Final 0.2 demo version
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91f0a01bf5
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@ -5,36 +5,6 @@ GameName=ProjectSquirel
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ProjectSquirel")
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GBuffer=True
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r.GenerateMeshDistanceFields=False
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r.Shadow.DistanceFieldPenumbraSize=0.050000
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.CustomDepth=1
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AutoExposure=True
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r.DefaultFeature.MotionBlur=True
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r.DefaultFeature.LensFlare=True
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r.DefaultFeature.AntiAliasing=2
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r.EarlyZPass=3
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r.EarlyZPassMovable=False
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r.ClearSceneMethod=1
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r.MSAA.CompositingSampleCount=4
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r.WireframeCullThreshold=5.000000
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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@ -54,4 +24,48 @@ ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C
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GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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DefaultCursor=None
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TextEditBeamCursor=None
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CrosshairsCursor=None
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GrabHandCursor=None
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GrabHandClosedCursor=None
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SlashedCircleCursor=None
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UIScaleRule=ShortestSide
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GBuffer=True
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r.GenerateMeshDistanceFields=False
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r.Shadow.DistanceFieldPenumbraSize=0.050000
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=True
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r.DefaultFeature.MotionBlur=True
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r.DefaultFeature.LensFlare=False
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r.DefaultFeature.AntiAliasing=2
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r.EarlyZPass=3
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r.EarlyZPassMovable=False
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r.DBuffer=False
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r.ClearSceneMethod=1
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r.WireframeCullThreshold=5.000000
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UIScaleRule=ShortestSide
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UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
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@ -2,11 +2,9 @@
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bUseVSync=True
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bUseVSync=True
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WindowPosX=-1
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WindowPosX=-1
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WindowPosY=-1
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WindowPosY=-1
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ResolutionSizeX=1920
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ResolutionSizeX=1440
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ResolutionSizeY=1080
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ResolutionSizeY=810
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LastUserConfirmedResolutionSizeX=1920
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LastUserConfirmedResolutionSizeX=1440
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LastUserConfirmedResolutionSizeY=1080
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LastUserConfirmedResolutionSizeY=810
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bUseDesktopResolutionForFullscreen=False
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bUseDesktopResolutionForFullscreen=False
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FullscreenMode=1
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LastConfirmedFullscreenMode=1
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Version=5
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Version=5
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Content/ForceField.uasset
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Content/ForceField.uasset
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Content/Materials/M_Asphalt.uasset
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Content/Materials/M_Asphalt.uasset
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Content/Materials/M_Hextransp.uasset
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Content/Materials/M_Hextransp.uasset
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Content/Materials/M_whiteAsphalt.uasset
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Content/Materials/M_whiteAsphalt.uasset
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Content/SFX/Bomb-SoundBible_com-891110113.uasset
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Content/SFX/Bomb-SoundBible_com-891110113.uasset
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Content/SM_Template_Map_Floor_WITH_RAMP.uasset
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Content/SM_Template_Map_Floor_WITH_RAMP.uasset
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Content/barrer.uasset
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Content/barrer.uasset
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Content/force-field.uasset
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