp) : Source;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER double higherMultiple
|
||||
(
|
||||
double const & Source,
|
||||
double const & Multiple
|
||||
)
|
||||
{
|
||||
long Tmp = long(Source) % long(Multiple);
|
||||
return Tmp ? Source + Multiple - double(Tmp) : Source;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(higherMultiple)
|
||||
|
||||
//////////////////////
|
||||
// lowerMultiple
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType lowerMultiple
|
||||
(
|
||||
genType const & Source,
|
||||
genType const & Multiple
|
||||
)
|
||||
{
|
||||
if (Source >= 0)
|
||||
return Source - Source % Multiple;
|
||||
else
|
||||
{
|
||||
genType Tmp = Source + 1;
|
||||
return Tmp - Tmp % Multiple - Multiple;
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER detail::half lowerMultiple
|
||||
(
|
||||
detail::half const & SourceH,
|
||||
detail::half const & MultipleH
|
||||
)
|
||||
{
|
||||
float Source = SourceH.toFloat();
|
||||
float Multiple = MultipleH.toFloat();
|
||||
|
||||
int Tmp = int(float(Source)) % int(float(Multiple));
|
||||
return detail::half(Tmp ? Source - float(Tmp) : Source);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER float lowerMultiple
|
||||
(
|
||||
float const & Source,
|
||||
float const & Multiple
|
||||
)
|
||||
{
|
||||
int Tmp = int(Source) % int(Multiple);
|
||||
return Tmp ? Source - float(Tmp) : Source;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER double lowerMultiple
|
||||
(
|
||||
double const & Source,
|
||||
double const & Multiple
|
||||
)
|
||||
{
|
||||
long Tmp = long(Source) % long(Multiple);
|
||||
return Tmp ? Source - double(Tmp) : Source;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(lowerMultiple)
|
||||
}//namespace glm
|
29
include/glm/gtx/noise.hpp
Normal file
29
include/glm/gtx/noise.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if(defined(GLM_MESSAGES))
|
||||
# pragma message("GLM: GLM_GTX_random extension is deprecated, include GLM_GTC_random (glm/gtc/noise.hpp) instead")
|
||||
#endif
|
||||
|
||||
// Promoted:
|
||||
#include "../gtc/noise.hpp"
|
133
include/glm/gtx/norm.hpp
Normal file
133
include/glm/gtx/norm.hpp
Normal file
@ -0,0 +1,133 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_norm
|
||||
/// @file glm/gtx/norm.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_quaternion (dependence)
|
||||
///
|
||||
/// @defgroup gtx_norm GLM_GTX_norm
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Various ways to compute vector norms.
|
||||
///
|
||||
/// <glm/gtx/norm.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_norm
|
||||
#define GLM_GTX_norm GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/quaternion.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_norm extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_norm
|
||||
/// @{
|
||||
|
||||
//! Returns the squared length of x.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T length2(
|
||||
T const & x);
|
||||
|
||||
//! Returns the squared length of x.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename genType>
|
||||
typename genType::value_type length2(
|
||||
genType const & x);
|
||||
|
||||
//! Returns the squared length of x.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T length2(
|
||||
detail::tquat<T> const & q);
|
||||
|
||||
//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T distance2(
|
||||
T const & p0,
|
||||
T const & p1);
|
||||
|
||||
//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename genType>
|
||||
typename genType::value_type distance2(
|
||||
genType const & p0,
|
||||
genType const & p1);
|
||||
|
||||
//! Returns the L1 norm between x and y.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T l1Norm(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y);
|
||||
|
||||
//! Returns the L1 norm of v.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T l1Norm(
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Returns the L2 norm between x and y.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T l2Norm(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y);
|
||||
|
||||
//! Returns the L2 norm of v.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T l2Norm(
|
||||
detail::tvec3<T> const & x);
|
||||
|
||||
//! Returns the L norm between x and y.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T lxNorm(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
unsigned int Depth);
|
||||
|
||||
//! Returns the L norm of v.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
T lxNorm(
|
||||
detail::tvec3<T> const & x,
|
||||
unsigned int Depth);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "norm.inl"
|
||||
|
||||
#endif//GLM_GTX_norm
|
156
include/glm/gtx/norm.inl
Normal file
156
include/glm/gtx/norm.inl
Normal file
@ -0,0 +1,156 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2008-07-24
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/norm.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T length2
|
||||
(
|
||||
T const & x
|
||||
)
|
||||
{
|
||||
return x * x;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T length2
|
||||
(
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
return dot(x, x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T length2
|
||||
(
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
return dot(x, x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T length2
|
||||
(
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
return dot(x, x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T length2
|
||||
(
|
||||
detail::tquat<T> const & q
|
||||
)
|
||||
{
|
||||
return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T distance2
|
||||
(
|
||||
T const & p0,
|
||||
T const & p1
|
||||
)
|
||||
{
|
||||
return length2(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T distance2
|
||||
(
|
||||
detail::tvec2<T> const & p0,
|
||||
detail::tvec2<T> const & p1
|
||||
)
|
||||
{
|
||||
return length2(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T distance2
|
||||
(
|
||||
detail::tvec3<T> const & p0,
|
||||
detail::tvec3<T> const & p1
|
||||
)
|
||||
{
|
||||
return length2(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T distance2
|
||||
(
|
||||
detail::tvec4<T> const & p0,
|
||||
detail::tvec4<T> const & p1
|
||||
)
|
||||
{
|
||||
return length2(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T l1Norm
|
||||
(
|
||||
detail::tvec3<T> const & a,
|
||||
detail::tvec3<T> const & b
|
||||
)
|
||||
{
|
||||
return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T l1Norm
|
||||
(
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
return abs(v.x) + abs(v.y) + abs(v.z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T l2Norm
|
||||
(
|
||||
detail::tvec3<T> const & a,
|
||||
detail::tvec3<T> const & b
|
||||
)
|
||||
{
|
||||
return length(b - a);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T l2Norm
|
||||
(
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
return length(v);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T lxNorm
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
unsigned int Depth
|
||||
)
|
||||
{
|
||||
return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T lxNorm
|
||||
(
|
||||
detail::tvec3<T> const & v,
|
||||
unsigned int Depth
|
||||
)
|
||||
{
|
||||
return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
|
||||
}
|
||||
|
||||
}//namespace glm
|
67
include/glm/gtx/normal.hpp
Normal file
67
include/glm/gtx/normal.hpp
Normal file
@ -0,0 +1,67 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_normal
|
||||
/// @file glm/gtx/normal.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_normal GLM_GTX_normal
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Compute the normal of a triangle.
|
||||
///
|
||||
/// <glm/gtx/normal.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_normal
|
||||
#define GLM_GTX_normal GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_normal extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_normal
|
||||
/// @{
|
||||
|
||||
//! Computes triangle normal from triangle points.
|
||||
//! From GLM_GTX_normal extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> triangleNormal(
|
||||
detail::tvec3<T> const & p1,
|
||||
detail::tvec3<T> const & p2,
|
||||
detail::tvec3<T> const & p3);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "normal.inl"
|
||||
|
||||
#endif//GLM_GTX_normal
|
22
include/glm/gtx/normal.inl
Normal file
22
include/glm/gtx/normal.inl
Normal file
@ -0,0 +1,22 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2011-06-07
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/normal.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> triangleNormal
|
||||
(
|
||||
detail::tvec3<T> const & p1,
|
||||
detail::tvec3<T> const & p2,
|
||||
detail::tvec3<T> const & p3
|
||||
)
|
||||
{
|
||||
return normalize(cross(p1 - p2, p1 - p3));
|
||||
}
|
||||
}//namespace glm
|
76
include/glm/gtx/normalize_dot.hpp
Normal file
76
include/glm/gtx/normalize_dot.hpp
Normal file
@ -0,0 +1,76 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_normalize_dot
|
||||
/// @file glm/gtx/normalize_dot.hpp
|
||||
/// @date 2007-09-28 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_fast_square_root (dependence)
|
||||
///
|
||||
/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Dot product of vectors that need to be normalize with a single square root.
|
||||
///
|
||||
/// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_normalize_dot
|
||||
#define GLM_GTX_normalize_dot GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/fast_square_root.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_normalize_dot extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_normalize_dot
|
||||
/// @{
|
||||
|
||||
//! Normalize parameters and returns the dot product of x and y.
|
||||
//! It's faster that dot(normalize(x), normalize(y)).
|
||||
//! From GLM_GTX_normalize_dot extension.
|
||||
template <typename genType>
|
||||
typename genType::value_type normalizeDot(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
//! Normalize parameters and returns the dot product of x and y.
|
||||
//! Faster that dot(fastNormalize(x), fastNormalize(y)).
|
||||
//! From GLM_GTX_normalize_dot extension.
|
||||
template <typename genType>
|
||||
typename genType::value_type fastNormalizeDot(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "normalize_dot.inl"
|
||||
|
||||
#endif//GLM_GTX_normalize_dot
|
115
include/glm/gtx/normalize_dot.inl
Normal file
115
include/glm/gtx/normalize_dot.inl
Normal file
@ -0,0 +1,115 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-09-28
|
||||
// Updated : 2008-10-07
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/normalize_dot.inl
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType normalizeDot
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
glm::inversesqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType normalizeDot
|
||||
(
|
||||
detail::tvec2<valType> const & x,
|
||||
detail::tvec2<valType> const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
glm::inversesqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType normalizeDot
|
||||
(
|
||||
detail::tvec3<valType> const & x,
|
||||
detail::tvec3<valType> const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
glm::inversesqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType normalizeDot
|
||||
(
|
||||
detail::tvec4<valType> const & x,
|
||||
detail::tvec4<valType> const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
glm::inversesqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fastNormalizeDot
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
fastInverseSqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType fastNormalizeDot
|
||||
(
|
||||
detail::tvec2<valType> const & x,
|
||||
detail::tvec2<valType> const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
fastInverseSqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType fastNormalizeDot
|
||||
(
|
||||
detail::tvec3<valType> const & x,
|
||||
detail::tvec3<valType> const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
fastInverseSqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType fastNormalizeDot
|
||||
(
|
||||
detail::tvec4<valType> const & x,
|
||||
detail::tvec4<valType> const & y
|
||||
)
|
||||
{
|
||||
return
|
||||
glm::dot(x, y) *
|
||||
fastInverseSqrt(glm::dot(x, x) *
|
||||
glm::dot(y, y));
|
||||
}
|
||||
}//namespace glm
|
88
include/glm/gtx/number_precision.hpp
Normal file
88
include/glm/gtx/number_precision.hpp
Normal file
@ -0,0 +1,88 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_number_precision
|
||||
/// @file glm/gtx/number_precision.hpp
|
||||
/// @date 2007-05-10 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_type_precision (dependence)
|
||||
/// @see gtc_quaternion (dependence)
|
||||
///
|
||||
/// @defgroup gtx_number_precision GLM_GTX_number_precision
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Defined size types.
|
||||
///
|
||||
/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_number_precision
|
||||
#define GLM_GTX_number_precision GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/type_precision.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_number_precision extension included")
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace gtx
|
||||
{
|
||||
/////////////////////////////
|
||||
// Unsigned int vector types
|
||||
|
||||
/// @addtogroup gtx_number_precision
|
||||
/// @{
|
||||
|
||||
typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
|
||||
//////////////////////
|
||||
// Float vector types
|
||||
|
||||
typedef f16 f16vec1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
|
||||
//////////////////////
|
||||
// Float matrix types
|
||||
|
||||
typedef f16 f16mat1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f16 f16mat1x1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
|
||||
/// @}
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
||||
#include "number_precision.inl"
|
||||
|
||||
#endif//GLM_GTX_number_precision
|
13
include/glm/gtx/number_precision.inl
Normal file
13
include/glm/gtx/number_precision.inl
Normal file
@ -0,0 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-05-10
|
||||
// Updated : 2007-05-10
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/number_precision.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
|
||||
}
|
132
include/glm/gtx/ocl_type.hpp
Normal file
132
include/glm/gtx/ocl_type.hpp
Normal file
@ -0,0 +1,132 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_ocl_type
|
||||
/// @file glm/gtx/ocl_type.hpp
|
||||
/// @date 2009-05-07 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_ocl_type GLM_GTX_ocl_type
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief OpenCL types.
|
||||
///
|
||||
/// <glm/gtx/ocl_type.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_ocl_type
|
||||
#define GLM_GTX_ocl_type GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_ocl_type extension included")
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace gtx
|
||||
{
|
||||
///////////////////////////
|
||||
// Scalar types
|
||||
|
||||
/// @addtogroup gtx_ocl_type
|
||||
/// @{
|
||||
|
||||
typedef detail::int8 cl_char; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int16 cl_short; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int32 cl_int; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int64 cl_long; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
typedef detail::uint8 cl_uchar; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::uint16 cl_ushort; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::uint32 cl_uint; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::uint64 cl_ulong; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
typedef detail::float16 cl_half; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::float32 cl_float; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
|
||||
typedef detail::int8 cl_char1; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int16 cl_short1; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int32 cl_int1; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int64 cl_long1; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
typedef detail::uint8 cl_uchar1; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::uint16 cl_ushort1; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::uint32 cl_uint1; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::uint64 cl_ulong1; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
//typedef detail::float16 cl_half1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::float32 cl_float1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
|
||||
typedef detail::tvec2<detail::int8> cl_char2; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::int16> cl_short2; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::int32> cl_int2; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::int64> cl_long2; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
typedef detail::tvec2<detail::uint8> cl_uchar2; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::uint16> cl_ushort2; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::uint32> cl_uint2; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::uint64> cl_ulong2; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
//typedef detail::tvec2<detail::float16> cl_half2; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec2<detail::float32> cl_float2; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
|
||||
typedef detail::tvec3<detail::int8> cl_char3; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::int16> cl_short3; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::int32> cl_int3; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::int64> cl_long3; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
typedef detail::tvec3<detail::uint8> cl_uchar3; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::uint16> cl_ushort3; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::uint32> cl_uint3; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::uint64> cl_ulong3; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
//typedef detail::tvec3<detail::float16> cl_half3; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec3<detail::float32> cl_float3; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
|
||||
typedef detail::tvec4<detail::int8> cl_char4; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::int16> cl_short4; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::int32> cl_int4; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::int64> cl_long4; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::uint8> cl_uchar4; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::uint16> cl_ushort4; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::uint32> cl_uint4; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::uint64> cl_ulong4; //!< \brief 64bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
//typedef detail::tvec4<detail::float16> cl_half4; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::float32> cl_float4; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
/// @}
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
||||
#include "ocl_type.inl"
|
||||
|
||||
#endif//GLM_GTX_ocl_type
|
27
include/glm/gtx/ocl_type.inl
Normal file
27
include/glm/gtx/ocl_type.inl
Normal file
@ -0,0 +1,27 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_ocl_type
|
||||
/// @file glm/gtx/ocl_type.inl
|
||||
/// @date 2013-03-16 / 2013-03-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
91
include/glm/gtx/optimum_pow.hpp
Normal file
91
include/glm/gtx/optimum_pow.hpp
Normal file
@ -0,0 +1,91 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_optimum_pow
|
||||
/// @file glm/gtx/optimum_pow.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Integer exponentiation of power functions.
|
||||
///
|
||||
/// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_optimum_pow
|
||||
#define GLM_GTX_optimum_pow GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_optimum_pow extension included")
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace gtx
|
||||
{
|
||||
/// @addtogroup gtx_optimum_pow
|
||||
/// @{
|
||||
|
||||
//! Returns x raised to the power of 2.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
template <typename genType>
|
||||
genType pow2(const genType& x);
|
||||
|
||||
//! Returns x raised to the power of 3.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
template <typename genType>
|
||||
genType pow3(const genType& x);
|
||||
|
||||
//! Returns x raised to the power of 4.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
template <typename genType>
|
||||
genType pow4(const genType& x);
|
||||
|
||||
//! Checks if the parameter is a power of 2 number.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
bool powOfTwo(int num);
|
||||
|
||||
//! Checks to determine if the parameter component are power of 2 numbers.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x);
|
||||
|
||||
//! Checks to determine if the parameter component are power of 2 numbers.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x);
|
||||
|
||||
//! Checks to determine if the parameter component are power of 2 numbers.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x);
|
||||
|
||||
/// @}
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
||||
#include "optimum_pow.inl"
|
||||
|
||||
#endif//GLM_GTX_optimum_pow
|
58
include/glm/gtx/optimum_pow.inl
Normal file
58
include/glm/gtx/optimum_pow.inl
Normal file
@ -0,0 +1,58 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2005-12-27
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/optimum_pow.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType pow2(const genType& x)
|
||||
{
|
||||
return x * x;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType pow3(const genType& x)
|
||||
{
|
||||
return x * x * x;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType pow4(const genType& x)
|
||||
{
|
||||
return x * x * x * x;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER bool powOfTwo(int x)
|
||||
{
|
||||
return !(x & (x - 1));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x)
|
||||
{
|
||||
return detail::tvec2<bool>(
|
||||
powOfTwo(x.x),
|
||||
powOfTwo(x.y));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x)
|
||||
{
|
||||
return detail::tvec3<bool>(
|
||||
powOfTwo(x.x),
|
||||
powOfTwo(x.y),
|
||||
powOfTwo(x.z));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x)
|
||||
{
|
||||
return detail::tvec4<bool>(
|
||||
powOfTwo(x.x),
|
||||
powOfTwo(x.y),
|
||||
powOfTwo(x.z),
|
||||
powOfTwo(x.w));
|
||||
}
|
||||
}//namespace glm
|
72
include/glm/gtx/orthonormalize.hpp
Normal file
72
include/glm/gtx/orthonormalize.hpp
Normal file
@ -0,0 +1,72 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_orthonormalize
|
||||
/// @file glm/gtx/orthonormalize.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Orthonormalize matrices.
|
||||
///
|
||||
/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_orthonormalize
|
||||
#define GLM_GTX_orthonormalize GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_orthonormalize extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_orthonormalize
|
||||
/// @{
|
||||
|
||||
//! Returns the orthonormalized matrix of m.
|
||||
//! From GLM_GTX_orthonormalize extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> orthonormalize(
|
||||
const detail::tmat3x3<T>& m);
|
||||
|
||||
//! Orthonormalizes x according y.
|
||||
//! From GLM_GTX_orthonormalize extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> orthonormalize(
|
||||
const detail::tvec3<T>& x,
|
||||
const detail::tvec3<T>& y);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "orthonormalize.inl"
|
||||
|
||||
#endif//GLM_GTX_orthonormalize
|
43
include/glm/gtx/orthonormalize.inl
Normal file
43
include/glm/gtx/orthonormalize.inl
Normal file
@ -0,0 +1,43 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2005-12-21
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/orthonormalize.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat3x3<T> orthonormalize
|
||||
(
|
||||
const detail::tmat3x3<T>& m
|
||||
)
|
||||
{
|
||||
detail::tmat3x3<T> r = m;
|
||||
|
||||
r[0] = normalize(r[0]);
|
||||
|
||||
float d0 = dot(r[0], r[1]);
|
||||
r[1] -= r[0] * d0;
|
||||
r[1] = normalize(r[1]);
|
||||
|
||||
float d1 = dot(r[1], r[2]);
|
||||
d0 = dot(r[0], r[2]);
|
||||
r[2] -= r[0] * d0 + r[1] * d1;
|
||||
r[2] = normalize(r[2]);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> orthonormalize
|
||||
(
|
||||
const detail::tvec3<T>& x,
|
||||
const detail::tvec3<T>& y
|
||||
)
|
||||
{
|
||||
return normalize(x - y * dot(y, x));
|
||||
}
|
||||
}//namespace glm
|
67
include/glm/gtx/perpendicular.hpp
Normal file
67
include/glm/gtx/perpendicular.hpp
Normal file
@ -0,0 +1,67 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_perpendicular
|
||||
/// @file glm/gtx/perpendicular.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_projection (dependence)
|
||||
///
|
||||
/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Perpendicular of a vector from other one
|
||||
///
|
||||
/// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_perpendicular
|
||||
#define GLM_GTX_perpendicular GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/projection.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_perpendicular extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_perpendicular
|
||||
/// @{
|
||||
|
||||
//! Projects x a perpendicular axis of Normal.
|
||||
//! From GLM_GTX_perpendicular extension.
|
||||
template <typename vecType>
|
||||
vecType perp(
|
||||
vecType const & x,
|
||||
vecType const & Normal);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "perpendicular.inl"
|
||||
|
||||
#endif//GLM_GTX_perpendicular
|
21
include/glm/gtx/perpendicular.inl
Normal file
21
include/glm/gtx/perpendicular.inl
Normal file
@ -0,0 +1,21 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2009-03-06
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/perpendicular.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename vecType>
|
||||
GLM_FUNC_QUALIFIER vecType perp
|
||||
(
|
||||
vecType const & x,
|
||||
vecType const & Normal
|
||||
)
|
||||
{
|
||||
return x - proj(x, Normal);
|
||||
}
|
||||
}//namespace glm
|
72
include/glm/gtx/polar_coordinates.hpp
Normal file
72
include/glm/gtx/polar_coordinates.hpp
Normal file
@ -0,0 +1,72 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_polar_coordinates
|
||||
/// @file glm/gtx/polar_coordinates.hpp
|
||||
/// @date 2007-03-06 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Conversion from Euclidean space to polar space and revert.
|
||||
///
|
||||
/// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_polar_coordinates
|
||||
#define GLM_GTX_polar_coordinates GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_polar_coordinates
|
||||
/// @{
|
||||
|
||||
/// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
|
||||
///
|
||||
/// @see gtx_polar_coordinates
|
||||
template <typename T>
|
||||
detail::tvec3<T> polar(
|
||||
detail::tvec3<T> const & euclidean);
|
||||
|
||||
/// Convert Polar to Euclidean coordinates.
|
||||
///
|
||||
/// @see gtx_polar_coordinates
|
||||
template <typename T>
|
||||
detail::tvec3<T> euclidean(
|
||||
detail::tvec2<T> const & polar);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "polar_coordinates.inl"
|
||||
|
||||
#endif//GLM_GTX_polar_coordinates
|
55
include/glm/gtx/polar_coordinates.inl
Normal file
55
include/glm/gtx/polar_coordinates.inl
Normal file
@ -0,0 +1,55 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-03-06
|
||||
// Updated : 2009-05-01
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/polar_coordinates.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> polar
|
||||
(
|
||||
detail::tvec3<T> const & euclidean
|
||||
)
|
||||
{
|
||||
T const Length(length(euclidean));
|
||||
detail::tvec3<T> const tmp(euclidean / Length);
|
||||
T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
return detail::tvec3<T>(
|
||||
atan(xz_dist, tmp.y), // latitude
|
||||
atan(tmp.x, tmp.z), // longitude
|
||||
xz_dist); // xz distance
|
||||
#else
|
||||
return detail::tvec3<T>(
|
||||
degrees(atan(xz_dist, tmp.y)), // latitude
|
||||
degrees(atan(tmp.x, tmp.z)), // longitude
|
||||
xz_dist); // xz distance
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> euclidean
|
||||
(
|
||||
detail::tvec2<T> const & polar
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const latitude(polar.x);
|
||||
T const longitude(polar.y);
|
||||
#else
|
||||
T const latitude(radians(polar.x));
|
||||
T const longitude(radians(polar.y));
|
||||
#endif
|
||||
|
||||
return detail::tvec3<T>(
|
||||
cos(latitude) * sin(longitude),
|
||||
sin(latitude),
|
||||
cos(latitude) * cos(longitude));
|
||||
}
|
||||
|
||||
}//namespace glm
|
65
include/glm/gtx/projection.hpp
Normal file
65
include/glm/gtx/projection.hpp
Normal file
@ -0,0 +1,65 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_projection
|
||||
/// @file glm/gtx/projection.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_projection GLM_GTX_projection
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Projection of a vector to other one
|
||||
///
|
||||
/// <glm/gtx/projection.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_projection
|
||||
#define GLM_GTX_projection GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_projection extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_projection
|
||||
/// @{
|
||||
|
||||
//! Projects x on Normal.
|
||||
//! From GLM_GTX_projection extension.
|
||||
template <typename vecType>
|
||||
vecType proj(
|
||||
vecType const & x,
|
||||
vecType const & Normal);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "projection.inl"
|
||||
|
||||
#endif//GLM_GTX_projection
|
21
include/glm/gtx/projection.inl
Normal file
21
include/glm/gtx/projection.inl
Normal file
@ -0,0 +1,21 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2009-03-06
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/projection.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename vecType>
|
||||
GLM_FUNC_QUALIFIER vecType proj
|
||||
(
|
||||
vecType const & x,
|
||||
vecType const & Normal
|
||||
)
|
||||
{
|
||||
return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal;
|
||||
}
|
||||
}//namespace glm
|
195
include/glm/gtx/quaternion.hpp
Normal file
195
include/glm/gtx/quaternion.hpp
Normal file
@ -0,0 +1,195 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_quaternion
|
||||
/// @file glm/gtx/quaternion.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_quaternion GLM_GTX_quaternion
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Extented quaternion types and functions
|
||||
///
|
||||
/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_quaternion
|
||||
#define GLM_GTX_quaternion GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/quaternion.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_quaternion extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_quaternion
|
||||
/// @{
|
||||
|
||||
//! Compute a cross product between a quaternion and a vector.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> cross(
|
||||
detail::tquat<valType> const & q,
|
||||
detail::tvec3<valType> const & v);
|
||||
|
||||
//! Compute a cross product between a vector and a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> cross(
|
||||
detail::tvec3<valType> const & v,
|
||||
detail::tquat<valType> const & q);
|
||||
|
||||
//! Compute a point on a path according squad equation.
|
||||
//! q1 and q2 are control points; s1 and s2 are intermediate control points.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> squad(
|
||||
detail::tquat<valType> const & q1,
|
||||
detail::tquat<valType> const & q2,
|
||||
detail::tquat<valType> const & s1,
|
||||
detail::tquat<valType> const & s2,
|
||||
valType const & h);
|
||||
|
||||
//! Returns an intermediate control point for squad interpolation.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> intermediate(
|
||||
detail::tquat<valType> const & prev,
|
||||
detail::tquat<valType> const & curr,
|
||||
detail::tquat<valType> const & next);
|
||||
|
||||
//! Returns a exp of a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> exp(
|
||||
detail::tquat<valType> const & q);
|
||||
|
||||
//! Returns a log of a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> log(
|
||||
detail::tquat<valType> const & q);
|
||||
|
||||
/// Returns x raised to the y power.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> pow(
|
||||
detail::tquat<valType> const & x,
|
||||
valType const & y);
|
||||
|
||||
//! Returns quarternion square root.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
//template <typename valType>
|
||||
//detail::tquat<valType> sqrt(
|
||||
// detail::tquat<valType> const & q);
|
||||
|
||||
//! Rotates a 3 components vector by a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> rotate(
|
||||
detail::tquat<valType> const & q,
|
||||
detail::tvec3<valType> const & v);
|
||||
|
||||
/// Rotates a 4 components vector by a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tvec4<valType> rotate(
|
||||
detail::tquat<valType> const & q,
|
||||
detail::tvec4<valType> const & v);
|
||||
|
||||
/// Extract the real component of a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
valType extractRealComponent(
|
||||
detail::tquat<valType> const & q);
|
||||
|
||||
/// Converts a quaternion to a 3 * 3 matrix.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tmat3x3<valType> toMat3(
|
||||
detail::tquat<valType> const & x){return mat3_cast(x);}
|
||||
|
||||
/// Converts a quaternion to a 4 * 4 matrix.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> toMat4(
|
||||
detail::tquat<valType> const & x){return mat4_cast(x);}
|
||||
|
||||
/// Converts a 3 * 3 matrix to a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> toQuat(
|
||||
detail::tmat3x3<valType> const & x){return quat_cast(x);}
|
||||
|
||||
/// Converts a 4 * 4 matrix to a quaternion.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename valType>
|
||||
detail::tquat<valType> toQuat(
|
||||
detail::tmat4x4<valType> const & x){return quat_cast(x);}
|
||||
|
||||
/// Quaternion interpolation using the rotation short path.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename T>
|
||||
detail::tquat<T> shortMix(
|
||||
detail::tquat<T> const & x,
|
||||
detail::tquat<T> const & y,
|
||||
T const & a);
|
||||
|
||||
/// Quaternion normalized linear interpolation.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename T>
|
||||
detail::tquat<T> fastMix(
|
||||
detail::tquat<T> const & x,
|
||||
detail::tquat<T> const & y,
|
||||
T const & a);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "quaternion.inl"
|
||||
|
||||
#endif//GLM_GTX_quaternion
|
208
include/glm/gtx/quaternion.inl
Normal file
208
include/glm/gtx/quaternion.inl
Normal file
@ -0,0 +1,208 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2008-11-27
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/quaternion.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> cross
|
||||
(
|
||||
detail::tvec3<valType> const & v,
|
||||
detail::tquat<valType> const & q
|
||||
)
|
||||
{
|
||||
return inverse(q) * v;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> cross
|
||||
(
|
||||
detail::tquat<valType> const & q,
|
||||
detail::tvec3<valType> const & v
|
||||
)
|
||||
{
|
||||
return q * v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> squad
|
||||
(
|
||||
detail::tquat<T> const & q1,
|
||||
detail::tquat<T> const & q2,
|
||||
detail::tquat<T> const & s1,
|
||||
detail::tquat<T> const & s2,
|
||||
T const & h)
|
||||
{
|
||||
return mix(mix(q1, q2, h), mix(s1, s2, h), T(2) * (T(1) - h) * h);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> intermediate
|
||||
(
|
||||
detail::tquat<T> const & prev,
|
||||
detail::tquat<T> const & curr,
|
||||
detail::tquat<T> const & next
|
||||
)
|
||||
{
|
||||
detail::tquat<T> invQuat = inverse(curr);
|
||||
return exp((log(next + invQuat) + log(prev + invQuat)) / T(-4)) * curr;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> exp
|
||||
(
|
||||
detail::tquat<T> const & q
|
||||
)
|
||||
{
|
||||
detail::tvec3<T> u(q.x, q.y, q.z);
|
||||
float Angle = glm::length(u);
|
||||
detail::tvec3<T> v(u / Angle);
|
||||
return detail::tquat<T>(cos(Angle), sin(Angle) * v);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> log
|
||||
(
|
||||
detail::tquat<T> const & q
|
||||
)
|
||||
{
|
||||
if((q.x == T(0)) && (q.y == T(0)) && (q.z == T(0)))
|
||||
{
|
||||
if(q.w > T(0))
|
||||
return detail::tquat<T>(log(q.w), T(0), T(0), T(0));
|
||||
else if(q.w < T(0))
|
||||
return detail::tquat<T>(log(-q.w), T(3.1415926535897932384626433832795), T(0),T(0));
|
||||
else
|
||||
return detail::tquat<T>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity());
|
||||
}
|
||||
else
|
||||
{
|
||||
T Vec3Len = sqrt(q.x * q.x + q.y * q.y + q.z * q.z);
|
||||
T QuatLen = sqrt(Vec3Len * Vec3Len + q.w * q.w);
|
||||
T t = atan(Vec3Len, T(q.w)) / Vec3Len;
|
||||
return detail::tquat<T>(t * q.x, t * q.y, t * q.z, log(QuatLen));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> pow
|
||||
(
|
||||
detail::tquat<T> const & x,
|
||||
T const & y
|
||||
)
|
||||
{
|
||||
if(abs(x.w) > T(0.9999))
|
||||
return x;
|
||||
float Angle = acos(y);
|
||||
float NewAngle = Angle * y;
|
||||
float Div = sin(NewAngle) / sin(Angle);
|
||||
return detail::tquat<T>(
|
||||
cos(NewAngle),
|
||||
x.x * Div,
|
||||
x.y * Div,
|
||||
x.z * Div);
|
||||
}
|
||||
|
||||
//template <typename T>
|
||||
//GLM_FUNC_QUALIFIER detail::tquat<T> sqrt
|
||||
//(
|
||||
// detail::tquat<T> const & q
|
||||
//)
|
||||
//{
|
||||
// T q0 = T(1) - dot(q, q);
|
||||
// return T(2) * (T(1) + q0) * q;
|
||||
//}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rotate
|
||||
(
|
||||
detail::tquat<T> const & q,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
return q * v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> rotate
|
||||
(
|
||||
detail::tquat<T> const & q,
|
||||
detail::tvec4<T> const & v
|
||||
)
|
||||
{
|
||||
return q * v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T extractRealComponent
|
||||
(
|
||||
detail::tquat<T> const & q
|
||||
)
|
||||
{
|
||||
T w = T(1.0) - q.x * q.x - q.y * q.y - q.z * q.z;
|
||||
if(w < T(0))
|
||||
return T(0);
|
||||
else
|
||||
return -sqrt(w);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> shortMix
|
||||
(
|
||||
detail::tquat<T> const & x,
|
||||
detail::tquat<T> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
if(a <= typename detail::tquat<T>::value_type(0)) return x;
|
||||
if(a >= typename detail::tquat<T>::value_type(1)) return y;
|
||||
|
||||
T fCos = dot(x, y);
|
||||
detail::tquat<T> y2(y); //BUG!!! tquat<T> y2;
|
||||
if(fCos < T(0))
|
||||
{
|
||||
y2 = -y;
|
||||
fCos = -fCos;
|
||||
}
|
||||
|
||||
//if(fCos > 1.0f) // problem
|
||||
T k0, k1;
|
||||
if(fCos > T(0.9999))
|
||||
{
|
||||
k0 = T(1) - a;
|
||||
k1 = T(0) + a; //BUG!!! 1.0f + a;
|
||||
}
|
||||
else
|
||||
{
|
||||
T fSin = sqrt(T(1) - fCos * fCos);
|
||||
T fAngle = atan(fSin, fCos);
|
||||
T fOneOverSin = T(1) / fSin;
|
||||
k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
|
||||
k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
|
||||
}
|
||||
|
||||
return detail::tquat<T>(
|
||||
k0 * x.w + k1 * y2.w,
|
||||
k0 * x.x + k1 * y2.x,
|
||||
k0 * x.y + k1 * y2.y,
|
||||
k0 * x.z + k1 * y2.z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tquat<T> fastMix
|
||||
(
|
||||
detail::tquat<T> const & x,
|
||||
detail::tquat<T> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
return glm::normalize(x * (T(1) - a) + (y * a));
|
||||
}
|
||||
}//namespace glm
|
29
include/glm/gtx/random.hpp
Normal file
29
include/glm/gtx/random.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if(defined(GLM_MESSAGES))
|
||||
# pragma message("GLM: GLM_GTX_random extension is deprecated, include GLM_GTC_random instead")
|
||||
#endif
|
||||
|
||||
// Promoted:
|
||||
#include "../gtc/random.hpp"
|
75
include/glm/gtx/raw_data.hpp
Normal file
75
include/glm/gtx/raw_data.hpp
Normal file
@ -0,0 +1,75 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_raw_data
|
||||
/// @file glm/gtx/raw_data.hpp
|
||||
/// @date 2008-11-19 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_raw_data GLM_GTX_raw_data
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Projection of a vector to other one
|
||||
///
|
||||
/// <glm/gtx/raw_data.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_raw_data
|
||||
#define GLM_GTX_raw_data GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/type_precision.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_raw_data extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_raw_data
|
||||
/// @{
|
||||
|
||||
//! Type for byte numbers.
|
||||
//! From GLM_GTX_raw_data extension.
|
||||
typedef uint8 byte;
|
||||
|
||||
//! Type for word numbers.
|
||||
//! From GLM_GTX_raw_data extension.
|
||||
typedef uint16 word;
|
||||
|
||||
//! Type for dword numbers.
|
||||
//! From GLM_GTX_raw_data extension.
|
||||
typedef uint32 dword;
|
||||
|
||||
//! Type for qword numbers.
|
||||
//! From GLM_GTX_raw_data extension.
|
||||
typedef uint64 qword;
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "raw_data.inl"
|
||||
|
||||
#endif//GLM_GTX_raw_data
|
11
include/glm/gtx/raw_data.inl
Normal file
11
include/glm/gtx/raw_data.inl
Normal file
@ -0,0 +1,11 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-11-19
|
||||
// Updated : 2008-11-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/raw_data.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Dependency:
|
||||
// - GLM core
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
26
include/glm/gtx/reciprocal.hpp
Normal file
26
include/glm/gtx/reciprocal.hpp
Normal file
@ -0,0 +1,26 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if(defined(GLM_MESSAGES))
|
||||
# pragma message("GLM: GLM_GTX_reciprocal extension is deprecated, include GLM_GTC_reciprocal instead")
|
||||
#endif
|
132
include/glm/gtx/rotate_vector.hpp
Normal file
132
include/glm/gtx/rotate_vector.hpp
Normal file
@ -0,0 +1,132 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_rotate_vector
|
||||
/// @file glm/gtx/rotate_vector.hpp
|
||||
/// @date 2006-11-02 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_transform (dependence)
|
||||
///
|
||||
/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Function to directly rotate a vector
|
||||
///
|
||||
/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_rotate_vector
|
||||
#define GLM_GTX_rotate_vector GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/transform.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_rotate_vector extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_rotate_vector
|
||||
/// @{
|
||||
|
||||
//! Rotate a two dimensional vector.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec2<T> rotate(
|
||||
detail::tvec2<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Rotate a three dimensional vector around an axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotate(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & normal);
|
||||
|
||||
//! Rotate a four dimensional vector around an axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotate(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & normal);
|
||||
|
||||
//! Rotate a three dimensional vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotateX(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Rotate a three dimensional vector around the Y axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotateY(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Rotate a three dimensional vector around the Z axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotateZ(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Rotate a four dimentionnals vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotateX(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Rotate a four dimensional vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotateY(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Rotate a four dimensional vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotateZ(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle);
|
||||
|
||||
//! Build a rotation matrix from a normal and a up vector.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> orientation(
|
||||
detail::tvec3<T> const & Normal,
|
||||
detail::tvec3<T> const & Up);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "rotate_vector.inl"
|
||||
|
||||
#endif//GLM_GTX_rotate_vector
|
215
include/glm/gtx/rotate_vector.inl
Normal file
215
include/glm/gtx/rotate_vector.inl
Normal file
@ -0,0 +1,215 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2006-11-02
|
||||
// Updated : 2009-02-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/rotate_vector.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> rotate
|
||||
(
|
||||
detail::tvec2<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec2<T> Result;
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos = cos(radians(angle));
|
||||
T const Sin = sin(radians(angle));
|
||||
#endif
|
||||
Result.x = v.x * Cos - v.y * Sin;
|
||||
Result.y = v.x * Sin + v.y * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rotate
|
||||
(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & normal
|
||||
)
|
||||
{
|
||||
return detail::tmat3x3<T>(glm::rotate(angle, normal)) * v;
|
||||
}
|
||||
/*
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rotateGTX(
|
||||
const detail::tvec3<T>& x,
|
||||
T angle,
|
||||
const detail::tvec3<T>& normal)
|
||||
{
|
||||
const T Cos = cos(radians(angle));
|
||||
const T Sin = sin(radians(angle));
|
||||
return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
|
||||
}
|
||||
*/
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> rotate
|
||||
(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & normal
|
||||
)
|
||||
{
|
||||
return rotate(angle, normal) * v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rotateX
|
||||
(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec3<T> Result(v);
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos = cos(radians(angle));
|
||||
T const Sin = sin(radians(angle));
|
||||
#endif
|
||||
|
||||
Result.y = v.y * Cos - v.z * Sin;
|
||||
Result.z = v.y * Sin + v.z * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rotateY
|
||||
(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec3<T> Result = v;
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos(cos(radians(angle)));
|
||||
T const Sin(sin(radians(angle)));
|
||||
#endif
|
||||
|
||||
Result.x = v.x * Cos + v.z * Sin;
|
||||
Result.z = -v.x * Sin + v.z * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> rotateZ
|
||||
(
|
||||
detail::tvec3<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec3<T> Result = v;
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos(cos(radians(angle)));
|
||||
T const Sin(sin(radians(angle)));
|
||||
#endif
|
||||
|
||||
Result.x = v.x * Cos - v.y * Sin;
|
||||
Result.y = v.x * Sin + v.y * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> rotateX
|
||||
(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec4<T> Result = v;
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos(cos(radians(angle)));
|
||||
T const Sin(sin(radians(angle)));
|
||||
#endif
|
||||
|
||||
Result.y = v.y * Cos - v.z * Sin;
|
||||
Result.z = v.y * Sin + v.z * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> rotateY
|
||||
(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec4<T> Result = v;
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos(cos(radians(angle)));
|
||||
T const Sin(sin(radians(angle)));
|
||||
#endif
|
||||
|
||||
Result.x = v.x * Cos + v.z * Sin;
|
||||
Result.z = -v.x * Sin + v.z * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> rotateZ
|
||||
(
|
||||
detail::tvec4<T> const & v,
|
||||
T const & angle
|
||||
)
|
||||
{
|
||||
detail::tvec4<T> Result = v;
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const Cos(cos(angle));
|
||||
T const Sin(sin(angle));
|
||||
#else
|
||||
T const Cos(cos(radians(angle)));
|
||||
T const Sin(sin(radians(angle)));
|
||||
#endif
|
||||
|
||||
Result.x = v.x * Cos - v.y * Sin;
|
||||
Result.y = v.x * Sin + v.y * Cos;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> orientation
|
||||
(
|
||||
detail::tvec3<T> const & Normal,
|
||||
detail::tvec3<T> const & Up
|
||||
)
|
||||
{
|
||||
if(all(equal(Normal, Up)))
|
||||
return detail::tmat4x4<T>(T(1));
|
||||
|
||||
detail::tvec3<T> RotationAxis = cross(Up, Normal);
|
||||
# ifdef GLM_FORCE_RADIANS
|
||||
T Angle = acos(dot(Normal, Up));
|
||||
# else
|
||||
T Angle = degrees(acos(dot(Normal, Up)));
|
||||
# endif
|
||||
return rotate(Angle, RotationAxis);
|
||||
}
|
||||
}//namespace glm
|
206
include/glm/gtx/simd_mat4.hpp
Normal file
206
include/glm/gtx/simd_mat4.hpp
Normal file
@ -0,0 +1,206 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_simd_vec4
|
||||
/// @file glm/gtx/simd_vec4.hpp
|
||||
/// @date 2009-05-07 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief SIMD implementation of mat4 type.
|
||||
///
|
||||
/// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_simd_mat4
|
||||
#define GLM_GTX_simd_mat4 GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(GLM_ARCH != GLM_ARCH_PURE)
|
||||
|
||||
#if(GLM_ARCH & GLM_ARCH_SSE2)
|
||||
# include "../core/intrinsic_matrix.hpp"
|
||||
# include "../gtx/simd_vec4.hpp"
|
||||
#else
|
||||
# error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"
|
||||
#endif
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_simd_mat4 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
/// 4x4 Matrix implemented using SIMD SEE intrinsics.
|
||||
/// \ingroup gtx_simd_mat4
|
||||
GLM_ALIGNED_STRUCT(16) fmat4x4SIMD
|
||||
{
|
||||
enum ctor{null};
|
||||
|
||||
typedef float value_type;
|
||||
typedef fvec4SIMD col_type;
|
||||
typedef fvec4SIMD row_type;
|
||||
typedef std::size_t size_type;
|
||||
static size_type value_size();
|
||||
static size_type col_size();
|
||||
static size_type row_size();
|
||||
static bool is_matrix();
|
||||
|
||||
fvec4SIMD Data[4];
|
||||
|
||||
//////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
fmat4x4SIMD();
|
||||
explicit fmat4x4SIMD(float const & s);
|
||||
explicit fmat4x4SIMD(
|
||||
float const & x0, float const & y0, float const & z0, float const & w0,
|
||||
float const & x1, float const & y1, float const & z1, float const & w1,
|
||||
float const & x2, float const & y2, float const & z2, float const & w2,
|
||||
float const & x3, float const & y3, float const & z3, float const & w3);
|
||||
explicit fmat4x4SIMD(
|
||||
fvec4SIMD const & v0,
|
||||
fvec4SIMD const & v1,
|
||||
fvec4SIMD const & v2,
|
||||
fvec4SIMD const & v3);
|
||||
explicit fmat4x4SIMD(
|
||||
tmat4x4<float> const & m);
|
||||
explicit fmat4x4SIMD(
|
||||
__m128 const in[4]);
|
||||
|
||||
// Conversions
|
||||
//template <typename U>
|
||||
//explicit tmat4x4(tmat4x4<U> const & m);
|
||||
|
||||
//explicit tmat4x4(tmat2x2<T> const & x);
|
||||
//explicit tmat4x4(tmat3x3<T> const & x);
|
||||
//explicit tmat4x4(tmat2x3<T> const & x);
|
||||
//explicit tmat4x4(tmat3x2<T> const & x);
|
||||
//explicit tmat4x4(tmat2x4<T> const & x);
|
||||
//explicit tmat4x4(tmat4x2<T> const & x);
|
||||
//explicit tmat4x4(tmat3x4<T> const & x);
|
||||
//explicit tmat4x4(tmat4x3<T> const & x);
|
||||
|
||||
// Accesses
|
||||
fvec4SIMD & operator[](size_type i);
|
||||
fvec4SIMD const & operator[](size_type i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
fmat4x4SIMD & operator= (fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD & operator+= (float const & s);
|
||||
fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD & operator-= (float const & s);
|
||||
fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD & operator*= (float const & s);
|
||||
fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD & operator/= (float const & s);
|
||||
fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD & operator++ ();
|
||||
fmat4x4SIMD & operator-- ();
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
|
||||
fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
|
||||
|
||||
fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
|
||||
fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
|
||||
|
||||
fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
|
||||
fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
|
||||
|
||||
fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
|
||||
fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
|
||||
|
||||
fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
|
||||
|
||||
fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
|
||||
fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
|
||||
|
||||
fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
|
||||
fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
|
||||
|
||||
fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
|
||||
|
||||
// Unary constant operators
|
||||
fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
|
||||
fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
|
||||
fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
|
||||
}//namespace detail
|
||||
|
||||
typedef detail::fmat4x4SIMD simdMat4;
|
||||
|
||||
/// @addtogroup gtx_simd_mat4
|
||||
/// @{
|
||||
|
||||
//! Convert a simdMat4 to a mat4.
|
||||
//! (From GLM_GTX_simd_mat4 extension)
|
||||
detail::tmat4x4<float> mat4_cast(
|
||||
detail::fmat4x4SIMD const & x);
|
||||
|
||||
//! Multiply matrix x by matrix y component-wise, i.e.,
|
||||
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
//! (From GLM_GTX_simd_mat4 extension).
|
||||
detail::fmat4x4SIMD matrixCompMult(
|
||||
detail::fmat4x4SIMD const & x,
|
||||
detail::fmat4x4SIMD const & y);
|
||||
|
||||
//! Treats the first parameter c as a column vector
|
||||
//! and the second parameter r as a row vector
|
||||
//! and does a linear algebraic matrix multiply c * r.
|
||||
//! (From GLM_GTX_simd_mat4 extension).
|
||||
detail::fmat4x4SIMD outerProduct(
|
||||
detail::fvec4SIMD const & c,
|
||||
detail::fvec4SIMD const & r);
|
||||
|
||||
//! Returns the transposed matrix of x
|
||||
//! (From GLM_GTX_simd_mat4 extension).
|
||||
detail::fmat4x4SIMD transpose(
|
||||
detail::fmat4x4SIMD const & x);
|
||||
|
||||
//! Return the determinant of a mat4 matrix.
|
||||
//! (From GLM_GTX_simd_mat4 extension).
|
||||
float determinant(
|
||||
detail::fmat4x4SIMD const & m);
|
||||
|
||||
//! Return the inverse of a mat4 matrix.
|
||||
//! (From GLM_GTX_simd_mat4 extension).
|
||||
detail::fmat4x4SIMD inverse(
|
||||
detail::fmat4x4SIMD const & m);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "simd_mat4.inl"
|
||||
|
||||
#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
|
||||
#endif//GLM_GTX_simd_mat4
|
590
include/glm/gtx/simd_mat4.inl
Normal file
590
include/glm/gtx/simd_mat4.inl
Normal file
@ -0,0 +1,590 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-05-19
|
||||
// Updated : 2009-05-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/simd_mat4.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::value_size()
|
||||
{
|
||||
return sizeof(value_type);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::col_size()
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::row_size()
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD()
|
||||
{
|
||||
#ifndef GLM_SIMD_ENABLE_DEFAULT_INIT
|
||||
this->Data[0] = fvec4SIMD(1.0f, 0, 0, 0);
|
||||
this->Data[1] = fvec4SIMD(0, 1.0f, 0, 0);
|
||||
this->Data[2] = fvec4SIMD(0, 0, 1.0f, 0);
|
||||
this->Data[3] = fvec4SIMD(0, 0, 0, 1.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s)
|
||||
{
|
||||
this->Data[0] = fvec4SIMD(s, 0, 0, 0);
|
||||
this->Data[1] = fvec4SIMD(0, s, 0, 0);
|
||||
this->Data[2] = fvec4SIMD(0, 0, s, 0);
|
||||
this->Data[3] = fvec4SIMD(0, 0, 0, s);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
|
||||
(
|
||||
float const & x0, float const & y0, float const & z0, float const & w0,
|
||||
float const & x1, float const & y1, float const & z1, float const & w1,
|
||||
float const & x2, float const & y2, float const & z2, float const & w2,
|
||||
float const & x3, float const & y3, float const & z3, float const & w3
|
||||
)
|
||||
{
|
||||
this->Data[0] = fvec4SIMD(x0, y0, z0, w0);
|
||||
this->Data[1] = fvec4SIMD(x1, y1, z1, w1);
|
||||
this->Data[2] = fvec4SIMD(x2, y2, z2, w2);
|
||||
this->Data[3] = fvec4SIMD(x3, y3, z3, w3);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
|
||||
(
|
||||
fvec4SIMD const & v0,
|
||||
fvec4SIMD const & v1,
|
||||
fvec4SIMD const & v2,
|
||||
fvec4SIMD const & v3
|
||||
)
|
||||
{
|
||||
this->Data[0] = v0;
|
||||
this->Data[1] = v1;
|
||||
this->Data[2] = v2;
|
||||
this->Data[3] = v3;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
|
||||
(
|
||||
tmat4x4<float> const & m
|
||||
)
|
||||
{
|
||||
this->Data[0] = fvec4SIMD(m[0]);
|
||||
this->Data[1] = fvec4SIMD(m[1]);
|
||||
this->Data[2] = fvec4SIMD(m[2]);
|
||||
this->Data[3] = fvec4SIMD(m[3]);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
|
||||
(
|
||||
__m128 const in[4]
|
||||
)
|
||||
{
|
||||
this->Data[0] = in[0];
|
||||
this->Data[1] = in[1];
|
||||
this->Data[2] = in[2];
|
||||
this->Data[3] = in[3];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[]
|
||||
(
|
||||
fmat4x4SIMD::size_type i
|
||||
)
|
||||
{
|
||||
assert(
|
||||
//i >= fmat4x4SIMD::size_type(0) &&
|
||||
i < fmat4x4SIMD::col_size());
|
||||
|
||||
return this->Data[i];
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[]
|
||||
(
|
||||
fmat4x4SIMD::size_type i
|
||||
) const
|
||||
{
|
||||
assert(
|
||||
//i >= fmat4x4SIMD::size_type(0) &&
|
||||
i < fmat4x4SIMD::col_size());
|
||||
|
||||
return this->Data[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// mat4 operators
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator=
|
||||
(
|
||||
fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
this->Data[0] = m[0];
|
||||
this->Data[1] = m[1];
|
||||
this->Data[2] = m[2];
|
||||
this->Data[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
|
||||
(
|
||||
fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data);
|
||||
this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data);
|
||||
this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data);
|
||||
this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
|
||||
(
|
||||
fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data);
|
||||
this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data);
|
||||
this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data);
|
||||
this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
|
||||
(
|
||||
fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
|
||||
(
|
||||
fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
__m128 Inv[4];
|
||||
sse_inverse_ps(&m.Data[0].Data, Inv);
|
||||
sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
|
||||
(
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
__m128 Operand = _mm_set_ps1(s);
|
||||
this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand);
|
||||
this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand);
|
||||
this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand);
|
||||
this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
|
||||
(
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
__m128 Operand = _mm_set_ps1(s);
|
||||
this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand);
|
||||
this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand);
|
||||
this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand);
|
||||
this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
|
||||
(
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
__m128 Operand = _mm_set_ps1(s);
|
||||
this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
|
||||
this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
|
||||
this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
|
||||
this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
|
||||
(
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
__m128 Operand = _mm_div_ps(one, _mm_set_ps1(s));
|
||||
this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
|
||||
this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
|
||||
this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
|
||||
this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ ()
|
||||
{
|
||||
this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one);
|
||||
this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one);
|
||||
this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one);
|
||||
this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- ()
|
||||
{
|
||||
this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one);
|
||||
this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one);
|
||||
this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one);
|
||||
this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
|
||||
(
|
||||
const fmat4x4SIMD &m,
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
|
||||
(
|
||||
float const & s,
|
||||
const fmat4x4SIMD &m
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
|
||||
(
|
||||
const fmat4x4SIMD &m1,
|
||||
const fmat4x4SIMD &m2
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
|
||||
(
|
||||
const fmat4x4SIMD &m,
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s,
|
||||
m[3] - s
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
|
||||
(
|
||||
float const & s,
|
||||
const fmat4x4SIMD &m
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
s - m[0],
|
||||
s - m[1],
|
||||
s - m[2],
|
||||
s - m[3]
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
|
||||
(
|
||||
const fmat4x4SIMD &m1,
|
||||
const fmat4x4SIMD &m2
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
|
||||
(
|
||||
const fmat4x4SIMD &m,
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
|
||||
(
|
||||
float const & s,
|
||||
const fmat4x4SIMD &m
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator*
|
||||
(
|
||||
const fmat4x4SIMD &m,
|
||||
fvec4SIMD const & v
|
||||
)
|
||||
{
|
||||
return sse_mul_ps(&m.Data[0].Data, v.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator*
|
||||
(
|
||||
fvec4SIMD const & v,
|
||||
const fmat4x4SIMD &m
|
||||
)
|
||||
{
|
||||
return sse_mul_ps(v.Data, &m.Data[0].Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
|
||||
(
|
||||
const fmat4x4SIMD &m1,
|
||||
const fmat4x4SIMD &m2
|
||||
)
|
||||
{
|
||||
fmat4x4SIMD result;
|
||||
sse_mul_ps(&m1.Data[0].Data, &m2.Data[0].Data, &result.Data[0].Data);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
|
||||
(
|
||||
const fmat4x4SIMD &m,
|
||||
float const & s
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s,
|
||||
m[3] / s
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
|
||||
(
|
||||
float const & s,
|
||||
const fmat4x4SIMD &m
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2],
|
||||
s / m[3]
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator/
|
||||
(
|
||||
const fmat4x4SIMD &m,
|
||||
fvec4SIMD const & v
|
||||
)
|
||||
{
|
||||
return inverse(m) * v;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator/
|
||||
(
|
||||
fvec4SIMD const & v,
|
||||
const fmat4x4SIMD &m
|
||||
)
|
||||
{
|
||||
return v * inverse(m);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
|
||||
(
|
||||
const fmat4x4SIMD &m1,
|
||||
const fmat4x4SIMD &m2
|
||||
)
|
||||
{
|
||||
__m128 result[4];
|
||||
__m128 inv[4];
|
||||
|
||||
sse_inverse_ps(&m2.Data[0].Data, inv);
|
||||
sse_mul_ps(&m1.Data[0].Data, inv, result);
|
||||
|
||||
return fmat4x4SIMD(result);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary constant operators
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD const operator-
|
||||
(
|
||||
fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD const operator--
|
||||
(
|
||||
fmat4x4SIMD const & m,
|
||||
int
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] - 1.0f,
|
||||
m[1] - 1.0f,
|
||||
m[2] - 1.0f,
|
||||
m[3] - 1.0f
|
||||
);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fmat4x4SIMD const operator++
|
||||
(
|
||||
fmat4x4SIMD const & m,
|
||||
int
|
||||
)
|
||||
{
|
||||
return detail::fmat4x4SIMD
|
||||
(
|
||||
m[0] + 1.0f,
|
||||
m[1] + 1.0f,
|
||||
m[2] + 1.0f,
|
||||
m[3] + 1.0f
|
||||
);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<float> mat4_cast
|
||||
(
|
||||
detail::fmat4x4SIMD const & x
|
||||
)
|
||||
{
|
||||
GLM_ALIGN(16) detail::tmat4x4<float> Result;
|
||||
_mm_store_ps(&Result[0][0], x.Data[0].Data);
|
||||
_mm_store_ps(&Result[1][0], x.Data[1].Data);
|
||||
_mm_store_ps(&Result[2][0], x.Data[2].Data);
|
||||
_mm_store_ps(&Result[3][0], x.Data[3].Data);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult
|
||||
(
|
||||
detail::fmat4x4SIMD const & x,
|
||||
detail::fmat4x4SIMD const & y
|
||||
)
|
||||
{
|
||||
detail::fmat4x4SIMD result;
|
||||
result[0] = x[0] * y[0];
|
||||
result[1] = x[1] * y[1];
|
||||
result[2] = x[2] * y[2];
|
||||
result[3] = x[3] * y[3];
|
||||
return result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct
|
||||
(
|
||||
detail::fvec4SIMD const & c,
|
||||
detail::fvec4SIMD const & r
|
||||
)
|
||||
{
|
||||
__m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
detail::fmat4x4SIMD result(detail::fmat4x4SIMD::null);
|
||||
result[0].Data = _mm_mul_ps(c.Data, Shu0);
|
||||
result[1].Data = _mm_mul_ps(c.Data, Shu1);
|
||||
result[2].Data = _mm_mul_ps(c.Data, Shu2);
|
||||
result[3].Data = _mm_mul_ps(c.Data, Shu3);
|
||||
return result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
|
||||
{
|
||||
detail::fmat4x4SIMD result;
|
||||
detail::sse_transpose_ps(&m[0].Data, &result[0].Data);
|
||||
return result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m)
|
||||
{
|
||||
float Result;
|
||||
_mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data));
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
|
||||
{
|
||||
detail::fmat4x4SIMD result;
|
||||
detail::sse_inverse_ps(&m[0].Data, &result[0].Data);
|
||||
return result;
|
||||
}
|
||||
|
||||
}//namespace glm
|
517
include/glm/gtx/simd_vec4.hpp
Normal file
517
include/glm/gtx/simd_vec4.hpp
Normal file
@ -0,0 +1,517 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_simd_vec4
|
||||
/// @file glm/gtx/simd_vec4.hpp
|
||||
/// @date 2009-05-07 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief SIMD implementation of vec4 type.
|
||||
///
|
||||
/// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_simd_vec4
|
||||
#define GLM_GTX_simd_vec4 GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(GLM_ARCH != GLM_ARCH_PURE)
|
||||
|
||||
#if(GLM_ARCH & GLM_ARCH_SSE2)
|
||||
# include "../core/intrinsic_common.hpp"
|
||||
# include "../core/intrinsic_geometric.hpp"
|
||||
#else
|
||||
# error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
|
||||
#endif
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_simd_vec4 extension included")
|
||||
#endif
|
||||
|
||||
|
||||
// Warning silencer for nameless struct/union.
|
||||
#if (GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
|
||||
#endif
|
||||
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
/// 4-dimensional vector implemented using SIMD SEE intrinsics.
|
||||
/// \ingroup gtx_simd_vec4
|
||||
GLM_ALIGNED_STRUCT(16) fvec4SIMD
|
||||
{
|
||||
enum ctor{null};
|
||||
typedef __m128 value_type;
|
||||
typedef std::size_t size_type;
|
||||
static size_type value_size();
|
||||
|
||||
typedef fvec4SIMD type;
|
||||
typedef tvec4<bool> bool_type;
|
||||
|
||||
#ifdef GLM_SIMD_ENABLE_XYZW_UNION
|
||||
union
|
||||
{
|
||||
__m128 Data;
|
||||
struct {float x, y, z, w;};
|
||||
};
|
||||
#else
|
||||
__m128 Data;
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
fvec4SIMD();
|
||||
fvec4SIMD(__m128 const & Data);
|
||||
fvec4SIMD(fvec4SIMD const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
explicit fvec4SIMD(
|
||||
ctor);
|
||||
explicit fvec4SIMD(
|
||||
float const & s);
|
||||
explicit fvec4SIMD(
|
||||
float const & x,
|
||||
float const & y,
|
||||
float const & z,
|
||||
float const & w);
|
||||
explicit fvec4SIMD(
|
||||
tvec4<float> const & v);
|
||||
|
||||
////////////////////////////////////////
|
||||
//// Convertion vector constructors
|
||||
|
||||
fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
|
||||
fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
|
||||
fvec4SIMD(float const & s1, float const & s2, vec2 const & v);
|
||||
fvec4SIMD(vec3 const & v, float const & s);
|
||||
fvec4SIMD(float const & s, vec3 const & v);
|
||||
fvec4SIMD(vec2 const & v1, vec2 const & v2);
|
||||
//fvec4SIMD(ivec4SIMD const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
fvec4SIMD& operator= (fvec4SIMD const & v);
|
||||
fvec4SIMD& operator+=(fvec4SIMD const & v);
|
||||
fvec4SIMD& operator-=(fvec4SIMD const & v);
|
||||
fvec4SIMD& operator*=(fvec4SIMD const & v);
|
||||
fvec4SIMD& operator/=(fvec4SIMD const & v);
|
||||
|
||||
fvec4SIMD& operator+=(float const & s);
|
||||
fvec4SIMD& operator-=(float const & s);
|
||||
fvec4SIMD& operator*=(float const & s);
|
||||
fvec4SIMD& operator/=(float const & s);
|
||||
|
||||
fvec4SIMD& operator++();
|
||||
fvec4SIMD& operator--();
|
||||
|
||||
//////////////////////////////////////
|
||||
// Swizzle operators
|
||||
|
||||
template <comp X, comp Y, comp Z, comp W>
|
||||
fvec4SIMD& swizzle();
|
||||
template <comp X, comp Y, comp Z, comp W>
|
||||
fvec4SIMD swizzle() const;
|
||||
template <comp X, comp Y, comp Z>
|
||||
fvec4SIMD swizzle() const;
|
||||
template <comp X, comp Y>
|
||||
fvec4SIMD swizzle() const;
|
||||
template <comp X>
|
||||
fvec4SIMD swizzle() const;
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
typedef glm::detail::fvec4SIMD simdVec4;
|
||||
|
||||
/// @addtogroup gtx_simd_vec4
|
||||
/// @{
|
||||
|
||||
//! Convert a simdVec4 to a vec4.
|
||||
//! (From GLM_GTX_simd_vec4 extension)
|
||||
detail::tvec4<float> vec4_cast(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns x if x >= 0; otherwise, it returns -x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer to x
|
||||
//! whose absolute value is not larger than the absolute value of x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer to x.
|
||||
//! The fraction 0.5 will round in a direction chosen by the
|
||||
//! implementation, presumably the direction that is fastest.
|
||||
//! This includes the possibility that round(x) returns the
|
||||
//! same value as roundEven(x) for all values of x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD round(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer to x.
|
||||
//! A fractional part of 0.5 will round toward the nearest even
|
||||
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a value equal to the nearest integer
|
||||
//! that is greater than or equal to x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Return x - floor(x).
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Modulus. Returns x - y * floor(x / y)
|
||||
//! for each component in x using the floating point value y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD mod(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Modulus. Returns x - y * floor(x / y)
|
||||
//! for each component in x using the floating point value y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD mod(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & y);
|
||||
|
||||
//! Returns the fractional part of x and sets i to the integer
|
||||
//! part (as a whole number floating point value). Both the
|
||||
//! return value and the output parameter will have the same
|
||||
//! sign as x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//detail::fvec4SIMD modf(
|
||||
// detail::fvec4SIMD const & x,
|
||||
// detail::fvec4SIMD & i);
|
||||
|
||||
//! Returns y if y < x; otherwise, it returns x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD min(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
detail::fvec4SIMD min(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & y);
|
||||
|
||||
//! Returns y if x < y; otherwise, it returns x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD max(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
detail::fvec4SIMD max(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & y);
|
||||
|
||||
//! Returns min(max(x, minVal), maxVal) for each component in x
|
||||
//! using the floating-point values minVal and maxVal.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD clamp(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & minVal,
|
||||
detail::fvec4SIMD const & maxVal);
|
||||
|
||||
detail::fvec4SIMD clamp(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & minVal,
|
||||
float const & maxVal);
|
||||
|
||||
//! \return If genTypeU is a floating scalar or vector:
|
||||
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
//! x and y using the floating-point value a.
|
||||
//! The value for a is not restricted to the range [0, 1].
|
||||
//!
|
||||
//! \return If genTypeU is a boolean scalar or vector:
|
||||
//! Selects which vector each returned component comes
|
||||
//! from. For a component of a that is false, the
|
||||
//! corresponding component of x is returned. For a
|
||||
//! component of a that is true, the corresponding
|
||||
//! component of y is returned. Components of x and y that
|
||||
//! are not selected are allowed to be invalid floating point
|
||||
//! values and will have no effect on the results. Thus, this
|
||||
//! provides different functionality than
|
||||
//! genType mix(genType x, genType y, genType(a))
|
||||
//! where a is a Boolean vector.
|
||||
//!
|
||||
//! From GLSL 1.30.08 specification, section 8.3
|
||||
//!
|
||||
//! \param[in] x Floating point scalar or vector.
|
||||
//! \param[in] y Floating point scalar or vector.
|
||||
//! \param[in] a Floating point or boolean scalar or vector.
|
||||
//!
|
||||
// \todo Test when 'a' is a boolean.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD mix(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y,
|
||||
detail::fvec4SIMD const & a);
|
||||
|
||||
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD step(
|
||||
detail::fvec4SIMD const & edge,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
detail::fvec4SIMD step(
|
||||
float const & edge,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
//! performs smooth Hermite interpolation between 0 and 1
|
||||
//! when edge0 < x < edge1. This is useful in cases where
|
||||
//! you would want a threshold function with a smooth
|
||||
//! transition. This is equivalent to:
|
||||
//! genType t;
|
||||
//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
//! return t * t * (3 - 2 * t);
|
||||
//! Results are undefined if edge0 >= edge1.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD smoothstep(
|
||||
detail::fvec4SIMD const & edge0,
|
||||
detail::fvec4SIMD const & edge1,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
detail::fvec4SIMD smoothstep(
|
||||
float const & edge0,
|
||||
float const & edge1,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns true if x holds a NaN (not a number)
|
||||
//! representation in the underlying implementation's set of
|
||||
//! floating point representations. Returns false otherwise,
|
||||
//! including for implementations with no NaN
|
||||
//! representations.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//bvec4 isnan(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns true if x holds a positive infinity or negative
|
||||
//! infinity representation in the underlying implementation's
|
||||
//! set of floating point representations. Returns false
|
||||
//! otherwise, including for implementations with no infinity
|
||||
//! representations.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//bvec4 isinf(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a signed or unsigned integer value representing
|
||||
//! the encoding of a floating-point value. The floatingpoint
|
||||
//! value's bit-level representation is preserved.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
|
||||
|
||||
//! Returns a floating-point value corresponding to a signed
|
||||
//! or unsigned integer encoding of a floating-point value.
|
||||
//! If an inf or NaN is passed in, it will not signal, and the
|
||||
//! resulting floating point value is unspecified. Otherwise,
|
||||
//! the bit-level representation is preserved.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
|
||||
|
||||
//! Computes and returns a * b + c.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
detail::fvec4SIMD fma(
|
||||
detail::fvec4SIMD const & a,
|
||||
detail::fvec4SIMD const & b,
|
||||
detail::fvec4SIMD const & c);
|
||||
|
||||
//! Splits x into a floating-point significand in the range
|
||||
//! [0.5, 1.0) and an integral exponent of two, such that:
|
||||
//! x = significand * exp(2, exponent)
|
||||
//! The significand is returned by the function and the
|
||||
//! exponent is returned in the parameter exp. For a
|
||||
//! floating-point value of zero, the significant and exponent
|
||||
//! are both zero. For a floating-point value that is an
|
||||
//! infinity or is not a number, the results are undefined.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
|
||||
|
||||
//! Builds a floating-point number from x and the
|
||||
//! corresponding integral exponent of two in exp, returning:
|
||||
//! significand * exp(2, exponent)
|
||||
//! If this product is too large to be represented in the
|
||||
//! floating-point type, the result is undefined.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
//detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
float length(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Less accurate but much faster than simdLength.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
float fastLength(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Slightly more accurate but much slower than simdLength.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
float niceLength(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD length4(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Less accurate but much faster than simdLength4.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD fastLength4(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Slightly more accurate but much slower than simdLength4.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD niceLength4(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
float distance(
|
||||
detail::fvec4SIMD const & p0,
|
||||
detail::fvec4SIMD const & p1);
|
||||
|
||||
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD distance4(
|
||||
detail::fvec4SIMD const & p0,
|
||||
detail::fvec4SIMD const & p1);
|
||||
|
||||
//! Returns the dot product of x and y, i.e., result = x * y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
float simdDot(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Returns the dot product of x and y, i.e., result = x * y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD dot4(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Returns the cross product of x and y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD cross(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Returns a vector in the same direction as x but with length of 1.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD normalize(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a vector in the same direction as x but with length of 1.
|
||||
//! Less accurate but much faster than simdNormalize.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD fastNormalize(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD simdFaceforward(
|
||||
detail::fvec4SIMD const & N,
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & Nref);
|
||||
|
||||
//! For the incident vector I and surface orientation N,
|
||||
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD reflect(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N);
|
||||
|
||||
//! For the incident vector I and surface normal N,
|
||||
//! and the ratio of indices of refraction eta,
|
||||
//! return the refraction vector.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
detail::fvec4SIMD refract(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N,
|
||||
float const & eta);
|
||||
|
||||
//! Returns the positive square root of x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
detail::fvec4SIMD sqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the positive square root of x with the nicest quality but very slow.
|
||||
//! Slightly more accurate but much slower than simdSqrt.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
detail::fvec4SIMD niceSqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the positive square root of x
|
||||
//! Less accurate but much faster than sqrt.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
detail::fvec4SIMD fastSqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the reciprocal of the positive square root of x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
detail::fvec4SIMD inversesqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the reciprocal of the positive square root of x.
|
||||
//! Faster than inversesqrt but less accurate.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
detail::fvec4SIMD fastInversesqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "simd_vec4.inl"
|
||||
|
||||
|
||||
#if (GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# pragma warning(pop)
|
||||
#endif
|
||||
|
||||
|
||||
#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
|
||||
#endif//GLM_GTX_simd_vec4
|
727
include/glm/gtx/simd_vec4.inl
Normal file
727
include/glm/gtx/simd_vec4.inl
Normal file
@ -0,0 +1,727 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2009-05-07
|
||||
// Updated : 2009-05-07
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/simd_vec4.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
template <int Value>
|
||||
struct mask
|
||||
{
|
||||
enum{value = Value};
|
||||
};
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD()
|
||||
#ifdef GLM_SIMD_ENABLE_DEFAULT_INIT
|
||||
: Data(_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f))
|
||||
#endif
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(__m128 const & Data) :
|
||||
Data(Data)
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) :
|
||||
Data(v.Data)
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(tvec4<float> const & v) :
|
||||
Data(_mm_set_ps(v.w, v.z, v.y, v.x))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s) :
|
||||
Data(_mm_set1_ps(s))
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
|
||||
// Data(_mm_setr_ps(x, y, z, w))
|
||||
Data(_mm_set_ps(w, z, y, x))
|
||||
{}
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const v[4]) :
|
||||
Data(_mm_load_ps(v))
|
||||
{}
|
||||
*/
|
||||
//////////////////////////////////////
|
||||
// Swizzle constructors
|
||||
|
||||
//fvec4SIMD(ref4<float> const & r);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Convertion vector constructors
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v, float const & s1, float const & s2) :
|
||||
Data(_mm_set_ps(s2, s1, v.y, v.x))
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, vec2 const & v, float const & s2) :
|
||||
Data(_mm_set_ps(s2, v.y, v.x, s1))
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, float const & s2, vec2 const & v) :
|
||||
Data(_mm_set_ps(v.y, v.x, s2, s1))
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec3 const & v, float const & s) :
|
||||
Data(_mm_set_ps(s, v.z, v.y, v.x))
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s, vec3 const & v) :
|
||||
Data(_mm_set_ps(v.z, v.y, v.x, s))
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v1, vec2 const & v2) :
|
||||
Data(_mm_set_ps(v2.y, v2.x, v1.y, v1.x))
|
||||
{}
|
||||
|
||||
//GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(ivec4SIMD const & v) :
|
||||
// Data(_mm_cvtepi32_ps(v.Data))
|
||||
//{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator=(fvec4SIMD const & v)
|
||||
{
|
||||
this->Data = v.Data;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(float const & s)
|
||||
{
|
||||
this->Data = _mm_add_ps(Data, _mm_set_ps1(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(fvec4SIMD const & v)
|
||||
{
|
||||
this->Data = _mm_add_ps(this->Data , v.Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(float const & s)
|
||||
{
|
||||
this->Data = _mm_sub_ps(Data, _mm_set_ps1(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(fvec4SIMD const & v)
|
||||
{
|
||||
this->Data = _mm_sub_ps(this->Data , v.Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(float const & s)
|
||||
{
|
||||
this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(fvec4SIMD const & v)
|
||||
{
|
||||
this->Data = _mm_mul_ps(this->Data , v.Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(float const & s)
|
||||
{
|
||||
this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(fvec4SIMD const & v)
|
||||
{
|
||||
this->Data = _mm_div_ps(this->Data , v.Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator++()
|
||||
{
|
||||
this->Data = _mm_add_ps(this->Data , glm::detail::one);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator--()
|
||||
{
|
||||
this->Data = _mm_sub_ps(this->Data, glm::detail::one);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Swizzle operators
|
||||
|
||||
template <comp X, comp Y, comp Z, comp W>
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD fvec4SIMD::swizzle() const
|
||||
{
|
||||
__m128 Data = _mm_shuffle_ps(
|
||||
this->Data, this->Data,
|
||||
mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
|
||||
return fvec4SIMD(Data);
|
||||
}
|
||||
|
||||
template <comp X, comp Y, comp Z, comp W>
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::swizzle()
|
||||
{
|
||||
this->Data = _mm_shuffle_ps(
|
||||
this->Data, this->Data,
|
||||
mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator+
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v, float s)
|
||||
{
|
||||
return fvec4SIMD(_mm_add_ps(v.Data, _mm_set1_ps(s)));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator+ (float s, fvec4SIMD const & v)
|
||||
{
|
||||
return fvec4SIMD(_mm_add_ps(_mm_set1_ps(s), v.Data));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v1, fvec4SIMD const & v2)
|
||||
{
|
||||
return fvec4SIMD(_mm_add_ps(v1.Data, v2.Data));
|
||||
}
|
||||
|
||||
//operator-
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v, float s)
|
||||
{
|
||||
return fvec4SIMD(_mm_sub_ps(v.Data, _mm_set1_ps(s)));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator- (float s, fvec4SIMD const & v)
|
||||
{
|
||||
return fvec4SIMD(_mm_sub_ps(_mm_set1_ps(s), v.Data));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v1, fvec4SIMD const & v2)
|
||||
{
|
||||
return fvec4SIMD(_mm_sub_ps(v1.Data, v2.Data));
|
||||
}
|
||||
|
||||
//operator*
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, float s)
|
||||
{
|
||||
__m128 par0 = v.Data;
|
||||
__m128 par1 = _mm_set1_ps(s);
|
||||
return fvec4SIMD(_mm_mul_ps(par0, par1));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator* (float s, fvec4SIMD const & v)
|
||||
{
|
||||
__m128 par0 = _mm_set1_ps(s);
|
||||
__m128 par1 = v.Data;
|
||||
return fvec4SIMD(_mm_mul_ps(par0, par1));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v1, fvec4SIMD const & v2)
|
||||
{
|
||||
return fvec4SIMD(_mm_mul_ps(v1.Data, v2.Data));
|
||||
}
|
||||
|
||||
//operator/
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v, float s)
|
||||
{
|
||||
__m128 par0 = v.Data;
|
||||
__m128 par1 = _mm_set1_ps(s);
|
||||
return fvec4SIMD(_mm_div_ps(par0, par1));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator/ (float s, fvec4SIMD const & v)
|
||||
{
|
||||
__m128 par0 = _mm_set1_ps(s);
|
||||
__m128 par1 = v.Data;
|
||||
return fvec4SIMD(_mm_div_ps(par0, par1));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v1, fvec4SIMD const & v2)
|
||||
{
|
||||
return fvec4SIMD(_mm_div_ps(v1.Data, v2.Data));
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v)
|
||||
{
|
||||
return fvec4SIMD(_mm_sub_ps(_mm_setzero_ps(), v.Data));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator++ (fvec4SIMD const & v, int)
|
||||
{
|
||||
return fvec4SIMD(_mm_add_ps(v.Data, glm::detail::one));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator-- (fvec4SIMD const & v, int)
|
||||
{
|
||||
return fvec4SIMD(_mm_sub_ps(v.Data, glm::detail::one));
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> vec4_cast
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
GLM_ALIGN(16) detail::tvec4<float> Result;
|
||||
_mm_store_ps(&Result[0], x.Data);
|
||||
return Result;
|
||||
}
|
||||
|
||||
// Other possible implementation
|
||||
//float abs(float a)
|
||||
//{
|
||||
// return max(-a, a);
|
||||
//}
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD abs
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_abs_ps(x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD sign
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_sgn_ps(x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD floor
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_flr_ps(x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD trunc
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
//return x < 0 ? -floor(-x) : floor(x);
|
||||
|
||||
__m128 Flr0 = detail::sse_flr_ps(_mm_sub_ps(_mm_setzero_ps(), x.Data));
|
||||
__m128 Sub0 = _mm_sub_ps(Flr0, x.Data);
|
||||
__m128 Flr1 = detail::sse_flr_ps(x.Data);
|
||||
|
||||
__m128 Cmp0 = _mm_cmplt_ps(x.Data, glm::detail::zero);
|
||||
__m128 Cmp1 = _mm_cmpnlt_ps(x.Data, glm::detail::zero);
|
||||
|
||||
__m128 And0 = _mm_and_ps(Sub0, Cmp0);
|
||||
__m128 And1 = _mm_and_ps(Flr1, Cmp1);
|
||||
|
||||
return _mm_or_ps(And0, And1);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD round
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_rnd_ps(x.Data);
|
||||
}
|
||||
|
||||
//GLM_FUNC_QUALIFIER detail::fvec4SIMD roundEven
|
||||
//(
|
||||
// detail::fvec4SIMD const & x
|
||||
//)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD ceil
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_ceil_ps(x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD fract
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_frc_ps(x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y
|
||||
)
|
||||
{
|
||||
return detail::sse_mod_ps(x.Data, y.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & y
|
||||
)
|
||||
{
|
||||
return detail::sse_mod_ps(x.Data, _mm_set1_ps(y));
|
||||
}
|
||||
|
||||
//GLM_FUNC_QUALIFIER detail::fvec4SIMD modf
|
||||
//(
|
||||
// detail::fvec4SIMD const & x,
|
||||
// detail::fvec4SIMD & i
|
||||
//)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD min
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y
|
||||
)
|
||||
{
|
||||
return _mm_min_ps(x.Data, y.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD min
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & y
|
||||
)
|
||||
{
|
||||
return _mm_min_ps(x.Data, _mm_set1_ps(y));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD max
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y
|
||||
)
|
||||
{
|
||||
return _mm_max_ps(x.Data, y.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD max
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & y
|
||||
)
|
||||
{
|
||||
return _mm_max_ps(x.Data, _mm_set1_ps(y));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & minVal,
|
||||
detail::fvec4SIMD const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::sse_clp_ps(x.Data, minVal.Data, maxVal.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
float const & minVal,
|
||||
float const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::sse_clp_ps(x.Data, _mm_set1_ps(minVal), _mm_set1_ps(maxVal));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD mix
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y,
|
||||
detail::fvec4SIMD const & a
|
||||
)
|
||||
{
|
||||
__m128 Sub0 = _mm_sub_ps(y.Data, x.Data);
|
||||
__m128 Mul0 = _mm_mul_ps(a.Data, Sub0);
|
||||
return _mm_add_ps(x.Data, Mul0);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD step
|
||||
(
|
||||
detail::fvec4SIMD const & edge,
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
__m128 cmp0 = _mm_cmpngt_ps(x.Data, edge.Data);
|
||||
return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD step
|
||||
(
|
||||
float const & edge,
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
__m128 cmp0 = _mm_cmpngt_ps(x.Data, _mm_set1_ps(edge));
|
||||
return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
|
||||
(
|
||||
detail::fvec4SIMD const & edge0,
|
||||
detail::fvec4SIMD const & edge1,
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
|
||||
(
|
||||
float const & edge0,
|
||||
float const & edge1,
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
|
||||
}
|
||||
|
||||
//GLM_FUNC_QUALIFIER bvec4 isnan(detail::fvec4SIMD const & x)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
//GLM_FUNC_QUALIFIER bvec4 isinf(detail::fvec4SIMD const & x)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
//GLM_FUNC_QUALIFIER detail::ivec4SIMD floatBitsToInt
|
||||
//(
|
||||
// detail::fvec4SIMD const & value
|
||||
//)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
//GLM_FUNC_QUALIFIER detail::fvec4SIMD intBitsToFloat
|
||||
//(
|
||||
// detail::ivec4SIMD const & value
|
||||
//)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD fma
|
||||
(
|
||||
detail::fvec4SIMD const & a,
|
||||
detail::fvec4SIMD const & b,
|
||||
detail::fvec4SIMD const & c
|
||||
)
|
||||
{
|
||||
return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float length
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
|
||||
detail::fvec4SIMD sqt0 = sqrt(dot0);
|
||||
float Result = 0;
|
||||
_mm_store_ss(&Result, sqt0.Data);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float fastLength
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
|
||||
detail::fvec4SIMD sqt0 = fastSqrt(dot0);
|
||||
float Result = 0;
|
||||
_mm_store_ss(&Result, sqt0.Data);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float niceLength
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
|
||||
detail::fvec4SIMD sqt0 = niceSqrt(dot0);
|
||||
float Result = 0;
|
||||
_mm_store_ss(&Result, sqt0.Data);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD length4
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return sqrt(dot4(x, x));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD fastLength4
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return fastSqrt(dot4(x, x));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD niceLength4
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
return niceSqrt(dot4(x, x));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float distance
|
||||
(
|
||||
detail::fvec4SIMD const & p0,
|
||||
detail::fvec4SIMD const & p1
|
||||
)
|
||||
{
|
||||
float Result = 0;
|
||||
_mm_store_ss(&Result, detail::sse_dst_ps(p0.Data, p1.Data));
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD distance4
|
||||
(
|
||||
detail::fvec4SIMD const & p0,
|
||||
detail::fvec4SIMD const & p1
|
||||
)
|
||||
{
|
||||
return detail::sse_dst_ps(p0.Data, p1.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float dot
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y
|
||||
)
|
||||
{
|
||||
float Result = 0;
|
||||
_mm_store_ss(&Result, detail::sse_dot_ss(x.Data, y.Data));
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y
|
||||
)
|
||||
{
|
||||
return detail::sse_dot_ps(x.Data, y.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD cross
|
||||
(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y
|
||||
)
|
||||
{
|
||||
return detail::sse_xpd_ps(x.Data, y.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
__m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
|
||||
__m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data;
|
||||
__m128 mul0 = _mm_mul_ps(x.Data, isr0);
|
||||
return mul0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD fastNormalize
|
||||
(
|
||||
detail::fvec4SIMD const & x
|
||||
)
|
||||
{
|
||||
__m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
|
||||
__m128 isr0 = fastInversesqrt(dot0).Data;
|
||||
__m128 mul0 = _mm_mul_ps(x.Data, isr0);
|
||||
return mul0;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD faceforward
|
||||
(
|
||||
detail::fvec4SIMD const & N,
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & Nref
|
||||
)
|
||||
{
|
||||
return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD reflect
|
||||
(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N
|
||||
)
|
||||
{
|
||||
return detail::sse_rfe_ps(I.Data, N.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD refract
|
||||
(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N,
|
||||
float const & eta
|
||||
)
|
||||
{
|
||||
return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_mul_ps(inversesqrt(x).Data, x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_sqrt_ps(x.Data);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data);
|
||||
}
|
||||
|
||||
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
|
||||
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
|
||||
GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
|
||||
|
||||
__m128 recip = _mm_rsqrt_ps(x.Data); // "estimate" opcode
|
||||
__m128 halfrecip = _mm_mul_ps(half, recip);
|
||||
__m128 threeminus_xrr = _mm_sub_ps(three, _mm_mul_ps(x.Data, _mm_mul_ps(recip, recip)));
|
||||
return _mm_mul_ps(halfrecip, threeminus_xrr);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x)
|
||||
{
|
||||
return _mm_rsqrt_ps(x.Data);
|
||||
}
|
||||
|
||||
}//namespace glm
|
90
include/glm/gtx/spline.hpp
Normal file
90
include/glm/gtx/spline.hpp
Normal file
@ -0,0 +1,90 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_spline
|
||||
/// @file glm/gtx/spline.hpp
|
||||
/// @date 2007-01-25 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtx_spline GLM_GTX_spline
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Spline functions
|
||||
///
|
||||
/// <glm/gtx/spline.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_spline
|
||||
#define GLM_GTX_spline GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/optimum_pow.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_spline extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_spline
|
||||
/// @{
|
||||
|
||||
//! Return a point from a catmull rom curve.
|
||||
//! From GLM_GTX_spline extension.
|
||||
template <typename genType>
|
||||
genType catmullRom(
|
||||
genType const & v1,
|
||||
genType const & v2,
|
||||
genType const & v3,
|
||||
genType const & v4,
|
||||
typename genType::value_type const & s);
|
||||
|
||||
//! Return a point from a hermite curve.
|
||||
//! From GLM_GTX_spline extension.
|
||||
template <typename genType>
|
||||
genType hermite(
|
||||
genType const & v1,
|
||||
genType const & t1,
|
||||
genType const & v2,
|
||||
genType const & t2,
|
||||
typename genType::value_type const & s);
|
||||
|
||||
//! Return a point from a cubic curve.
|
||||
//! From GLM_GTX_spline extension.
|
||||
template <typename genType>
|
||||
genType cubic(
|
||||
genType const & v1,
|
||||
genType const & v2,
|
||||
genType const & v3,
|
||||
genType const & v4,
|
||||
typename genType::value_type const & s);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "spline.inl"
|
||||
|
||||
#endif//GLM_GTX_spline
|
||||
|
70
include/glm/gtx/spline.inl
Normal file
70
include/glm/gtx/spline.inl
Normal file
@ -0,0 +1,70 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2007-01-25
|
||||
// Updated : 2009-02-19
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/spline.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType catmullRom
|
||||
(
|
||||
genType const & v1,
|
||||
genType const & v2,
|
||||
genType const & v3,
|
||||
genType const & v4,
|
||||
typename genType::value_type const & s
|
||||
)
|
||||
{
|
||||
typename genType::value_type s1 = s;
|
||||
typename genType::value_type s2 = pow2(s);
|
||||
typename genType::value_type s3 = pow3(s);
|
||||
|
||||
typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
|
||||
typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
|
||||
typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
|
||||
typename genType::value_type f4 = s3 - s2;
|
||||
|
||||
return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
|
||||
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType hermite
|
||||
(
|
||||
genType const & v1,
|
||||
genType const & t1,
|
||||
genType const & v2,
|
||||
genType const & t2,
|
||||
typename genType::value_type const & s
|
||||
)
|
||||
{
|
||||
typename genType::value_type s1 = s;
|
||||
typename genType::value_type s2 = pow2(s);
|
||||
typename genType::value_type s3 = pow3(s);
|
||||
|
||||
typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
|
||||
typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
|
||||
typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
|
||||
typename genType::value_type f4 = s3 - s2;
|
||||
|
||||
return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType cubic
|
||||
(
|
||||
genType const & v1,
|
||||
genType const & v2,
|
||||
genType const & v3,
|
||||
genType const & v4,
|
||||
typename genType::value_type const & s
|
||||
)
|
||||
{
|
||||
return ((v1 * s + v2) * s + v3) * s + v4;
|
||||
}
|
||||
|
||||
}//namespace glm
|
83
include/glm/gtx/std_based_type.hpp
Normal file
83
include/glm/gtx/std_based_type.hpp
Normal file
@ -0,0 +1,83 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_std_based_type
|
||||
/// @file glm/gtx/std_based_type.hpp
|
||||
/// @date 2008-06-08 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_extented_min_max (dependence)
|
||||
///
|
||||
/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Adds vector types based on STL value types.
|
||||
/// <glm/gtx/std_based_type.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_std_based_type
|
||||
#define GLM_GTX_std_based_type GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_std_based_type extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_std_based_type
|
||||
/// @{
|
||||
|
||||
/// Vector type based of two std::size_t components.
|
||||
/// @see GLM_GTX_std_based_type
|
||||
typedef detail::tvec2<std::size_t> size2;
|
||||
|
||||
/// Vector type based of three std::size_t components.
|
||||
/// @see GLM_GTX_std_based_type
|
||||
typedef detail::tvec3<std::size_t> size3;
|
||||
|
||||
/// Vector type based of four std::size_t components.
|
||||
/// @see GLM_GTX_std_based_type
|
||||
typedef detail::tvec4<std::size_t> size4;
|
||||
|
||||
/// Vector type based of two std::size_t components.
|
||||
/// @see GLM_GTX_std_based_type
|
||||
typedef detail::tvec2<std::size_t> size2_t;
|
||||
|
||||
/// Vector type based of three std::size_t components.
|
||||
/// @see GLM_GTX_std_based_type
|
||||
typedef detail::tvec3<std::size_t> size3_t;
|
||||
|
||||
/// Vector type based of four std::size_t components.
|
||||
/// @see GLM_GTX_std_based_type
|
||||
typedef detail::tvec4<std::size_t> size4_t;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "std_based_type.inl"
|
||||
|
||||
#endif//GLM_GTX_std_based_type
|
13
include/glm/gtx/std_based_type.inl
Normal file
13
include/glm/gtx/std_based_type.inl
Normal file
@ -0,0 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-06-08
|
||||
// Updated : 2008-06-08
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/std_based_type.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
|
||||
}
|
70
include/glm/gtx/string_cast.hpp
Normal file
70
include/glm/gtx/string_cast.hpp
Normal file
@ -0,0 +1,70 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_string_cast
|
||||
/// @file glm/gtx/string_cast.hpp
|
||||
/// @date 2008-04-26 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
/// @see gtx_integer (dependence)
|
||||
/// @see gtx_quaternion (dependence)
|
||||
///
|
||||
/// @defgroup gtx_string_cast GLM_GTX_string_cast
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Setup strings for GLM type values
|
||||
///
|
||||
/// <glm/gtx/string_cast.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_string_cast
|
||||
#define GLM_GTX_string_cast GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
#include "../gtx/integer.hpp"
|
||||
#include "../gtx/quaternion.hpp"
|
||||
#include <string>
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_string_cast extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_string_cast
|
||||
/// @{
|
||||
|
||||
/// Create a string from a GLM type value.
|
||||
/// From GLM_GTX_string_cast extension.
|
||||
template <typename genType>
|
||||
std::string to_string(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "string_cast.inl"
|
||||
|
||||
#endif//GLM_GTX_string_cast
|
588
include/glm/gtx/string_cast.inl
Normal file
588
include/glm/gtx/string_cast.inl
Normal file
@ -0,0 +1,588 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2006 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-04-27
|
||||
// Updated : 2008-05-24
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/string_cast.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
GLM_FUNC_QUALIFIER std::string format(const char* msg, ...)
|
||||
{
|
||||
std::size_t const STRING_BUFFER(4096);
|
||||
char text[STRING_BUFFER];
|
||||
va_list list;
|
||||
|
||||
if(msg == 0)
|
||||
return std::string();
|
||||
|
||||
va_start(list, msg);
|
||||
|
||||
#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
|
||||
vsprintf_s(text, STRING_BUFFER, msg, list);
|
||||
#else//
|
||||
vsprintf(text, msg, list);
|
||||
#endif//
|
||||
va_end(list);
|
||||
|
||||
return std::string(text);
|
||||
}
|
||||
|
||||
static const char* True = "true";
|
||||
static const char* False = "false";
|
||||
}//namespace detail
|
||||
|
||||
////////////////////////////////
|
||||
// Scalars
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string(detail::half const & x)
|
||||
{
|
||||
return detail::format("half(%2.4f)", float(x));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string(float x)
|
||||
{
|
||||
return detail::format("float(%f)", x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string(double x)
|
||||
{
|
||||
return detail::format("double(%f)", x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string(int x)
|
||||
{
|
||||
return detail::format("int(%d)", x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string(unsigned int x)
|
||||
{
|
||||
return detail::format("uint(%d)", x);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Bool vectors
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec2<bool> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("bvec2(%s, %s)",
|
||||
v.x ? detail::True : detail::False,
|
||||
v.y ? detail::True : detail::False);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec3<bool> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("bvec3(%s, %s, %s)",
|
||||
v.x ? detail::True : detail::False,
|
||||
v.y ? detail::True : detail::False,
|
||||
v.z ? detail::True : detail::False);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec4<bool> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("bvec4(%s, %s, %s, %s)",
|
||||
v.x ? detail::True : detail::False,
|
||||
v.y ? detail::True : detail::False,
|
||||
v.z ? detail::True : detail::False,
|
||||
v.w ? detail::True : detail::False);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Half vectors
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec2<detail::half> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("hvec2(%2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec3<detail::half> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("hvec3(%2.4f, %2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat(), v.z.toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec4<detail::half> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("hvec4(%2.4f, %2.4f, %2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat(), v.z.toFloat(), v.w.toFloat());
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Float vectors
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec2<float> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("fvec2(%f, %f)", v.x, v.y);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec3<float> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("fvec3(%f, %f, %f)", v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec4<float> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("fvec4(%f, %f, %f, %f)", v.x, v.y, v.z, v.w);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Double vectors
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec2<double> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("dvec2(%f, %f)", v.x, v.y);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec3<double> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("dvec3(%f, %f, %f)", v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec4<double> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("dvec4(%f, %f, %f, %f)", v.x, v.y, v.z, v.w);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Int vectors
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec2<int> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("ivec2(%d, %d)", v.x, v.y);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec3<int> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("ivec3(%d, %d, %d)", v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec4<int> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("ivec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Unsigned int vectors
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec2<unsigned int> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("uvec2(%d, %d)", v.x, v.y);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec3<unsigned int> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("uvec3(%d, %d, %d)", v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tvec4<unsigned int> const & v
|
||||
)
|
||||
{
|
||||
return detail::format("uvec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Half matrices
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x2<detail::half> const & m
|
||||
)
|
||||
{
|
||||
return detail::format("hmat2x2((%f, %f), (%f, %f))",
|
||||
m[0][0].toFloat(), m[0][1].toFloat(),
|
||||
m[1][0].toFloat(), m[1][1].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x3<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat2x3((%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x4<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x2<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat3x2((%f, %f), (%f, %f), (%f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(),
|
||||
x[2][0].toFloat(), x[2][1].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x3<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(),
|
||||
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x4<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat(),
|
||||
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(), x[2][3].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x2<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(),
|
||||
x[2][0].toFloat(), x[2][1].toFloat(),
|
||||
x[3][0].toFloat(), x[3][1].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x3<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(),
|
||||
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(),
|
||||
x[3][0].toFloat(), x[3][1].toFloat(), x[3][2].toFloat());
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x4<detail::half> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("hmat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
|
||||
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat(),
|
||||
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(), x[2][3].toFloat(),
|
||||
x[3][0].toFloat(), x[3][1].toFloat(), x[3][2].toFloat(), x[3][3].toFloat());
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Float matrices
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x2<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat2x2((%f, %f), (%f, %f))",
|
||||
x[0][0], x[0][1],
|
||||
x[1][0], x[1][1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x3<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat2x3((%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2],
|
||||
x[1][0], x[1][1], x[1][2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x4<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2], x[0][3],
|
||||
x[1][0], x[1][1], x[1][2], x[1][3]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x2<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat3x2((%f, %f), (%f, %f), (%f, %f))",
|
||||
x[0][0], x[0][1],
|
||||
x[1][0], x[1][1],
|
||||
x[2][0], x[2][1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x3<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2],
|
||||
x[1][0], x[1][1], x[1][2],
|
||||
x[2][0], x[2][1], x[2][2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x4<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2], x[0][3],
|
||||
x[1][0], x[1][1], x[1][2], x[1][3],
|
||||
x[2][0], x[2][1], x[2][2], x[2][3]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x2<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
|
||||
x[0][0], x[0][1],
|
||||
x[1][0], x[1][1],
|
||||
x[2][0], x[2][1],
|
||||
x[3][0], x[3][1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x3<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2],
|
||||
x[1][0], x[1][1], x[1][2],
|
||||
x[2][0], x[2][1], x[2][2],
|
||||
x[3][0], x[3][1], x[3][2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x4<float> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("mat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2], x[0][3],
|
||||
x[1][0], x[1][1], x[1][2], x[1][3],
|
||||
x[2][0], x[2][1], x[2][2], x[2][3],
|
||||
x[3][0], x[3][1], x[3][2], x[3][3]);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// Double matrices
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x2<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat2x2((%f, %f), (%f, %f))",
|
||||
x[0][0], x[0][1],
|
||||
x[1][0], x[1][1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x3<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat2x3((%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2],
|
||||
x[1][0], x[1][1], x[1][2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat2x4<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2], x[0][3],
|
||||
x[1][0], x[1][1], x[1][2], x[1][3]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x2<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat3x2((%f, %f), (%f, %f), (%f, %f))",
|
||||
x[0][0], x[0][1],
|
||||
x[1][0], x[1][1],
|
||||
x[2][0], x[2][1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x3<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2],
|
||||
x[1][0], x[1][1], x[1][2],
|
||||
x[2][0], x[2][1], x[2][2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat3x4<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2], x[0][3],
|
||||
x[1][0], x[1][1], x[1][2], x[1][3],
|
||||
x[2][0], x[2][1], x[2][2], x[2][3]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x2<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
|
||||
x[0][0], x[0][1],
|
||||
x[1][0], x[1][1],
|
||||
x[2][0], x[2][1],
|
||||
x[3][0], x[3][1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x3<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2],
|
||||
x[1][0], x[1][1], x[1][2],
|
||||
x[2][0], x[2][1], x[2][2],
|
||||
x[3][0], x[3][1], x[3][2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER std::string to_string
|
||||
(
|
||||
detail::tmat4x4<double> const & x
|
||||
)
|
||||
{
|
||||
return detail::format("dmat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
|
||||
x[0][0], x[0][1], x[0][2], x[0][3],
|
||||
x[1][0], x[1][1], x[1][2], x[1][3],
|
||||
x[2][0], x[2][1], x[2][2], x[2][3],
|
||||
x[3][0], x[3][1], x[3][2], x[3][3]);
|
||||
}
|
||||
|
||||
}//namespace glm
|
131
include/glm/gtx/transform.hpp
Normal file
131
include/glm/gtx/transform.hpp
Normal file
@ -0,0 +1,131 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_transform
|
||||
/// @file glm/gtx/transform.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_matrix_transform (dependence)
|
||||
/// @see gtx_transform
|
||||
/// @see gtx_transform2
|
||||
///
|
||||
/// @defgroup gtx_transform GLM_GTX_transform
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Add transformation matrices
|
||||
///
|
||||
/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_transform
|
||||
#define GLM_GTX_transform GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/matrix_transform.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_transform extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_transform
|
||||
/// @{
|
||||
|
||||
//! Builds a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
T angle,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
T angle,
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T angle,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Builds a scale 4 * 4 matrix created from 3 scalars.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "transform.inl"
|
||||
|
||||
#endif//GLM_GTX_transform
|
90
include/glm/gtx/transform.inl
Normal file
90
include/glm/gtx/transform.inl
Normal file
@ -0,0 +1,90 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2005-12-21
|
||||
// Updated : 2009-04-29
|
||||
// Licence : This source is under MIT License
|
||||
// File : glm/gtx/transform.inl
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
|
||||
T x, T y, T z)
|
||||
{
|
||||
return translate(
|
||||
detail::tmat4x4<T>(1.0f),
|
||||
detail::tvec3<T>(x, y , z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z)
|
||||
{
|
||||
return translate(
|
||||
m, detail::tvec3<T>(x, y , z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
|
||||
detail::tvec3<T> const & v)
|
||||
{
|
||||
return translate(
|
||||
detail::tmat4x4<T>(1.0f), v);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
|
||||
T angle,
|
||||
T x, T y, T z)
|
||||
{
|
||||
return rotate(
|
||||
detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
|
||||
T angle,
|
||||
detail::tvec3<T> const & v)
|
||||
{
|
||||
return rotate(
|
||||
detail::tmat4x4<T>(1), angle, v);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T angle,
|
||||
T x, T y, T z)
|
||||
{
|
||||
return rotate(
|
||||
m, angle, detail::tvec3<T>(x, y, z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z)
|
||||
{
|
||||
return scale(
|
||||
detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z)
|
||||
{
|
||||
return scale(
|
||||
m, detail::tvec3<T>(x, y, z));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
|
||||
detail::tvec3<T> const & v)
|
||||
{
|
||||
return scale(
|
||||
detail::tmat4x4<T>(1.0f), v);
|
||||
}
|
||||
|
||||
}//namespace glm
|
135
include/glm/gtx/transform2.hpp
Normal file
135
include/glm/gtx/transform2.hpp
Normal file
@ -0,0 +1,135 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_transform2
|
||||
/// @file glm/gtx/transform2.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_transform (dependence)
|
||||
///
|
||||
/// @defgroup gtx_transform2 GLM_GTX_transform2
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Add extra transformation matrices
|
||||
///
|
||||
/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTX_transform2
|
||||
#define GLM_GTX_transform2 GLM_VERSION
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtx/transform.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_transform2 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_transform2
|
||||
/// @{
|
||||
|
||||
//! Transforms a matrix with a shearing on X axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> shearX2D(
|
||||
detail::tmat3x3<T> const & m,
|
||||
T y);
|
||||
|
||||
//! Transforms a matrix with a shearing on Y axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> shearY2D(
|
||||
detail::tmat3x3<T> const & m,
|
||||
T x);
|
||||
|
||||
//! Transforms a matrix with a shearing on X axis
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> shearX3D(
|
||||
const detail::tmat4x4<T> & m,
|
||||
T y,
|
||||
T z);
|
||||
|
||||
//! Transforms a matrix with a shearing on Y axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> shearY3D(
|
||||
const detail::tmat4x4<T> & m,
|
||||
T x,
|
||||
T z);
|
||||
|
||||
//! Transforms a matrix with a shearing on Z axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> shearZ3D(
|
||||
const detail::tmat4x4<T> & m,
|
||||
T x,
|
||||
T y);
|
||||
|
||||
//template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)
|
||||
// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
|
||||
// - dot(PointOnPlane, normal) * OnPlaneVector 1
|
||||
|
||||
// Reflect functions seem to don't work
|
||||
//template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
|
||||
//template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
|
||||
|
||||
//! Build planar projection matrix along normal axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> proj2D(
|
||||
const detail::tmat3x3<T> & m,
|
||||
const detail::tvec3<T>& normal);
|
||||
|
||||
//! Build planar projection matrix along normal axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> proj3D(
|
||||
const detail::tmat4x4<T> & m,
|
||||
const detail::tvec3<T>& normal);
|
||||
|
||||
//! Build a scale bias matrix.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> scaleBias(
|
||||
valType scale,
|
||||
valType bias);
|
||||
|
||||
//! Build a scale bias matrix.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> scaleBias(
|
||||
detail::tmat4x4<valType> const & m,
|
||||
valType scale,
|
||||
valType bias);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "transform2.inl"
|
||||
|
||||
#endif//GLM_GTX_transform2
|
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Reference in New Issue
Block a user